Land (5/5) 225. Alchemist's Refuge - Land 226. Cavern of Souls - Land 227. Desolate Lighthouse - Land
[I]228. Sanctuary of the Seraphim - Land[/I] 229. Slayers' Stronghold - Land
Basic Land (15/15) 230. Plains - Basic Land 231. Plains - Basic Land 232. Plains - Basic Land 233. Island - Basic Land 234. Island - Basic Land 235. Island - Basic Land 236. Swamp - Basic Land 237. Swamp - Basic Land 238. Swamp - Basic Land 239. Mountain - Basic Land 240. Mountain - Basic Land 241. Mountain - Basic Land 242. Forest - Basic Land 243. Forest - Basic Land 244. Forest - Basic Land
Herald of war 3WW - Rare unknown number
Lone Revenant 3UU - Rare unknown number
Harvester of Souls 4BB - Rare unknown number
Zealous Conscript 4R - Rare unknown number
Wolfir Silverheart 3GG - Rare unknown number
Herald of war 3WW - Rare unknown number
Lone Revenant 3UU - Rare unknown number
Harvester of Souls 4BB - Rare unknown number
Zealous Conscript 4R - Rare unknown number
Wolfir Silverheart 3GG - Rare unknown number
All creatures unknown effects.
You're right!
I feel bad for missing them the first time... But I've added them!
Thanks!
Usual convention is that bold means a confirmed number, *not* just a confirmed name. To indicate that a name is unconfirmed or speculative, it is placed in italics. (This mean that a name can be both bold and italics, if for instance, we have a confirmed number but only know it from non-English sources.)
Do we have confirmation that there will be only 15 basics in AVR? Traditionally large sets have 4 arts for each basic land type, ISD only had 3 because of the checklist card replacing a basic land.
Looking at the number of cards (47 at this point) between "Wolfir S" and "Si" of multicolor, it seems like we'll have lots of multicolored cards. Probably 40-50. Seems like a perfect intro into Ravnica. It's also likely how they dealt with their "everything wanted to be white" problem.
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YMTC: We need a spikey red enchantment. My creations:
RR
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Looking at the number of cards (47 at this point) between "Wolfir S" and "Si" of multicolor, it seems like we'll have lots of multicolored cards. Probably 40-50. Seems like a perfect intro into Ravnica. It's also likely how they dealt with their "everything wanted to be white" problem.
You are incorrect, sir, the "up to 47" refers to the range between Thunderous Wrath (#160) and Sigarda (#210) with 2 cards in that range known (at least their name).
I would guess between 4 and 6 multi-color cards. There are at least four (GW Mythic Legend, revealed to be Sigarda; GW Mythic non-legend to complete the Drogskol Reaver-Havenguhl Lich-Huntmaster-Aristocrat cycle; GW Uncommon Human 'Captain' to complete the Captain cycle; and RG Werewolf Mythic Legend to complete the Olivia-Grimgrim-Geist-Sigarda cycle), and perhaps 1-2 more for Planeswalkers.
Neuro_MT, you likely have Sigarsa in the wrong cycle. She looks to be part of a new cycle of legendary angels. Your other cycles are highly speculative/unlikely, as well.
Gonna go out on a limb here and make some predictions:
White cards: 42
Blue cards: 41
Black cards: 41
Red cards: 41
Green cards: 40
Multicolor: 5
Artifact: 15
Land: 4
This is based on the set having 20 less cards than Innistrad, and 10 of those cards being the enemy dual lands and the allied utility lands (Wolf Run, etc). I put 41 as the number of cards per color based on 41*5 = 205, leaving 4 cards for multicolor before Sigarda. If there were 42 per color, it would end up with 5*42=210, which is Sigarda's number. If there are 40 or less per color, that would mean there were a whole lot more multicolor in this set.
I'm guessing White has 1 extra and Green has one less due to White being one card shy in Innistrad and Green being one card extra in DKA, but perhaps Wizards isn't that locked into symmetry. Four lands seems like a fair guess, 3 being required to complete the enemy-color utility lands cycle, and thinking they might throw in one more interesting land. That leaves 15 artifacts left over.
