Valla, the raging war plane, and Muraganda, the world of primitive creatures, druids, and witches, are colliding. Time rifts are appearing in the skies above both worlds. Creatures from thousands of years ago on one plane are appearing in the present day on others. Some mages are taking advantage of this by summoning the raw mana and energy provided by the rifts to create their own powerful spells. Others are terrified that one wrong step could throw them across time and space. A guild of time travelling warriors called the Psihold are jumping through these rifts in order to mend the cracks and put an end to the chaos. But will their efforts be enough to cease the roils, or will the combined plane of Vallaganda become reality?
Riftjump
Riftjump is a mechanic that allows the Psihold warriors to jump forward and back in time and reality. While you’re searching your library, you can put a creature with Riftjump from it onto the battlefield. Be careful with jumping through the rifts; at the beginning of your upkeep, you must pay its mana cost or lose the game. Keep in mind that you can only Riftjump once each time you search your library. Psihold warriors and spells are characterized by the guild logo in their textbox.
Essence
Some creatures have the Essence ability. This allows you to shuffle them into your library to gain an effect rather than having them fight by your side. Would you rather a bear by itself, or the essence of a bear imbued in another creature entirely?
Fateseal
Don’t let fate control you. Fateseal allows you to control your opponent’s future. When you fateseal X, look at the top X cards of your opponent’s library. You can then put any of them on the bottom of that library, and the rest on top in any order. Denying your foe’s access to his or her strongest cards will definitely help you win the battle!
Planeswalkers
There are several Planeswalkers in Planeclash. Kria Newspark is a sixteen-year-old who has had her spark ignited by the rifts. New to the world of mana, she is unsure about controlling her power, so her spells often have destructive consequences. Ob Nixilis and Jaya Ballard are both Planeswalkers who have previously lost their sparks. However, cast into the clash by the power of the rifts, their Planeswalker powers have been rekindled. Finally is Venser; the ebbing and flowing energy from the rifts has summoned his ghost, flung into the battle by the Blind Eternities.
New Creature Types
Planeclash uses two new creature types. Dinosaurs are ancient beasts from the world of Muraganda, thrown forward in time. Hunters are a class of humans, also from Muraganda, who have to adapt to the vast array of large and deadly creatures in their home world, including the new threats such as the Dinosaurs themselves. Which will you choose?
Archon of Guidance :4mana::symw:
Creature — Archon (R)
Whenever another creature you control dies, if it had power 3 or less, you may return it to the battlefield tapped. If you do, put a -1/-1 counter on Archon of Guidance.
4/3
Blinding Rift :2mana::symw:
Sorcery (C)
Tap up to two target creatures.
Draw a card. The raw mana from time rifts could damage just as much as a mage’s strongest spell.
Charge Captain :1mana::symw::symw:
Creature — Human Knight (R)
Other Knight creatures you control get +1/+1.
When Charge Captain dies, you may put a 2/2 white Knight creature token onto the battlefield.
2/2
Charge through Riftpaths :1mana::symw:
Sorcery (C)
Creatures you control get +1/+1 and gain lifelink until end of turn. At the beginning of your next end step, put a -1/-1 counter on all creatures you control.
Devoted Charger :1mana::symw::symw:
Creature — Human Knight (U)
First strike, lifelink On Valla, those rallying for the cause rallied for little else.
2/2
Doctor of Time :2mana::symw:
Creature — Human Cleric Warrior (R)
Riftjump 2W
When Doctor of Time enters the battlefield from your library, prevent the next 5 damage that would be dealt to you or target creature you control this turn.
When Doctor of Time enters the battlefield, if you cast it from your hand, put a 1/1 white Human creature token onto the battlefield.
2/2
Dustcast :2mana::symw:
Enchantment — Aura (C)
Enchant permanent
As long as enchanted permanent is a creature, it can’t attack or block.
At the beginning of your upkeep, if enchanted permanent is an artifact or enchantment, exile it.
Erase Paths :1mana::symw:
Enchantment (C)
When Erase Paths enters the battlefield, exile target creature.
When Erase Paths leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Knighthood :1mana::symw:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Lost Crusader
Creature — Human Knight (U)
2/1
Medic Wanderer :3mana::symw:
Creature — Human Cleric Nomad (C)
:symtap:, Put a -1/-1 counter on Medic Wanderer: You gain 2 life. The kind-hearted made it their duty to heal whomever they could, despite any pains they could endure.
2/3
Medic’s Assistant
Creature — Human Cleric (C)
:symtap:: Prevent the next 1 damage that would be dealt to target creature this turn.
1/1
Noble Clash
Instant (C)
Target attacking or blocking creature gains protection from all colors until end of turn.
Ob Nixilis of Dawn :3mana::symw::symw:
Planeswalker — Ob (M)
Starting Loyalty: 4
+1: Target creature you control gets +1/+1 until end of turn for each creature you control.
-2: Exile target creature you control and target creature you don’t control.
-6: Destroy all creatures, then put all exiled permanent cards onto the battlefield under your control.
Rift Wumpus :5mana::symw:
Creature — Beast (R)
Plainswalk
Whenever Rift Wumpus attacks, you may tap up to three target creatures.
5/5
Riftseer Lynx :1mana::symw:
Creature — Cat Illusion (C)
Essence — When Riftseer Lynx enters the battlefield, you may shuffle it into your library. If you do, you gain 4 life.
2/1
Sanddrinker :4mana::symw::symw:
Creature — Elemental (U)
When Sanddrinker enters the battlefield, lands target opponent controls don’t untap during his or her next untap step.
5/4
Swords to Scythes :1mana::symw:
Instant (U)
Exile target creature. That creature’s controller may search his or her library for a creature card with converted mana cost 2 or less and put that creature onto the battlefield. That player then shuffles his or her library.
Time Balm
Instant (C)
Until end of turn, if target creature would be destroyed, shuffle it into your library instead.
Timeshield :1mana::symw:
Enchantment (C)
Whenever a source would deal damage to you, you may prevent 1 of that damage. If you do, put a splinter counter on Timeshield.
At the beginning of your upkeep, if Timeshield has five or more splinter counteres on it, sacrifice it.
Timestep Knight :2mana::symw:
Creature — Human Knight (U)
Essence — When Timestep Knight enters the battlefield, you may shuffle it into your library. If you do, white creatures you control get +1/+1 and gain lifelink until end of turn.
2/1
Vallan Crusader :1mana::symw::symw:
Creature — Human Knight (U)
First strike
Whenever Vallan Crusader attacks, if at least one other creature is attacking, Vallan Crusader gets +1/+1.
2/2
Watcher of Rifts :1mana::symw:
Creature — Human Guardian (C)
:symtap:: Untap target attacking creature and remove it from combat. There are those who took it upon themselves to moderate the riftspace above the Vallan battlegrounds.
2/2
Willing Cadet
Creature — Human Soldier (U)
Whenever Willing Cadet deals combat damage to a player, if it has no counters on it, you may put a +1/+1 counter on it after combat.
1/1
Ancestral Wisdom :2mana::symu:
Sorcery (R)
Each player searches his or her library for a card, puts that card into his or her hand, then shuffles his or her library.
Assisted Jump :2mana::symu:
Sorcery (C)
Search your library for a creature card with Riftjump and pay that card’s Riftjump cost. If you do, put it onto the battlefield. Then shuffle your library. (You may Riftjump up to one other creature when you search your library.)
Cast into Rift
Sorcery (C)
Draw two cards, then put two cards from your hand on top of your library. Sometimes knowledge would be lost amongst the rifts, to be recalled by the wizards’ ancestors themselves.
Close Escape :1mana::symu:
Instant (C)
Return target creature and all creatures that share a name with it to their owners’ hands.
Identity Warp :1mana::symu:
Instant (C)
Switch target creature’s power and toughness until end of turn. That creature loses all abilities until end of turn. In seconds, a rift could warp the most trained battlemage into a neophyte.
Journey Sorcerer :1mana::symu::symu:
Creature — Human Wizard Warrior (R)
Riftjump 1UU
When Journey Sorcerer enters the battlefield from your library, tap all creatures opponents control.
3/3
Jumpseal Prodigy
Creature — Human Wizard (C)
Riftjump (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
When Jumpseal Prodigy enters the battlefield from your library, you may fateseal 1.
1/1
Jumpwatcher :3mana::symu:
Creature — Human Advisor (U)
Riftjump costs cost 1 less for you to pay.
3/3
Knowledge Fragments :2mana::symu:
Sorcery (U)
Look at target player’s hand and choose a card from it. Put that card on top of that player’s library, then fateseal 1.
Leviathan Riftrider :4mana::symu::symu:
Creature — Leviathan (R)
Leviathan Riftrider enters the battlefield tapped.
As long as you control a creature with Riftjump, Leviathan Riftrider is unblockable.
