No, you didn't read the thread title wrong. I know there are a number of other Naya generals available, notably: Mayael the Anima - I've tried her a few times, and I always get tired of the deckbuilding restriction of large quantities of big creatures to make use of her. Hazezon Tamar or Rith, the Awakener - I've played more than a few token decks. They're interesting, but I want a change of pace. It's tough to justify a lot of the creatures I'm running here over more synergistic token cards. Uril, the Miststalker - One dimensional and generally disliked.
Knocking those out leaves Palladia-Mors, Jacques le Vert, and Johan. Palladia is horrendously expensive, both to cast and upkeep, even with green ramp available, and you don't get that impressive a creature out of it. There's something novel about using an Elder Dragon, but it's not quite worth it to me. Jacques is interesting and probably the most efficient creature for his cost, but also has some pretty serious restrictions if you want to make the best use of his ability. That leaves Johan. While he's still not a great fit, he's the best of several somewhat mediocre options, so that's that.
The goal here is to use efficient, low cost creatures backed up by solid equipment choices and powerful enchantments to run over opponents. There's a strong emphasis on keeping your creatures alive through recursion, first strike, and being generally badass. There's also an abundance of power enchantments, which aims to prey on the lack of enchantment answers many people run. Removal and answers are light and flexible. This deck aims to ask the questions rather than answer them.
Sword of Fire and Ice - I don't own a second, don't feel like swapping them between decks, and don't like proxies. This one probably should be in here.
Sword of Feast and Famine - There's not much point to it. There are few mana sinks, few instant speed answers, and little reason to overextend rather than run out and reuse a few powerful threats.
Hummm... how has Dawntreader Elk been for you so far? I keep seeing it popping up in people's lists and I sort of dismissed it early on as a bad land fetcher... I would be interested in hearing people's thoughts on it and why you use it.
I also personally would take Azusa, Lost but Seeking and turn it into an Oracle of Mul Daya. I just find that beyond a turn 3 Azusa she doesn't do a lot on a normal basis and Oracle can give you card advantage in addition to ramp.
Stonehewer Giant could be a good add. He gives some great utility to your equipment.
Sunforger??? I dont see it in your list and while you dont have a ton of targets the CA is still quite nice. It might be worth shifting arround to get it in.
Crescendo of War I always sort of viewed it as a token based strategy card. I dont know how it really fits in here.
It looks like a fun little agro list. There are definitely some scary enchantments in the list.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I agree with the Oracle swap for Azusa. I've found that unless your deck is dedicated to Azusa, the Oracle is much better.
Also, i would use Farhaven Elf instead of the Elk.
I would also look into using Jitte. Since your deck likes to fight the unfair fight, it fits well with the Firststrke, trample and can also help with pinpoint removal for those pesky little utilily generals (looking at you Azusa...)
Valor looks like he could have a spot, and potentially Glory.
Brigid is amazing - I've used her as a general before. The first game I played with this deck featured her wearing Basilisk Collar, which kept everyone off of me for quite some time.
Valor is on my short list, and Glory is one of the cards I want to try. The big reason neither is here is because I don't have copies of them, so they get to wait.
Hummm... how has Dawntreader Elk been for you so far? I keep seeing it popping up in people's lists and I sort of dismissed it early on as a bad land fetcher... I would be interested in hearing people's thoughts on it and why you use it.
I also personally would take Azusa, Lost but Seeking and turn it into an Oracle of Mul Daya. I just find that beyond a turn 3 Azusa she doesn't do a lot on a normal basis and Oracle can give you card advantage in addition to ramp.
Stonehewer Giant could be a good add. He gives some great utility to your equipment.
Sunforger??? I dont see it in your list and while you dont have a ton of targets the CA is still quite nice. It might be worth shifting arround to get it in.
Crescendo of War I always sort of viewed it as a token based strategy card. I dont know how it really fits in here.
It looks like a fun little agro list. There are definitely some scary enchantments in the list.
Elk has been good for me. It's pretty much a second STE the vast majority of the time, but it plays well with other cards in conjunction with Wild Pair. Having an extra power is occasionally relevant with the two mass double strike enchants as well. It's not a sure thing by any means, but it's been doing fine so far.
I like Oracle for Azusa. I need to pick up another copy, but it's not exactly going to break the bank.
Sunforger might show up down the line. As of now, it only has 3 targets, and I'd like a little more flexibility than that. I suspect I'll dial down the creature density slightly in favor of more answers before too long, and I'll revisit Sunforger then. It's a longtime favorite of mine, so I don't forget about it for too long.
Crescendo turns all of my little guys into threats, while first strike and vigilance help keep me safe from opponents. The fact that it picks up a counter on every upkeep and not just yours means things get out of control quickly. If it survives once around the table, you're looking at three extra damage per creature in addition to anything your opponents were throwing around. I may eat my words after running into a token deck, but I hope I have the sense to use it wisely at that point.
