The sun fades into the horizon. You sit, panting hoarsely, trying to compose yourself and catch your breath. With arms perched on your knees, you stare at the ground, occasionally allowing yourself to look up. When you do, you see the body of your hunted beast laying dead before you.
You have succeeded. You have completed your quest and honored your ancestors. The next time the tribe sees you, they will no longer see a child.
You sit, out of breath, bruised and exhausted, splashed with blood. You sit, smiling.
Then the thought bursts into your mind. "The ceremony." You may have succeeded in completing the ancient task of your people, but your rite of passage is not over yet. When you return, the ceremony will begin. You've been so worried about surviving, so caught up in completing the test, that you completely forgot about the culmination of these events. Of your entire life, really.
Your mind races, thankful to have something to think about besides the carcass before you. What will happen during the ceremony? Is it an elaborate, solemn ritual signifying the end of one phase of your life and the beginning of another? Will it be a celebration, a glorious feast and night of revelry to honor your success and that of your ancestors? Are you supposed to return with the creature you've slain, as proof of your deed, or perhaps to be served as the main course?
These thoughts continue to bounce around your head as you travel. As the sun sets once again, you see your village in the distance. You hold your head high with pride, but continue to wonder, "What happens now?"
Challenge: Design a card representing the ceremony of your rite of passage; the moment you are no longer a child. How you interpret this event (for mechanics and card type) is up to you.
Entries are due by Saturday, May 12th at midnight EST (when Saturday becomes Sunday), at which point critiques will begin. Critiques will end on Tuesday, May 15th at midnight EST.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
This month's CCL brought to you by KoolKoal and yewlas.
Trial by FireXRG
Enchantment—Aura (U)
Enchant creature
When Trial by Fire enters the battlefield, it deals X damage to enchanted creature.
Whenever enchanted creature is deal damage, put that many +1/+1 counters on it. (Add the counters only if it survives.) What doesn't kill you makes you stronger.
Quest of the Elvish Warrior2G
Tribal Enchantment - Elf {U}
Whenever any opponent's creature goes to the graveyard on the same turn one of your creatures damaged it, you may put a quest counter on Quest of the Elvish Warrior.
As long as Quest of the Elvish Warrior has one counter on it, elves you control get +1/+1 and ":symtap:: Add G to your mana pool."
"Once the beast was slain, the celebration lasted 'til they ran out of fuel for the great fire in the middle of town. In Jatori, that can take quite a while."
Previous Rounds:
Round 1:
Knifetooth Troll3GG
Creature - Troll {U}
"For many years the Knifetooth Troll has not allowed our brothers access across Jatori bridge. It has cost our mothers many sleepless nights, and cost our children the chance to play and learn freely throughout the forest. Are you the brave soul among our people that will come forward and slay the Nasty, bringing peace to Jatori forever?"
5/6
Round 2:
Nature's Paradise
Legendary Land {R}
Nature's Paradise cannot be played on your first or second turn.
:symtap:: Add GGG to your mana pool. This mana can only be used to cast green creatures and/or pay for the activated abilites of green creatures.
"The journey across the vast wooded territory that defines Jatori can be taxing on even the most experienced traveler, but this is balanced by the abundant resources that are available if one knows how to use them."
Rites of Danu'EtalisWWRRGG
Enchantment - Aura
Vanishing 3
Enchant creature you control
Enchanted creature cannot attack or block.
At the beginning of each upkeep, put two +1/+1 counters on enchanted creature.
When Blade of the Tribe enters the battlefield, name a creature type.
Equipped creatures has protection from all other creatures that don’t share a creature type with it and gains +1/+1 for each creature that shares a creature type with it.
Cursefire Pits
Land (R) T: Add R or B to your mana pool. BR,T: Cursefire Pits deals 3 damage to each creature and each player. Cursefire Pits doesn’t untap on your next untap step.