6/6
Mindcaster :1mana::symu:
Creature — Human Rogue Wizard (C)
When Mindcaster enters the battlefield, fateseal 1.
1/2
Premeditator
Creature — Human Wizard (C)
When Premeditator dies, you may search your library for a card with fateseal, reveal it, and put it into your hand. Then shuffle your library.
1/1
Recast :symu::symu:
Instant (U)
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
Fateseal 1
Riftreader :2mana::symu::symu:
Creature — Human Wizard (R)
Players play with the top cards of their libraries revealed.
:2mana::symu:: Each player searches his or her library for a card, shuffles his or her library, then puts that card on top of it. Activate this ability no more than once each turn.
2/2
Riftseer Merfolk :1mana::symu:
Creature — Merfolk Illusion (C)
Essence — When Riftseer Merfolk enters the battlefield, you may shuffle it into your library. If you do, draw a card.
2/1
Riftshaped Mimic :symx::symu:
Creature — Shapeshifter (R)
As Riftshaped Mimic enters the battlefield, you may search your library for a creature card with converted mana cost X and exile it. If you do, Riftshaped Mimic enters the battlefield as a copy of that creature.
Scrycaster :1mana::symu:
Creature — Human Wizard (C)
When Scrycaster enters the battlefield, look at the top card of your library. You may then shuffle your library.
1/2
See Fate :symx::symx::symu:
Sorcery (U)
Fateseal X. Although the everspinning rifts showed glimpses of one’s past, they often provided insights into their enemies’ futures.
Shrieking Leviathan :5mana::symu::symu::symu:
Creature — Leviathan (R)
When Shrieking Leviathan enters the battlefield, tap all other creatures. Those creatures don’t untap during their respective controllers’ next untap steps.
8/8
Spacial Search :1mana::symu::symu:
Sorcery (U)
Search your library for a card and exile it, then shuffle your library. Until the beginning of your next upkeep, you may cast that card.
Spin into Myth :4mana::symu:
Instant (C)
Put target creature on top of its owner’s library, then fateseal 2.
Strategic Riftjumper :2mana::symu:
Creature — Human Wizard (U)
Riftjump :symu::symu: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
When Strategic Riftjumper enters the battlefield, you may return target creature to its owner’s hand.
2/1
Time Vortex :3mana::symu::symu:
Sorcery (R)
Each player shuffles all creatures he or she controls into his or her library.
Tropic Neophyte
Creature — Elf Druid (C)
When Tropic Neophyte enters the battlefield, add to your mana pool.
1/1
Acidic Alluvium :2mana::symb:
Creature — Ooze (U)
When Acidic Alluvium enters the battlefield, you may put a -1/-1 counter on target creature.
2/3
Ancient Zyrryx :4mana::symb::symb:
Creature — Horror (R)
When Ancient Zyrryx enters the battlefield, you may sacrifice up to three creatures. Then destroy up to X target creatures, where X is the number of creatures you sacrificed.
5/4
Black Crevass :1mana::symb:
Instant (C)
Destroy target nonblack creature.
Brainleech :1mana::symb:
Creature — Ooze (C)
Whenever an opponent draws a card, you may sacrifice Brainleech. If you do, each player discards a card.
1/1
Corrupted Riftjumper :symb::symb:
Creature — Human Marauder Rogue (C)
Riftjump :1mana::symb::symb: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
You may sacrifice a land and discard a card rather than pay Corrupted Riftjumper’s Riftjump cost.
2/2
Deathcraft Witch :3mana::symb:
Creature — Human Shaman (U)
When Deathcraft Witch enters the battlefield, you may search your library for a black instant or sorcery card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Disciple of Suture :1mana::symb:
Creature — Zombie (U)
:1mana::symb:, :symtap:: Regenerate target creature. “Logor create life, Logor take it away! Logor god!”
1/2
Echoes from Voices Lost :2mana::symb:
Sorcery (C)
Each player shuffles all exiled cards he or she owns into his or her library.
Lacerated Scarwitch :1mana::symb:
Creature — Human Shaman (C)
Lacerated Scarwitch enters the battlefield with a -1/-1 counter on it.
Whenever a creature dies, you may remove a -1/-1 counter from a creature you control.
3/2
Memory Slay :4mana::symb:
Instant (C)
Memory Slay costs 1 less to cast for each creature card in opponents’ graveyards.
Destroy target creature.
Mortal Visions :1mana::symb:
Instant (U)
Put a -1/-1 counter on target creature. If a creature died this turn, destroy that creature instead.
Muraganda Bladestinger
Creature — Human Hunter (C)
1/1
Riftseer Zombie :1mana::symb:
Creature — Zombie Illusion (U)
Essence — When Riftseer Zombie enters the battlefield, you may shuffle it into your library. If you do, put two -1/-1 counters on target creature.
2/1
Riftwing Demon :5mana::symb::symb:
Creature — Demon (R)
Flying
If Riftwing Demon deals combat damage to a player, you may destroy target creature that player controls.
6/6
Scarwitch Exile :2mana::symb:
Creature — Human Shaman Nomad (R)
Whenever Scarwitch Exile deals combat damage to a player, that player discards a card.
When Scarwitch Exile deals combat damage to a creature, put two -1/-1 counters on that creature after combat.
2/1
Scarwitch Imbuer :2mana::symb:
Creature — Human Shaman (U)
Whenever you shuffle your library, you may put a -1/-1 counter on target creature.
3/2
Scarwitch Timejumper :1mana::symb::symb:
Creature — Human Shaman (R)
Essence — When Scarwitch Timejumper enters the battlefield, you may shuffle it into your library. If you do, destroy target creature. Some beings mastered the art of jumping through rifts and channeling the resulting energy into a task.
2/2
Scatter :2mana::symb:
Instant (C)
Destroy target creature. That creature’s controller puts X 1/1 black Ooze creature tokens onto the battlefield, where X was that creature’s power.
Skullhunter
Creature — Horror Hunter (C)
Whenever a creature dealt damage by Skullhunter dies this turn, you may have Skullhunter deal 1 damage to target creature or player.
1/1
Timescar :2mana::symb:
Sorcery (C)
Search your library for a creature card and exile it. Put X -1/-1 counters on target creature, where X was the exiled creature’s power.
Unholy Riftbeast :2mana::symb::symb:
Creature — Demon (U)
Deathtouch
Whenever Unholy Riftbeast deals combat damage to a player, put a -1/-1 counter on each other creature.
4/4
Unseen Disasters :2mana::symb::symb:
Enchantment (R)
When a creature dies, sacrifice Unseen Disasters. If you do, destroy all creatures.
Crazed Jumper :symr::symr:
Creature — Human Warrior (C)
Riftjump :symr::symr: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
Crazed Jumper must attack each turn if able.
2/1
Drake of Ages :1mana::symr:
Creature — Drake (C)
Flying
1/2
Flame Ebbs :symr::symr:
Sorcery (U)
Flame Ebbs deals 4 damage to target creature an opponent controls and 2 damage to you.
Henchfiend of the Plasm :2mana::symr:
Creature — Ogre (C)
:symr:: Henchfiend of the Plasm gets +1/+0 until end of turn.
2/2
Jaya, Psihold Riftseeker :2mana::symr::symr:
Planeswalker — Jaya (M)
Starting Loyalty: 3
+1: Draw two cards then discard two cards.
-2: Search your library for a card and exile it, then shuffle your library. Add mana to your mana pool equal to that creature’s mana cost.
-4: Jaya deals X damage to each creature target player controls, where X is the number of exiled creature cards you own.
Jumper Apprentice
Creature — Human Warrior (C)
Riftjump (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
1/1
Jumper Avenger :1mana::symr::symr:
Creature — Human Warrior (U)
Riftjump :1mana::symr: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
When Jumper Avenger dies, you may have it deal 3 damage to target creature or player.
2/1
Mutated Marauder :4mana::symr:
Creature — Marauder Horror (U)
At the beginning of your upkeep, put a -1/-1 counter on Mutated Marauder.
6/6
Panplanar Marauder :2mana::symr:
Creature — Human Marauder Warrior (U)
Riftjump :1mana::symr: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
3/2
Pierce through Dimensions
Sorcery (C)
Riftjump R
You may pay 2 life rather than pay Pierce through Dimensions’s Riftjump cost.
Pierce through Dimensions deals 1 damage to target creature or player.
Rift Lightning
Instant (C)
Rift Lightning deals 2 damage to target creature or player.
If there are any creature cards in the exile zone, Rift Lightning deals 2 damage to target creature or player.
Rift Spark
Sorcery (C)
Rift Spark deals 1 damage to target creature or player.
Draw a card.
Riftseer Ogre :1mana::symr:
Creature — Ogre Illusion (C)
Essence — When Riftseer Ogre enters the battlefield, you may shuffle it into your library. If you do, it deals 2 damage to target creature or player.