I agree with the Oracle swap for Azusa. I've found that unless your deck is dedicated to Azusa, the Oracle is much better.
Also, i would use Farhaven Elf instead of the Elk.
I would also look into using Jitte. Since your deck likes to fight the unfair fight, it fits well with the Firststrke, trample and can also help with pinpoint removal for those pesky little utilily generals (looking at you Azusa...)
Farhaven Elf falls on a crowded spot on the curve, which is the big reason I passed it up. Elk has been doing well in the games I've played, so I'm not in any great hurry to replace it.
Jitte was in the first draft and cut. This is still a pretty rough list, so I'll probably try it out again. It's also in the unfortunate position of drawing a disproportionate amount of hate. Some of that's deserved, but it can't really run a multiplayer table the same way it does in legacy. I have been considering another lifegain card, so Jitte could help fill that role in addition to its myriad other features.
Unrelated to suggestions, I think I'm swapping Cyclops Gladiator out for Tahngarth, Talruum Hero. Less color intensive, fill similar roles, and vigilance is something of a theme here. I'm kind of slowly fleshing out an order for a bunch of little things, so I'll probably include a lot of this stuff in that.
EDIT: Ordered Valor, Glory, Stonehewer Giant, Oracle of Mul Daya, Tahngarth, Talruum Hero, and Johan (I'd say I wanted a black bordered one, but I don't even have a Chronicles copy. Mayael is not nearly the general this deck wants, nor the general it deserves). Expect some changes to be made later in the week if you're following at home. I also swapped Wasteland in for Tectonic Edge. Edge/Strip Mine may go back in if I'm not having color issues, though I think they're behind Kher Keep on my shortlist.
Mayael the Anima - I've tried her a few times, and I always get tired of the deckbuilding restriction of large quantities of big creatures to make use of her.
Hazezon Tamar or Rith, the Awakener - I've played more than a few token decks. They're interesting, but I want a change of pace. It's tough to justify a lot of the creatures I'm running here over more synergistic token cards.
Uril, the Miststalker - One dimensional and generally disliked.
Knocking those out leaves Palladia-Mors, Jacques le Vert, and Johan. Palladia is horrendously expensive, both to cast and upkeep, even with green ramp available, and you don't get that impressive a creature out of it. There's something novel about using an Elder Dragon, but it's not quite worth it to me. Jacques is interesting and probably the most efficient creature for his cost, but also has some pretty serious restrictions if you want to make the best use of his ability. That leaves Johan. While he's still not a great fit, he's the best of several somewhat mediocre options, so that's that.
1 Johan
//Creatures
1 Academy Rector
1 Acidic Slime
1 Anger
1 Archon of Justice
1 Azusa, Lost but Seeking
1 Brawn
1 Brigid, Hero of Kinsbaile
1 Chameleon Colossus
1 Chieftain en-Dal
1 Cyclops Gladiator
1 Dawntreader Elk
1 Elesh Norn, Grand Cenobite
1 Godo, Bandit Warlord
1 Harmonic Sliver
1 Hero of Bladehold
1 Inferno Titan
1 Karmic Guide
1 Kiki-Jiki, Mirror Breaker
1 Knight of the Reliquary
1 Knight of the White Orchid
1 Masako the Humorless
1 Mother of Runes
1 Pyreheart Wolf
1 Qasali Pridemage
1 Sakura-Tribe Elder
1 Stoneforge Mystic
1 Sun Titan
1 Urabrask the Hidden
1 Wickerbough Elder
1 Wood Elves
1 Akroma's Memorial
1 Basilisk Collar
1 Behemoth Sledge
1 Birthing Pod
1 Lightning Greaves
1 Loxodon Warhammer
1 Mana Crypt
1 Sol Ring
1 Sword of Vengeance
//Enchantments
1 Crescendo of War
1 Fires of Yavimaya
1 Glory of Warfare
1 Greater Good
1 In the Web of War
1 Mirari's Wake
1 Perilous Forays
1 Rage Reflection
1 Reconnaissance
1 Sigil of the New Dawn
1 True Conviction
1 Warstorm Surge
1 Wild Pair
//Instants
1 Beast Within
1 Chaos Warp
1 Chord of Calling
1 Enlightened Tutor
1 Swords to Plowshares
//Sorceries
1 Austere Command
1 Cultivate
1 Farseek
1 Kodama's Reach
1 Skyshroud Claim
1 Arid Mesa
1 Buried Ruin
1 Clifftop Retreat
1 Command Tower
1 Gavony Township
1 Grand Coliseum
1 Horizon Canopy
1 Jungle Shrine
1 Kessig Wolf Run
1 Kjeldoran Outpost
1 Krosan Verge
1 Raging Ravine
1 Rootbound Crag
1 Sacred Foundry
1 Savannah
1 Skarrg, the Rage Pits
1 Stirring Wildwood
1 Stomping Ground
1 Sunpetal Grove
1 Taiga
1 Temple Garden
1 Treetop Village
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
5 Forest
3 Mountain
4 Plains
The goal here is to use efficient, low cost creatures backed up by solid equipment choices and powerful enchantments to run over opponents. There's a strong emphasis on keeping your creatures alive through recursion, first strike, and being generally badass. There's also an abundance of power enchantments, which aims to prey on the lack of enchantment answers many people run. Removal and answers are light and flexible. This deck aims to ask the questions rather than answer them.