Rite of Revoza's Heroes 1RW
Enchantment - Aura (U)
Enchant creature
Enchanted creature you control has vigilance and first strike. R: Enchanted creature gets +1/+0 until end of turn. “Our people’s legendary champions were empowered by our traditions. Now it is your time to feel what they have felt.” — Chief Shaman of Revoza Tribe
The Royal RoadRG
Sorcery (R)
Target creature you control fights another target creature you control. Then each targeted creature gains your choice of flying, double strike, vigilance, trample, haste, hexproof, infect, or lifelink. (This effect lasts indefinitely.) For many in the tribe, the tournament held at the end of the feast carries a greater weight than the heads of a hundred beasts, and only the survivors of the Royal Road are awarded the clanmother's blessings.
Equipped creature gets +2/+1, has vigilance and attacks and blocks each
turn if able.
As long as Berserker's Pride is unattached, it has "Equip 1"
"Born under the sword, raised with the sword and death by the sword.
This is the way of my ancestors, and I will gladly follow it." - Oleg Nai
Languishing Wolf1BG
Creature - Wolf Horror (C)
"Though the traitor is long gone, the remnants of his crime still corrupt the land
of our ancestors. One day, my son, it will be you who sets out on a journey to
release one of the corrupted beasts from its fate and return home as a man."
- Dragnar Nai, to his son Oleg
3/2
Dreadlands
Land (R)
t: Add B and one mana of any color to your mana pool. Spend this mana
only to cast a creature spell that shares a color with target creature card
in your graveyard. If you do, exile that creature card from your graveyard.
"These are the traitor's lands, here he commited his sin. Whoever dares to
tread onto these grounds either returns as a man or not at all." - Jatori Tale
Blessings of the provenRRWW
Tribal Sorcery - Berserker (R)
If target creature you control dealt combat damage this turn, put four +1/+1 counters
on it. If you do, you gain life equal to its toughness and you may have it deal damage
equal to its power to target creature or player.
Hear me out, my children. Today, your brother Oleg brought us one step closer to our
forgotten homelands, he brought shame upon the traitor, he filled my heart with pride
and he has proven himself to be a true man." - Dragnar Nai, Jatori Chieftain
Mark of the Jatori3GU
Enchantment - Aura {R}
Enchant Creature
Enchanted creature gets +2/+2 and has hexproof and trample. "It is said upon completion of their trial, the warriors of the tribe are painted with the blood of the beast they had slain, ancient markings that grant them the strength of the beast and the wisdom of their ancestors," - Guide to Primitive Tribal Customs
Hope that makes sense. The enchantment itself I was considering giving shroud... since it is a ritual of ones coming of age and doesn't seem like something that would fade... but that may have just been to much I suppose.
Edit: Also, as a side note, I don't understand the scoring system at all apparently...
Ancestor's Blessing2GW
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+1 for each creature in your graveyard and has, "Exile a creature from your graveyard: Regenerate" Our ancestor's are to be respected and revered, and in return for our remembrance, they grant us the strength to carry on
Feast of Nudity2BB
Sorcery (Rare)
All creatures get -1/-1 until end of turn. If a creature would be reduced to 0 toughness this way, it gets +0/+1 until end of turn.
For each creature each player controls, that player must pay 1 or sacrifice a permanent. To prepare for the coming of age, young men must feast with their elders. This feast is enough to scare off many.
Ritual Garments1
Artifact - Equipment (Uncommon)
Equipped creature gains no benefit from other equipments or auras. Equipped creature gets -1/-1 and intimidate.
Equip 1 "You will wear this hat. All other clothes are prohibited at the Feast of Nudity."
Bladed Tower Shield2 Artifact - Equipment (Uncommon)
When the equipped creature blocks, it gets +0/+2 until end of turn. When the equipped creature is blocked, it gets +2/+0 until end of turn.
Equip 2
Revan Land Squid2UG
Creature - Squid While it feeds on simple plants, the quantity it consumes can decimate whole nations. Its natural defenses to fend off predators just make it a pain to deal with.
2/6
Abundant Creek Bed Land (Rare)
At the beginning of each players upkeep, they may reveal the top card of their library. If it is a creature or land, they may put it in their hand. Otherwise, they put it on the bottom of their library. Just the place you'd find a giant amphibian.
Rite of Eirme3RW
Sorcery (M)
Untap target red or white creature and put two +1/+1 counters on it. As long as that creature has a +1/+1 counter on it, it has lifelink and double strike.