2/1
Roaring Wargrounds :2mana::symr::symr:
Enchantment (U)
:symtap:, Sacrifice Roaring Wargrounds: At the end of your next combat phase, untap all creatures. Take an extra combat phase after this one.
Saurid Battleseeker :2mana::symr:
Creature — Human Berserker (C)
Whenever Saurid Battleseeker attacks, it gets +1/+0 until end of turn for each other attacking creature.
2/2
Scatterblast :symx::symr::symr:
Sorcery (U)
Scatterblast deals X damage to each creature. The rifts’ raw energies often had unpredictable outcomes.
Skoluk Surger :4mana::symr::symr:
Creature — Elemental (U)
Haste
When Skoluk Surger dies, sacrifice two lands. The time clashes sometimes created life on its own, although often destructive.
5/4
Soulshock :symx::symr:
Sorcery (U)
As an additional cost to cast Soulshock, search your library for a creature card with converted mana cost X and exile it.
Soulshock deals X damage to target player and X damage to up to one target creature that player controls.
Thrust of Energy :1mana::symr:
Sorcery (C)
Add 4 to your mana pool. “The Rifts provide the flame which I have so long forgotten.”— Jaya Ballard
Thundercast :3mana::symr:
Instant (C)
Thundercast deals 2 damage to target creature or player. Search your library for a red instant or sorcery card, reveal it, then shuffle your library and put that card on top of it.
Thunderrift Hounds :3mana::symr:
Creature — Hound (R)
Whenever Thunderrift Hounds deals combat damage to a player, you may deal 1 damage to each creature that player controls.
4/3
Thunderstudy Warlock :2mana::symr:
Creature — Human Wizard (R)
Whenever a source you control deals noncombat damage to a creature or player, you may have Thunderstudy Warlock deal 2 damage to target creature or player.
2/2
Time-Scarred Cavebeast :4mana::symr::symr:
Creature — Skeleton Beast (R)
When Time-Scarred Cavebeast enters the battlefield, you may put two -1/-1 counters on it. If you do, Time-Scarred Cavebeast deals two damage to each of up to three target creatures.
6/6
Valla Riftguide
Creature — Human Scout (C)
Whenever Valla Riftguide deals combat damage to a player, you may put target exiled card you own into your graveyard.
1/1
Vallan Lynxrider :2mana::symr::symr:
Creature — Human Knight (R)
Haste
Whenever Vallan Lynxrider attacks, you may have it deal 2 damage to target creature.
2/2
Ancient Nectar :2mana::symg:
Enchantment (U)
Whenever a nontoken creature you control dies, you may put a 1/1 green Insect creature token with flying onto the battlefield.
Beast Hunter :1mana::symg:
Creature — Human Hunter (C)
:symtap:, Sacrifice Beast Hunter: Destroy target creature with power 5 or greater. The humans living on Muraganda fight with the biggest of beasts for food and territory.
2/1
Caller of Ancient Beings :2mana::symg:
Creature — Human Shaman (C)
Creatures you cast with converted mana cost 6 or greater cost 2 less to cast. “The right mask and horn can control any beast.”— Bèn, Muraganda Shaman
1/3
Conscientious Outcast :1mana::symg:
Creature — Human Hunter (R)
Protection from creatures
1/1
Disfigured Viper :1mana::symg:
Creature — Snake (C)
Whenever Disfigured Viper deals combat damage to a creature, put a -1/-1 counter on that creature after combat.
2/1
Draw from Fissure :3mana::symg:
Instant (R)
Cast Draw from Fissure only before blockers are declared.
Target attacking creature becomes 8/8 and gains trample until end of turn.
Echoes from Years Gone :2mana::symg::symg:
Sorcery (U)
Search your library for a basic land card for each creature card in your graveyard and put those cards onto the battlefield tapped. Then shuffle your library. (You only search your library once.)
Fang Druid
Creature — Human Druid (C)
:symtap:: Add to your mana pool. In order to survive amongst the primitive and harsh Muraganda territory, some had to tap into other ways of life.
1/1
Fang Summoner :3mana::symg:
Creature — Human Shaman (R)
:symg:, :symtap:: You may put a creature card with converted mana cost 5 or greater from your hand onto the battlefield.
2/2
Glyph Guard
Creature — Human Hunter (C)
When Glyph Guard dies, you may put a 1/1 green Saproling creature token onto the battlefield.
1/1
Glyph Hunters :2mana::symg:
Creature — Elf Hunter (C)
When Glyph Hunters dies, you may search your library for a green noncreature card, reveal it, and put it into your hand. Then shuffle your library.
1/2
Imperiosaur :2mana::symg::symg:
Creature — Dinosaur (U)
Spend only mana produced by basic lands to cast Imperiosaur.
5/5
Muraganda Headhunter :2mana::symg::symg:
Creature — Human Hunter (C)
When Muraganda Headhunter enters the battlefield, you may have it fight target creature.
4/2
Muraganda Manaseeker :2mana::symg:
Creature — Human Hunter (C)
When Muraganda Manaseeker enters the battlefield, you may search your library for a creature card and exile it. If you do, add two mana of any of that creature’s colors to your mana pool.
1/1
Muraganda Petroglyphs :3mana::symg:
Enchantment (R)
Creatures with no abilities get +2/+2. Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Nature’s Suffocation :1mana::symg:
Sorcery (C)
Target creature gets -X/-X until end of turn, where X is the number of Forests you control.
Planephase :1mana::symg:
Sorcery (C)
As an additional cost to cast Planephase, sacrifice two lands.
Search your library for up to two land cards and put them onto the battlefield. Then shuffle your library.
Rattle Stomper :4mana::symg::symg:
Creature — Dinosaur (U)
Trample
Whenever Rattle Stomper becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
5/5
Riftseer Bear :1mana::symg:
Creature — Bear Illusion (C)
Essence — When Riftseer Bear enters the battlefield, you may shuffle it into your library. If you do, target creature gets +2/+2 until end of turn.
2/1
Terrasaur :2mana::symg::symg:
Creature — Dinosaur (R)
Terrasaur’s power and toughness are each equal to the number of basic lands you control. “From the rifts appear beings of which we have found millenia-year-old fossils.”—Journey of a Beasthunter
*/*
Thundering Sporoloth :6mana::symg::symg:
Creature — Fungus (R)
Trample
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
8/8
Warpbear :symg::symg:
Creature — Bear (U)
When Warpbear dies, you may search your library for a Forest card, put it onto the battlefield, then shuffle your library.
2/2
Wildslime :1mana::symg::symg:
Creature — O0ze (R)
Whenever Wildslime attacks, roll a six-sided die. Wildslime gets +X/+X until end of turn, where X is the number rolled.
1/1
Ghost of Venser :2mana::symu::symb:
Tribal Planeswalker — Venser Spirit (M)
Starting Loyalty: 2
+1: Return target creature to its owner’s hand.
-2: Target player discards two cards.
-6: You get an emblem with “T: Creatures you control gain hexproof and intimidate until end of turn.”
Reeperbahn :4mana::symu::symb:
Creature — Leviathan Horror (R)
Islandwalk, trample, protection from converted mana cost 3 or less One of the most primitive yet powerful creatures to appear from the warps was the Reeperbahn.
6/6
Kria Newspark :1mana::symr::symg:
Planeswalker — Kria (M)
Starting Loyalty: 2
+1: Kria deals 2 damage to each creature.
-1: Put a 1/1 green Elf creature token onto the battlefield.
-5: Kria deals 2 damage to target player for each Forest you control.
Impossible Growth :2mana::symg::symw:
Sorcery (U)
Put three 1/1 green Saproling creature tokens onto the battlefield.
Slimelord :3mana::symb::symg:
Creature — Ooze Horror (R)
Other Ooze creatures you control get +1/+1 and have deathtouch.
Whenever a creature you control dies, you may put a 1/1 black Ooze creature token onto the battlefield.
2/3
Schokei, Master of War :4mana::symr::symw:
Legendary Creature — Human Warrior (R)
Whenever Schokei attacks, you may him deal 1 damage to each of up to four target creatures.
When Schokei dies, you may put four 1/1 white Human creature tokens onto the battlefield.
4/4
The Mimeoplasm :2mana::symg::symu::symb:
Legendary Creature — Ooze (R)
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Crafted Timebug
Artifact Creature — Insect (U)
When Crafted Timebug dies, you may fateseal 1.
1/1
Excavated Fossil
Artifact (R)
Excavated Fossil enters the battlefield with three time counters on it.
At the beginning of your upkeep, remove a time counter from Excavated Fossil. Then, if there are no time counters on it, sacrifice it and put a 5/4 green Dinosaur creature token onto the battlefield.
Statue of Unwatch
Artifact (R)
As long as your opponents control no creatures, Statue of Unwatch is a 4/4 black Angel creature.
Warpsword
Artifact — Equipment (R)
When equipped creature dies, you may search your library for a creature with converted mana cost equal to the dead creature and put it onto the battlefield. If you do, attach Warpsword to that creature.
