Basic Information:
[spoiler]
Basic Info: Type of Cube: Peasant (All Commons and Uncommons) Cube Size: 360 Cards Breakdown: 50 of each color, 30 multicolored, 40 colorless, 40 land Average Number of Players: 3-5 Drafted On: Random Days
Card Selection: Proxies: Yes Portal: Yes "Un" Cards: No Functional Reprints: Yes Banned Cards for Power-Level: No Banned Cards for Time Constraints: No Banned Cards for "Fun" factor: No
Cube Design: Standard or Multiplayer: Standard Snow Cube?: No Sideboards?: Yes Even Color Balance: Yes Perfect Creature/Non-Creature Balance: No Gold Balance: Yes Hybrid/Split as Gold: Yes Color Triggers as Gold: No Perfectly Balanced CMC: No Cube Average CMC: N/A
I actually really like a lot of these changes. I find a few of the cuts interesting (I have a very sexy Beta Fireball that will probably never cut from my cube) but I definitely see why you've made them. Goodwork, thanks for the update!
I actually really like a lot of these changes. I find a few of the cuts interesting (I have a very sexy Beta Fireball that will probably never cut from my cube) but I definitely see why you've made them. Goodwork, thanks for the update!
Thank you very much I felt like I only needed one X burn spell and Torch is perfect. More changes will be coming within the next few days as I found some other cards I'd like to add and noticed current ones aren't being played so yeah.
I heard it was good, so I tested it, it didn't play well at all, the 1/1s didn't ever impact the board when I got it going (Most I ever made was 5, those all just died to Gelectrode, other times I'd make 3 or 4 but still die by getting ran over) or my land would get destroyed and I'd get blown out. I wasn't impressed by it tbh :/
I really like these changes. I've always been a huge fan of Penumbra Spider. 2 Giant Spiders are hard for a lot of decks to deal with.
I was never really a fan of Rewind in cubes. It's no Dismiss. If you like Remove Soul type effects, Bone to Ash is just a more expensive Exclude. It's not the worst. I use my Legends Remove Soul in my Pauper Cube, and it really pulls it's weight. Not sure if you need that many.
I'm upset that you cut Homicidal Seclusion. I guess it just didn't do enough. Cabal Therapy on the other hand makes total sense. It's just not as good in cube as it is in constructed formats.
Faithless Looting adds a lot to cubes. It's a very power card and is a very strong card in a lot of archetypes. How good is Reanimater strategies in this cube? Are there enough good Fatties to make it viable?
I really like these changes. I've always been a huge fan of Penumbra Spider. 2 Giant Spiders are hard for a lot of decks to deal with.
I was never really a fan of Rewind in cubes. It's no Dismiss. If you like Remove Soul type effects, Bone to Ash is just a more expensive Exclude. It's not the worst. I use my Legends Remove Soul in my Pauper Cube, and it really pulls it's weight. Not sure if you need that many.
I'm upset that you cut Homicidal Seclusion. I guess it just didn't do enough. Cabal Therapy on the other hand makes total sense. It's just not as good in cube as it is in constructed formats.
Faithless Looting adds a lot to cubes. It's a very power card and is a very strong card in a lot of archetypes. How good is Reanimater strategies in this cube? Are there enough good Fatties to make it viable?
You have absolutely NO IDEA how bad I wanted Homicidal Seclusion to work but 1 creature control decks don't exist and play well in Peasant It never got drafted high, or even played for that matter I do like the rest of my changes a lot though, but that one was the hardest, maybe one day it'll make it's way back in.
Drafting online, it's been really good, I have yet to actually draft it in real life Same with Mono Red, so next time we cube I will be sure to force them and see. Normally I draft dumb do nothing decks like UB Control and G/X Ramp lol. I did do Boros once and smashed, it was pretty sweet
Cool. I'd love to see how it turns out. I think it might need another Fatty or 2 (like Ulamog's Crusher or Pathrazer of Ulamog) if you wanted to draft a style other than G/B. Also, in my experience, Mono-Red is usually better than R/X Aggro, so I'm sure it'll be really strong.
