This deck was built as a control deck, with unusual control mechanics. (Don't let your opponent cast or defend.) I am however still needing some ideas. As I have a few spots open. I need ways to speed it up. Yeah...speed in a stasis deck...how odd.
Ok Here's the the three basic functions of the deck:
As you can see it's a deck that stalls the opponent, and waits for the big bang. It deflects attackers to another opponent. It can create a lock, and it's main combo will get around stasis.
Ok Here's the the three basic functions of the deck:
As you can see it's a deck that stalls the opponent, and waits for the big bang. It deflects attackers to another opponent. It can create a lock, and it's main combo will get around stasis.
Commander: Numot, the Devastator
1 Numot, the Devastator
1 Windborn Muse
1 Collective Restraint
1 Ghostly Prison
1 Lightmine Field
1 Propaganda
1 War Tax
1 Norn's Annex
1 Yosei, the Morning Star
1 Brine Elemental
1 Hokori, Dust Drinker
1 Stasis
1 Rising Waters
1 Storage Matrix
1 Temporal Distortion
Encouraged to Tap:
1 Stoneshaker Shaman
1 Grand Melee
1 War's Toll
1 Ajani Vengeant
1 Kismet
1 Urabrask the Hidden
1 Avatar of Slaughter
1 Trade Caravan
1 Waterspout Djinn
1 Koth of the Hammer
1 Mind over Matter
1 Serra's Blessing
1 Sword of Feast and Famine
Not-So Random Cards That Help:
1 Land Tax
1 Palinchron
1 Turnabout
1 Oath of Lieges
1 Phyrexian Altar
1 Angel's Trumpet
1 Bribery
Various Tutors:
1 Academy Rector
1 Godo, Bandit Warlord
1 Solemn Simulacrum
1 Stoneforge Mystic
1 Stonehewer Giant
1 Enlightened Tutor
1 Idyllic Tutor
1 Mystical Tutor
1 Deceiver Exarch
1 Pestermite
1 Village Bell-Ringer
1 Midnight Guard
1 Splinter Twin
Artifact Mana/Creatures:
1 Alloy Myr
1 Gold Myr
1 Iron Myr
1 Palladium Myr
1 Silver Myr
1 Plague Myr
Land:
1 Steam Vents
1 Sacred Foundry
1 Volcanic Island
1 Izzet Boilerworks
1 Azorius Chancery
1 Boros Garrison
14 Island
11 Plains
9 Mountain
RGWort, Gruulmother (Budget)GR
WRUNumot, Diva-Stasis-erURW
GMultani - MultiplayerG