Warsong—7RW, return Rite of Eirme from your graveyard to your hand: Creatures you control get +4/+4 and gain lifelink and double strike until end of turn. Activate this ability only during the beginning of combat step, and only if you haven't activated a warsong ability this phase. "Today we see you as Eirme saw you. Today we know you as Eirme knew you. Today you guide us as Eirme guides us."
yewlas and KK, I am sorry but I have to drop this month. I barely have time to Salvation last days, and I'll keep playing the Labyrinth instead to not let my team down.
Good luck you all.
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Vydrasil, the Heartseeker
Legendary Artifact - Equipment (M)
Equipped creature has ": Destroy target creature if it's toughness is less than or equal to the number of creatures in your graveyard that share a creature type with this creature."
Equip The expertise of uncountable elven heroes is imparted through the touch of the bowstring.
Ancient Enemy:
Earthshaper 3RG
Creature - Elemental {R}
8/8 Tracking a mountain is about as easy as it sounds. Marring a mountain is note worthy. Killing a mountain... now that’s a feat.
-Veldis, Voklsung elf chieftain.
Proving Grounds:
The Expanse of Flux Legendary Land {M} T: Add 1 to your mana pool.
At the beginning of your upkeep you may choose a basic land type other than The Expanse of Flux's current land type. The Expanse of Flux is now that basic land type until the end of your next upkeep. "Watch your step... and then double check." - Corym Var, Flux Guide
Wayfarers Locket 4
Artifact
Landfall - Untap Wayfarers Locket
Wayfarers Locket doesn't untap during it's owners untap step. 3, T: Target creature you control gains vigilance if you control a plains, hexproof if you control an island, infect if you control a swamp, haste if you control a mountain, and trample if you control a forest. "You have traversed the Expanses masterfully. Now they shall run in your veins and empower you." - Veldis, Voklsung elf chieftain.
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Rites of the Lionheart1GG
Enchantment (R)
Whenever a creature you control attacks, put a charge counter on Rites of the Lionheart. 1GG, remove all charge counters from Rites of the Lionheart: Put a +1/+1 counter on target creatire for each charge counter removed this way. "Slaying the beast is only the first step on the path of the hunter. Becoming that which beast and man fear alike is the true goal of the Lionheart." - Seer Vantha
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Mark of the Leader2G
Enchantment - Aura (R)
Enchant Creature
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature.
Other creatures you control get +1/+1 for each +1/+1 counter on enchanted creature.
Binding Ritual2B
Enchantment - Aura (R)
Enchant creature
When Binding Ritual enters the battlefield, exile target Demon card from a graveyard.
Whenever enchanted creature attacks or blocks, it becomes a copy of the exiled creature until end of turn. "A body is needed to contain it, yours is the one."
Lottery of WorthG
Instant (U)
Flip six coins. Target creature gets +1/+1 for each flip you win. "And your worth is . . . seven! Seven worth! Congratulations, you are now a man!"
— Elder Yovom
Labor of Ascendance GWU
Enchantment - Aura (R)
Enchant creature
Whenever enchanted creature becomes tapped, put a +1/+1 counter on it. Then, if it has five or more +1/+1 counters on it, sacrifice Labor of Ascendance and you may put any number of nonland permanent cards with total converted mana cost equal to or less than enchanted creature's toughness from your hand onto the battlefield. "My dear, you've done it! Others were content to destroy that beautiful colossus, but you have recreated it!" - Matriarch Telena
Whispers of the Wild :3mana::symg::symg::symu::symu:
Sorcery {M}
Each player shuffles his or her hand and graveyard into his or her library, then draws cards equal to the number of creatures he or she controls. Exile Whispers of the Wild.
"To defeat the beast, you must be in tune with the voices of the wild."
Ouch! So many drops this month. We bid a fond farewall to Solesticio, Lanxal, Polendino, and L2i0n0k7. That should just make it easier for the rest of you! Round closes @ midnight!
Titan’s Bane2
Artifact - Equipment (R)
Equipped creature gets +1/+1 and has trample.
Whenever equipped creature blocks or becomes blocked by a creature with power 4 or greater, destroy that creature. It can't be regenerated.
Equip 2 This axe has beheaded giants, cleaved hydra’s, and taught dragons the meaning of fear.