Cool. I'd love to see how it turns out. I think it might need another Fatty or 2 (like Ulamog's Crusher or Pathrazer of Ulamog) if you wanted to draft a style other than G/B. Also, in my experience, Mono-Red is usually better than R/X Aggro, so I'm sure it'll be really strong.
I would really like to play more fatties in general, but I'm worried about shoving so many in, I just have to find the right balance.
I was looking at your cube recently, and I really like it. Though there two things I have been wondering:
1. Isn't Sol Ring way over the top in terms of power for this cube?
2. Can you explain a little what types of archetypes this cube can support?
Sure!
For #1, Sol Ring is a little powerful, that much is obvious, but it gets played more in control that anything which balances its power out because that leads me to #2. (Side Note: When I had Duress in my cube, and was in RB aggro, I had the choice of that or Sol Ring as my last card to play after drafting and I chose Duress)
#2 Control I believe is pretty horrendous in my cube, I have tried drafting control many times and it doesn't seem to work well. UW is pretty unplayable and UB is decent if you can get some of your key cards.
Lots of 2 color aggro decks are around, B/R, R/G, R/W, and Mono White aggro are all good. Ive ever seen Naya aggro.
Mono Red has yet to be drafted so idk how that fairs, same for 5CC, next cube draft I will be forcing those to see.
UR is pretty sweet, counterburn can honestly be really nasty if you get Gelectrode. He's really good in my cube.
UG or GW Ramp decks are fine, nothing amazing, if they get they're stuff and get going, theyre incredible, otherwise they kind of just durdle around, the fatties arent as amazing as they are in regular cubes either so ramp is a little weak here in that sense. Reanimator is decent but hurts the same way ramp does.
GB despite being the weakest color combination in multicolor cards in my opinion isn't that bad at all. People play it to some success. Canker Abomination is actually pretty good believe it or not.
I certainly think aggro is where you want to be in my cube which I kinda like but also hate, I like lots of creatures battling and swinging, but control really isn't even viable which sucks. UW control is by far the worst archetype to build in the cube because there aren't many control cards, it honestly just turns into UW blink, which isn't bad but isn't amazing either unless you get like Crystal Shard, tons of nutty ETB guys, and time to build your board. I'm still looking into trying to make control viable but it's hard without wraths and planeswalkers to hide behind, it might just be impossible, but I'm always looking and trying. So there's a quick rundown, I hope I helped you gather some information about my cube
Ok, some results after cubing tonight, I forced UW control first cube, my one friend also ended up playing UW control, I lost to mono red, he beat BUG. Those were the 4 decks for our 4 players. Then he ended up beating mono red and winning it all.