Link2007: I can only go with what we've been shown before. The only thing about Sigarda that breaks the cycle is that she's an Angel instead of Human; Grimgrim, Geist, and Olivia were each part of their respective tribes (Zombie, Spirit, and Vampire respectively). I guess it's entirely possible that there's a new set of ally-color angels coming, but I doubt it. Any other legendary angels could easily be mono-white like Avacyn herself.
We'll see how my prediction holds up in a few weeks!
Ahhhh, good catch neuro_mt. I didn't see that we don't have the number for wolfir. Shame. Anyway, Maro said in twitter that hamlet captain was our human lord, so we wont see a g/w human captain.
YMTC: We need a spikey red enchantment. My creations:
RR
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Usual convention is that bold means a confirmed number, *not* just a confirmed name. To indicate that a name is unconfirmed or speculative, it is placed in italics. (This mean that a name can be both bold and italics, if for instance, we have a confirmed number but only know it from non-English sources.)
Tackman, are you committing to regularly updating this thread for the rest of Avacyn Restored rumor season?
Yes I will. Until the full set is spoiled.
I can't guaranty that each will be added a few minutes after being spoiled, but they will be added during the day following their announcement!
Spec based on the arts they showed us and named at the pax panel. Each of the three flights has a 'Host'. The arts for all three suggested the color combination.
..., Host of Alabaster 2UWW
..., Host of Goldnight 2RWW
@The hair Guy: I was just baout to mention that. Considering the trend with Innistrad block of having lots of cool lands (colorless and multicoloured, cycle or no) I expect to see some other lands. The three to complete the cycle, plus one common for Limited, plus another one of unknown purpose.
@Neuro MT: 40 cards per colour seems a little high considering how many multicoloured cards there are going to be (at least 3 or 4, but probably slightly more) and that you forgot to include lands. 37-38 seems a little more realistic.
@Neuro MT: 40 cards per colour seems a little high considering how many multicoloured cards there are going to be (at least 3 or 4, but probably slightly more) and that you forgot to include lands. 37-38 seems a little more realistic.
I didn't forget. I listed 4 non-basics as Land. I wasn't counting the Basics, which will fill spots 230-244 (We know #233 is an Island, so we can assume 3 of each Basic).
We also know that #210 is Sigarda, so assuming they print the same number of cards per color (+/- 1 card), the upper limit on # of cards per color is 42, since 42*5=210. But since Thunderous Wrath is #160, and there's at least one more card in red after it (Zealous Conscripts), there have to be at least 40 cards per color. Thus my prediction of 41 per color.
Spec based on the arts they showed us and named at the pax panel. Each of the three flights has a 'Host'. The arts for all three suggested the color combination.
..., Host of Alabaster 2UWW
..., Host of (The red flight) 2RWW
Spec based on the arts they showed us and named at the pax panel. Each of the three flights has a 'Host'. The arts for all three suggested the color combination.
..., Host of Alabaster 2UWW
..., Host of Goldnight 2RWW
Suggested A color combination but not THE color combination. The one everyone assumed was going to be blue is green.
Goldnight is, in the lore, associated with the sun. Knowing that there are three Hosts, that they have cards, and that the green white one already exists and has a casting cost of 2GWW, it follows that Goldnight is likely 2RWW, and that leaves the only non black angel combination for Alabaster UW. Speculation as I said, but founded on existing information and I feel worthy of a placeholder spot in the crunch, hence the italics.
Ahhhh, good catch neuro_mt. I didn't see that we don't have the number for wolfir. Shame. Anyway, Maro said in twitter that hamlet captain was our human lord, so we wont see a g/w human captain.
Really? That's pretty lame. Hamlet Captain and Mayor of Avabruk are just kind of...lacking when compared to the Captain + Immerwolf cycle. I mean, Wizards tried to make GW Humans a thing but it didn't really work. Would a 1GW lord with Vigilance or something be too much to ask for? I can dream, I guess.
