I don't know whether this will actually work or not. There's a very real likelihood that it will never actually start churning out Goblins at an appreciable rate, given that there aren't many non-Krenko Goblins in the deck. So this is very much a rough draft.
Well, first off...where is siege-gang commander? I really think we're missing some cool token stuff here. More on this later, when my brain functions at a real pace.
Also, I'll test this deck on Cockatrice later. I'm really interested by it =)
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Currently Getting Back into the swing of MTGS. Bear with me folks~
Ever since Krenko's been spoiled, I've been mulling over deck ideas. The main problem I can see is red's severe lack of CA; a well pointed boardwipe devastates this deck, and while most aggro strategies fold to a well-timed wipe, mono-red aggro pretty much has it the worst with no backup drawing colors. To alleviate that, it will need: Wheel of Fortune, Reforge the Soul, Chandra Ablaze, Mind's Eye, that new Rod of Nin, and even Dragon Mage (haste really helps there). Sensation Gorger is also super sweet tech here.
Also, I feel like there's too many enchantments here that slow the gameplan down a lot. This type of deck needs to be a balls-to-the-wall type of deck, and most of the enchantments can be cut save for the really good ones. Also, with a sac outlet, Thornbite Staff combos well the general and Kiki-Jiki.
I like this general a lot though and can't wait to make a decklist.
Ok viper, I feel like I should chime in here as I have been playing my mono red with a heavy goblin influence for a bit now with similar prinicpals as I run a somewhat large goblin pakcage myself.
First of all, Goblin War Strike, Burn at the Stake, Battle Hymn, Mob Justice, and Roar of the Crowd all seem like very narrow winmore cards. If you are already dumping tons of creatures into play then thats cool but some of these are sorcery effects or very expensive. I would say perhaps trim back on these to the cheap instant speed options and scrap the rest. You might get better results also from something like Furystoke Giant where he can do 2 dmg per guy you have and triggers twice for you. The downside here being that unless you have haste your new guys cant do it but the upside being that you can split the damage up a lot easier so you can kill a few targets and then nail someone to the face.
I have to ask it... where is Warp World, Marton Stromgald, and Tears of Rage??? These are by far some of the biggest game enders for a red token deck. Savage Beating is good stuff but even then it takes 10 tokens unblocked to kill a player on its own. If instead you had 10 tokens and did a Tears of Rage you could kill 3 opponents potentially. I think it gives a lot better damage output capability especially for a swarm deck.
It looks like you might have some serious issues with card draw as well. I think that could be brought up quite a bit as red just sort of curles into a ball and dies in the lategame if you dont have the draw outlets. I would also love to see some sort of mana outlet for some of the big mana effects you seem to have in here. Having something like Commit Storm replace one of the above effects that I mentioned might be good.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I've been tuning a Krenko list and Sensation Gorger isn't nearly as good as you would think. There aren't really enough goblins to jam into the deck to make him trigger reliably. If you're fine with a ~20% chance to trigger kinship then run him by all means. I love Sensation Gorger too but he just doesn't seem to make the cut.
I'll take your guys' word on it that it isn't optimal in a tuned build. I'll probably still cram him in my list for flavor/style points. Is Breath of Fury any good or is it too slow? For example, 10 tokens swinging gets you a total of 55 damage, with no buffs, but you are also out of creatures. Also, Shared Animosity is a must in here.
Krenko equipped with sword of the paruns or umbra mantle + ashnod's altar + any other goblin in play
tap Krenko to produce 2 more goblins (3 now); sacrifice 2 of them to altar to generate 4 mana; use 3 to untap Krenko and repeat, this nets 1 mana each time which can lead to infinite mana and infinite creatures (infinite damage if that initial 1 other creature was sharpshooter)
Krenko equipped with sword of the paruns or umbra mantle + skirk prospector or phyrexian altar + 3 other goblins in play (2 if prospector out)
tap Krenko to produce 4 more goblins (now 7); sacrifice 3 of them to generate 3 red mana; untap Krenko and repeat again for infinite mana, creatures, and sharpshooter damage
Krenko equipped with thornbite staff + any sacrifice outlet + any other goblin in play
tap Krenko to make 2 goblins; sacrifice one of them; untap Krenko; repeat for infinite creatures (and thus infinite result of sac outlet)
I know most of us are thinking this, but i wanted to actually show the combos i saw with him and hope people add more innovation to what's already here. I will write up my list once it's finalized. I need to make 11 more cuts *I plan to submit to the challenge in "Three Kings" article on daily magic this week.
Why would you play Blood Moon and Magus of the Moon in an EDH deck? Blood Moons go right up with Armageddon's, Ruinations, infinite combo's and everything else that's completely unfun and against the spirit of the format.
To stop other things like primetime and crazy ramp into tooth and nail combos, which are also against the spirit of EDH. Also, he's in red... he needs every bit of help he can get.