The second cube, I forced 5CC (which ended being 4CC) and lost to UW Blink in an intense and extremely fun game 3 (I lost game 1 and won game 2), where I lost by mill after the game went so long and drawing so many cards, he had Momentary Blink under Isochron Scepter and went to town blinking everything. He hit me with his Careful Consideration when I had 3 cards left in my library to kill me. Then in the other match, BW Tokens beat Mono Red and went on to beat the UW blink deck as well in 3 games. Was fun, but couldn't force Mono Red as our girl player only knows how to draft and play that lol. So there is some results
[spoiler]
Basic Info:
Type of Cube: Peasant (All Commons and Uncommons)
Cube Size: 360 Cards
Breakdown: 50 of each color, 30 multicolored, 40 colorless, 40 land
Average Number of Players: 3-5
Drafted On: Random Days
Card Selection:
Proxies: Yes
Portal: Yes
"Un" Cards: No
Functional Reprints: Yes
Banned Cards for Power-Level: No
Banned Cards for Time Constraints: No
Banned Cards for "Fun" factor: No
Cube Design:
Standard or Multiplayer: Standard
Snow Cube?: No
Sideboards?: Yes
Even Color Balance: Yes
Perfect Creature/Non-Creature Balance: No
Gold Balance: Yes
Hybrid/Split as Gold: Yes
Color Triggers as Gold: No
Perfectly Balanced CMC: No
Cube Average CMC: N/A
White:
[spoiler]White Creatures (37)
[spoiler]
Elite Vanguard
Gideon's Lawkeeper
Goldmeadow Harrier
Icatian Javelineers
Mother of Runes
Perimeter Captain
Soltari Foot Soldier
Steppe Lynx
Accorder Paladin
Cloistered Youth
Knight of Glory
Knight of Meadowgrain
Kor Skyfisher
Lone Missionary
Mistral Charger
Nearheath Pilgrim
Porcelain Legionnaire
Soltari Monk
Soltari Priest
Soltari Trooper
Stormfront Pegasus
Wall of Omens
Attended Knight
Aven Mindcensor
Aven Riftwatcher
Fiend Hunter
Flickerwisp
Kor Hookmaster
Stonecloaker
Calciderm
Celestial Crusader
Guardian of the Guildpact
Master Splicer
Seraph of Dawn
Voice of All
Cloudgoat Ranger
Serra Angel[/spoiler]
White Spells (23)
[spoiler]
Cloudshift
Condemn
Enlightened Tutor
Land Tax
Mana Tithe
Path to Exile
Sunlance
Swords to Plowshares
Journey to Nowhere
Momentary Blink
Otherworldly Journey
Pacifism
Temporal Isolation
Ghostly Prison
Griffin Guide
Lingering Souls
Midnight Haunting
Oblivion Ring
Prison Term
Timely Reinforcements
Battle Screech
Faith's Fetters
Spectral Procession[/spoiler][/spoiler]
Blue:
[spoiler]Blue Creatures (21)
[spoiler]
Enclave Cryptologist
Augur of Bolas
Fog Bank
Looter Il-Kor
Merfolk Looter
Ninja of the Deep Hours
Riftwing Cloudskate
Waterfront Bouncer
Aether Adept
Arctic Aven
Calcite Snapper
Court Hussar
Man-o'-War
Sea Gate Oracle
Clone
Mist Raven
Wing Splicer
Mulldrifter
Murder of Crows
Jetting Glasskite
Benthicore[/spoiler]
Blue Spells (39)
[spoiler]
Brainstorm
Force Spike
Mystical Tutor
Ponder
Preordain
Serum Visions
Spell Pierce
Spell Snare
Arcane Denial
Counterspell
Daze
Essence Scatter
Impulse
Into the Roil
Mana Leak
Miscalculation
Remand
Remove Soul
Snap
Standstill
Think Twice
Complicate
Compulsive Research
Exclude
Forbid
Forbidden Alchemy