Sword of Fire and Ice - I don't own a second, don't feel like swapping them between decks, and don't like proxies. This one probably should be in here.
Sword of Feast and Famine - There's not much point to it. There are few mana sinks, few instant speed answers, and little reason to overextend rather than run out and reuse a few powerful threats.
Sword of Light and Shadow - I don't own one. This one should also be in here.
Plateau - Expensive. Someday, I'll probably pick one up. Until then, Wood Elves and Skyshroud Claim can't find this anyways.
Mana Reflection - The deck actually has a pretty low curve (for an edh deck). This draws more attention than it's worth.
Valor looks like he could have a spot, and potentially Glory.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
I also personally would take Azusa, Lost but Seeking and turn it into an Oracle of Mul Daya. I just find that beyond a turn 3 Azusa she doesn't do a lot on a normal basis and Oracle can give you card advantage in addition to ramp.
Stonehewer Giant could be a good add. He gives some great utility to your equipment.
Sunforger??? I dont see it in your list and while you dont have a ton of targets the CA is still quite nice. It might be worth shifting arround to get it in.
Crescendo of War I always sort of viewed it as a token based strategy card. I dont know how it really fits in here.
It looks like a fun little agro list. There are definitely some scary enchantments in the list.
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Also, i would use Farhaven Elf instead of the Elk.
I would also look into using Jitte. Since your deck likes to fight the unfair fight, it fits well with the Firststrke, trample and can also help with pinpoint removal for those pesky little utilily generals (looking at you Azusa...)
Brigid is amazing - I've used her as a general before. The first game I played with this deck featured her wearing Basilisk Collar, which kept everyone off of me for quite some time.
Valor is on my short list, and Glory is one of the cards I want to try. The big reason neither is here is because I don't have copies of them, so they get to wait.
Elk has been good for me. It's pretty much a second STE the vast majority of the time, but it plays well with other cards in conjunction with Wild Pair. Having an extra power is occasionally relevant with the two mass double strike enchants as well. It's not a sure thing by any means, but it's been doing fine so far.
I like Oracle for Azusa. I need to pick up another copy, but it's not exactly going to break the bank.
Sunforger might show up down the line. As of now, it only has 3 targets, and I'd like a little more flexibility than that. I suspect I'll dial down the creature density slightly in favor of more answers before too long, and I'll revisit Sunforger then. It's a longtime favorite of mine, so I don't forget about it for too long.
Crescendo turns all of my little guys into threats, while first strike and vigilance help keep me safe from opponents. The fact that it picks up a counter on every upkeep and not just yours means things get out of control quickly. If it survives once around the table, you're looking at three extra damage per creature in addition to anything your opponents were throwing around. I may eat my words after running into a token deck, but I hope I have the sense to use it wisely at that point.
Farhaven Elf falls on a crowded spot on the curve, which is the big reason I passed it up. Elk has been doing well in the games I've played, so I'm not in any great hurry to replace it.
Jitte was in the first draft and cut. This is still a pretty rough list, so I'll probably try it out again. It's also in the unfortunate position of drawing a disproportionate amount of hate. Some of that's deserved, but it can't really run a multiplayer table the same way it does in legacy. I have been considering another lifegain card, so Jitte could help fill that role in addition to its myriad other features.
Unrelated to suggestions, I think I'm swapping Cyclops Gladiator out for Tahngarth, Talruum Hero. Less color intensive, fill similar roles, and vigilance is something of a theme here. I'm kind of slowly fleshing out an order for a bunch of little things, so I'll probably include a lot of this stuff in that.
EDIT: Ordered Valor, Glory, Stonehewer Giant, Oracle of Mul Daya, Tahngarth, Talruum Hero, and Johan (I'd say I wanted a black bordered one, but I don't even have a Chronicles copy. Mayael is not nearly the general this deck wants, nor the general it deserves). Expect some changes to be made later in the week if you're following at home. I also swapped Wasteland in for Tectonic Edge. Edge/Strip Mine may go back in if I'm not having color issues, though I think they're behind Kher Keep on my shortlist.