Equip 3
Backwood Gloom
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Forest.
:symtap:: Add to your mana pool. Activate this ability only if you control a Swamp.
Emerald Rift
Land (C)
Emerald Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Emerald Rift: Put a 1/1 green Saproling creature token onto the battlefield.
Jet Rift
Land (C)
Jet Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Jet Rift: Put a -1/-1 counter on target creature.
Mystic Grove
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control an Island.
:symtap:: Add to your mana pool. Activate this ability only if you control a Forest.
Nimbus Maze
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control an Island.
:symtap:: Add to your mana pool. Activate this ability only if you control a Plains.
Noblehome Crag
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Plains.
:symtap:: Add to your mana pool. Activate this ability only if you control a Mountain.
Pearl Rift
Land (C)
Pearl Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Pearl Rift: Regenerate target creature.
Ruby Rift
Land (C)
Ruby Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Ruby Rift: Destroy target artifact.
Sapphire Rift
Land (C)
Sapphire Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Sapphire Rift: Draw a card then discard a card.
Scarred Fields
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Swamp.
:symtap:: Add to your mana pool. Activate this ability only if you control a Plains.
Shoreside Bluff
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Mountain.
:symtap:: Add to your mana pool. Activate this ability only if you control an Island.
Stagnant Waterways
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Swamp.
:symtap:: Add to your mana pool. Activate this ability only if you control an Island.
Sunwood Gate
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Plains.
:symtap:: Add to your mana pool. Activate this ability only if you control a Forest.
Terramorphic Expanse
Land (C)
:symtap:, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Treetopped Cliffs
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Forest.
:symtap:: Add to your mana pool. Activate this ability only if you control a Mountain.
Volcanic Ruins
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Mountain.
:symtap:: Add to your mana pool. Activate this ability only if you control a Swamp.
First off, good work! You seem to have put a lot of effort into making the set! Random thoughts as I go along. These are really just thoughts from one look at your set.
- The riftjump reminder text doesn't explicitly state that you can only rift in one creature per turn. Is there a way to template this?
- What is the advantage of doing this version of riftjump instead of simply the Panglacial Wurm ability?
- "Lose the game" is very jarring text to see on a common.
- Make sure that you guys playtest using physical cards as well as digitally. I'm worried for the "Loading screen" factor of riftjump, and having people repeatedly shuffle their library over and over again.
- I see some reprints, and multiple cards which are strictly better / worse in terms of mana cost than existing cards. Was this intentional?
- There is a much higher percentage of tutor effects here than in a normal set, and I'm worried it will adversely reduce the randomness of gameplay.
- Some vanilla and french vanilla creatures you have are absolutely gigantic. I understand this is Muruganda, but still. 5U 6/6 blue creature at common with no drawback?
Knowledge Fragments: Fateseal 4 is broken, I believe.
See Fate: So is Fateseal X. Imagine playing this with Snapcaster mage!
Riftwing Demon: Interestingly, I'd rather deal 7 most of the time. Why not just make the kill happen all the time?
Drake of Ages: Too strong a flyer for Red, I think.
Pierce Through Dimensions: All blue decks and green ramp decks will play 4 of this, warping the metagame forever. Haha.
Fang Summoner: Should be rare - Elvish piper's good enough.
That said, good set! good luck in your playtesting!
You could give a Riftjump cost like they changed Echo into so you can make them pay different things, like cards or sacrificing other permanents. Most of the time that means the cost'll be the same as their mana cost, but it opens up space without making things too confusing.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
First off, good work! You seem to have put a lot of effort into making the set! Random thoughts as I go along. These are really just thoughts from one look at your set.
Thanks a lot I'm really glad to have people looking at my work.
What is the advantage of doing this version of riftjump instead of simply the Panglacial Wurm ability? "Lose the game" is very jarring text to see on a common.
Usually it costs a couple of mana to search your library anyway, and I didn't want people to have to wait until turn 5 to get a 2/2. But I think I might test the other way too.
Make sure that you guys playtest using physical cards as well as digitally. I'm worried for the "Loading screen" factor of riftjump, and having people repeatedly shuffle their library over and over again.
This doesn't matter so much with Riftjump as it does Essence. With Riftjump, you're already searching your library, and the additional time taken to find a Jumper is negligible. With Essence, I've been contemplating exiling the creature instead of shuffling it.
I see some reprints, and multiple cards which are strictly better / worse in terms of mana cost than existing cards. Was this intentional?
The set is designed mainly to draft with. I haven't paid too much attention to strictly better or worse cards, although I have noticed some incredibly broken cards that got through by accident. Is it possible for you to list a couple so I can take a look, and possibly see if I can make them different?
There is a much higher percentage of tutor effects here than in a normal set, and I'm worried it will adversely reduce the randomness of gameplay.
I've tried to add more tutors than a normal set would have for the purpose of Riftjumpers. However, you're right; a player searching his or her library every turn could get dull. Do you know any other ways I could execute the library searching without necessarily using tutors?
Some vanilla and french vanilla creatures you have are absolutely gigantic. I understand this is Muruganda, but still. 5U 6/6 blue creature at common with no drawback?
Would changing the 5U to a 3UUU make any difference? There's stuff like Kindercatch that saw print. I've tried to add a lot of vanilla creatures for the Muraganda Petroglyphs, but I could just cut that as it seems to be a lot more trouble than I'd anticipated.
Knowledge Fragments: Fateseal 4 is broken, I believe.
See Fate: So is Fateseal X. Imagine playing this with Snapcaster mage!
Riftwing Demon: Interestingly, I'd rather deal 7 most of the time. Why not just make the kill happen all the time?
Drake of Ages: Too strong a flyer for Red, I think.
Pierce Through Dimensions: All blue decks and green ramp decks will play 4 of this, warping the metagame forever. Haha.
Fang Summoner: Should be rare - Elvish piper's good enough.
I'll definitely add these to the list to fix. Thanks
You could give a Riftjump cost like they changed Echo into so you can make them pay different things, like cards or sacrificing other permanents. Most of the time that means the cost'll be the same as their mana cost, but it opens up space without making things too confusing.
Originally I did have a cost, for example Riftjump RR. But a lot of the time the cost ended up being the same as the creature's mana cost. I agree that having other costs, such as discarding a card or sacrificing a land, could be cool.
Example:
Corrupted Riftjumper 3BB
Creature - Human Whatever
Riftjump - Discard two cards (While you're searching your library, you may pay this card's Riftjump cost. If you do, put it onto the battlefield. Riftjump no more than once per search.)
5/5
Time Balm
Instant (C)
Until end of turn, if target creature would be destroyed, shuffle it into your library instead.
Cool. So I can cast this on my opponent's creature, doom blade it, and get it shuffled into my library, right? And that lets me leave the game with it, taking it forever, right? (Either make it say "target creature you control" or "shuffle it into its owners' library" for the love of batman)
Ob Nixilus the walker... why is he white? Though... dear god. That is a sexy ability. I already have a deck in EDH that literally just tries to exile all the cards. You... may want to bump up the loyalty cost on that, though. At LEAST get it out of Doubling Season range. Because.... yeah. There is such a thing as Paradigm Shift, and with Ob Nixilus, it is GLORIOUS. Pay 7 mana to put my whole library into play? Yes please.
Careful about the Watcher of Rifts, too. You CAN use his ability, a la Maze of Ith, at the end of combat step and untap a creature, to good effect. Also, wow. That, on a 2 mana common? Yikes! I mean. Ith, High Arcanist exists, and even with the suspend and higher power and vigilance... jesus. I would rock 4 of those for sure.
Identity warp. Roflmao. I remember switching power/toughness. Uh. Remember the layering rules with that, and also recall that it WAS a red ability originally.
Journey Sorcerer should probably have a slightly higher Riftjump cost than his mana cost. "Tap all opposing creatures" can be a game winner, and... yeah. eep.
Spin into Myth was uncommon in Future Sight. Just. Fyi.
Jaya's -2 says "Search for a card" and "Add mana equal to that creature's cost." Did you mean to search for any card, or just for a creature?
I, personally, would swap Kria's +1 and -1 abilities. +1 for a pyroclasm seems pretty OP for 3 mana.
OH GOD YOU REPRINTED THE MIMEOPLASM WE'RE ALL GOING TO DIE
Some thoughts first though:
Thunderstudy Warlock cannot remain as worded. As is, if you hit your opponent once with anything, this will deal them two damage. Then see that something (itself) did noncombat damage and do two more damage. This loop will never end. Perhaps it can do two additional damage. Similarly, you could say whenever another source you control ......., but even then, it infinite loops if you get two of them out.
The following are either strictly better or strictly worse than already existing cards, or the name is already taken, just so you know:
Time Balm needs to be reworded, but has already been mentioned
Last but not least, shuffling cards from the exile zone, back into the game, is generally frowned upon. If this set is supposed to stand alone, it doesn't super matter, but if you say, wanted to play modern with this set included, cards that did this should probably come out.