Propaganda
Repulse
Thirst for Knowledge
Control Magic
Deep Analysis
Dismiss
Fact or Fiction
Talrand's Invocation
Force of Will
Mind Control
Capsize
Condescend
Repeal[/spoiler][/spoiler]
Black:
[spoiler]Black Creatures (31)
[spoiler]
Carnophage
Diregraf Ghoul
Fume Spitter
Pulse Tracker
Tormented Soul
Vampire Lacerator
Vault Skirge
Blind Creeper
Dauthi Horror
Fledgling Djinn
Knight of Infamy
Mesmeric Fiend
Nezumi Cutthroat
Vampire Interloper
Wretched Anurid
Bone Shredder
Dauthi Marauder
Fleshbag Marauder
Harbor Bandit
Hypnotic Specter
Liliana's Specter
Phyrexian Rager
Vampire Nighthawk
Faceless Butcher
Keening Banshee
Nekrataal
Skinrender
Predatory Nightstalker
Shriekmaw
Grixis Slavedriver
Maalfeld Twins[/spoiler]
Black Spells (29)
[spoiler]
Darkblast
Disfigure
Dismember
Duress
Inquisition of Kozilek
Reanimate
Tragic Slip
Undying Evil
Unearth
Wring Flesh
Animate Dead
Chainer's Edict
Demonic Tutor
Diabolic Edict
Doom Blade
Go for the Throat
Hymn to Tourach
Last Gasp
Night's Whisper
Sign in Blood
Terror
Infest
Necromancy
Stupor
Sudden Death
Barter in Blood
Moan of the Unhallowed
Incremental Blight
Homicidal Seclusion[/spoiler][/spoiler]
Red:
[spoiler]Red Creatures (31)
[spoiler]
Frenzied Goblin
Goblin Arsonist
Goblin Fireslinger
Goblin Patrol
Jackal Pup
Kird Ape
Mogg Fanatic
Reckless Waif
Stonewright
Crimson Muckwader
Goblin Bushwhacker
Goblin Shortcutter
Hellspark Elemental
Keldon Marauders
Kruin Striker
Lightning Mauler
Mogg Flunkies
Mogg War Marshall
Plated Geopede
Stormblood Berserker
Fervent Cathar
Fire Imp
Ghitu Slinger
Goblin Ruinblaster
Hanweir Lancer
Manic Vandal
Sulfur Elemental
Avalanche Riders
Beetleback Chief
Flametongue Kavu
Keldon Champion
Ogre Arsonist[/spoiler]
Red Spells (29)
[spoiler]
Burst Lightning
Chain Lightning
Faithless Looting
Firebolt
Forked Bolt
Lightning Bolt
Pillar of Flame
Reckless Charge
Rift Bolt
Arc Trail
Incinerate
Magma Jet
Searing Blaze
Searing Spear
Sudden Shock
Arc Lightning
Brimstone Volley
Flames of the Firebrand
Molten Rain
Pillage
Staggershock
Stone Rain
Lightning Blast
Sulfurous Blast
Fireblast
Flame Javelin
Pyrokinesis
Kaervek's Torch[/spoiler][/spoiler]
Green:
[spoiler]Green Creatures (38)
[spoiler]
Arbor Elf
Avacyn's Pilgrim
Basking Rootwalla
Elves of Deep Shadow
Fyndhorn Elves
Joraga Treespeaker
Llanowar Elves
Wild Nacatl
Devoted Druid
Flinthoof Boar
Overgrown Battlement
Sakura-Tribe Elder
Vine Trellis
Wall of Blossoms
Wall of Roots
Werebear
Wild Mongrel
Borderland Ranger
Carven Caryatid
Civic Wayfinder
Dawntreader Elk
Eternal Witness
Trusted Forcemage
Wolfir Avenger
Yavimaya Elder
Blastoderm
Briarhorn
Briarpack Alpha
Druid's Familiar
Penumbra Spider
Phantom Centaur
Vital Splicer
Acidic Slime
Indrik Stomphowler
Sentinel Spider
Deadwood Treefolk
Maul Splicer
Pelakka Wurm[/spoiler]
Green Spells (22)
[spoiler]
Rancor
Search for Tomorrow
Vines of Vastwood
Worldly Tutor
Constant Mists
Explore
Farseek
Fertile Ground
Moment's Peace
Rampant Growth
Sylvan Library
Cultivate
Deep Reconnaissance
Harrow
Kodama's Reach
Krosan Tusker
Harmonize
Bestial Menace