Beast Unleashed (round 1)
Root-Bog Gharial1GB
Creature-Crocodile (C) Beneath the marshes murky waters it lies in wait. It’s cold eyes peering above the water, able to see with predatory clarity, despite the trees with their thick leaves blotting out the sun. It waits until the right moment and then surfaces, it's long jaws snapping, crunching through bone and sinew as it takes hold and drags its unsuspecting victims down to a watery grave.
4/2
A Land Down Under
Darkheart Marsh
Land (R) t: Add 1 to your mana pool 2GB,t, Target creature gets +3/+3 until end of turn.Another target creature gets -3/-3 until end of turn. The waters, thick with slime, invade the contorted tree’s who’s large dark tinged leaves blanket the land in shadow.To survive, you must find the predator that dwells within us all.
Rite of Consumption3GB
Sorcery
As an additional cost to cast Rite of Consumption, sacrifice a creature.
Put X +1/+1 counters on target creature, where X is the sacrificed creature's power. For our tribe there is no greater delicacy than feasting on the flesh of a slain foe. Letting their strength become your strength.
Bewitching Flute2
Artifact - Equipment (R)
You choose if equipped creature is blocked and how it is blocked.
Equip 2 "These notes can calm a raging elemental or strike fear into the heart of a giant. Play them wisely."
-Torna Kelleron, Moonsong elder
Screaming Gnasher(B/R)(B/R)(B/R)
Creature - Elemental (C) "The dead lands beyond are filled with creatures of tooth and claw, whose horrible cries drown out even the lifesongs you have learned as a child. Return only when your voice has slain one of these unhearing monsters."
-Torna Kelleron, Moonsong elder
5/2
The Howling Scab
Land (R) T: Add 1 to your mana pool. T: The Howling Scab deals 1 damage to target creature you control. Add B or R to your mana pool.
Song of the Hunters2GG
Enchantment (R)
At end of combat, put a +1/+1 counter on each creature you control that attacked this turn. "Tonight we celebrate the hunters' gift of life. But let the hunters never forget the gifts of family and friendship, the strong bonds that we offer them in return."
-Torna Kelleron, Moonsong elder
The sun fades into the horizon. You sit, panting hoarsely, trying to compose yourself and catch your breath. With arms perched on your knees, you stare at the ground, occasionally allowing yourself to look up. When you do, you see the body of your hunted beast laying dead before you.
You have succeeded. You have completed your quest and honored your ancestors. The next time the tribe sees you, they will no longer see a child.
You sit, out of breath, bruised and exhausted, splashed with blood. You sit, smiling.
Then the thought bursts into your mind. "The ceremony." You may have succeeded in completing the ancient task of your people, but your rite of passage is not over yet. When you return, the ceremony will begin. You've been so worried about surviving, so caught up in completing the test, that you completely forgot about the culmination of these events. Of your entire life, really.
Your mind races, thankful to have something to think about besides the carcass before you. What will happen during the ceremony? Is it an elaborate, solemn ritual signifying the end of one phase of your life and the beginning of another? Will it be a celebration, a glorious feast and night of revelry to honor your success and that of your ancestors? Are you supposed to return with the creature you've slain, as proof of your deed, or perhaps to be served as the main course?
These thoughts continue to bounce around your head as you travel. As the sun sets once again, you see your village in the distance. You hold your head high with pride, but continue to wonder, "What happens now?"
Challenge: Design a card representing the ceremony of your rite of passage; the moment you are no longer a child. How you interpret this event (for mechanics and card type) is up to you.
Entries are due by Saturday, May 12th at midnight EST (when Saturday becomes Sunday), at which point critiques will begin. Critiques will end on Tuesday, May 15th at midnight EST.
Revosa critiques Oorsprag
Asalo critiques Jatori
Oorsprag critiques Revosa
Round 1
Round 2
Tribe Jatori
Whitemage57 19
Emocakes 79
Arcel 105
Vertain 70
Tribe Revoza
GideonJur@ 28
CrustaceanCrusader 65
Flabort 75
*Atogaholic 22
silence_dais 14
*Koopa 99
queensauce 114
Tribe Asalo
KHANanaphone 45
Eskimo_Rage 52
Mobiusman 83
MDenham 66
Ixias 65
void_nothing 49
Gerrard's Mom 82
Random_Nation 32
Tribe Oorsprag
ced395 47
jwanders 28
Komachi 73
*Thelas 44
Ninja Caterpie 81
*vito653 9
Cypher28 55
Lordschuft 85
*-Top 3 probation
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Round 0
Round 1
Round 2
Trial by Fire XRG
Enchantment—Aura (U)
Enchant creature
When Trial by Fire enters the battlefield, it deals X damage to enchanted creature.