Similarly, Warp sword is fine within this block/set, but goes infinite once you allow it into the modern card pool.
Also, while in principle I am not against a dice-rolling mechanic, it is odd to see one card with it. Either go for it, or cut it, you cannot really just have one card.
Last for now, Jaya's second ability....... first of all, I assume there is a typo in it, second, it is WAYYYYYY to strong. Overall, you may way to look over all the walkers again.
Feel free to PM me to talk more about your set, you have a pretty solid start it seems. (Also feel free to check out my set)
Riftjump
Riftjump is a mechanic that allows the Psihold warriors to jump forward and back in time and reality. While you’re searching your library, you can put a creature with Riftjump from it onto the battlefield. Be careful with jumping through the rifts; at the beginning of your upkeep, you must pay its mana cost or lose the game. Keep in mind that you can only Riftjump once each time you search your library. Psihold warriors and spells are characterized by the guild logo in their textbox.
Essence
Some creatures have the Essence ability. This allows you to shuffle them into your library to gain an effect rather than having them fight by your side. Would you rather a bear by itself, or the essence of a bear imbued in another creature entirely?
Fateseal
Don’t let fate control you. Fateseal allows you to control your opponent’s future. When you fateseal X, look at the top X cards of your opponent’s library. You can then put any of them on the bottom of that library, and the rest on top in any order. Denying your foe’s access to his or her strongest cards will definitely help you win the battle!
Planeswalkers
There are several Planeswalkers in Planeclash. Kria Newspark is a sixteen-year-old who has had her spark ignited by the rifts. New to the world of mana, she is unsure about controlling her power, so her spells often have destructive consequences. Ob Nixilis and Jaya Ballard are both Planeswalkers who have previously lost their sparks. However, cast into the clash by the power of the rifts, their Planeswalker powers have been rekindled. Finally is Venser; the ebbing and flowing energy from the rifts has summoned his ghost, flung into the battle by the Blind Eternities.
New Creature Types
Planeclash uses two new creature types. Dinosaurs are ancient beasts from the world of Muraganda, thrown forward in time. Hunters are a class of humans, also from Muraganda, who have to adapt to the vast array of large and deadly creatures in their home world, including the new threats such as the Dinosaurs themselves. Which will you choose?
Archon of Guidance :4mana::symw:
Creature — Archon (R)
Whenever another creature you control dies, if it had power 3 or less, you may return it to the battlefield tapped. If you do, put a -1/-1 counter on Archon of Guidance.
4/3
Blinding Rift :2mana::symw:
Sorcery (C)
Tap up to two target creatures.
Draw a card.
The raw mana from time rifts could damage just as much as a mage’s strongest spell.
Charge Captain :1mana::symw::symw:
Creature — Human Knight (R)
Other Knight creatures you control get +1/+1.
When Charge Captain dies, you may put a 2/2 white Knight creature token onto the battlefield.
2/2
Charge through Riftpaths :1mana::symw:
Sorcery (C)
Creatures you control get +1/+1 and gain lifelink until end of turn. At the beginning of your next end step, put a -1/-1 counter on all creatures you control.
Devoted Charger :1mana::symw::symw:
Creature — Human Knight (U)
First strike, lifelink
On Valla, those rallying for the cause rallied for little else.
2/2
Doctor of Time :2mana::symw:
Creature — Human Cleric Warrior (R)
Riftjump 2W
When Doctor of Time enters the battlefield from your library, prevent the next 5 damage that would be dealt to you or target creature you control this turn.
When Doctor of Time enters the battlefield, if you cast it from your hand, put a 1/1 white Human creature token onto the battlefield.
2/2
Dustcast :2mana::symw:
Enchantment — Aura (C)
Enchant permanent
As long as enchanted permanent is a creature, it can’t attack or block.
At the beginning of your upkeep, if enchanted permanent is an artifact or enchantment, exile it.
Erase Paths :1mana::symw:
Enchantment (C)
When Erase Paths enters the battlefield, exile target creature.
When Erase Paths leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Knighthood :1mana::symw:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Lost Crusader
Creature — Human Knight (U)
2/1
Medic Wanderer :3mana::symw:
Creature — Human Cleric Nomad (C)
:symtap:, Put a -1/-1 counter on Medic Wanderer: You gain 2 life.
The kind-hearted made it their duty to heal whomever they could, despite any pains they could endure.
2/3
Medic’s Assistant
Creature — Human Cleric (C)
:symtap:: Prevent the next 1 damage that would be dealt to target creature this turn.
1/1
Noble Clash
Instant (C)
Target attacking or blocking creature gains protection from all colors until end of turn.
Ob Nixilis of Dawn :3mana::symw::symw:
Planeswalker — Ob (M)
Starting Loyalty: 4
+1: Target creature you control gets +1/+1 until end of turn for each creature you control.
-2: Exile target creature you control and target creature you don’t control.
-6: Destroy all creatures, then put all exiled permanent cards onto the battlefield under your control.
Rift Wumpus :5mana::symw:
Creature — Beast (R)
Plainswalk
Whenever Rift Wumpus attacks, you may tap up to three target creatures.
5/5
Riftseer Lynx :1mana::symw:
Creature — Cat Illusion (C)
Essence — When Riftseer Lynx enters the battlefield, you may shuffle it into your library. If you do, you gain 4 life.
2/1
Sanddrinker :4mana::symw::symw:
Creature — Elemental (U)
When Sanddrinker enters the battlefield, lands target opponent controls don’t untap during his or her next untap step.
5/4
Swords to Scythes :1mana::symw:
Instant (U)
Exile target creature. That creature’s controller may search his or her library for a creature card with converted mana cost 2 or less and put that creature onto the battlefield. That player then shuffles his or her library.
Time Balm
Instant (C)
Until end of turn, if target creature would be destroyed, shuffle it into your library instead.
Timeshield :1mana::symw:
Enchantment (C)
Whenever a source would deal damage to you, you may prevent 1 of that damage. If you do, put a splinter counter on Timeshield.
At the beginning of your upkeep, if Timeshield has five or more splinter counteres on it, sacrifice it.
Timestep Knight :2mana::symw:
Creature — Human Knight (U)
Essence — When Timestep Knight enters the battlefield, you may shuffle it into your library. If you do, white creatures you control get +1/+1 and gain lifelink until end of turn.
2/1
Vallan Crusader :1mana::symw::symw:
Creature — Human Knight (U)
First strike
Whenever Vallan Crusader attacks, if at least one other creature is attacking, Vallan Crusader gets +1/+1.
2/2
Watcher of Rifts :1mana::symw:
Creature — Human Guardian (C)
:symtap:: Untap target attacking creature and remove it from combat.
There are those who took it upon themselves to moderate the riftspace above the Vallan battlegrounds.
2/2
Willing Cadet
Creature — Human Soldier (U)
Whenever Willing Cadet deals combat damage to a player, if it has no counters on it, you may put a +1/+1 counter on it after combat.
1/1
Ancestral Wisdom :2mana::symu:
Sorcery (R)
Each player searches his or her library for a card, puts that card into his or her hand, then shuffles his or her library.
Assisted Jump :2mana::symu:
Sorcery (C)
Search your library for a creature card with Riftjump and pay that card’s Riftjump cost. If you do, put it onto the battlefield. Then shuffle your library. (You may Riftjump up to one other creature when you search your library.)
Cast into Rift
Sorcery (C)
Draw two cards, then put two cards from your hand on top of your library.
Sometimes knowledge would be lost amongst the rifts, to be recalled by the wizards’ ancestors themselves.
Close Escape :1mana::symu:
Instant (C)
Return target creature and all creatures that share a name with it to their owners’ hands.
Identity Warp :1mana::symu:
Instant (C)
Switch target creature’s power and toughness until end of turn. That creature loses all abilities until end of turn.
In seconds, a rift could warp the most trained battlemage into a neophyte.
Journey Sorcerer :1mana::symu::symu:
Creature — Human Wizard Warrior (R)
Riftjump 1UU
When Journey Sorcerer enters the battlefield from your library, tap all creatures opponents control.
3/3
Jumpseal Prodigy
Creature — Human Wizard (C)
Riftjump (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
When Jumpseal Prodigy enters the battlefield from your library, you may fateseal 1.
1/1
Jumpwatcher :3mana::symu:
Creature — Human Advisor (U)
Riftjump costs cost 1 less for you to pay.
3/3
Knowledge Fragments :2mana::symu:
Sorcery (U)
Look at target player’s hand and choose a card from it. Put that card on top of that player’s library, then fateseal 1.
Leviathan Riftrider :4mana::symu::symu:
Creature — Leviathan (R)
Leviathan Riftrider enters the battlefield tapped.
As long as you control a creature with Riftjump, Leviathan Riftrider is unblockable.