Centaur Glade
Grizzly Fate
Incremental Growth
Roar of the Wurm[/spoiler][/spoiler]
Multicolored:
[spoiler]
White/Blue:
Hindering Light
Plumeveil
Wall of Denial
Blue/Black:
Agony Warp
Baleful Strix
Psychatog
Black/Red:
Blightning
Murderous Redcap
Terminate
Red/Green:
Bloodbraid Elf
Boggart Ram-Gang
Tattermunge Maniac
White/Green:
Behemoth Sledge
Kitchen Finks
Qasali Pridemage
White/Black:
Gwyllion Hedge-Mage
Mortify
Tidehollow Sculler
White/Red:
Hearthfire Hobgoblin
Lightning Helix
Spitemare
Blue/Red:
Electrolyze
Fire // Ice
Gelectrode
Blue/Green:
Coiling Oracle
Shardless Agent
Trygon Predator
Black/Green:
Canker Abomination
Putrefy
Putrid Leech[/spoiler]
Colorless:
[spoiler]
1 Everflowing Chalice
Converted Mana Cost 1:
1 Bonesplitter
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Trusty Machete
Converted Mana Cost 2:
1 Armillary Sphere
1 Azorius Signet
1 Boros Signet
1 Coldsteel Heart
1 Dimir Signet
1 Epochrasite
1 Fellwar Stone
1 Golgari Signet
1 Gruul Signet
1 Guardian Idol
1 Isochron Scepter
1 Izzet Signet
1 Lightning Greaves
1 Orzhov Signet
1 Perilous Myr
1 Pristine Talisman
1 Rakdos Signet
1 Selesnya Signet
1 Simic Signet
1 Sphere of the Suns
1 Vulshok Morningstar
1 Crystal Ball
1 Grafted Wargear
1 Loxodon Warhammer
1 Palladium Myr
1 Tumble Magnet
1 Worn Powerstone
Converted Mana Cost 4:
1 Galvanic Juggernaut
1 Icy Manipulator
1 Juggernaut
1 Pierce Strider
1 Serrated Arrows
Converted Mana Cost 8:
1 Ulamog's Crusher
Converted Mana Cost 9:
1 Artisan of Kozilek
Lands:
[spoiler]
1 Boros Garrison
1 Dimir Aqueduct
1 Golgari Rot Farm
1 Gruul Turf
1 Izzet Boilerworks
1 Orzhov Basilica
1 Rakdos Carnarium
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Azorius Guildgate
1 Boros Guildgate
1 Dimir Guildgate
1 Golgari Guildgate
1 Gruul Guildgate
1 Izzet Guildgate
1 Orzhov Guildgate
1 Rakdos Guildgate
1 Selesnya Guildgate
1 Simic Guildgate
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
1 Ancient Tomb
1 City of Brass
1 Dread Statuary
1 Evolving Wilds
1 Gemstone Mine
1 Library of Alexandria
1 Maze of Ith
1 Mirrodin's Core
1 Mishra's Factory
1 Rupture Spire
1 Strip Mine
1 Tectonic Edge
1 Terramorphic Expanse
1 Transguild Promenade
1 Wasteland
Change Log:
[spoiler]
6/12/2012 & 6/13/2012 (26 Changes)
[spoiler]
White:
Doomed Traveler for Master Splicer
Kor Firewalker for Pacisfism
Kor Sanctifiers for Celestial Crusader
Voice of All for Seraph of Dawn
Blue:
Delver of Secrets for Jetting Glasskite
Spell Crumble for Opportunity
Stotic Rebuttal for Jace's Ingenuity
Thought Scour for Murder of Crows
Black:
Booster Tutor for Fume Spitter
Dauthi Trapper for Phyrexian Gargantua
Final Revels for Predatory Nightstalker
Gatekeeper of Malakir for Vampire Interloper
Skeletal Scrying for Pulse Tracker
Vile Bile for Nezumi Cutthroat
Red:
Blood Knight for Fire Imp
Goblin Shortcutter for Torch Fiend
Spark Elemental for Goblin Bushwhacker
Volcanic Hammer for Ghitu Slinger
Volt Charge for Pyrokinesis
Green:
Elvish Visionary for Viridian Emissary
Channel for Phantom Centaur
Leatherback Baloth for Thornscape Battlemage