Whenever enchanted creature is deal damage, put that many +1/+1 counters on it. (Add the counters only if it survives.)
What doesn't kill you makes you stronger.
Tribal Enchantment - Elf {U}
Whenever any opponent's creature goes to the graveyard on the same turn one of your creatures damaged it, you may put a quest counter on Quest of the Elvish Warrior.
As long as Quest of the Elvish Warrior has one counter on it, elves you control get +1/+1 and ":symtap:: Add G to your mana pool."
"Once the beast was slain, the celebration lasted 'til they ran out of fuel for the great fire in the middle of town. In Jatori, that can take quite a while."
Previous Rounds:
Round 1:
Creature - Troll {U}
"For many years the Knifetooth Troll has not allowed our brothers access across Jatori bridge. It has cost our mothers many sleepless nights, and cost our children the chance to play and learn freely throughout the forest. Are you the brave soul among our people that will come forward and slay the Nasty, bringing peace to Jatori forever?"
5/6
Round 2:
Legendary Land {R}
Nature's Paradise cannot be played on your first or second turn.
:symtap:: Add GGG to your mana pool. This mana can only be used to cast green creatures and/or pay for the activated abilites of green creatures.
"The journey across the vast wooded territory that defines Jatori can be taxing on even the most experienced traveler, but this is balanced by the abundant resources that are available if one knows how to use them."
Rites of Danu'Etalis WWRRGG
Enchantment - Aura
Vanishing 3
Enchant creature you control
Enchanted creature cannot attack or block.
At the beginning of each upkeep, put two +1/+1 counters on enchanted creature.
Artifact - Equipment (M)
When Blade of the Tribe enters the battlefield, name a creature type.
Equipped creatures has protection from all other creatures that don’t share a creature type with it and gains +1/+1 for each creature that shares a creature type with it.
Equip 1
Pit Giant of Hallows Mountain 3RB
Creature - Elemental Horror (U)
6/5
Land (R)
T: Add R or B to your mana pool.
BR,T: Cursefire Pits deals 3 damage to each creature and each player. Cursefire Pits doesn’t untap on your next untap step.
Rite of Revoza's Heroes 1RW
Enchantment - Aura (U)
Enchant creature
Enchanted creature you control has vigilance and first strike.
R: Enchanted creature gets +1/+0 until end of turn.
“Our people’s legendary champions were empowered by our traditions. Now it is your time to feel what they have felt.” — Chief Shaman of Revoza Tribe
There was once [The Pack], but no more.
Round 1
Round 2
Team Oorsprag
The Royal Road RG
Sorcery (R)
Target creature you control fights another target creature you control. Then each targeted creature gains your choice of flying, double strike, vigilance, trample, haste, hexproof, infect, or lifelink. (This effect lasts indefinitely.)
For many in the tribe, the tournament held at the end of the feast carries a greater weight than the heads of a hundred beasts, and only the survivors of the Royal Road are awarded the clanmother's blessings.
Legendary Artifact - Equipment (M)
Equipped creature gets +2/+1, has vigilance and attacks and blocks each
turn if able.
As long as Berserker's Pride is unattached, it has "Equip 1"
"Born under the sword, raised with the sword and death by the sword.
This is the way of my ancestors, and I will gladly follow it." - Oleg Nai
Languishing Wolf 1BG
Creature - Wolf Horror (C)
"Though the traitor is long gone, the remnants of his crime still corrupt the land
of our ancestors. One day, my son, it will be you who sets out on a journey to
release one of the corrupted beasts from its fate and return home as a man."
- Dragnar Nai, to his son Oleg
3/2
Dreadlands
Land (R)
t: Add B and one mana of any color to your mana pool. Spend this mana
only to cast a creature spell that shares a color with target creature card
in your graveyard. If you do, exile that creature card from your graveyard.