6/6
Mindcaster :1mana::symu:
Creature — Human Rogue Wizard (C)
When Mindcaster enters the battlefield, fateseal 1.
1/2
Muraganda Kraken :3mana::symu::symu::symu:
Creature — Kraken (C)
6/6
Premeditator
Creature — Human Wizard (C)
When Premeditator dies, you may search your library for a card with fateseal, reveal it, and put it into your hand. Then shuffle your library.
1/1
Recast :symu::symu:
Instant (U)
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
Fateseal 1
Riftreader :2mana::symu::symu:
Creature — Human Wizard (R)
Players play with the top cards of their libraries revealed.
:2mana::symu:: Each player searches his or her library for a card, shuffles his or her library, then puts that card on top of it. Activate this ability no more than once each turn.
2/2
Riftseer Merfolk :1mana::symu:
Creature — Merfolk Illusion (C)
Essence — When Riftseer Merfolk enters the battlefield, you may shuffle it into your library. If you do, draw a card.
2/1
Riftshaped Mimic :symx::symu:
Creature — Shapeshifter (R)
As Riftshaped Mimic enters the battlefield, you may search your library for a creature card with converted mana cost X and exile it. If you do, Riftshaped Mimic enters the battlefield as a copy of that creature.
Scrycaster :1mana::symu:
Creature — Human Wizard (C)
When Scrycaster enters the battlefield, look at the top card of your library. You may then shuffle your library.
1/2
See Fate :symx::symx::symu:
Sorcery (U)
Fateseal X.
Although the everspinning rifts showed glimpses of one’s past, they often provided insights into their enemies’ futures.
Shrieking Leviathan :5mana::symu::symu::symu:
Creature — Leviathan (R)
When Shrieking Leviathan enters the battlefield, tap all other creatures. Those creatures don’t untap during their respective controllers’ next untap steps.
8/8
Spacial Search :1mana::symu::symu:
Sorcery (U)
Search your library for a card and exile it, then shuffle your library. Until the beginning of your next upkeep, you may cast that card.
Spin into Myth :4mana::symu:
Instant (C)
Put target creature on top of its owner’s library, then fateseal 2.
Strategic Riftjumper :2mana::symu:
Creature — Human Wizard (U)
Riftjump :symu::symu: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
When Strategic Riftjumper enters the battlefield, you may return target creature to its owner’s hand.
2/1
Time Vortex :3mana::symu::symu:
Sorcery (R)
Each player shuffles all creatures he or she controls into his or her library.
Tropic Neophyte
Creature — Elf Druid (C)
When Tropic Neophyte enters the battlefield, add to your mana pool.
1/1
Acidic Alluvium :2mana::symb:
Creature — Ooze (U)
When Acidic Alluvium enters the battlefield, you may put a -1/-1 counter on target creature.
2/3
Ancient Zyrryx :4mana::symb::symb:
Creature — Horror (R)
When Ancient Zyrryx enters the battlefield, you may sacrifice up to three creatures. Then destroy up to X target creatures, where X is the number of creatures you sacrificed.
5/4
Black Crevass :1mana::symb:
Instant (C)
Destroy target nonblack creature.
Bloated Venomwasp :1mana::symb:
Creature — Insect (C)
Flying, deathtouch
The Planeclash didn’t cease Muraganda’s natural ways.
1/2
Brainleech :1mana::symb:
Creature — Ooze (C)
Whenever an opponent draws a card, you may sacrifice Brainleech. If you do, each player discards a card.
1/1
Corrupted Riftjumper :symb::symb:
Creature — Human Marauder Rogue (C)
Riftjump :1mana::symb::symb: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
You may sacrifice a land and discard a card rather than pay Corrupted Riftjumper’s Riftjump cost.
2/2
Deathcraft Witch :3mana::symb:
Creature — Human Shaman (U)
When Deathcraft Witch enters the battlefield, you may search your library for a black instant or sorcery card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Disciple of Suture :1mana::symb:
Creature — Zombie (U)
:1mana::symb:, :symtap:: Regenerate target creature.
“Logor create life, Logor take it away! Logor god!”
1/2
Echoes from Voices Lost :2mana::symb:
Sorcery (C)
Each player shuffles all exiled cards he or she owns into his or her library.
Lacerated Scarwitch :1mana::symb:
Creature — Human Shaman (C)
Lacerated Scarwitch enters the battlefield with a -1/-1 counter on it.
Whenever a creature dies, you may remove a -1/-1 counter from a creature you control.
3/2
Memory Slay :4mana::symb:
Instant (C)
Memory Slay costs 1 less to cast for each creature card in opponents’ graveyards.
Destroy target creature.
Mortal Visions :1mana::symb:
Instant (U)
Put a -1/-1 counter on target creature. If a creature died this turn, destroy that creature instead.
Muraganda Bladestinger
Creature — Human Hunter (C)
1/1
Riftseer Zombie :1mana::symb:
Creature — Zombie Illusion (U)
Essence — When Riftseer Zombie enters the battlefield, you may shuffle it into your library. If you do, put two -1/-1 counters on target creature.
2/1
Riftwing Demon :5mana::symb::symb:
Creature — Demon (R)
Flying
If Riftwing Demon deals combat damage to a player, you may destroy target creature that player controls.
6/6
Scarwitch Exile :2mana::symb:
Creature — Human Shaman Nomad (R)
Whenever Scarwitch Exile deals combat damage to a player, that player discards a card.
When Scarwitch Exile deals combat damage to a creature, put two -1/-1 counters on that creature after combat.
2/1
Scarwitch Imbuer :2mana::symb:
Creature — Human Shaman (U)
Whenever you shuffle your library, you may put a -1/-1 counter on target creature.
3/2
Scarwitch Timejumper :1mana::symb::symb:
Creature — Human Shaman (R)
Essence — When Scarwitch Timejumper enters the battlefield, you may shuffle it into your library. If you do, destroy target creature.
Some beings mastered the art of jumping through rifts and channeling the resulting energy into a task.
2/2
Scatter :2mana::symb:
Instant (C)
Destroy target creature. That creature’s controller puts X 1/1 black Ooze creature tokens onto the battlefield, where X was that creature’s power.
Skullhunter
Creature — Horror Hunter (C)
Whenever a creature dealt damage by Skullhunter dies this turn, you may have Skullhunter deal 1 damage to target creature or player.
1/1
Soaring Bonewings :4mana::symb:
Creature — Dinosaur (U)
Flying, intimidate
4/4
Timescar :2mana::symb:
Sorcery (C)
Search your library for a creature card and exile it. Put X -1/-1 counters on target creature, where X was the exiled creature’s power.
Undead Shamble :3mana::symb:
Creature — Zombie (C)
4/3
Unholy Riftbeast :2mana::symb::symb:
Creature — Demon (U)
Deathtouch
Whenever Unholy Riftbeast deals combat damage to a player, put a -1/-1 counter on each other creature.
4/4
Unseen Disasters :2mana::symb::symb:
Enchantment (R)
When a creature dies, sacrifice Unseen Disasters. If you do, destroy all creatures.
Crazed Jumper :symr::symr:
Creature — Human Warrior (C)
Riftjump :symr::symr: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
Crazed Jumper must attack each turn if able.
2/1
Drake of Ages :1mana::symr:
Creature — Drake (C)
Flying
1/2
Flame Ebbs :symr::symr:
Sorcery (U)
Flame Ebbs deals 4 damage to target creature an opponent controls and 2 damage to you.
Henchfiend of the Plasm :2mana::symr:
Creature — Ogre (C)
:symr:: Henchfiend of the Plasm gets +1/+0 until end of turn.
2/2
Jaya, Psihold Riftseeker :2mana::symr::symr:
Planeswalker — Jaya (M)
Starting Loyalty: 3
+1: Draw two cards then discard two cards.
-2: Search your library for a card and exile it, then shuffle your library. Add mana to your mana pool equal to that creature’s mana cost.
-4: Jaya deals X damage to each creature target player controls, where X is the number of exiled creature cards you own.
Jumper Apprentice
Creature — Human Warrior (C)
Riftjump (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
1/1
Jumper Avenger :1mana::symr::symr:
Creature — Human Warrior (U)
Riftjump :1mana::symr: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
When Jumper Avenger dies, you may have it deal 3 damage to target creature or player.
2/1
Mutated Marauder :4mana::symr:
Creature — Marauder Horror (U)
At the beginning of your upkeep, put a -1/-1 counter on Mutated Marauder.
6/6
Panplanar Marauder :2mana::symr:
Creature — Human Marauder Warrior (U)
Riftjump :1mana::symr: (While you’re searching your library, you may pay this card’s Riftjump cost. If you do, put this card onto the battlefield. Riftjump only once each time you search your library.)
3/2
Pierce through Dimensions
Sorcery (C)
Riftjump R
You may pay 2 life rather than pay Pierce through Dimensions’s Riftjump cost.