Mutagenic Growth for Centaur Glade
Colorless:
Contagion Clasp for Coldsteel Heart
Swiftfoot Boots for Isochron Scepter
Multicolored:
Mistmeadow Witch for Azorius Guildmage
[/spoiler]
6/16/2012 & 6/17/2012 (23 changes and 40 cuts)
[spoiler]
Changes:
White:
Dismantling Blow for Harm's Way
Loyal Cathar for Kor Sanctifiers
Soltari Champion (Had no idea he was a rare!) for Goldnight Commander
Soltari Crusader for Lone Missionary
Blue:
Dissipate for Compulsive Research
Elgaud Shieldmate for Mind Control
Sejiri Merfolk for Enclave Cryptologist
Tandem Lookout for Thieving Magpie
Vapor Snag for Delver of Secrets
Black:
Dauthi Mercenary for Ogre Marauder
Marsh Flitter for Infest
Morkrut Banshee for Fledgling Djinn
Red:
Flames of the Blood Hand for Goblin Shortcutter
Reckless Charge for Goblin Patrol[/card]
Shower of Coals for Volcanic Hammer
Thunderbolt for Pyroclasm
Green:
Ana Battlemage for Ghazban Ogre
Brindle Shoat for Darkthicket Wolf
Jade Mage for Jungle Lion
Gravetiller Wurm for Pouncing Jaguar
Overrun for Wild Dogs
Artifact:
Prophetic Prism for Armillary Sphere
Land:
Dread Statuary for Mirrodin's Core
Cut:
Hindering Light
Countersquall
Murderous Redcap
Scab-Clan Mauler
Enlisted Wurm
Unmake
Heathfire Hobgoblin
Double Negative
Coiling Oracle
Consume Strength
Bant Charm
Rhox War Monk
Esper Charm
Tower Gargoyle
Grixis Charm
Slave of Bolas
Jund Charm
Sprouting Thrinax
Naya Charm
Wooly Thoctar
Akoum Refuge
Graypelt Refuge
Jwar Isle Refuge
Kazandu Refuge
Sejiri Refuge
Barren Moor
Forgotten Cave
Lonely Sandbar
Secluded Steppe
Tranquil Thicket
Bad River
Flood Plain
Grasslands
Mountain Valley
Rocky Tar Pit
Barbarian Ring
Faerie Conclave
Ghitu Encampment
Skarrg, the Rage Pits
Teetering Peaks[/spoiler]
6/21/2012 & 6/22/2012 (23 Changes)
[spoiler]
White:
Azorius Herald for Cloudshift
Kor Sanctifiers for Icatian Javelineers
Leonin Relic-Warder for Guardian of the Guildpact
Black:
Despise for Darkblast
Ogre Marauder for Rotting Rats
Innocent Blood for Corpse Connoisseur
Moan of the Unhallowed for Grixis Slavedriver
Snuff Out for Diabolic Servitude
Red:
Goblin Shortcutter for Lightning Blast
Torch Fiend for Goblin Arsonist
Green:
Darkthicket Wolf for Carven Caryatid
Ghazban Ogre for Borderland Ranger
Jungle Lion for Civic Wayfinder
Pouncing Jaguar for Deadwood Treefolk
Wild Dogs for Walker of the Grove
Thornscape Battlemage for Squirrel Nest
Multicolored:
Azorius Guildmage for Hindering Light
Duergar Hedge Mage for Hearthfire Hobgoblin
Cankerous Thirst for Shambling Shell
Colorless:
Basalt Monolith for Guardian Idol
Mortarpod for Vulshok Morningstar
Perilous Myr for Artisan of Kozilek
Thran Dynamo for Serrated Arrows[/spoiler]
6/27/2012 (6 Changes)
[spoiler]
White:
Harm's Way for Test of Faith
Shepherd of the Lost for Soltari Foot Soldier
Black:
Duress for Tormented Soul
Grasp of Darkness for Liliana's Specter
Multicolored:
Shambling Shell for Canker Abomination
Terminate for Murderous Redcap[/spoiler]
7/18/2012 (18 changes) (M13 Update)
[spoiler]
White:
Arrest for Attended Knight
