This deck is my EDH baby and can really hand out a beat down in a hurry. Of course it doesn't *always* win, but when it does... it does so in true green fashion, running over anything and everything in its path.
One of my favorite plays with it was casting Fierce Empath, searching for Artisan of Kozilek, casting Natural Order sacrificing Fierce Empath to search for Eternal Witness, casting Artisan of Kozilek bringing Fierce Empath back into play which searched for Kozilek, then casted Eternal Witness bringing Tooth and Nail back to my hand, casting that entwined to get Terrastodon and Woodfall Primus into play, and then STILL was able to hardcast Kozilek, drew four, one of which was Ulamog, whom I then also hardcasted.
This was all on turn 8, and I had a little mana to spare. Rofellos + Seedborn Muse while Omnath in play = ridiculous. Seedborn Muse + Vorinclex + Caged Sun while Omnath is in play = more broken. And I had both of those set up the turn before the crazy play mentioned above.
Some will say I need Blightsteel and/or Darksteel, and I may give you that, I am not 100% sure though. Others might say I should pitch Green Sun's Zenith and Natural Order since they can only grab my green creatures while most of my monsters are eldrazi... it's not uncommon for me to use them to find Vorinclex, the Muse, or Rofellos though, and they can both grab Fierce Empath as well which can dig up the Eldrazi for me in the same turn anyway most likely.
Anyway, let me know what you think. I am always interested in hearing other peoples feedback and criticisms.
No Greater Good? Seems like it would be right at home here. I also can't see any reason why someone would suggest you cut either Green Sun's Zenith OR Natural Order, they lend so much consistency and even if you're only using them to run out utility-dudes they're still worth it. Not sure if you really need either of the Colossus's, Avenger of Zendikar is who I'd probably suggest. Looks like a lot of fun, I like it.
Greater Good, Avenger of Zendikar, and Scapeshift (how did I not know about this card?) look like great suggestions. But what would you recommend cutting for them? That is where I always run into trouble with this deck, because I feel like all of the cards really serve a purpose. Maybe I could cut Brutalizer Exarch and/or Indrik Stomphowler - but I really like how much removal is packed into this deck due to the creatures. I have actually been considering running Reap and Sow as well (for more removal), but again, am not sure what I would cut for it.
Rude Awakening gives you another way to beef up Omnath while also giving you another potential win condition.
Vedalken Orrery and Winding Canyons let you replay Omnath at instant speed should someone wipe the board. You won't even lose the rest of the mana you had floating! Aluren is also useful for that (just pay the "tax")...but it doesn't seem to have much support in your deck and may end up helping out your opponents more than it helps you.
Seedguide Ash gives you a nice benefit when he dies. Sacrifice him to Greater Good for even more value.
Rootgrapple essentially an instant speed Desert Twister with the caveat that you can't kill a creature.
I used to run Helix Pinnacle, but winning with it once was enough for me and I decided to cut it.
I wasn't aware of Winding Canyons, and will probably put that in. I'd also like to run Vedalken Orrery, but am not sure what slot it could take. Suggestions on what to cut would be great.
I think Seedguide Ash is unnecessary in the deck, but will consider running him. Maybe in place of Explosive Vegetation? Ramping one turn earlier with vegetation is a definite plus though.
Dramatic Entrance looks like fun, but I'm not sure how practical it is. It's pretty situational, and I just don't see myself drawing it and being that excited about it. I think I would much rather put in Vedalken Orrery than it, thanks for the suggestion though - I'll take note of the card and will probably use it in a future green deck.
Skyship Weatherlight just doesn't seem like the greatest choice. It is clunky, gives my opponent's a good chance to keep some of the cards I want removed from the game, and can be shot down in response to its use by any color. Predator Flagship would provide good creature control, but unlike the rest of my removal, it can only target creatures, so I'm not sure it is deserving of a slot (okay, Duplicant only targets creatures too - but they are less likely to see it coming, and it exiles the creature rather than just put it in their graveyard). Planar Portal is possibly a card I should be running though, and I will definitely look into it.
Thanks everyone.
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One of my favorite plays with it was casting Fierce Empath, searching for Artisan of Kozilek, casting Natural Order sacrificing Fierce Empath to search for Eternal Witness, casting Artisan of Kozilek bringing Fierce Empath back into play which searched for Kozilek, then casted Eternal Witness bringing Tooth and Nail back to my hand, casting that entwined to get Terrastodon and Woodfall Primus into play, and then STILL was able to hardcast Kozilek, drew four, one of which was Ulamog, whom I then also hardcasted.
This was all on turn 8, and I had a little mana to spare. Rofellos + Seedborn Muse while Omnath in play = ridiculous. Seedborn Muse + Vorinclex + Caged Sun while Omnath is in play = more broken. And I had both of those set up the turn before the crazy play mentioned above.