Still, even if that's unlikely, I'd still like to see a GW legendary human of some sort. That angel doesn't really count, IMO, since it's a different cycle. And the other tribes all got two multicolor legendaries (well, Werewolves only got one, but that might be fixed in this set with a GR Legendary permawolf).
Counting the spans reveals that there are exactly
41 monowhite cards
42 monoblue cards
41 monoblack cards
42 monored cards
41 monogreen cards
37 other cards (of which 15 are basic lands)
Since this adds up to 244, I will assume I didn't screw up the count.
We also get the following cards numbers (some of which were already obvious from the card images, admittedly):
...OK, actually nearly all of those were readable off the card images (I misread Taskmaster as 93).
Also Griselbrand, who isn't in the visual spoiler yet but seems to be obviously 106.
Edit: Also, a name you forgot -- we know there's an artifact Moonsilver Spear as it's the prerelease promo. (We also know the buy-a-box promo, but that's Silverblade Paladin, so we learn nothing new there.) And going by the tiny picture we just got of it, it is, as you would expect, an Equipment.
@Sniffnoy, just curious, why do you think that Blue and Green have an extra card? There's nothing in there that definitely points to it that I can see.
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This is to help see where the holes are at, to give us a better idea of what is missing.
[I]italics = not final[/I]
bold = confirmed
White (27/41)
1. Angel of Glory's Rise 5WW Creature
2. Angel of Jubilation 1WWW Creature
[I]3. Angel of Sunrise 2WW Creature[/I]
4.
[I]5. Arbiter of the Moors 1W Creature[/I]
6. Avacyn, Angel of Hope 5WWW Legendary Creature
7. Banishing Stroke 5W Instant
[I]8. Blessed Bishop W Creature[/I]
[I]9. Break the Curse 1W Instant[/I]
10. Cathars' Crusade 3WW Enchantment
[I]11. Cathedral Sanctifier W Creature[/I]
12. Cloudshift W Instant
13. Commander's Authrity 4W Enchantment
14.
[I]15. Defang 1W Enchantment[/I]
16. Defy Death 3WW Sorcery
[I]17. Destiny's Call 1W Enchantment[/I]
18.
19. Emancipation Angel 1WW Creature
20. Entreat the Angels XXWWW Sorcery
21.
22.
23. Goldnight Redeemer 4WW Creature
24. Herald of War 3WW Creature
[I]25. Holy Justicar 3W creature[/I]
26.
27.
28.
[I]29. Midnight Duelist W Creature[/I]
30.
[I]31. Protector of Midvast 3W Creature[/I]
32. Restoration Angel 3W Creature
[I]33. Righteous Strike W Instant[/I]
34.
35.
36. Silverblade Paladin 1WW Creature
37.
38. Terminus 4WW Sorcery
[I]39. Thraben Stalwart 1W Creature[/I]
40.
41.
Blue (24/42)
42.
[I]43. Apprentice Alchemist 1U Creature[/I]
44. Arcane Melee 4U Enchantment
45.
[I]46. Chaingeist 2U Creature[/I]
47.
[I]48. Crippling Cold 2U Instant[/I]
49.
50.
[I]51. Devastating Tide 3UU Sorcery[/I]
52.
[I]53. Fade Somewhere 4U Instant[/I]
54.
55.
[I]56. Gather the Components 3U Sorcery[/I]
57. Ghostly Flicker 2U Instant
[I]58. Ghostly Form 1U Sorcery[/I]
[I]59. Ghostly Touch 1U Enchantment[/I]
[I]60. Gryff Vanguard 4U Creature[/I]
61. Infinite Reflection 5U Enchantment
62.
63.
64.
65. Latch Seeker 1UU Creature
66. Lone Revenant 3UU Creature
67.
68. Misthollow Griffin 2UU Creature
69. Nephalia Smuggler U Creature
70. Peel from Reality 1UInstant
[I]71. Push into Nothingness 3U Sorcery[/I]
72.