This list looks tight, the only thing I can qq about is no siege gang commander or worldfire. Just think, with all your mana doubling effects, worldfire and cast krenko
I agree. We should all only play g/x decks because they are the most objectively fun and anyone who disagrees does not know the truth about EDH. Everyone should just play their decks because interaction beyond high fiving about how many land are in play is unfun and equivalent to casting Stasis while kicking puppies. I for one will never play with anyone who casts tutors, removal spells, blue cards, things I arbitrarily decide I don't like but will probably cast myself later.
Why would you play Blood Moon and Magus of the Moon in an EDH deck? Blood Moons go right up with Armageddon's, Ruinations, infinite combo's and everything else that's completely unfun and against the spirit of the format.
Yeah, so does a Wasteland or a Strip Mine, you don't need to Blood Moon for that. If you have a million tokens, you opponents can block a few, but the majority comes through, so that's not really valid.
I agree, I always include strip mine into each of my decks, and wasteland in a couple that are not so color specific.
I agree with you also on the fact that if you have a million tokens, you win because the opponents cannot block them all.
what my argument was, if you cannot produce a mass of token, then blood moon aids you in getting through unblocked and protected. Thus, why it was labeled a secondary strategy.
That said, what are the best ways to deal with some problem cards for this deck?
Think about this, are you only playing EDH to win games or to have a good time while playing the game itself? Do you think it's fun when you crippled your opponent to a point where he can't interact with you? And, the other way around, do you think your opponent enjoys himself when you crippled him that much?
In my opinion, 'spell'lands can get blown up, but leave peoples colored sources alone so they're able to interact and play the game.
This is a deck list discussion, this is not the competitive/casual debate. If you want to discuss that, there's a thread for that. Strictly speaking, red more or less needs to run Blood Moon variants to combat multicolor manabases.
Think about this, are you only playing EDH to win games or to have a good time while playing the game itself? Do you think it's fun when you crippled your opponent to a point where he can't interact with you? And, the other way around, do you think your opponent enjoys himself when you crippled him that much?
In my opinion, 'spell'lands can get blown up, but leave peoples colored sources alone so they're able to interact and play the game.
If you're playing so many nonbasics that Blood Moon keeps you from casting your spells, you're doing it wrong.
EDH/Commander is a social format, right? So why don't people use their social skills to discuss what they like and don't like, instead of adopting a list with 60+ banned cards?
Think about this, are you only playing EDH to win games or to have a good time while playing the game itself? Do you think it's fun when you crippled your opponent to a point where he can't interact with you? And, the other way around, do you think your opponent enjoys himself when you crippled him that much?
In my opinion, 'spell'lands can get blown up, but leave peoples colored sources alone so they're able to interact and play the game.
Thank you for completely ruining a good discussion on this Commander.
Trying to get this back on topic, Blood Moon and Magus of the Moon are perfectly valid choices, and in fact, are a logical include in any deck with Mountainwalk. I think the real question for a deck like this is, how far do you go for your combo? Do you keep it to one of the equipments (Umbral Mantle, Sword of Paruns, & Thornbite Staff) and one sac outlet (namely, Skirk Prospector), or do you go all out for the combo?
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RWF, I think the decision for how all out you try and combo is meta-based.
If your group is heavily combo, run all three and another sac outlet like phyrexian altar.
if your group is casual and fun, run skirk prospector and one or two of the equipments(probably sword of the paruns as it makes the most sense with goblin swarm). those are cards that make sense in the deck anyways and just happen to combo.
Why would you play Blood Moon and Magus of the Moon in an EDH deck? Blood Moons go right up with Armageddon's, Ruinations, infinite combo's and everything else that's completely unfun and against the spirit of the format.
While I generally agree with you that locking people out of mana so they can't play cards is pretty lame. I would argue that with Goblin King it is a win con.