Pierce through Dimensions deals 1 damage to target creature or player.
Rift Lightning
Instant (C)
Rift Lightning deals 2 damage to target creature or player.
If there are any creature cards in the exile zone, Rift Lightning deals 2 damage to target creature or player.
Rift Spark
Sorcery (C)
Rift Spark deals 1 damage to target creature or player.
Draw a card.
Riftseer Ogre :1mana::symr:
Creature — Ogre Illusion (C)
Essence — When Riftseer Ogre enters the battlefield, you may shuffle it into your library. If you do, it deals 2 damage to target creature or player.
2/1
Roaring Wargrounds :2mana::symr::symr:
Enchantment (U)
:symtap:, Sacrifice Roaring Wargrounds: At the end of your next combat phase, untap all creatures. Take an extra combat phase after this one.
Saurid Battleseeker :2mana::symr:
Creature — Human Berserker (C)
Whenever Saurid Battleseeker attacks, it gets +1/+0 until end of turn for each other attacking creature.
2/2
Scatterblast :symx::symr::symr:
Sorcery (U)
Scatterblast deals X damage to each creature.
The rifts’ raw energies often had unpredictable outcomes.
Skoluk Surger :4mana::symr::symr:
Creature — Elemental (U)
Haste
When Skoluk Surger dies, sacrifice two lands.
The time clashes sometimes created life on its own, although often destructive.
5/4
Soulshock :symx::symr:
Sorcery (U)
As an additional cost to cast Soulshock, search your library for a creature card with converted mana cost X and exile it.
Soulshock deals X damage to target player and X damage to up to one target creature that player controls.
Thrust of Energy :1mana::symr:
Sorcery (C)
Add 4 to your mana pool.
“The Rifts provide the flame which I have so long forgotten.”— Jaya Ballard
Thundercast :3mana::symr:
Instant (C)
Thundercast deals 2 damage to target creature or player. Search your library for a red instant or sorcery card, reveal it, then shuffle your library and put that card on top of it.
Thunderrift Hounds :3mana::symr:
Creature — Hound (R)
Whenever Thunderrift Hounds deals combat damage to a player, you may deal 1 damage to each creature that player controls.
4/3
Thunderstudy Warlock :2mana::symr:
Creature — Human Wizard (R)
Whenever a source you control deals noncombat damage to a creature or player, you may have Thunderstudy Warlock deal 2 damage to target creature or player.
2/2
Time-Scarred Cavebeast :4mana::symr::symr:
Creature — Skeleton Beast (R)
When Time-Scarred Cavebeast enters the battlefield, you may put two -1/-1 counters on it. If you do, Time-Scarred Cavebeast deals two damage to each of up to three target creatures.
6/6
Valla Riftguide
Creature — Human Scout (C)
Whenever Valla Riftguide deals combat damage to a player, you may put target exiled card you own into your graveyard.
1/1
Vallan Lynxrider :2mana::symr::symr:
Creature — Human Knight (R)
Haste
Whenever Vallan Lynxrider attacks, you may have it deal 2 damage to target creature.
2/2
Ancient Nectar :2mana::symg:
Enchantment (U)
Whenever a nontoken creature you control dies, you may put a 1/1 green Insect creature token with flying onto the battlefield.
Beast Hunter :1mana::symg:
Creature — Human Hunter (C)
:symtap:, Sacrifice Beast Hunter: Destroy target creature with power 5 or greater.
The humans living on Muraganda fight with the biggest of beasts for food and territory.
2/1
Caller of Ancient Beings :2mana::symg:
Creature — Human Shaman (C)
Creatures you cast with converted mana cost 6 or greater cost 2 less to cast.
“The right mask and horn can control any beast.”— Bèn, Muraganda Shaman
1/3
Conscientious Outcast :1mana::symg:
Creature — Human Hunter (R)
Protection from creatures
1/1
Disfigured Viper :1mana::symg:
Creature — Snake (C)
Whenever Disfigured Viper deals combat damage to a creature, put a -1/-1 counter on that creature after combat.
2/1
Draw from Fissure :3mana::symg:
Instant (R)
Cast Draw from Fissure only before blockers are declared.
Target attacking creature becomes 8/8 and gains trample until end of turn.
Echoes from Years Gone :2mana::symg::symg:
Sorcery (U)
Search your library for a basic land card for each creature card in your graveyard and put those cards onto the battlefield tapped. Then shuffle your library. (You only search your library once.)
Fang Druid
Creature — Human Druid (C)
:symtap:: Add to your mana pool.
In order to survive amongst the primitive and harsh Muraganda territory, some had to tap into other ways of life.
1/1
Fang Summoner :3mana::symg:
Creature — Human Shaman (R)
:symg:, :symtap:: You may put a creature card with converted mana cost 5 or greater from your hand onto the battlefield.
2/2
Glyph Guard
Creature — Human Hunter (C)
When Glyph Guard dies, you may put a 1/1 green Saproling creature token onto the battlefield.
1/1
Glyph Hunters :2mana::symg:
Creature — Elf Hunter (C)
When Glyph Hunters dies, you may search your library for a green noncreature card, reveal it, and put it into your hand. Then shuffle your library.
1/2
Imperiosaur :2mana::symg::symg:
Creature — Dinosaur (U)
Spend only mana produced by basic lands to cast Imperiosaur.
5/5
Muraganda Headhunter :2mana::symg::symg:
Creature — Human Hunter (C)
When Muraganda Headhunter enters the battlefield, you may have it fight target creature.
4/2
Muraganda Manaseeker :2mana::symg:
Creature — Human Hunter (C)
When Muraganda Manaseeker enters the battlefield, you may search your library for a creature card and exile it. If you do, add two mana of any of that creature’s colors to your mana pool.
1/1
Muraganda Petroglyphs :3mana::symg:
Enchantment (R)
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Nature’s Suffocation :1mana::symg:
Sorcery (C)
Target creature gets -X/-X until end of turn, where X is the number of Forests you control.
Planephase :1mana::symg:
Sorcery (C)
As an additional cost to cast Planephase, sacrifice two lands.
Search your library for up to two land cards and put them onto the battlefield. Then shuffle your library.
Primitive Ooze :3mana::symg::symg:
Creature — Ooze (C)
5/5
Rattle Stomper :4mana::symg::symg:
Creature — Dinosaur (U)
Trample
Whenever Rattle Stomper becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
5/5
Riftseer Bear :1mana::symg:
Creature — Bear Illusion (C)
Essence — When Riftseer Bear enters the battlefield, you may shuffle it into your library. If you do, target creature gets +2/+2 until end of turn.
2/1
Terrasaur :2mana::symg::symg:
Creature — Dinosaur (R)
Terrasaur’s power and toughness are each equal to the number of basic lands you control.
“From the rifts appear beings of which we have found millenia-year-old fossils.”—Journey of a Beasthunter
*/*
Thundering Sporoloth :6mana::symg::symg:
Creature — Fungus (R)
Trample
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
8/8
Warpbear :symg::symg:
Creature — Bear (U)
When Warpbear dies, you may search your library for a Forest card, put it onto the battlefield, then shuffle your library.
2/2
Wildslime :1mana::symg::symg:
Creature — O0ze (R)
Whenever Wildslime attacks, roll a six-sided die. Wildslime gets +X/+X until end of turn, where X is the number rolled.
1/1
Ghost of Venser :2mana::symu::symb:
Tribal Planeswalker — Venser Spirit (M)
Starting Loyalty: 2
+1: Return target creature to its owner’s hand.
-2: Target player discards two cards.
-6: You get an emblem with “T: Creatures you control gain hexproof and intimidate until end of turn.”
Reeperbahn :4mana::symu::symb:
Creature — Leviathan Horror (R)
Islandwalk, trample, protection from converted mana cost 3 or less
One of the most primitive yet powerful creatures to appear from the warps was the Reeperbahn.
6/6
Kria Newspark :1mana::symr::symg:
Planeswalker — Kria (M)
Starting Loyalty: 2
+1: Kria deals 2 damage to each creature.
-1: Put a 1/1 green Elf creature token onto the battlefield.
-5: Kria deals 2 damage to target player for each Forest you control.
Impossible Growth :2mana::symg::symw:
Sorcery (U)
Put three 1/1 green Saproling creature tokens onto the battlefield.
Slimelord :3mana::symb::symg:
Creature — Ooze Horror (R)
Other Ooze creatures you control get +1/+1 and have deathtouch.
Whenever a creature you control dies, you may put a 1/1 black Ooze creature token onto the battlefield.
2/3
Schokei, Master of War :4mana::symr::symw:
Legendary Creature — Human Warrior (R)
Whenever Schokei attacks, you may him deal 1 damage to each of up to four target creatures.
When Schokei dies, you may put four 1/1 white Human creature tokens onto the battlefield.