[I]73. Skinned Drake 2U Creature[/I]
74.
75.
76.
[I]77. Stern Mentor 3U Creature[/I]
78.
79. Tamiyo, the Moon Sage 3UU Planeswalker
80. Tandem Lookout 2U Creature
81. Temporal Mastery 5UU Sorcery
82.
83. Wingcrafter U Creature
Black (25/41)
84. Appetite for Brains B Sorcery
85.
86. Barter in Blood 2BB Sorcery
87.
[I]88. Bearer of the Dead 3B Creature[/I]
89.
[I]90. Butcher Ghoul 1B Creature[/I]
91.
92. Crypt Creeper 1B Creature
[I]93. Deathly Bite 2B Instant[/I]
94. Demonic Rising 3BB Enchantment
95. Demonic Taskmaster 2B Creature
96. Demonlord of Ashmouth 2BB Creature
97. Descent into Madness 3BB Enchantment
98.
99.
[I]100. Executioner Ghoul 3B Creature[/I]
101.
102. Exquisite Blood 4B Enchantment
103.
[I]104. Grave Exchange 4BB Sorcery[/I]
105.
106. Griselbrand 4BBBB Legendary Creature
107. Harvester of Souls 4BB Creature
108. Homicidal Seclusion 4B Enchantment
109. Human Frailty B Instant
110.
111. Killing Wave XB Sorcery
112.
113.
114.
[I]115. Necrotize B Enchantment[/I]
116.
[I]117. Polluted Dead 4B Creature[/I]
[I]118. Predator's Gambit B Enchantment[/I]
119.
120.
121. Treacherous Pit-Dweller BB Creature
122. Triumph of Cruelty 2B Enchantment
[I]123. Vital Harvest 2B Sorcery[/I]
[I]124. Wind of Death XB Instant[/I]
Red (24/42)
125.
126. Archwing Dragon 2RR Creature
[I]127. Battle Hymn 1R Instant[/I]
128.
129. Bonfire of the Damned XXR Sorcery
130.
[I]131. Dual Cast 1R Enchantment[/I]
132.
[I]133. Fervent Cathar 2R Creature[/I]
134.
[I]135. Flame Mask R Enchantment[/I]
136.
[I]137. Heir of Stromkirk 2RR Creature[/I]
138.
139.
140.
141.
142.
[I]143. Lightning Master 2R Enchantment[/I]
144. Lightning Mauler 1R Creature
[I]145. Lightning Speed 1R Instant[/I]
146.
[I]147. Malicious Intent 1R Enchantment[/I]
148. Malignus 3RR Creature
149. Pillar of Flame R Sorcery
150.
151. Reforge the Soul 3RR Sorcery
152.
[I]153. Risky Bet 1R Instant[/I]
154. Rite of Ruin 5RR Sorcery
155.
[I]156. Scorching Devil 1R Creature[/I]
157. Stonewright R Creature
158. Thatcher Revolt 2R Sorcery
159. Thunderbolt 1R Instant
160. Thunderous Wrath 4RR Instant
161. Tibalt, the Fiend-Blooded RR Planeswalker
162.
163.
164. Vexing Devil R Creature
165.
166. Zealous Conscripts 4R Creature
Green (28/41)
167.
[I]166. Barrier Chant 1G Instant[/I]
169. Borderland Ranger 2G Creature
170.
171. Champion of Lambholt 1GG Creature
172. Craterhoof Behemoth 5GGG Creature
173. Descendants’ Path 2G Enchantment
174.
175.
176. Druids' Repository 1GG Enchantment
[I]177. Fearsome Presence 1G Instant[/I]
178.
[I]179. Geistcatchers 4G Creature[/I]
[I]180. Greedclaw 4GG Creature[/I]
[I]181. Guardian of the Cursed Grave G Creature[/I]
182. Howlgeist 5G Creature
183. Joint Assault G Instant
184.
[I]185. Natural Ending 2G Instant[/I]
[I]186. Nature's Blessing 4G Sorcery[/I]
187. Nightshade Peddler 1G Creature
188.
