Obviously LFTL is a major powerhouse, but after looking at the other two more closely I realized just how much of an engine Thug is and how efficient Darkblast is. I think I am going to give both a shot in my new black section.
After Loam, I think I might add Stinkweed Imp before any of the above.
Loam is great, because it puts lands into the yard, and then gets them out for you. Golgari Thug comes close (I guess) but onto the top of the library is significantly different (and dying is slower than casting).
Loam is good because it combos with itself. I like Dredge, but I don't know if there's a second card with the ability that I actually want to cube with.
If Loam is good because it combos with itself, then Golgari Grave-Thug is also good because he combos with himself. The difference is that Loam provides you with a landslide of card advantage that you can often use right away just by replaying land. Golgari Grave-Thug's card advantage is glacially slow by comparison, and much more easily disrupted.
If Loam is good because it combos with itself, then Golgari Grave-Thug is also good because he combos with himself. The difference is that Loam provides you with a landslide of card advantage that you can often use right away just by replaying land. Golgari Grave-Thug's card advantage is glacially slow by comparison, and much more easily disrupted.
I'm assuming you're meaning the Troll, which is just way too slow for cube. It's great in constructed for the insane dredge power, but it's just too hard to abuse well in cube. So I agree with you there.
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The recursion is nice, but I still think loam is the only one worth it, and even it is not right for all cubes. I wouldn't want to run more than one other one anyway. Dredging can get scary in forty card decks.
When we had the enchantment in, we usually just left it in the yard, since at the end of the day this card is nothing more than an equipment with discard 1 as its equip cost.
I'm assuming you're meaning the Troll, which is just way too slow for cube. It's great in constructed for the insane dredge power, but it's just too hard to abuse well in cube. So I agree with you there.
I actually meant Thug because the creature recursion is somewhat akin to Loam's recursion, only worse.
I'm looking at including a Dredge archetype to my cube. Although Dredge obviously combines well with Reanimator, it is a separate entity from my standpoint.
By Dredge, I mean that the idea of the deck is to get a lot of cards into your graveyard--particularly creatures. This can be easy to do with early trades like Viridian Emissary and cycling creatures like Cloud of Faeries and Twisted Abomination. Oversold Cemetery and Oath of Ghouls can be brutal alongside some of these creatures, providing relentless card advantage and preventing even the most opponents from making headway. Then, these cards power finishers like Pychatog, Golgari Grave-Troll, Cabal Patriarch, Tombstone Stairwell, and Living Death.
I've managed to really get it working once w/ Worm Harvest and Life from the Loam (and Gifts, to get it going). However, the archetype can be tough for players to see. Furthermore, I haven't had the chance to run the cube enough times yet to really see whether it works. U/G Self-Mill in Innistrad, after all, took months to really get popular.
I'd love to hear your thoughts on whether something like this is viable in your cube, or cubes in general.
My list of cards that are good for this archetype: Victory Conditions
Some of the best cards here, regrettably, don't cross decks all that well. The 'Tog, Living Death, Tombstalker, and Scavenging Ooze are in a lot of extant lists, and I think Xiahou Dun should be as well. Bonehoard fits well in larger lists. Tombstone Stairwell is the most narrow-but-high-impact card here--it can win the game but you need 5 more creatures in your graveyard than your opponent has. (It's especially good with Wonder as one of them.)
Obviously LFTL is a major powerhouse, but after looking at the other two more closely I realized just how much of an engine Thug is and how efficient Darkblast is. I think I am going to give both a shot in my new black section.
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Loam is great, because it puts lands into the yard, and then gets them out for you. Golgari Thug comes close (I guess) but onto the top of the library is significantly different (and dying is slower than casting).
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You mean Golgari Grave-Troll? Or are you meaning Golgari Thug?
I'm assuming you're meaning the Troll, which is just way too slow for cube. It's great in constructed for the insane dredge power, but it's just too hard to abuse well in cube. So I agree with you there.
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And I think we still run the other 3. EDIT: Apparently not for darkblast... this will be remedied.
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Dredge never really worked in reanimator for us, as it was too unlikely to hit anything on each activation.
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I actually meant Thug because the creature recursion is somewhat akin to Loam's recursion, only worse.
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