Some will say I need Blightsteel and/or Darksteel, and I may give you that, I am not 100% sure though. Others might say I should pitch Green Sun's Zenith and Natural Order since they can only grab my green creatures while most of my monsters are eldrazi... it's not uncommon for me to use them to find Vorinclex, the Muse, or Rofellos though, and they can both grab Fierce Empath as well which can dig up the Eldrazi for me in the same turn anyway most likely.
Anyway, let me know what you think. I am always interested in hearing other peoples feedback and criticisms.
1 Omnath, Locus of Mana
Lands - 36
25 Snow-Covered Forest
1 Gaea's Cradle
1 Diamond Valley
1 Maze of Ith
1 Boseiju, Who Shelters All
1 Strip Mine
1 Wasteland
1 Petrified Field
1 Rishadan Port
1 Mosswort Bridge
1 Reliquary Tower
1 Vesuva
Creatures - 23
1 Sakura-Tribe Elder
1 Rofellos, Llanowar Emissary
1 Oracle of Mul Daya
1 Primeval Titan
1 Yavimaya Elder
1 Elvish Pioneer
1 Fierce Empath
1 Brutalizer Exarch
1 Acidic Slime
1 Woodfall Primus
1 Terastodon
1 Indrik Stomphowler
1 Mold Shambler
1 Duplicant
1 Ulamog, the Infinite Gyre
1 Vorinclex, Voice of Hunger
1 Patron of the Orochi
1 Seedborn Muse
1 Eternal Witness
1 Genesis
1 Kozilek, Butcher of Truth
1 It That Betrays
1 Artisan of Kozilek
1 Nature's Lore
1 Three Visits
1 Harrow
1 Kodama's Reach
1 Cultivate
1 Skyshroud Claim
1 Explosive Vegetation
1 Exploration
1 Gaea's Touch
1 Sol Ring
1 Mana Crypt
Mana Doublers - 5
1 Extraplanar Lens
1 Mana Reflection
1 Gauntlet of Power
1 Caged Sun
1 Vernal Bloom
Removal - 6
1 Spine of Ish Sah
1 Lignify
1 Karn Liberated
1 Argentum Armor
1 Desert Twister
1 Beast Within
Tutors - 6
1 Chord of Calling
1 Green Sun's Zenith
1 Natural Order
1 Tooth and Nail
1 Sylvan Tutor
1 Worldly Tutor
1 Swiftfoot Boots
1 Lightning Greaves
1 Nim Deathmantle
1 Genesis Wave
1 Asceticism
1 Regrowth
1 Survival of the Fittest
1 Sensei's Divining Top
1 Sylvan Library
1 Soul's Majesty
1 Crucible of Worlds
1 Life from the Loam
Thanks for the comments, always appreciate them.
Rude Awakening gives you another way to beef up Omnath while also giving you another potential win condition.
Vedalken Orrery and Winding Canyons let you replay Omnath at instant speed should someone wipe the board. You won't even lose the rest of the mana you had floating! Aluren is also useful for that (just pay the "tax")...but it doesn't seem to have much support in your deck and may end up helping out your opponents more than it helps you.
Seedguide Ash gives you a nice benefit when he dies. Sacrifice him to Greater Good for even more value.
Rootgrapple essentially an instant speed Desert Twister with the caveat that you can't kill a creature.
my favorite green card
UBInf. Grim-Grim DamageBU
EDH
UBRWGBaby Go BOOMGWRBU
UBR What's in the Toolbox?RBU
UBThe HoardBU
I wasn't aware of Winding Canyons, and will probably put that in. I'd also like to run Vedalken Orrery, but am not sure what slot it could take. Suggestions on what to cut would be great.
I think Seedguide Ash is unnecessary in the deck, but will consider running him. Maybe in place of Explosive Vegetation? Ramping one turn earlier with vegetation is a definite plus though.
The difference in casting cost between Rootgrapple and Desert Twister isn't too big of an issue for me, the fact that Rootgrapple cannot target creatures is though. Right now the only cards I have for creature removal are Desert Twister, Spine of Ish Sah, Ulamog, the Infinite Gyre, Duplicant, Lignify, Karn Liberated, Beast Within, and Argentum Armor. ...Listing them all out like that made me realize I have quite a few more than I thought. Maybe I will give Rootgrapple a try after all. Karn, Lignify, and Argentum Armor are all a little restricting though.
Dramatic Entrance looks like fun, but I'm not sure how practical it is. It's pretty situational, and I just don't see myself drawing it and being that excited about it. I think I would much rather put in Vedalken Orrery than it, thanks for the suggestion though - I'll take note of the card and will probably use it in a future green deck.
Skyship Weatherlight just doesn't seem like the greatest choice. It is clunky, gives my opponent's a good chance to keep some of the cards I want removed from the game, and can be shot down in response to its use by any color. Predator Flagship would provide good creature control, but unlike the rest of my removal, it can only target creatures, so I'm not sure it is deserving of a slot (okay, Duplicant only targets creatures too - but they are less likely to see it coming, and it exiles the creature rather than just put it in their graveyard). Planar Portal is possibly a card I should be running though, and I will definitely look into it.
Thanks everyone.