189. Primal Surge 8GG Sorcery
[I]190. Rain of Thorns 4GG Sorcery[/I]
191. Revenge of the Hunted 4GG Sorcery
192.
193.
194. Somberwald Sage 2G Creature
195. Soul of the Harvest 4GG Creature
[I]196. Stinger Boar 3G Creature[/I]
[I]197. Trailblazer Wurm 4GG Creature[/I]
198. Triumph of Ferocity 2G Enchantment
[I]199. Trusty Forcemage 2G Creature[/I]
200. Ulvenwald Tracker G Creature
201.
202.
[I]203. Wandering Wolf 1G Creature[/I]
204.
205. Wolfir Avenger 1GG Creature[/I]
206. Wolfir Silverheart 3GG Creature
207.
Multicolor (3/3)
208. Bruna, Light of Alabaster 3WWU Legendary Creature
209. Gisela, Blade of Goldnight 4RWW Legendary Creature
210. Sigarda, Host of Herons 2GWW Legendary Creature
Artifact (9/14)
211. Angel's Tomb 3 Artifact
[I]212. Angel's Weapons 3 Artifact[/I]
213.
[I]214. Conjuring Cabinet 5 Artifact[/I]
215.
[I]216. Griselbrand's Scroll 1 Artifact[/I]
217. Moonsilver Spear 4 Artifact
[I]218. Narstad Skirmisher 5 Artifact Creature[/I]
219.
220.
[I]221. Tormentor's Trident 2 Artifact[/I]
222.
[I]223. Vanguard's Shield 2 Artifact[/I]
[I]224. Willow Hill Gallows 4 Artifact[/I]
Land (5/5)
225. Alchemist's Refuge - Land
226. Cavern of Souls - Land
227. Desolate Lighthouse - Land
[I]228. Sanctuary of the Seraphim - Land[/I]
229. Slayers' Stronghold - Land
Basic Land (15/15)
230. Plains - Basic Land
231. Plains - Basic Land
232. Plains - Basic Land
233. Island - Basic Land
234. Island - Basic Land
235. Island - Basic Land
236. Swamp - Basic Land
237. Swamp - Basic Land
238. Swamp - Basic Land
239. Mountain - Basic Land
240. Mountain - Basic Land
241. Mountain - Basic Land
242. Forest - Basic Land
243. Forest - Basic Land
244. Forest - Basic Land
Rarities
59 common [12W|9U|11B|11R|13G|2A|1L]
34 uncommon [6W|8U|6B|4R|6G|4A]
37 rare [7W|4U|6B|6R|7G|3A|4L]
15 mythic [2W|3U|2B|3R|2G|3M]
15 basic lands
Lone Revenant 3UU - Rare unknown number
Harvester of Souls 4BB - Rare unknown number
Zealous Conscript 4R - Rare unknown number
Wolfir Silverheart 3GG - Rare unknown number
All creatures unknown effects.
You're right!
I feel bad for missing them the first time... But I've added them!
Thanks!
Maybe it's just a coincidence.
High Number Death Game
20 Questions (with Magic Cards)
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Fires Rf Salvation
You are incorrect, sir, the "up to 47" refers to the range between Thunderous Wrath (#160) and Sigarda (#210) with 2 cards in that range known (at least their name).
I would guess between 4 and 6 multi-color cards. There are at least four (GW Mythic Legend, revealed to be Sigarda; GW Mythic non-legend to complete the Drogskol Reaver-Havenguhl Lich-Huntmaster-Aristocrat cycle; GW Uncommon Human 'Captain' to complete the Captain cycle; and RG Werewolf Mythic Legend to complete the Olivia-Grimgrim-Geist-Sigarda cycle), and perhaps 1-2 more for Planeswalkers.
