Stifle is a pretty useful card in Legacy. While Legacy is a faster format, wouldn't Trick Bind be a stand in for this format, or is that extra mana cost too much for it to be useful?
Stifle is a pretty useful card in Legacy. While Legacy is a faster format, wouldn't Trick Bind be a stand in for this format, or is that extra mana cost too much for it to be useful?
I use it all the time, but I am pretty alone in that. I have asked this question before and I get a lot of people telling me that it is too narrow. Me...I see plenty of stuff that I would love to Trickbind, and being able to own Storm g1 is lovely.
i know how you feel. i felt i wanted something like trickbind in my RUG delver list for a while, but i needed it to not be such a dead card.
voidslime i play a one of and it has been useful in any situation imaginable. stops a marty from blowing up, stops opposing shackle activations, stops the critical sword equip, is a hard counter late game for that topdeck bolt boros will draw, etc.
Trickbind is really unexplored as of yet. It could have a lot of purposes in a flex spot, for Snapcaster, Delver flips, Map cracks, maybe the occasional fetchland if you feel your opponent needs that mana right then.
I tried Trickbind in U/x Delver Tempo decks. Since shocklands cost 2 life to ETB untapped, Modern players have all the incentive in the world to crack their fetchlands as fast as possible on their opponents' EOT (except for Steppe Lynx players, who have all the incentive in the world to crack their fetches on their own turn). I didn't get nearly as much opportunity to "Stifle" a fetchland in Modern as I do in Legacy simply because Trickbind costs more and people crack their fetches sooner.
Since its two mana it isn't useful as mana denial and doesn't have adequate support ala wasteland either. Aside from fetches it is good against storm, engineered explosives and cascade. Countering things like a moorland haunt activation is terrible and in many matchups it thus doesn't really do anything. Even if you counter cascade they get a 3/2 haste for 2 (card advantage) which is also above the curve. If you trickbind liliana you save your creature but liliana is still on the board.
As a sideboard card I would rather have mindbreak trap against storm.
I have not been impressed with trickbind against storm. It's usually revealed by a gitixian probe, in which case the storm player simply waits a few turns for more cantrips or a second grapeshot. It delays the combo a few turns, but you'll never blow out a smart player by trickbinding the flashbacked grapeshot.
Jace SHOULD be unbanned in modern. I hate all the people saying "JACE IS BROKEN OHMYGOD HE'LL TAKE OVER AND CAWBLADE WILL REIGN SUPREME AGAIN" when bloodbraid elf literally comes down after jace and kicks jace right in the crotch, takes jace's lunch money, and jace is left to bleed out on the sidewalk in agonizing pain.
It's pretty bad against storm. You can trickbind the Storm trigger, at which point they just Grapeshot and kill you again. It's bad for all the same reasons that trying to use Mindbreak Trap to counter their wincon, instead of their Past in Flames, is bad.
It's pretty bad again Splinter Twin. It can stop them from going off briefly, but it doesn't actually remove any of the pieces. You still have to kill their creatures or die, which means you wind up getting two-for-one'd.
It's terrible against Affinity, Jund, Tron, Caw Blade, etc. Yes, you can trickbind the enter the battlefield abilities of things like Snapcaster and Bloodbraid. And in the process, you have two-for-one'd yourself, because you'll eventually need to kill the creature they also got out of the deal.
Trickbind is a fine card, but it's not good in the current meta, and it doesn't function well as land destruction for the reasons already supplied.
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If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
The 11-3 Bant-Blade list at GP Lincoln ran 4 Trickbind in the sideboard. He and I discussed it a lot and he found it incredibly useful to be able to do shenanigans like Trickbind a Cascade trigger on Violent Outburst or Bloodbraid Elf.
The 11-3 Bant-Blade list at GP Lincoln ran 4 Trickbind in the sideboard. He and I discussed it a lot and he found it incredibly useful to be able to do shenanigans like Trickbind a Cascade trigger on Violent Outburst or Bloodbraid Elf.
The only issue is, why wouldn't you just mana leak the cascade spell?
The only issue is, why wouldn't you just mana leak the cascade spell?
Thank you! Sure, it can kill lands on occasion and stop activations, but guess what? When you trickbind that Kiki he's still gonna be there next turn unless you remove him, and then you are out of a card without permanently answering the problem. Why not just play removal/counterspells instead?
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Modern (I collect the format):
WURDelver
[/MANA]MANA]R[/MANA]GTron WDeath and Taxes WSoul Sisters RWG Pod Combo URSplinter Twin URStorm RBurn
I think the biggest problem a card like Trickbind has, is that it doesn't have it's best friends Wasteland and Daze to back up a true tempo-based mana denial strategy.
Further than that, there just aren't as many great targets for it in modern. Most people fetch turn 1, and some decks won't hit fetches (since modern generally plays less than legacy) until turn 4-5.
Other decks literally have zero worthwhile targets for trickbind, with the primary offenders being decks like Affinity.
It's not really that trickbind is bad, but it's more of a situation of what you're cutting in favor of a card that's really only conditionally good. Also, the difference between 1 mana and 2 for a stifle effect is huge.
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Stifle is a pretty useful card in Legacy. While Legacy is a faster format, wouldn't Trick Bind be a stand in for this format, or is that extra mana cost too much for it to be useful?
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
voidslime i play a one of and it has been useful in any situation imaginable. stops a marty from blowing up, stops opposing shackle activations, stops the critical sword equip, is a hard counter late game for that topdeck bolt boros will draw, etc.
I agree it's underexplored, but I don't really think it's necessarily an all star.
Trickbind also hoses Storm spells, LD lands, Engineered Explosives, Knight of the Reliquary activations, Moorland Haunt activations, Liliana of the Veil's -2, Cascade, Grim Lavamancer activations, Fauna Shaman activations, and probably a few more I can't think of right now. It's underrated, but sometimes I feel it does too little and I really should be playing other forms of disruption instead. (I do miss more Spell Snares in my Grixis Delver deck.)
As a sideboard card I would rather have mindbreak trap against storm.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
It's pretty bad against storm. You can trickbind the Storm trigger, at which point they just Grapeshot and kill you again. It's bad for all the same reasons that trying to use Mindbreak Trap to counter their wincon, instead of their Past in Flames, is bad.
It's pretty bad again Splinter Twin. It can stop them from going off briefly, but it doesn't actually remove any of the pieces. You still have to kill their creatures or die, which means you wind up getting two-for-one'd.
It's terrible against Affinity, Jund, Tron, Caw Blade, etc. Yes, you can trickbind the enter the battlefield abilities of things like Snapcaster and Bloodbraid. And in the process, you have two-for-one'd yourself, because you'll eventually need to kill the creature they also got out of the deal.
Trickbind is a fine card, but it's not good in the current meta, and it doesn't function well as land destruction for the reasons already supplied.
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
Play a Hunted Horror and then counter the ability for some laughs.
Add some Ratchet Bombs for some more ways to destroy those pesky tokens.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Thank you mchief111, great sig
Lvl 37 Planeswalker
Current:
Legacy:
:symu::symb::symr::symw::symg: TES | Spiral Tide | MUD | :symu::symb::symg: Lands | Burn | :symr::symbg: Goblins | Elf Combo
Vintage:
:symb::symu: Titan Dredge | :symb::symu::symw: Bomberman
Modern:
:symu::symr: Kiki-Twin | :symr::symg: Tron
Standard:
Wip
EDH:
:symb::symu::symw: Zur
The only issue is, why wouldn't you just mana leak the cascade spell?
Thank you! Sure, it can kill lands on occasion and stop activations, but guess what? When you trickbind that Kiki he's still gonna be there next turn unless you remove him, and then you are out of a card without permanently answering the problem. Why not just play removal/counterspells instead?
WURDelver
[/MANA]MANA]R[/MANA]GTron
WDeath and Taxes
WSoul Sisters
RWG Pod Combo
URSplinter Twin
URStorm
RBurn
Edric | Skithiryx | Merieke | Talrand
--------------------------
Well except for pauper EDH
Garruk's Packleader | Inkfathom Witch | Gelectrode | Sigil Captain | Glider Barin | Sludge Strider | Paragon of the Ameshsa
Further than that, there just aren't as many great targets for it in modern. Most people fetch turn 1, and some decks won't hit fetches (since modern generally plays less than legacy) until turn 4-5.
Other decks literally have zero worthwhile targets for trickbind, with the primary offenders being decks like Affinity.
It's not really that trickbind is bad, but it's more of a situation of what you're cutting in favor of a card that's really only conditionally good. Also, the difference between 1 mana and 2 for a stifle effect is huge.