"These are the traitor's lands, here he commited his sin. Whoever dares to
tread onto these grounds either returns as a man or not at all." - Jatori Tale
Blessings of the proven RRWW
Tribal Sorcery - Berserker (R)
If target creature you control dealt combat damage this turn, put four +1/+1 counters
on it. If you do, you gain life equal to its toughness and you may have it deal damage
equal to its power to target creature or player.
Hear me out, my children. Today, your brother Oleg brought us one step closer to our
forgotten homelands, he brought shame upon the traitor, he filled my heart with pride
and he has proven himself to be a true man." - Dragnar Nai, Jatori Chieftain
Round 0
Round 1
Round 2
Enchantment - Aura {R}
Enchant Creature
Enchanted creature gets +2/+2 and has hexproof and trample.
"It is said upon completion of their trial, the warriors of the tribe are painted with the blood of the beast they had slain, ancient markings that grant them the strength of the beast and the wisdom of their ancestors," - Guide to Primitive Tribal Customs
Hope that makes sense. The enchantment itself I was considering giving shroud... since it is a ritual of ones coming of age and doesn't seem like something that would fade... but that may have just been to much I suppose.
Edit: Also, as a side note, I don't understand the scoring system at all apparently...
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+1 for each creature in your graveyard and has, "Exile a creature from your graveyard: Regenerate"
Our ancestor's are to be respected and revered, and in return for our remembrance, they grant us the strength to carry on
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Thump, thump, REVOZA!
Sorcery (Rare)
All creatures get -1/-1 until end of turn. If a creature would be reduced to 0 toughness this way, it gets +0/+1 until end of turn.
For each creature each player controls, that player must pay 1 or sacrifice a permanent.
To prepare for the coming of age, young men must feast with their elders. This feast is enough to scare off many.
Ritual Garments 1
Artifact - Equipment (Uncommon)
Equipped creature gains no benefit from other equipments or auras. Equipped creature gets -1/-1 and intimidate.
Equip 1
"You will wear this hat. All other clothes are prohibited at the Feast of Nudity."
Round 1 (Forgot Rarity :embarrass:):
Round 2:
Ashamed of posts from years ago.
Sorcery (M)
Untap target red or white creature and put two +1/+1 counters on it. As long as that creature has a +1/+1 counter on it, it has lifelink and double strike.
Warsong—7RW, return Rite of Eirme from your graveyard to your hand: Creatures you control get +4/+4 and gain lifelink and double strike until end of turn. Activate this ability only during the beginning of combat step, and only if you haven't activated a warsong ability this phase.
"Today we see you as Eirme saw you. Today we know you as Eirme knew you. Today you guide us as Eirme guides us."
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Good luck you all.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Ancestral Weapon:
Vydrasil, the Heartseeker
Legendary Artifact - Equipment (M)
Equipped creature has ": Destroy target creature if it's toughness is less than or equal to the number of creatures in your graveyard that share a creature type with this creature."
Equip
The expertise of uncountable elven heroes is imparted through the touch of the bowstring.
Ancient Enemy:
Earthshaper 3RG
Creature - Elemental {R}
8/8
Tracking a mountain is about as easy as it sounds. Marring a mountain is note worthy. Killing a mountain... now that’s a feat.
-Veldis, Voklsung elf chieftain.
Proving Grounds:
The Expanse of Flux
Legendary Land {M}
T: Add 1 to your mana pool.
At the beginning of your upkeep you may choose a basic land type other than The Expanse of Flux's current land type. The Expanse of Flux is now that basic land type until the end of your next upkeep.
"Watch your step... and then double check." - Corym Var, Flux Guide
Artifact
Landfall - Untap Wayfarers Locket
Wayfarers Locket doesn't untap during it's owners untap step.
3, T: Target creature you control gains vigilance if you control a plains, hexproof if you control an island, infect if you control a swamp, haste if you control a mountain, and trample if you control a forest.
"You have traversed the Expanses masterfully. Now they shall run in your veins and empower you." - Veldis, Voklsung elf chieftain.