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1 Krenko, Mob Boss
Bigger! (10)
1 Eldrazi Monument
2 Goblin King
3 Goblin Lookout
4 Goblin Wardriver
5 Gratuitous Violence
6 Haze of Rage
7 Quest for the Goblin Lord
8 Rage Reflection
9 Raid Bombardment
10 Shared Animosity
Angrier! (5)
1 Aggravated Assault
2 Breath of Fury
3 Savage Beating
4 Seize the Day
5 World at War
More! (8)
1 Gamble
2 Goblin Matron
3 Kiki-Jiki, Mirror Breaker
4 Rings of Brighthearth
5 Sensei's Divining Top
6 Sword of the Paruns
7 Thousand-Year Elixir
8 Umbral Mantle
1 Ashnod's Altar
2 Battle Hymn
3 Blasting Station
4 Boggart Shenanigans
5 Brightstone Ritual
6 Burn at the Stake
7 Confusion in the Ranks
8 Goblin Bombardment
9 Goblin Sharpshooter
10 Goblin War Strike
11 Mana Echoes
12 Mob Justice
13 Rage Thrower
14 Roar of the Crowd
15 Shivan Harvest
16 Skirk Prospector
17 Skullclamp
18 Warstorm Surge
Faster! (7)
1 Akroma's Memorial
2 Fervor
3 Goblin Chieftain
4 Goblin Warchief
5 In the Web of War
6 Lightning Greaves
7 Urabrask the Hidden
1 Chrome Mox
2 Extraplanar Lens
3 Gauntlet of Might
4 Mana Crypt
5 Mana Vault
6 Mox Diamond
7 Ruby Medallion
8 Sol Ring
Shenanigans! (7)
1 Blood Moon
2 Chaos Warp
3 Magus of the Moon
4 Price of Glory
5 Ruination
6 Shatterstorm
7 Stranglehold
Capital! (36)
1 Ancient Tomb
2 Cavern of Souls
3 Contested War Zone
4 Forgotten Cave
5 Hall of the Bandit Lord
6 Homeward Path
7 Smoldering Crater
8 Spinerock Knoll
9 Strip Mine
10 Wasteland
Also, I'll test this deck on Cockatrice later. I'm really interested by it =)
Done by Rivenor of Miraculous Recovery signatures!
Also, I see a lack of creatures/goblin producers like the aforementioned Siege-gang Commander. Here are a bunch of other great Goblin producers: Beetleback Chief, Chancellor of the Forge, Empty the Warrens, Goblin Assault, Goblin Marshal, Goblin Offensive, Mogg Infestation (also a board wipe), Mogg War Marshal, and Warbreak Trumpeteer.
Also, I feel like there's too many enchantments here that slow the gameplan down a lot. This type of deck needs to be a balls-to-the-wall type of deck, and most of the enchantments can be cut save for the really good ones. Also, with a sac outlet, Thornbite Staff combos well the general and Kiki-Jiki.
I like this general a lot though and can't wait to make a decklist.
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
First of all, Goblin War Strike, Burn at the Stake, Battle Hymn, Mob Justice, and Roar of the Crowd all seem like very narrow winmore cards. If you are already dumping tons of creatures into play then thats cool but some of these are sorcery effects or very expensive. I would say perhaps trim back on these to the cheap instant speed options and scrap the rest. You might get better results also from something like Furystoke Giant where he can do 2 dmg per guy you have and triggers twice for you. The downside here being that unless you have haste your new guys cant do it but the upside being that you can split the damage up a lot easier so you can kill a few targets and then nail someone to the face.
I have to ask it... where is Warp World, Marton Stromgald, and Tears of Rage??? These are by far some of the biggest game enders for a red token deck. Savage Beating is good stuff but even then it takes 10 tokens unblocked to kill a player on its own. If instead you had 10 tokens and did a Tears of Rage you could kill 3 opponents potentially. I think it gives a lot better damage output capability especially for a swarm deck.
It looks like you might have some serious issues with card draw as well. I think that could be brought up quite a bit as red just sort of curles into a ball and dies in the lategame if you dont have the draw outlets. I would also love to see some sort of mana outlet for some of the big mana effects you seem to have in here. Having something like Commit Storm replace one of the above effects that I mentioned might be good.
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[Modern] Allies
I've been tuning a Krenko list and Sensation Gorger isn't nearly as good as you would think. There aren't really enough goblins to jam into the deck to make him trigger reliably. If you're fine with a ~20% chance to trigger kinship then run him by all means. I love Sensation Gorger too but he just doesn't seem to make the cut.
