Years passed. The artifact has given you power and wealth beyond your wildest dreams. You have conquered tribe after tribe and amassed such a vast army that none could stand against you. Or so you thought.
It seems that on the far side of the continent, there exists a foe uncannily similar to you. It is said this enemy also has a powerful artifact and has an endless drive to conquer the world. But your warriors are skilled, more skilled than the enemies', and their leader can't compare to you.
You will confront them, soon, on the field of battle. You march through your war camp, watching the men train. They are experts with their chosen weapon, and thousands strong. The sight of their drills and the shouts of salute fill you with pride and with power.
Past the warrior tents lie the beast pits. Here you pause and gaze upon the monsters and their riders, marveling that you once felt to kill such a pitiful beast would be the greatest challenge of your life, and yet you have dominated them so thoroughly they now carry a group of your warriors into battle and fight by your side. The world is a strange place, but this is proof that it belongs to you.
But you are not walking for nothing. This is no idle stroll. The priests have brought it to you. Far from the safety of its temple, you now stand before the artifact again. Immediately, your feeling of pride is multiplied a thousandfold upon viewing the artifact again. Here is the power responsible for every great thing you have ever accomplished, the most important moment of your life was the moment you felt its presence. You kneel before it, as you have so many times before, but suddenly its power comes over you in a whole new way. You feel magic burrow deep into your gut, and knowledge of spell shaping blossoms forth in your mind. The artifact has given you a gift on the day of your ultimate destiny.
Do not waste it.
Challenges
Design a Mythic Legendary Creature that is an advancement of your Human Creature from round 4.
Design a Common or Uncommon Creature that is the experienced but plain footsoldier of your army.
Design a domesticated war beast. This should be a Rare Creature based on the card you made in round 1.
Design an Enchantment or Sorcery based on both your Artifact from round 5 and your Legend from this round that you will cast when the battle begins that benefits your whole army.
Entries are due by Monday, May 28th at midnight EST (When Monday becomes Tuesday).
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
This month's CCL brought to you by KoolKoal and yewlas.
Lionheart's Lineage3
Legendary Artifact - Equipment (M)
Whenever Lion's Lineage becomes attached to a creature, choose a color.
Equipped creature gets +3/+3 and has protection from the chosen color.
Equip 3 "Carry the blade with purpose my child, or not at all." - Seer Vantha
Guaroga Headhunter3B
Creature - Bat Warrior (C) "The Guaroga have been our mortal enemy since the earliest days of our tribe. Do not let their blind eyes fool you, child; their ears can hear you before you see them. Strike in silence, for this cunning hunter will not hesitate to add you to its collection." -Seer Vantha
4/1
Guaroga Boneyard
Land (R)
Whenever a creature you control dies, put a bone counter on Guaroga Boneyard. T: Add B to your mana pool. 1B,T, Remove a charge counter from Guaroga Boneyard: Target creature gets -1/-1 until end of turn. The bones of the past never forget their monstrous murderers.
Rites of the Lionheart1GG
Enchantment (R)
Whenever a creature you control attacks, put a charge counter on Rites of the Lionheart. 1GG, remove all charge counters from Rites of the Lionheart: Put a +1/+1 counter on target creatire for each charge counter removed this way. "Slaying the beast is only the first step on the path of the hunter. Becoming that which beast and man fear alike is the true goal of the Lionheart." - Seer Vantha
Lionheart Champion2GG
Creature - Human Warrior (R)
Trample
Other Warrior creatures you control get +1/+1.
Lionheart Champion gets +1/+1 for each other Warrior creature you control. "The Lionheart Warriors share one body and mind of absolute strength. Do you think a Guaroga savage such as yourself can defeat me while my brothers watch?"
3/3
Thunderous Battle Cry4RRGG
Sorcery (R)
Creatures target player control can't block this turn.
Creatures you control get +3/+3 until end of turn. "The Guaroga can hear the beating heart of each of our hundred tribesmen. How can they defeat us when each heart thunders stronger than the storm?" -Seer Vantha
Round 5 Entries:
Lionheart Enlistment1WG
Enchantment (R)
At the beginning of your upkeep, put a 1/1 white and green Human Warrior creature token onto the battlefield. 1WG: Put a 1/1 white and green Human Warrior creature token onto the battlefield. "Go forth, child, and reap what destiny has sown." - Seer Vantha
Realm-Slayer Scepter7
Legendary Artifact (M)
After the first combat phase each of your turns, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. "May your victory be swift, Lionheart. No enemy will bow quietly to a warlord." - Seer Vantha
Palace of the Realm-Slayer
Legendary Land (M)
Whenever a creature you control deals combat damage to a player, untap Palace of the Realm-Slayer. T: Add 1 to your mana pool. ,T: Attacking creatures you control get +1/+0 until end of turn. The house of a king; the home of a warlord.
