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#1 |
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Experienced Mage
Join Date: Aug 2011
Posts: 57
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Yeva, Nature's Herald 2GG
Legendary Creature - Elf Shaman (R) Flash You may cast green creature cards as though they had flash. 4/4 #197/249 Revive 1G Sorcery (U) Return target green card from your graveyard to your hand. #187/249 Duskdale Wurm 5GG Creature - Wurm (U) Trample 7/7 #166/249 Spiked Baloth 3G Creature - Beast (C) Trample 4/2 #192/249 Tricks of the Trade 3U Enchantment - Aura (C) Enchant creature Enchanted creature gets +2/+0 and is unblockable. #74/249 Crippling Blight B Enchantment - Aura (C) Enchant creature Enchanted creature gets -1/-1 and can't block. #85/249 Centaur Courser 2G Creature - Centaur Warrior (C) 3/3 #164/249 Naturalize 1G Instant (C) Destroy target artifact or enchantment. #178/249 Volcanic Strength 1R Enchantment - Aura (C) Enchant creature gets +2/+2 and has mountainwalk. #153/249 Safe Passage 2W Instant (C) Prevent all damage that would be dealt to you and creatures you control this turn. #30/249 Glorious Charge 1W Instant (C) Creatures you control get +1/+1 until end of turn. #15/249 Guardian Lions 4W Creature - Cat (C) Vigilance 1/6 #17/249 Pillarfield Ox 3W Creature - Ox (C) 2/4 #25/249 Goblin Arsonist R Creature - Goblin Shaman (C) When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. 1/1 #154/249 Tormod's Crypt 0 Artifact (U) Tap, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. #219/249 Elixir of Immortality 1 Artifact (U) 2, Tap: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. #204/249 Bountiful Harvest 4G Sorcery (C) You gain 1 life for each land you control. 163/249 Cower in Fear 1BB Instant (U) Creatures your opponents control get -1/-1 until end of turn. #84/249 Duskmantle Prowler 3B Creature - Vampire Rouge (U) Haste Exalted 2/2 #91/249 Last edited by TK-421; 06-12-2012 at 01:57 AM. Reason: adding one more picture. adding card numbers. |
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#2 |
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Experienced Mage
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Tormod's Crypt? Wow. Nice!
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#4 | |
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Promiser Of Power
Join Date: Apr 2012
Posts: 1,388
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Please have Crypt with the FNM art
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#5 | |
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Wizard Mentor
Join Date: Dec 2011
Location: Barcelona
Posts: 684
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Quote:
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#6 |
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Archmage Overlord
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Yeva is great, and the crypt reprint just rules.
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#7 |
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Magical Hack
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Pillarfield Ox? The legend returns.
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#8 |
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Archmage Overlord
Join Date: Jul 2008
Location: NoVA
Posts: 2,045
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Kinda sad it's not Nessian Courser.
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Rules Advisor |
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#9 |
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Ascended Mage
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Tormod's Crypt? Are you serious? There goes any hope I had of playing U/G Dredge at any point in Innistrad's standard time. Saw Yeva, was super pumped to be able to flash Ghoultree/Splinterfright EOT. Saw Crypt. Punched a wall.
They're really out to get Snapcaster I guess.
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Last edited by TheLatvian; 06-09-2012 at 06:46 PM. |
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#10 |
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Just Getting Started
Join Date: Sep 2006
Location: NY
Posts: 24
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Glad MaRo and co. were able to get another Doctor Who reference onto a card. "Best not blink." = "Don't blink." Plus, it's a great card. I really like this design space of green mages being able to summon critters on their opponent's turns so they're ready to go.
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#11 |
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Took a counterspell to the knee
Join Date: Mar 2010
Location: Northern Virginia
Posts: 1,064
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The green legend seems slightly OP, but I don't really hate green anymore so I don't really care. Besides, its a great card for Commander!
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#12 |
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Wizard Mentor
Join Date: Jan 2010
Location: New Bruswick!
Posts: 697
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Crypt?! F-yeah! Me likey! Like the choice on art for it as well
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#13 | |
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Krark's Middle Finger
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Oh wow, Tormod's Crypt Reprint! I like it!
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#14 | |
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Ascended Mage
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Quote:
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#15 |
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Ascended Mage
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No, it hasn't. Mental Misstep in the sideboard deals with Spellbomb. Tormod's Crypt is an absolute pain to deal with. Crypt is leagues better than Spellbomb.
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What am I playing? Glad you asked! Standard - Bad Delver ![]() ![]() ![]() ![]() ![]() Modern - Soul Sisters - Living End ![]() ![]() - Prison ![]() ? Legacy - SI ![]() - Stoneblade ![]() ![]()
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