4/4
The Mimeoplasm :2mana::symg::symu::symb:
Legendary Creature — Ooze (R)
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Crafted Timebug
Artifact Creature — Insect (U)
When Crafted Timebug dies, you may fateseal 1.
1/1
Excavated Fossil
Artifact (R)
Excavated Fossil enters the battlefield with three time counters on it.
At the beginning of your upkeep, remove a time counter from Excavated Fossil. Then, if there are no time counters on it, sacrifice it and put a 5/4 green Dinosaur creature token onto the battlefield.
Statue of Unwatch
Artifact (R)
As long as your opponents control no creatures, Statue of Unwatch is a 4/4 black Angel creature.
Warpsword
Artifact — Equipment (R)
When equipped creature dies, you may search your library for a creature with converted mana cost equal to the dead creature and put it onto the battlefield. If you do, attach Warpsword to that creature.
Equip 3
Backwood Gloom
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Forest.
:symtap:: Add to your mana pool. Activate this ability only if you control a Swamp.
Emerald Rift
Land (C)
Emerald Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Emerald Rift: Put a 1/1 green Saproling creature token onto the battlefield.
Jet Rift
Land (C)
Jet Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Jet Rift: Put a -1/-1 counter on target creature.
Mystic Grove
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control an Island.
:symtap:: Add to your mana pool. Activate this ability only if you control a Forest.
Nimbus Maze
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control an Island.
:symtap:: Add to your mana pool. Activate this ability only if you control a Plains.
Noblehome Crag
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Plains.
:symtap:: Add to your mana pool. Activate this ability only if you control a Mountain.
Pearl Rift
Land (C)
Pearl Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Pearl Rift: Regenerate target creature.
Ruby Rift
Land (C)
Ruby Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Ruby Rift: Destroy target artifact.
Sapphire Rift
Land (C)
Sapphire Rift enters the battlefield tapped.
:symtap:: Add to your mana pool.
:symtap:, Sacrifice Sapphire Rift: Draw a card then discard a card.
Scarred Fields
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Swamp.
:symtap:: Add to your mana pool. Activate this ability only if you control a Plains.
Shoreside Bluff
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Mountain.
:symtap:: Add to your mana pool. Activate this ability only if you control an Island.
Stagnant Waterways
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Swamp.
:symtap:: Add to your mana pool. Activate this ability only if you control an Island.
Sunwood Gate
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Plains.
:symtap:: Add to your mana pool. Activate this ability only if you control a Forest.
Terramorphic Expanse
Land (C)
:symtap:, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Treetopped Cliffs
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Forest.
:symtap:: Add to your mana pool. Activate this ability only if you control a Mountain.
Volcanic Ruins
Land (R)
:symtap:: Add 1 to your mana pool.
:symtap:: Add to your mana pool. Activate this ability only if you control a Mountain.
:symtap:: Add to your mana pool. Activate this ability only if you control a Swamp.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
- The riftjump reminder text doesn't explicitly state that you can only rift in one creature per turn. Is there a way to template this?
- What is the advantage of doing this version of riftjump instead of simply the Panglacial Wurm ability?
- "Lose the game" is very jarring text to see on a common.
- Make sure that you guys playtest using physical cards as well as digitally. I'm worried for the "Loading screen" factor of riftjump, and having people repeatedly shuffle their library over and over again.
- I see some reprints, and multiple cards which are strictly better / worse in terms of mana cost than existing cards. Was this intentional?
- There is a much higher percentage of tutor effects here than in a normal set, and I'm worried it will adversely reduce the randomness of gameplay.
- Some vanilla and french vanilla creatures you have are absolutely gigantic. I understand this is Muruganda, but still. 5U 6/6 blue creature at common with no drawback?
Knowledge Fragments: Fateseal 4 is broken, I believe.
See Fate: So is Fateseal X. Imagine playing this with Snapcaster mage!
Riftwing Demon: Interestingly, I'd rather deal 7 most of the time. Why not just make the kill happen all the time?
Drake of Ages: Too strong a flyer for Red, I think.
Pierce Through Dimensions: All blue decks and green ramp decks will play 4 of this, warping the metagame forever. Haha.
Fang Summoner: Should be rare - Elvish piper's good enough.
That said, good set! good luck in your playtesting!
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
This sig is by the amazing Rivenor
Thanks a lot I'm really glad to have people looking at my work.
I think it did say it, but I must have forgotten it when I updated the set with some new cards (originally it had 120 cards).
Usually it costs a couple of mana to search your library anyway, and I didn't want people to have to wait until turn 5 to get a 2/2. But I think I might test the other way too.
This doesn't matter so much with Riftjump as it does Essence. With Riftjump, you're already searching your library, and the additional time taken to find a Jumper is negligible. With Essence, I've been contemplating exiling the creature instead of shuffling it.
The set is designed mainly to draft with. I haven't paid too much attention to strictly better or worse cards, although I have noticed some incredibly broken cards that got through by accident. Is it possible for you to list a couple so I can take a look, and possibly see if I can make them different?
I've tried to add more tutors than a normal set would have for the purpose of Riftjumpers. However, you're right; a player searching his or her library every turn could get dull. Do you know any other ways I could execute the library searching without necessarily using tutors?
Would changing the 5U to a 3UUU make any difference? There's stuff like Kindercatch that saw print. I've tried to add a lot of vanilla creatures for the Muraganda Petroglyphs, but I could just cut that as it seems to be a lot more trouble than I'd anticipated.
I'll definitely add these to the list to fix. Thanks
Originally I did have a cost, for example Riftjump RR. But a lot of the time the cost ended up being the same as the creature's mana cost. I agree that having other costs, such as discarding a card or sacrificing a land, could be cool.
Example:
Corrupted Riftjumper 3BB
Creature - Human Whatever
Riftjump - Discard two cards (While you're searching your library, you may pay this card's Riftjump cost. If you do, put it onto the battlefield. Riftjump no more than once per search.)
5/5
Instant (C)
Until end of turn, if target creature would be destroyed, shuffle it into your library instead.
Cool. So I can cast this on my opponent's creature, doom blade it, and get it shuffled into my library, right? And that lets me leave the game with it, taking it forever, right? (Either make it say "target creature you control" or "shuffle it into its owners' library" for the love of batman)
Ob Nixilus the walker... why is he white? Though... dear god. That is a sexy ability. I already have a deck in EDH that literally just tries to exile all the cards. You... may want to bump up the loyalty cost on that, though. At LEAST get it out of Doubling Season range. Because.... yeah. There is such a thing as Paradigm Shift, and with Ob Nixilus, it is GLORIOUS. Pay 7 mana to put my whole library into play? Yes please.
Careful about the Watcher of Rifts, too. You CAN use his ability, a la Maze of Ith, at the end of combat step and untap a creature, to good effect. Also, wow. That, on a 2 mana common? Yikes! I mean. Ith, High Arcanist exists, and even with the suspend and higher power and vigilance... jesus. I would rock 4 of those for sure.
Identity warp. Roflmao. I remember switching power/toughness. Uh. Remember the layering rules with that, and also recall that it WAS a red ability originally.
Journey Sorcerer should probably have a slightly higher Riftjump cost than his mana cost. "Tap all opposing creatures" can be a game winner, and... yeah. eep.
Spin into Myth was uncommon in Future Sight. Just. Fyi.
Jaya's -2 says "Search for a card" and "Add mana equal to that creature's cost." Did you mean to search for any card, or just for a creature?
I, personally, would swap Kria's +1 and -1 abilities. +1 for a pyroclasm seems pretty OP for 3 mana.
OH GOD YOU REPRINTED THE MIMEOPLASM WE'RE ALL GOING TO DIE
Some thoughts first though:
Thunderstudy Warlock cannot remain as worded. As is, if you hit your opponent once with anything, this will deal them two damage. Then see that something (itself) did noncombat damage and do two more damage. This loop will never end. Perhaps it can do two additional damage. Similarly, you could say whenever another source you control ......., but even then, it infinite loops if you get two of them out.
The following are either strictly better or strictly worse than already existing cards, or the name is already taken, just so you know:
Blinding Rift
Knighthood
Erase Paths
Lost Crusader
Fang Druid
Fang Summoner
Rift Spark
Time Balm needs to be reworded, but has already been mentioned
Last but not least, shuffling cards from the exile zone, back into the game, is generally frowned upon. If this set is supposed to stand alone, it doesn't super matter, but if you say, wanted to play modern with this set included, cards that did this should probably come out.
Similarly, Warp sword is fine within this block/set, but goes infinite once you allow it into the modern card pool.
Also, while in principle I am not against a dice-rolling mechanic, it is odd to see one card with it. Either go for it, or cut it, you cannot really just have one card.
Last for now, Jaya's second ability....... first of all, I assume there is a typo in it, second, it is WAYYYYYY to strong. Overall, you may way to look over all the walkers again.
Feel free to PM me to talk more about your set, you have a pretty solid start it seems. (Also feel free to check out my set)