The Legend
Tolta the Realm-Slayer2WRG
Legendary Creature - Human Warrior (M)
Creatures you control have trample.
Whenever Tolta the Realm-Slayer attacks, creatures you control get +X/+X, where X is the number of Warrior creatures you control. "The Lionhearts have earned their place in history. You will not be so fortunate."
4/4
The Foot Soldier
Lionheart VanguardG
Creature - Human Warrior (U)
Whenever Lionheart Vanguard attacks, put a +1/+1 counter on it. "Once my warriors catch the scent of the false king, they will not stop." -Tolta the Realm-Slayer
1/1
The War Beast
Sightless Siege-Breaker1BR
Creature - Bat Warrior (R)
Whenever Sightless Siege-Breaker attacks, choose another target creature at random. Sightless Siege-Breaker fights that creature. "Their strength is surpassed only by their hatred for humanity. As long as our Lionhearts avoid them on the battlefield, victory will be ours." -Tolta the Realm-Slayer
5/3
The New Power
Realm-Slayer's InvocationRG
Enchantment (R)
Whenever one or more creatures you control attacks, put a fury counter on Realm-Slayer's Invocation.
At the beginning of your upkeep, if there are four or more counters on Realm-Slayer's Invocation, sacrifice it. If you do, you gain an emblem with "You may have creatures you control assign combat damage as though they weren't blocked." "Victory is an inevitability." - Tolta the Realm-Slayer
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Herald's Staff3
Artifact - Equipment (R) Kinship - At the beginning of your upkeep, reveal the top card of your library. If it shares a creature type with equipped creature, you may have equipped creature become a copy of that creature until end of turn.
Equip 2
Yumid Recluse4G
Creature - Spider (C) Some people mistake the clearings surrounded by silken thread for elvish ceremonial grounds. They don't make any other mistakes.
3/5
Mark of the Leader2G
Enchantment - Aura (R)
Enchant Creature
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature.
Other creatures you control get +1/+1 for each +1/+1 counter on enchanted creature.
Crafter of Fury2RR
Creature - Human Shaman (R) 2R, Discard a card: Crafter of Fury gets +X/+0 until end of turn, where X is the converted mana cost of the discarded card. Crafting takes years of training to learn but only a moment of passion to master.
3/3
(note that you can discard in response to the trigger to power up Crafter while getting the equipment bonus)
Image Split1UR
Instant (R)
Put a token onto the battlefield that's a copy of target blocked creature. That token enters the battlefield tapped and attacking. Exile it at the beginning of the next end step. Even though Izias' two daggers were brought to a halt by his opponent's blade, the third and fourth find their way into his gut.
Yeah 'technically' not the wording, but the sentence would have run on otherwise. They do do that.
Bloodlust Lord2RR
Creature - Human Warrior (R)
First strike
Whenever another creature you control deals combat damage to a player, put a +1/+1 counter on it and Bloodlust Lord.
3/3
Blade of Lost Dawns4
Artifact - Equipment (M)
Equipped creature gets +2/+2 and has double strike.
Whenever equipped creature deals combat damage to a creature, it deals that much damage to each other creature that creature's controller controls.
Equip 3
Sunsplitter Forge
Land (R) T: Add 1 to your mana pool. 2UR,T: Put a token onto the battlefield that's a copy of target permanent you control. Exile it at the beginning of the next end step.
Sol, the Battlelord3RR
Legendary Creature - Human Warrior (M)
Sol, the Battlelord's power and toughness are equal to the number of creatures you control.
Whenever an opponent is dealt combat damage, if it's the first combat phase of the turn, untap all attacking creatures and after this phase, there's an additional combat phase.
*/*
Mornstride Warrior1RG
Creature - Human Warrior (U)
As long as you control another creature, Mornstride Warrior gets +2/+1 and has haste. "Our strength comes not from one man's anger, but the combined fury of a thousand."
2/1
Battleweaver3GG
Creature - Spider (R)
Reach
Other creatures you control have reach. The weaver's threads stretch across the canopy of yumids, making all an able battleground for the forces of Sol.
3/5
Cataclysmic Dawn2RRR
Sorcery (M)
Cataclysmic Dawn deals X damage to target player and each creature he or she controls, where X is the number of creatures you control. As the second sun rose, the sky, the earth and the enemy's men were all split asunder.
Years passed. The artifact has given you power and wealth beyond your wildest dreams. You have conquered tribe after tribe and amassed such a vast army that none could stand against you. Or so you thought.