Experimental Kraj
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
Land
1 kher keep
1 vesuva
1 winding canyons
1 reliquary tower
1 scrying sheets
1 ancient tomb
1 buried ruin
1 forgotten cave
1 hall of the bandit lord
1 cavern of souls
1 spinerock knoll
1 mystifying maze
1 strip mine
25 snow-covered mountain
Planeswalkers
1 chandra ablaze
1 karn liberated
1 koth of the hammer
Sorcery
1 goblin offensive
1 decree of annihiliation
1 wheel of fortune
1 incendiary command
1 reforge the soul
1 gamble
1 mogg infestation
1 all is dust
Enchantment
1 goblin bombardment
1 warstorm surge
1 goblin assault
1 goblin caves
1 in the web of war
1 vicious shadows
1 goblin shrine
1 goblin warrens
1 mana echoes
1 shared animosity
1 boggart shenanigans
1 quest for the goblin lord
1 blood moon
Instant
1 comet storm
1 chaos warp
1 word of seizing
1 wild ricochet
Creatures
1 beetleback chief
1 gempalm incinerator
1 goblin chieftain
1 goblin general
1 goblin king
1 goblin lackey
1 goblin marshall
1 goblin matron
1 goblin pile driver
1 goblin recruiter
1 goblin ruinblaster
1 goblin sharpshooter
1 goblin warchief
1 goblin wizard
1 goblin welder
1 adaptive automaton
1 tauren mauler
1 ib halfheart, goblin tactician
1 kiki-jiki, mirror breaker
1 mogg maniac
1 goblin ringleader
1 mogg war marshall
1 siege-gang commander
1 skirk fire marshall
1 skirk prospector
1 squee, goblin nabob
1 tuk-tuk, the explorer
1 warren instigator
1 marton stromgald
1 chancellor of the forge
1 mogg catcher
1 anger
1 godo, bandit warlord
1 urubrask, the hidden
1 magus of the moon
1 kozilek, butcher of truths
1 sol ring
1 mana crypt
1 sensei's divining top
1 lightning greaves
1 carnage altar
1 trading post
1 ashnod's altar
1 umbra mantle
1 planar portal
1 skullclamp
1 coat of arms
1 gauntlet of power
1 gauntlet of might
1 caged sun
1 extraplanar lens
1 eldrazi monument
1 akroma's memorial
1 burning wish
1 goblin game
1 fireball
1 molten disaster
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
Krenko equipped with sword of the paruns or umbra mantle + ashnod's altar + any other goblin in play
tap Krenko to produce 2 more goblins (3 now); sacrifice 2 of them to altar to generate 4 mana; use 3 to untap Krenko and repeat, this nets 1 mana each time which can lead to infinite mana and infinite creatures (infinite damage if that initial 1 other creature was sharpshooter)
Krenko equipped with sword of the paruns or umbra mantle + skirk prospector or phyrexian altar + 3 other goblins in play (2 if prospector out)
tap Krenko to produce 4 more goblins (now 7); sacrifice 3 of them to generate 3 red mana; untap Krenko and repeat again for infinite mana, creatures, and sharpshooter damage
Krenko equipped with thornbite staff + any sacrifice outlet + any other goblin in play
tap Krenko to make 2 goblins; sacrifice one of them; untap Krenko; repeat for infinite creatures (and thus infinite result of sac outlet)
I know most of us are thinking this, but i wanted to actually show the combos i saw with him and hope people add more innovation to what's already here. I will write up my list once it's finalized. I need to make 11 more cuts *I plan to submit to the challenge in "Three Kings" article on daily magic this week.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
To stop other things like primetime and crazy ramp into tooth and nail combos, which are also against the spirit of EDH. Also, he's in red... he needs every bit of help he can get.
This list looks tight, the only thing I can qq about is no siege gang commander or worldfire. Just think, with all your mana doubling effects, worldfire and cast krenko
goblin king + blood moon or magus of the moon = opponents can't block (good secondary strategy if a million tokens don't get produced)
It also, aside from the obvious hinder your opponents, works with ib halfheart.
it shuts down problem cards like tabernacle too
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
I agree, I always include strip mine into each of my decks, and wasteland in a couple that are not so color specific.
I agree with you also on the fact that if you have a million tokens, you win because the opponents cannot block them all.
what my argument was, if you cannot produce a mass of token, then blood moon aids you in getting through unblocked and protected. Thus, why it was labeled a secondary strategy.
That said, what are the best ways to deal with some problem cards for this deck?
Linvala, pithing needle, phyrexian revoker, etc
kismet, loxodon gatekeeper, urabrask, etc
aether flash, lightmine field, tainted aether, lethal vapors, spreading plague
moat, iona, gideon
hinder, spell crumple, hallowed burial
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
This is a deck list discussion, this is not the competitive/casual debate. If you want to discuss that, there's a thread for that. Strictly speaking, red more or less needs to run Blood Moon variants to combat multicolor manabases.
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
http://forums.mtgsalvation.com/showthread.php?t=430998
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
If you're playing so many nonbasics that Blood Moon keeps you from casting your spells, you're doing it wrong.
Thank you for completely ruining a good discussion on this Commander.
Trying to get this back on topic, Blood Moon and Magus of the Moon are perfectly valid choices, and in fact, are a logical include in any deck with Mountainwalk. I think the real question for a deck like this is, how far do you go for your combo? Do you keep it to one of the equipments (Umbral Mantle, Sword of Paruns, & Thornbite Staff) and one sac outlet (namely, Skirk Prospector), or do you go all out for the combo?
If your group is heavily combo, run all three and another sac outlet like phyrexian altar.
if your group is casual and fun, run skirk prospector and one or two of the equipments(probably sword of the paruns as it makes the most sense with goblin swarm). those are cards that make sense in the deck anyways and just happen to combo.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
While I generally agree with you that locking people out of mana so they can't play cards is pretty lame. I would argue that with Goblin King it is a win con.