Return To Dust for Knight of Glory
Blue:
Delver of Secrets for Augur of Bolas
Latch Seeker for Arctic Aven
Stormbound Geist for Talrand's Invocation
Thieving Magpie for Rewind
Black:
Fleshbag Marauder for Undying Evil
Rotting Rats for Knight of Infamy
Smother for Unearth
Red:
Fireball for Pyreheart Wolf
Pyroclasm for Crimson Muckwader
Volcanic Fallout for Flames of the Firebrand
Volcanic Hammer for Searing Spear
Green:
Elephant Guide for Sprout Swarm
Hurricane for Flinthoof Boar
Scorned Villager for Sylvan Ranger
Multicolored:
Firespout for Tattermunge Maniac
Colorless:
Mask of Memory for Pierce Strider
[/spoiler]
7/28/2012 (9 changes)
[spoiler]
Blue:
Rewind for Complicate
Black:
Cabal Therapy for Moan of the Unhallowed
Homicidal Seculsion for Incremental Blight
Red:
Pyreheart Wolf for Faithless Looting
Green:
Beast Within for Incremental Growth
Squirrel Nest for Vital Splicer
Sylvan Ranger for Penumbra Spider
Walker of the Grove for Grizzly Fate
[/spoiler]
8/12/2012 (34 changes)
[spoiler]
White:
Loam Lion for Perimeter Captain
Emancipation Angel for Enlightened Tutor
Goldknight Commander for Voice of All
Test of Faith for Land Tax
Blue:
Frantic Search for Fog Bank
Hinder for Court Hussar
Invisible Stalker for Serum Visions
Jace's Ingenuity for Essence Scatter
Opportunity for Remove Soul
Psionic Blast for Standstill
Telling Time for Spell Snare
Black:
Corpse Connoisseur for Homicidal Seclusion
Dance of the Dead for Duress
Dauthi Slayer for Harbor Bandit
Diabolic Servitude for Fleshbag Marauder
Phyrexian Gargantua for Maalfeld Twins
Red:
Browbeat for Hanweir Lancer
Ember Hauler for Kruin Striker
Goblin Wardriver for Goblin Shortcutter
Punishing Fire for Reckless Charge
Slith Firewalker for Mogg War Marshall
Thunderous Wrath for Ogre Arsonist
Green:
Baloth Woodcrasher for Sentinel Spider
Krosan Grip for Constant Mists
Sprout Swarm for Deep Reconnaissance
Strangleroot Geist for Farseek
Viridian Emissary for Sylvan Library
Viridian Shaman for Moment's Peace
Colorless:
Aether Vial for Perilous Myr
Everflowing Chalice for Wayfarer's Bauble
Guardian Idol for Steel Wall
Mind Stone for Wall of Tanglecord
Shrine of Loyal Legions for Darksteel Sentinel
Land:
Tectonic Edge for Maze of Ith
[/spoiler]
8/15/2012 (6 changes)
[spoiler]
Blue:
Boomerang for Arcane Denial
Red:
Gut Shot for Mogg Flunkies
Multicolored:
Bituminous Blast for Terminate
Jhessian Infiltrator for Coiling Oracle
Colorless:
Fellwar Stone for Ulamog's Crusher
Steel Wall for Chronomaton[/spoiler]
8/22/2012 (1 Change)
[spoiler]Careful Consideration for Force of Will[/spoiler][/spoiler]
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
Thank you very much I will be doing an M13 update very soon, right after I get my paycheck and pick up everything
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
Thank you very much I felt like I only needed one X burn spell and Torch is perfect. More changes will be coming within the next few days as I found some other cards I'd like to add and noticed current ones aren't being played so yeah.
