This deck is also built specifically around the local store's Commander League rules/point system.
Point System Page 1 Page 2 Page 3 - Only 1 from each catergory is randomly chosen each week.
Points this Deck Aims for
Double Take - 2 Points (Page 1) -
First player to control two functionally identical non-token creatures with different names. Creatures must have the same power, toughtness, converted mana cost, and all abilities (such as Grizzly Bears and Balduvian Bears), but not necessarily color (such as Prodigal Sorcerer and Prodigal Pyromancer). This will be awarded only when the stack is empty. Copies and Clones don't count. Soul Warden, Soul's Attendant, and Essence Warden cover this.
That was Fun - 4 Points (Page 1) -
Win the game with 2 or more opponents still in the game. Everyone else continues playing. Test of Endurance and Felidar Sovereign cover this.
Come with me if you want to live - 1 Point (Page 1) -
Save an opponent from taking lethal damage. (This can be through prevention or redirection of damage, whether it be direct or from creatures, or through the use of life gaining spells or abilities. This award can only be earned once per opponent saved, multiple saves of the same opponent by the same person do not count.)
Who is your daddy and what does he do? (Page 2) -
Dad is a with exactly 6 converted mana cost, about 10 are randomly chosen at the start each week. Must be male, up to discretion of the store to determined gender of creature. DADDY'S HOME - 1 Point Have a Dad in play. Yay! Two Christmases! - 3 Points Have two different Dads in play at the same time. Daddy Day Care - 6 Points - Have 4 or more Dads in play at the same time.
(Only gain the award of the highest Tier Earned)
If it bleeds, We can kill it (Page 2)
Un-morph the Starstorm - 1 Point - Cause 15 or more creatures to leave the board in a single turn. There was a FIREFIGHT! - 3 Points - Cause 30 or more creatures to leave the board in a single turn. Let God Sort'em Out - 6 Points - Cause 50 or more creatures to leave the board in a single turn.
(Only gain the award of the highest Tier Earned) Oblivion Stone, Day of Judgement, Akroma's Vengeance, and Phyrexian Rebirth cover this.
Page 3 is randomize, but this deck can still utilize some it, but I won't go into detail.
Can anyone else think of more shenanigan-like (nothing too complicated) cards I could add to this?
1 Phelddagrif
CREATURES (24)
1 Soul Warden (*)
1 Soul's Attendant (*)
1 Essence Warden (*)
1 Tempting Wurm
1 Sakura-Tribe Elder
1 Qasali Pridemage
1 Phantasmal Image
1 Wall of Shards (*)
1 Kami of the Crescent Moon
1 Walking Archive (*)
1 Eternal Witness
1 Trinket Mage
1 Shizuko, Caller of Autumn
1 Heartwood Storyteller
1 Gwafa Hazid, Profiteer
1 Questing Phelddagrif (*)
1 Braids, Conjurer Adept
1 Keeper of Progenitus
1 Bronze Bombshell (*)
1 Spike Weaver
1 Vesuvan Shapeshifter
1 Felidar Sovereign
1 Deadwood Treefolk
1 Sun Titan
ARTIFACTS (6)
1 Sol Ring
1 Relic of Progenitus
1 Elixir of Immortality
1 Howling Mine
1 Obelisk of Bant
1 Oblivion Stone
1 Land Tax
1 Elephant Grass
1 Island Sanctuary
1 Rites of Flourishing (*)
1 Oblivion Ring
1 Test of Endurance
1 Seed the Land (*)
INSTANT (10)
1 Brainstorm
1 Crop Rotation
1 Swords to Plowshares
1 Muddle the Mixture
1 Vision Skeins (*)
1 Truce
1 Chord of Calling
1 Mirrorweave (*)
1 Blunt the Assault
1 Beacon of Immortality (*)
SORCERY (17)
1 Hypergensis
1 Ponder
1 Preordain
1 Prosperity
1 Personal Tutor
1 Sylvan Tutor
1 New Frontiers
1 Skyscribing (*)
1 Weird Harvest
1 Kodama's Reach
1 Windfall
1 Temporary Truce
1 Day of Judgement
1 Akroma's Vengeance
1 Phyrexian Rebirth
1 Invincible Hymn (*)
1 Storm Herd
6 Island
5 Forest
5 Plains
1 Dryad Arbor
1 Forbidden Orchard
1 Reliquary Tower
1 Flagstone of Trokair
1 Simic Growth Chamber
1 Command Tower
1 Vesuva
1 Temple of the False God
1 Terramorphic Expanse
1 Tundra
1 Temple Garden
1 Marsh Flats
1 Misty Rainforest
1 Flooded Strand
1 Scalding Tarn
1 Bant Panorama
1 Strip Mine
1 Wasteland
1 Ghost Quarter
0 Ranger of Eos
0 Blazing Archon
0 Font of Mythos
0 Ghostly Prison
0 Norn's Annex
0 Worldly Tutor
0 Mystical Tutor
0 Wrath of God
0 Jace Beleren
0 Mikokoro, Center of the Sea
0 Seaside Citadel
0 Fetches, Duals, Shocklands
This deck is also built specifically around the local store's Commander League rules/point system.
Point System
Page 1
Page 2
Page 3 - Only 1 from each catergory is randomly chosen each week.
Points this Deck Aims for
DADDY'S HOME - 1 Point Have a Dad in play.
Yay! Two Christmases! - 3 Points Have two different Dads in play at the same time.
Daddy Day Care - 6 Points - Have 4 or more Dads in play at the same time.
(Only gain the award of the highest Tier Earned)
If it bleeds, We can kill it (Page 2)
There was a FIREFIGHT! - 3 Points - Cause 30 or more creatures to leave the board in a single turn.
Let God Sort'em Out - 6 Points - Cause 50 or more creatures to leave the board in a single turn.
(Only gain the award of the highest Tier Earned)
Oblivion Stone, Day of Judgement, Akroma's Vengeance, and Phyrexian Rebirth cover this.
Page 3 is randomize, but this deck can still utilize some it, but I won't go into detail.
Can anyone else think of more shenanigan-like (nothing too complicated) cards I could add to this?
Legacy - RG Goblins, BWG Stoneblade, BUWRG Dredge
EDH - WUG Phelddagrif, W Radiant, Archangel, WUG Jenara, Asura of War