Introductions
This is my first big post on the EDH forums, let alone an entire Decklist.
I really like Jund colors and was not happy with any of the other generals in its colors that I currently have. I am also an aggro player at heart and I thought having a Dragon EDH deck would be a lot of fun.
For more flavorful information about Darigaaz, visit MTGSalvationWiki.
Darigaaz, the Igniter also doesn't have a lot other decklists on the commander database so I thought I would add another to get my feet wet.
I have drawn several ideas from a couple decklists from the Karrthus, Tyrant of Jund and other Darigaaz threads. I unfortunately do not remember their owners.
This list is as the deck stands right now. I have no proxies.
The Game Plan
The game plan is basically play lands and try to ramp up early and drop mana artifacts. Try getting out Krosan Drover, Dragonspeaker Shaman, or Thunderscape Familiar to reduce the cost of playing the big angry dragons. From here play threats or use a variety of sweepers to clear the board if things get out of control. Dont be afraid to let the dragons go to the graveyard.
Draw power comes from Phyrexian arena, Harmonize, and Ambition's cost. Major hand refills come from Dragon Mage, Knollspine Dragon, and Greater Good. Because we have a decent reanimator theme at play also, we can gleefully pitch some dragons here and there, any of the dragon enchanments (Breath, Fang, Shadow), extra lands, or mana creatures if we are late game and dont need any more.
Major sources of damage can come from big angry dragons, but also Earthquake, Lavalanche and multiple Warstorm Surge triggers from playing dragons or reanimating them. Sarkhan the Mad fits perfectly dealing massive damage with his -4, then turning our used Farhaven Elf, Fierce Empath, Anger or Brawn into a dragon with his -2, and then grabbing the top card for free.
Finally a few notes on Darigaaz, the Igniter. Darigaaz is efficiently cost at 6 CMC for a 6/6 flying body. He can also come out at reduced prices if Krosan Drover, Dragonspeaker Shaman or Thunderscape Familiar are out. He is very durable and receives bonus from the Crucible of Fire and the dragon enchantments (Breath, Fang, Shadow). Any of those will help him, be it haste at an open foe, trample over blockers or plain fear evasion. All allow him to potentially hit racking up large amounts of general damage quickly and get maybe one or two triggers off. The bonus damage is nice but the real value comes from seeing what is in the opponents hand which is rare in our colors.
Most of my EDH decks are designed for multiplayer.
I would greatly appreciate feedback on card choices and anything in general. I am excited to join this community and share some of my knowledge and ideas, and receive more suggestions and constructive criticism. I hope you enjoy what I have designed.
Private Mod Note
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Currently Playing:
Modern: UB Merfolk WUB Affinity
Legacy: WUB AffinityStoneblade BGW JunkDeathblade
EDH: WUB Sydri, Galvanic Genius BUG Damia, Sage of Stone BGW Karador, Esq. RG Rhada, Elfball French G Azusa, Land Riot
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This is my first big post on the EDH forums, let alone an entire Decklist.
I really like Jund colors and was not happy with any of the other generals in its colors that I currently have. I am also an aggro player at heart and I thought having a Dragon EDH deck would be a lot of fun.
For more flavorful information about Darigaaz, visit MTGSalvationWiki.
Darigaaz, the Igniter also doesn't have a lot other decklists on the commander database so I thought I would add another to get my feet wet.
I have drawn several ideas from a couple decklists from the Karrthus, Tyrant of Jund and other Darigaaz threads. I unfortunately do not remember their owners.
Decklist
1 Darigaaz, the Igniter (Invasion Art)
Dragons - 13
1 Hellkite Overlord (Beater)
1 Dragon Tyrant (Beater)
1 Broodmate Dragon (Brings friend)
1 Dragon Broodmother (Makes baby dragons)
1 Scourge of Kher Ridges (Removal)
1 Mordant Dragon (Removal)
1 Flameblast Dragon (Removal)
1 Balefire Dragon (Removal)
1 Ryusei, the Falling Star (Removal)
1 Knollspine Dragon (Draw)
1 Dragon Mage (Draw)
1 Bladewing the Risen (Recursion)
1 Hoard-Smelter Dragon (Artifact destruction)
Support Creatures - 13
1 Thunderscape Familiar (Reduce cost)
1 Dragonspeaker Shaman (Reduce cost)
1 Krosan Drover (Reduce cost)
1 Dragonmaster Outcast
1 Brawn
1 Anger
1 Thunderscape Battlemage (Utility)
1 Withered Wretch (GY hate)
1 Yavimaya Elder (Land)
1 Sakura-tribe Elder (Land)
1 Farhaven Elf (Land)
1 Fierce Empath (Dragon tutor)
1 Fleshbag Marauder
Card Draw
1 Harmonize
1 Ambition's Cost