It seems that on the far side of the continent, there exists a foe uncannily similar to you. It is said this enemy also has a powerful artifact and has an endless drive to conquer the world. But your warriors are skilled, more skilled than the enemies', and their leader can't compare to you.
You will confront them, soon, on the field of battle. You march through your war camp, watching the men train. They are experts with their chosen weapon, and thousands strong. The sight of their drills and the shouts of salute fill you with pride and with power.
Past the warrior tents lie the beast pits. Here you pause and gaze upon the monsters and their riders, marveling that you once felt to kill such a pitiful beast would be the greatest challenge of your life, and yet you have dominated them so thoroughly they now carry a group of your warriors into battle and fight by your side. The world is a strange place, but this is proof that it belongs to you.
But you are not walking for nothing. This is no idle stroll. The priests have brought it to you. Far from the safety of its temple, you now stand before the artifact again. Immediately, your feeling of pride is multiplied a thousandfold upon viewing the artifact again. Here is the power responsible for every great thing you have ever accomplished, the most important moment of your life was the moment you felt its presence. You kneel before it, as you have so many times before, but suddenly its power comes over you in a whole new way. You feel magic burrow deep into your gut, and knowledge of spell shaping blossoms forth in your mind. The artifact has given you a gift on the day of your ultimate destiny.
Do not waste it.
Ninja Caterpie
Signup Round
Round 1
Round 2
Round 3
Round 4
Round 5
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
Lionheart Enlistment 1WG
Enchantment (R)
At the beginning of your upkeep, put a 1/1 white and green Human Warrior creature token onto the battlefield.
1WG: Put a 1/1 white and green Human Warrior creature token onto the battlefield.
"Go forth, child, and reap what destiny has sown." - Seer Vantha
Realm-Slayer Scepter 7
Legendary Artifact (M)
After the first combat phase each of your turns, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
"May your victory be swift, Lionheart. No enemy will bow quietly to a warlord." - Seer Vantha
Palace of the Realm-Slayer
Legendary Land (M)
Whenever a creature you control deals combat damage to a player, untap Palace of the Realm-Slayer.
T: Add 1 to your mana pool.
,T: Attacking creatures you control get +1/+0 until end of turn.
The house of a king; the home of a warlord.
The Legend
Tolta the Realm-Slayer 2WRG
Legendary Creature - Human Warrior (M)
Creatures you control have trample.
Whenever Tolta the Realm-Slayer attacks, creatures you control get +X/+X, where X is the number of Warrior creatures you control.
"The Lionhearts have earned their place in history. You will not be so fortunate."
4/4
The Foot Soldier
Lionheart Vanguard G
Creature - Human Warrior (U)
Whenever Lionheart Vanguard attacks, put a +1/+1 counter on it.
"Once my warriors catch the scent of the false king, they will not stop." -Tolta the Realm-Slayer
1/1
The War Beast
Sightless Siege-Breaker 1BR
Creature - Bat Warrior (R)
Whenever Sightless Siege-Breaker attacks, choose another target creature at random. Sightless Siege-Breaker fights that creature.
"Their strength is surpassed only by their hatred for humanity. As long as our Lionhearts avoid them on the battlefield, victory will be ours." -Tolta the Realm-Slayer
5/3
The New Power
Realm-Slayer's Invocation RG
Enchantment (R)
Whenever one or more creatures you control attacks, put a fury counter on Realm-Slayer's Invocation.
At the beginning of your upkeep, if there are four or more counters on Realm-Slayer's Invocation, sacrifice it. If you do, you gain an emblem with "You may have creatures you control assign combat damage as though they weren't blocked."
"Victory is an inevitability." - Tolta the Realm-Slayer
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Sol, the Battlelord 3RR
Legendary Creature - Human Warrior (M)
Sol, the Battlelord's power and toughness are equal to the number of creatures you control.
Whenever an opponent is dealt combat damage, if it's the first combat phase of the turn, untap all attacking creatures and after this phase, there's an additional combat phase.
*/*
Mornstride Warrior 1RG
Creature - Human Warrior (U)
As long as you control another creature, Mornstride Warrior gets +2/+1 and has haste.
"Our strength comes not from one man's anger, but the combined fury of a thousand."
2/1
Battleweaver 3GG
Creature - Spider (R)
Reach
Other creatures you control have reach.
The weaver's threads stretch across the canopy of yumids, making all an able battleground for the forces of Sol.
3/5
Cataclysmic Dawn 2RRR
Sorcery (M)
Cataclysmic Dawn deals X damage to target player and each creature he or she controls, where X is the number of creatures you control.
As the second sun rose, the sky, the earth and the enemy's men were all split asunder.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots