Have you considered some swords in your equip package?
Skullclamp could give you some nice card draw,(oops u have it in there) Sword of Light and Shadow rezez to hand allowing you to replay and retrigger your commander's ability. Sword of Fire and Ice would give card draw and some control. Nim Deathmantle could give you additional rez off of spare mana and evasion if need be.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Have you considered some swords in your equip package?
I hadn't really, the deck needs to keep the spirit/arcane count really high to do what it's supposed to
Quote from ISBPathfinder »
Sword of Light and Shadow rezez to hand allowing you to replay and retrigger your commander's ability.
I hadn't considered the to your hand factor here. This could be really good
Quote from ISBPathfinder »
Sword of Fire and Ice would give card draw and some control.
The extra card draw would be nice but the 2 damage wouldn't be a big factor
Quote from ISBPathfinder »
Nim Deathmantle could give you additional rez off of spare mana and evasion if need be.
The recursion package in the deck seems to work fairly well as it is but this would be 1 of the 1st things I'd look at if I needed more
Quote from ISBPathfinder »
You could also consider more means to tutor for equipment such as Stoneforge Mystic and Stonehewer Giant
As the deck stands the only equipment that I really need to see is an indestructible 1 for the general. While I only have 5 in the deck I'll probably leave it but if I add more equipment I'll add more tutor for it
Quote from ISBPathfinder »
I think Marshal's Anthem could also be fun for a nice big rez.
It could be plus, it"ll help bring the little guys up to fighting size. I'll have to find a spot for it
Quote from ISBPathfinder »
Sorry about screwing your list up the other day.
It's fine. The problem was an easy fix. Don't worry about it
Quote from MiffedMoogle »
I would love if you described what you were trying to do with the decks, David. You just post a list normally.
I guess I could try to do it that way. I see 2 problems with it though, 1. I don't exactly have a way with words, if somebody asks a question the answer will usually be short and to the point but trying to get the point across 1st is hard for Me. 2. Half the time when I post a deck I'm not entirely sure what I want it to do
Quote from MiffedMoogle »
Is Stonehewer Giant the wrong direction or Stoneforge Mystic to ensure your general lives when you play a four drop? It seems like they might help.
The could be helpful but I'd wanna add more equipment to get the most out of them
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1 Celestial Kirin
LAND
30 Snow-Covered Plains
1 Miren, the Moaning Well
1 Emeria, the Sky Ruin
1 Mistveil Plains
1 Scrying Sheets
1 Thawing Glaciers
1 High Market
1 Reliquary Tower
SPIRITS
1 Kami of False Hope
1 Matyred Rusulka
1 Kami of Ancient Law
1 Phantom Nomad
1 Emissary of Hope
1 Mirror Entity
1 Nikko-Onna
1 Twilight Drover
1 Waxmane Baku
1 Blinking Spirit
1 Celestial Crusader
1 Hollowhenge Spirit
1 Spectral Guardian
1 Gallows Warden
1 Hikari, Twilight Guardian
1 Innocence Kami
1 Karmic Guide
1 Patron of the Kitsune
1 Spirit of the Hearth
1 Yosei, the Morning Star
1 Eternal Dragon
1 Oyobi, Who Split the Heavens
1 Yomiji, Who Bars the Way
1 Myojin of Cleansing Fire
1 Angel of Flight Alabaster
1 Sun Titan
PLANESWALKERS
1 Elspeth, Knight-Errant
ARCANE SPELLS
1 Pure Intentions
1 Quiet Purity
1 Spiritual Visit
1 Candle's Glow
1 Otherworldly Journey
1 Terashi's Verdict
1 Cleanfall
1 Terashi's Grasp
1 Terashi's Cry
1 Charge Across the Araba
1 Shining Shoal
NOT ARCANE SPELLS
1 Aether Shockwave
1 Land Tax
1 All is Dust
1 Enlightened Tutor
1 Steelshaper's Gift
ARTIFACTS
1 Mana Crypt
1 Sol Ring
1 Extraplanar Lens
1 Gauntlet of Power
1 Caged Sun
1 Sensei's Divining Top
1 Crystal Ball
1 Scroll Rack
1 Mind's Eye
1 Planar Portal
1 Baku Altar
1 Long-Forgotten Gohei
1 Nevinyrral's Disk
1 Oblivion Stone
1 Lightning Greaves
1 Swiftfoot Boots
1 Skullclamp
1 Darksteel Plate
1 Sheild of Kaldra
Please no rules questions here. That being said read the updated text on the commander. -ISB
My suggestions:
I don't think so
I've tried Windborn Muse but none of the others. I can't believe I for got Mirror Entity! It's going straight in, the others I'll test
Skullclamp could give you some nice card draw,(oops u have it in there)Sword of Light and Shadow rezez to hand allowing you to replay and retrigger your commander's ability.
Sword of Fire and Ice would give card draw and some control.
Nim Deathmantle could give you additional rez off of spare mana and evasion if need be.
You could also consider more means to tutor for equipment such as Stoneforge Mystic and Stonehewer Giant.
I think Marshal's Anthem could also be fun for a nice big rez.
Sorry about screwing your list up the other day.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Is Stonehewer Giant the wrong direction or Stoneforge Mystic to ensure your general lives when you play a four drop? It seems like they might help.
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
I hadn't really, the deck needs to keep the spirit/arcane count really high to do what it's supposed to
I hadn't considered the to your hand factor here. This could be really good
The extra card draw would be nice but the 2 damage wouldn't be a big factor
The recursion package in the deck seems to work fairly well as it is but this would be 1 of the 1st things I'd look at if I needed more
As the deck stands the only equipment that I really need to see is an indestructible 1 for the general. While I only have 5 in the deck I'll probably leave it but if I add more equipment I'll add more tutor for it
It could be plus, it"ll help bring the little guys up to fighting size. I'll have to find a spot for it
It's fine. The problem was an easy fix. Don't worry about it
I guess I could try to do it that way. I see 2 problems with it though, 1. I don't exactly have a way with words, if somebody asks a question the answer will usually be short and to the point but trying to get the point across 1st is hard for Me. 2. Half the time when I post a deck I'm not entirely sure what I want it to do
The could be helpful but I'd wanna add more equipment to get the most out of them