1 Phyrexian Arena
1 Greater Good
1 Increasing Ambition
1 Demonic Tutor
1 Diabolic Tutor
Dragon Enchantments - 7
1 Dragon Shadow (Recurable fear)
1 Dragon Fangs (Recurable trample)
1 Dragon Breath (Recurable haste/firebreathing)
1 Fires of Yavimaya (Haste)
1 Warstorm Surge
1 Crucible of Fire (Dragon anthem)
1 Dragon Roost
Recursion
1 Vigor Mortis
1 Torrent of Souls
1 Darigaaz's Charm (Utility)
1 Diabolic Servitude
Sweepers/Utility Magic
1 Black Sun's Zenith
1 Earthquake
1 Lavalanche
1 Innocent Blood
1 Hull Breach (Artifact or enchantment)
1 Putrefy (Spot or artifact removal)
1 Jund Charm (GY or token hate)
Ramp
1 Evolution Charm (Ramp or recursion or evasion)
1 Kodama's Reach
1 Journey of Discovery
1 Sol Ring
1 Darksteel Ingot
1 Talisman of Impulse
1 Talisman of Indulgence
1 Insurrection
1 Lightning Greaves
1 Basilisk Collar
The Dragon Master
1 Sarkhan the Mad
Land - 37
1 Skarrg, the Rage Pits (Trample)
1 Kessig, Wolf Run (Trample)
1 Grim Backwoods (Draw)
1 Jund Panorama (Basic fetch)
1 Treetop Village (Man land)
1 Lavaclaw Reaches (Man land)
1 Temple of the False God
1 Savage Lands
1 Tainted Wood
1 Llanowar Wastes
1 Karplusan Forest
1 Sulfurous Springs
1 Gruul Turf
1 Golgari Rot Farm
1 Rakdos Carnarium
1 Barren Moor
1 Tranquil Thicket
1 Forgotten Cave
9 Mountain (Same art 7th Ed, 337)
5 Forest (Same art 6th Ed, 347)
5 Swamp (Same art 9th Ed, 342)
This list is as the deck stands right now. I have no proxies.
The Game Plan
The game plan is basically play lands and try to ramp up early and drop mana artifacts. Try getting out Krosan Drover, Dragonspeaker Shaman, or Thunderscape Familiar to reduce the cost of playing the big angry dragons. From here play threats or use a variety of sweepers to clear the board if things get out of control. Dont be afraid to let the dragons go to the graveyard.
I have built in a fair amount of recursion between Vigor Mortis, Torrent of Souls, Darigaaz's Charm, Diabolic Servitude, Bladewing the Risen. Wait until the moment is right, reanimate and swing in. Fires of Yavimaya, Dragon Breath and Anger in the graveyard give haste.
Draw power comes from Phyrexian arena, Harmonize, and Ambition's cost. Major hand refills come from Dragon Mage, Knollspine Dragon, and Greater Good. Because we have a decent reanimator theme at play also, we can gleefully pitch some dragons here and there, any of the dragon enchanments (Breath, Fang, Shadow), extra lands, or mana creatures if we are late game and dont need any more.
Major sources of damage can come from big angry dragons, but also Earthquake, Lavalanche and multiple Warstorm Surge triggers from playing dragons or reanimating them. Sarkhan the Mad fits perfectly dealing massive damage with his -4, then turning our used Farhaven Elf, Fierce Empath, Anger or Brawn into a dragon with his -2, and then grabbing the top card for free.
Remaining small tricks to fill the rest of the space include Insurrection, Dragon Roost, Crucible of Fire and Basilisk Collar. Insurrection can end games if it resolves. Dragon Roost puts in big tokens when we have nothing else to do. Crucible fits the theme and pumps all of the dragons. Dragon Broodmother births small 4/4 dragon babies when crucible is online. Finally the Basilisk Collar attached to dragons who can deal non-combat damage such as Scourge of Kher Ridges, Flameblast dragon, Mordant Dragon or Balefire Dragon can turn into one-sided kill/board sweeps and massive amounts of life gain.
Finally a few notes on Darigaaz, the Igniter. Darigaaz is efficiently cost at 6 CMC for a 6/6 flying body. He can also come out at reduced prices if Krosan Drover, Dragonspeaker Shaman or Thunderscape Familiar are out. He is very durable and receives bonus from the Crucible of Fire and the dragon enchantments (Breath, Fang, Shadow). Any of those will help him, be it haste at an open foe, trample over blockers or plain fear evasion. All allow him to potentially hit racking up large amounts of general damage quickly and get maybe one or two triggers off. The bonus damage is nice but the real value comes from seeing what is in the opponents hand which is rare in our colors.
Cards that I own that have a space in here: Volrath's Stronghold, Stomping Ground and Badlands.
Most of my EDH decks are designed for multiplayer.
I would greatly appreciate feedback on card choices and anything in general. I am excited to join this community and share some of my knowledge and ideas, and receive more suggestions and constructive criticism. I hope you enjoy what I have designed.
Modern:
UB Merfolk
WUB Affinity
Legacy:
WUB AffinityStoneblade
BGW JunkDeathblade
EDH:
WUB Sydri, Galvanic Genius
BUG Damia, Sage of Stone
BGW Karador, Esq.
RG Rhada, Elfball French
G Azusa, Land Riot