White cards: 42
Blue cards: 41
Black cards: 41
Red cards: 41
Green cards: 40
Multicolor: 5
Artifact: 15
Land: 4
This is based on the set having 20 less cards than Innistrad, and 10 of those cards being the enemy dual lands and the allied utility lands (Wolf Run, etc). I put 41 as the number of cards per color based on 41*5 = 205, leaving 4 cards for multicolor before Sigarda. If there were 42 per color, it would end up with 5*42=210, which is Sigarda's number. If there are 40 or less per color, that would mean there were a whole lot more multicolor in this set.
I'm guessing White has 1 extra and Green has one less due to White being one card shy in Innistrad and Green being one card extra in DKA, but perhaps Wizards isn't that locked into symmetry. Four lands seems like a fair guess, 3 being required to complete the enemy-color utility lands cycle, and thinking they might throw in one more interesting land. That leaves 15 artifacts left over.
Link2007: I can only go with what we've been shown before. The only thing about Sigarda that breaks the cycle is that she's an Angel instead of Human; Grimgrim, Geist, and Olivia were each part of their respective tribes (Zombie, Spirit, and Vampire respectively). I guess it's entirely possible that there's a new set of ally-color angels coming, but I doubt it. Any other legendary angels could easily be mono-white like Avacyn herself.
We'll see how my prediction holds up in a few weeks!
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Fires Rf Salvation
Alright, I have updated the list!
Yes I will. Until the full set is spoiled.
I can't guaranty that each will be added a few minutes after being spoiled, but they will be added during the day following their announcement!
..., Host of Alabaster 2UWW
..., Host of Goldnight 2RWW
@Neuro MT: 40 cards per colour seems a little high considering how many multicoloured cards there are going to be (at least 3 or 4, but probably slightly more) and that you forgot to include lands. 37-38 seems a little more realistic.
GWU Rafiq
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WUB Oloro
WBR Kaalia (Archived)
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I didn't forget. I listed 4 non-basics as Land. I wasn't counting the Basics, which will fill spots 230-244 (We know #233 is an Island, so we can assume 3 of each Basic).
We also know that #210 is Sigarda, so assuming they print the same number of cards per color (+/- 1 card), the upper limit on # of cards per color is 42, since 42*5=210. But since Thunderous Wrath is #160, and there's at least one more card in red after it (Zealous Conscripts), there have to be at least 40 cards per color. Thus my prediction of 41 per color.
The third flight is Goldnight: https://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/stf/162
Suggested A color combination but not THE color combination. The one everyone assumed was going to be blue is green.
Doesnt the guy in the middle look like the human on the U/W event deck
Really? That's pretty lame. Hamlet Captain and Mayor of Avabruk are just kind of...lacking when compared to the Captain + Immerwolf cycle. I mean, Wizards tried to make GW Humans a thing but it didn't really work. Would a 1GW lord with Vigilance or something be too much to ask for? I can dream, I guess.
Still, even if that's unlikely, I'd still like to see a GW legendary human of some sort. That angel doesn't really count, IMO, since it's a different cycle. And the other tribes all got two multicolor legendaries (well, Werewolves only got one, but that might be fixed in this set with a GR Legendary permawolf).
Ah, thanks!
Now it's time for some span-counting!
Counting the spans reveals that there are exactly
41 monowhite cards
42 monoblue cards
41 monoblack cards
42 monored cards
41 monogreen cards
37 other cards (of which 15 are basic lands)
Since this adds up to 244, I will assume I didn't screw up the count.
We also get the following cards numbers (some of which were already obvious from the card images, admittedly):
Banishing Stroke - 7
Cloudshift - 12
Temporal Mastery - 81
Wingcrafter - 83
Demonic Taskmaster - 95
Howlgeist - 182
Joint Assault - 183
...OK, actually nearly all of those were readable off the card images (I misread Taskmaster as 93).
Also Griselbrand, who isn't in the visual spoiler yet but seems to be obviously 106.
Edit: Also, a name you forgot -- we know there's an artifact Moonsilver Spear as it's the prerelease promo. (We also know the buy-a-box promo, but that's Silverblade Paladin, so we learn nothing new there.) And going by the tiny picture we just got of it, it is, as you would expect, an Equipment.