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Round 0 - Lionheart's Lineage
Round 1 - Guaroga Headhunter
Round 2 - Guaroga Boneyard
Rites of the Lionheart 1GG
Enchantment (R)
Whenever a creature you control attacks, put a charge counter on Rites of the Lionheart.
1GG, remove all charge counters from Rites of the Lionheart: Put a +1/+1 counter on target creatire for each charge counter removed this way.
"Slaying the beast is only the first step on the path of the hunter. Becoming that which beast and man fear alike is the true goal of the Lionheart." - Seer Vantha
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Enchantment - Aura (R)
Enchant Creature
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature.
Other creatures you control get +1/+1 for each +1/+1 counter on enchanted creature.
stuff
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Apologies!
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Level 1 Judge
Binding Ritual 2B
Enchantment - Aura (R)
Enchant creature
When Binding Ritual enters the battlefield, exile target Demon card from a graveyard.
Whenever enchanted creature attacks or blocks, it becomes a copy of the exiled creature until end of turn.
"A body is needed to contain it, yours is the one."
Round 0
Round 1
Round 2
Instant (U)
Flip six coins. Target creature gets +1/+1 for each flip you win.
"And your worth is . . . seven! Seven worth! Congratulations, you are now a man!"
— Elder Yovom
Round 0
Round 1
Round 2
Labor of Ascendance GWU
Enchantment - Aura (R)
Enchant creature
Whenever enchanted creature becomes tapped, put a +1/+1 counter on it. Then, if it has five or more +1/+1 counters on it, sacrifice Labor of Ascendance and you may put any number of nonland permanent cards with total converted mana cost equal to or less than enchanted creature's toughness from your hand onto the battlefield.
"My dear, you've done it! Others were content to destroy that beautiful colossus, but you have recreated it!" - Matriarch Telena
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery {M}
Each player shuffles his or her hand and graveyard into his or her library, then draws cards equal to the number of creatures he or she controls. Exile Whispers of the Wild.
"To defeat the beast, you must be in tune with the voices of the wild."
-------------------------------------------------------
Round 1
Round 2
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
[/bump]
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Previously.....
Weapon of Choice (round 0)
Titan’s Bane 2
Artifact - Equipment (R)
Equipped creature gets +1/+1 and has trample.
Whenever equipped creature blocks or becomes blocked by a creature with power 4 or greater, destroy that creature. It can't be regenerated.
Equip 2
This axe has beheaded giants, cleaved hydra’s, and taught dragons the meaning of fear.
Root-Bog Gharial 1GB
Creature-Crocodile (C)
Beneath the marshes murky waters it lies in wait. It’s cold eyes peering above the water, able to see with predatory clarity, despite the trees with their thick leaves blotting out the sun. It waits until the right moment and then surfaces, it's long jaws snapping, crunching through bone and sinew as it takes hold and drags its unsuspecting victims down to a watery grave.
4/2
A Land Down Under
Darkheart Marsh
Land (R)
t: Add 1 to your mana pool
2GB,t, Target creature gets +3/+3 until end of turn.Another target creature gets -3/-3 until end of turn.
The waters, thick with slime, invade the contorted tree’s who’s large dark tinged leaves blanket the land in shadow.To survive, you must find the predator that dwells within us all.
The Anabyn
Stay Hungry My Friends....
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact - Equipment (R)
You choose if equipped creature is blocked and how it is blocked.
Equip 2
"These notes can calm a raging elemental or strike fear into the heart of a giant. Play them wisely."
-Torna Kelleron, Moonsong elder
Screaming Gnasher (B/R)(B/R)(B/R)
Creature - Elemental (C)
"The dead lands beyond are filled with creatures of tooth and claw, whose horrible cries drown out even the lifesongs you have learned as a child. Return only when your voice has slain one of these unhearing monsters."
-Torna Kelleron, Moonsong elder
5/2
The Howling Scab
Land (R)
T: Add 1 to your mana pool.
T: The Howling Scab deals 1 damage to target creature you control. Add B or R to your mana pool.
Enchantment (R)
At end of combat, put a +1/+1 counter on each creature you control that attacked this turn.
"Tonight we celebrate the hunters' gift of life. But let the hunters never forget the gifts of family and friendship, the strong bonds that we offer them in return."
-Torna Kelleron, Moonsong elder