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
Hahaha! Idk, I had a Viridian Shaman and I don't have a Sex Monkeys
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
My Type 4 stack (Cube Tutor link)
I heard it was good, so I tested it, it didn't play well at all, the 1/1s didn't ever impact the board when I got it going (Most I ever made was 5, those all just died to Gelectrode, other times I'd make 3 or 4 but still die by getting ran over) or my land would get destroyed and I'd get blown out. I wasn't impressed by it tbh :/
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
I was never really a fan of Rewind in cubes. It's no Dismiss. If you like Remove Soul type effects, Bone to Ash is just a more expensive Exclude. It's not the worst. I use my Legends Remove Soul in my Pauper Cube, and it really pulls it's weight. Not sure if you need that many.
I'm upset that you cut Homicidal Seclusion. I guess it just didn't do enough. Cabal Therapy on the other hand makes total sense. It's just not as good in cube as it is in constructed formats.
Faithless Looting adds a lot to cubes. It's a very power card and is a very strong card in a lot of archetypes. How good is Reanimater strategies in this cube? Are there enough good Fatties to make it viable?
You have absolutely NO IDEA how bad I wanted Homicidal Seclusion to work but 1 creature control decks don't exist and play well in Peasant It never got drafted high, or even played for that matter I do like the rest of my changes a lot though, but that one was the hardest, maybe one day it'll make it's way back in.
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
I would really like to play more fatties in general, but I'm worried about shoving so many in, I just have to find the right balance.
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
1. Isn't Sol Ring way over the top in terms of power for this cube?
2. Can you explain a little what types of archetypes this cube can support?
Sure!
For #1, Sol Ring is a little powerful, that much is obvious, but it gets played more in control that anything which balances its power out because that leads me to #2. (Side Note: When I had Duress in my cube, and was in RB aggro, I had the choice of that or Sol Ring as my last card to play after drafting and I chose Duress)
#2 Control I believe is pretty horrendous in my cube, I have tried drafting control many times and it doesn't seem to work well. UW is pretty unplayable and UB is decent if you can get some of your key cards.
Lots of 2 color aggro decks are around, B/R, R/G, R/W, and Mono White aggro are all good. Ive ever seen Naya aggro.
Mono Red has yet to be drafted so idk how that fairs, same for 5CC, next cube draft I will be forcing those to see.
UR is pretty sweet, counterburn can honestly be really nasty if you get Gelectrode. He's really good in my cube.
UG or GW Ramp decks are fine, nothing amazing, if they get they're stuff and get going, theyre incredible, otherwise they kind of just durdle around, the fatties arent as amazing as they are in regular cubes either so ramp is a little weak here in that sense. Reanimator is decent but hurts the same way ramp does.
GB despite being the weakest color combination in multicolor cards in my opinion isn't that bad at all. People play it to some success. Canker Abomination is actually pretty good believe it or not.
I certainly think aggro is where you want to be in my cube which I kinda like but also hate, I like lots of creatures battling and swinging, but control really isn't even viable which sucks. UW control is by far the worst archetype to build in the cube because there aren't many control cards, it honestly just turns into UW blink, which isn't bad but isn't amazing either unless you get like Crystal Shard, tons of nutty ETB guys, and time to build your board. I'm still looking into trying to make control viable but it's hard without wraths and planeswalkers to hide behind, it might just be impossible, but I'm always looking and trying. So there's a quick rundown, I hope I helped you gather some information about my cube
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
Also you mentioned Duress in your last post, but is it not there anymore?
The second cube, I forced 5CC (which ended being 4CC) and lost to UW Blink in an intense and extremely fun game 3 (I lost game 1 and won game 2), where I lost by mill after the game went so long and drawing so many cards, he had Momentary Blink under Isochron Scepter and went to town blinking everything. He hit me with his Careful Consideration when I had 3 cards left in my library to kill me. Then in the other match, BW Tokens beat Mono Red and went on to beat the UW blink deck as well in 3 games. Was fun, but couldn't force Mono Red as our girl player only knows how to draft and play that lol. So there is some results
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
Good stuff.
Sam
Is my Peasant Cube list.
I play on cocatrice under the same username if anyone wants to cube or play to pm me.
Always looking for players in the Lawrence KS area. If you are let me know!!
Thanks, that's awesome, what cards?
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor