I just stumbled across this today when looking at someone else's Cube & it seems pretty good. Of course it's not as good as Sylvan Library because you can't draw an extra card in a pinch. It also seems similar to Sensei's Divining Top (though again, it's missing the best feature of the card).
Pros:
Only costs G.
Digs two cards deeper every turn.
Great with shuffle effects (which are prevalent in green).
Cons:
Isn't actually "card advantage."
I don't think this would go in green aggro. I think it could go in green midrange & it would be really good in green ramp decks. Being able to dig a little deeper to find a threat instead of another land/ramp spell would be really good. Plus this deck has many shuffle effects. I'm trying to encourage green ramp so I think I may give this card a whirl.
What am I missing with this card? It's not even on Eidolon's most recent list which means that very few people (if any) are playing it.
I guess the question that must be asked has to be, "Is Mirri's Guile worth a card in the green decks?"
Was it my list? I don't think I've seen anyone else run it before.
I love this card, actually.
It's the kind of card that shows that green is about more than just big creatures, and can actually fit into a variety of roles in different decks. I like having the pseudo-redundancy it gives alongside of Sylvan Library. The cost is very cheap, for being able to get a ponder-like effect every turn. Combined with the usual Top interactions like fetchlands you can see quite a few cards.
I'd say it probably fits into midrange and tap-out control strategies best, like BG, three-color blue, and GW (where it plays the card filtering role that blue would in UW aggro), where a set-it-and-forget-it card selection engine fits well with using all of your mana per turn. You could also use it in a more tempo-oriented deck to push lands away from your draw step once you already have a few to keep up the pressure.
Because it's an enchantment, it's fairly resilient, since there are few ways to take out enchantments; this one is also unassuming in overt power level.
Small cubes won't have room for it, but I think it's worth making space for above 450.
One Sylvan Library effect is enough even at 720, and SL is much better than Mirri's Guile. If we didn't have Sylvan Library, I could see playing this in larger cubes but anything smaller wouldn't want this effect anyway.
Was it my list? I don't think I've seen anyone else run it before.
I love this card, actually.
It's the kind of card that shows that green is about more than just big creatures, and can actually fit into a variety of roles in different decks. I like having the pseudo-redundancy it gives alongside of Sylvan Library. The cost is very cheap, for being able to get a ponder-like effect every turn. Combined with the usual Top interactions like fetchlands you can see quite a few cards.
I'd say it probably fits into midrange and tap-out control strategies best, like BG, three-color blue, and GW (where it plays the card filtering role that blue would in UW aggro), where a set-it-and-forget-it card selection engine fits well with using all of your mana per turn. You could also use it in a more tempo-oriented deck to push lands away from your draw step once you already have a few to keep up the pressure.
Because it's an enchantment, it's fairly resilient, since there are few ways to take out enchantments; this one is also unassuming in overt power level.
Small cubes won't have room for it, but I think it's worth making space for above 450.
I'm with bwian. I can't think of anyone else besides the two of us running this, but it has been superb.
The no-hassle continuous incremental advantage of always drawing the best of your top 3 is insane. Nowhere near the power cutoff for me.
Any midrange or control deck with the slightest amount of green should run this card.
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I was surprisingly good when I tested it, picked highly. However at 360 I simply don't have the room. I would consider it at 450 and shoe in at anything higher.
I think I'm going to test this guy based on the responses here. I am a huge fan of card selection, and this card might help midrange decks a good deal. Usually card selection cards are crappy versus aggro, but for 1+0, this one could be an asset in any matchup.
Think of it more as a single cantrip, but has the potential to be much better over time. Drawing the right card in the right order gives you a huge advantage. Sylvan Library it is not, but being 1 mana lets you keep some hands that would otherwise be a risk.
Think of it more as a single cantrip, but has the potential to be much better over time. Drawing the right card in the right order gives you a huge advantage. Sylvan Library it is not, but being 1 mana lets you keep some hands that would otherwise be a risk.
I sometimes find myself thinking of it as a really slow cheap Divination (seeing two cards deeper per turn is almost, but not quite, like drawing cards).
This card has been on my radar for quite some time. I like having redundancy in my cube and Mirri's Guile would be a second (if a bit worse) Sylvan Library. What has prevented me from including it is the card's price and that the effect, while neat, doesn't seem that needed in green. To make room for it, I would have to cut a card that is probably neede more.
We didn't like it much at all...it is to Top/Library as Index is to Preordain/Ponder... (...)
I'm not sure I agree with the comparison. If it doesn't stick, then yeah... it's actually a bad Index. But players will usually not use removal on something so unassuming. Manipulating your draws every turn is relevant, even if you don't draw anything directly from the enchantment. Beside, it's a single :symg:.
I run it in my Weatherlight Cube, and it's solid. I especially like it with Thicket Elemental.
That being said, I don't think that Cubes with larger card pools - those with access to things like Sylvan Library or Top - actually need it, unless:
a) The Cube designer wants a critical number of cards with such effects.
b) The Cube designer wants to give Green a different theme and style than the usual Ramp, permanent removal and creature cheats that we see for Green in most Cube.
I got a copy of Mirri's Guile and am thinking about trying it out. In a green deck, it looks quite comparable to Sensei's Divining Top. I lose the option to swap it for the top card of my library, but I also don't have to spend a mana each time I take a look at my top three cards.
This card was solid for us but we eventually cut it at 540. I wouldn't fault anyone for running it at a Cube around 540 or more though. I do think it's best in green as green has the most shuffle effects to help it seem like you're being provided "simulated" card advantage/selection.
This is another one of those cards that I think is better the smaller the cube its in. You want as high a density of shuffle effects as you can get to see new cards, otherwise you end up just floating two lands and seeing one new card a turn. I don't run it, but my play group is usually drafting my 540 with four players so it's not the ideal environment.
Top replaces itself. It can end the game on top of your library, replacing itself with a business spell that Mirri's Guile would be forced to strand on top of your deck. Or it can replace itself for a card you need to draw now, and then shuffle itself away. A critical difference to note.
Scroll Rack doesn't, but it manipulates an absurd percentage of your library, and can replace cards in your hand. The effect is totally different. Improving your hand quality is a critical part of the effect.
Plus, both of those cards are colorless. Any of their perceived shortcomings are mitigated by the fact that they can go in a much greater percentage of decks.
I just stumbled across this today when looking at someone else's Cube & it seems pretty good. Of course it's not as good as Sylvan Library because you can't draw an extra card in a pinch. It also seems similar to Sensei's Divining Top (though again, it's missing the best feature of the card).
Pros:
Only costs G.
Digs two cards deeper every turn.
Great with shuffle effects (which are prevalent in green).
Cons:
Isn't actually "card advantage."
I don't think this would go in green aggro. I think it could go in green midrange & it would be really good in green ramp decks. Being able to dig a little deeper to find a threat instead of another land/ramp spell would be really good. Plus this deck has many shuffle effects. I'm trying to encourage green ramp so I think I may give this card a whirl.
What am I missing with this card? It's not even on Eidolon's most recent list which means that very few people (if any) are playing it.
I guess the question that must be asked has to be, "Is Mirri's Guile worth a card in the green decks?"
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I love this card, actually.
It's the kind of card that shows that green is about more than just big creatures, and can actually fit into a variety of roles in different decks. I like having the pseudo-redundancy it gives alongside of Sylvan Library. The cost is very cheap, for being able to get a ponder-like effect every turn. Combined with the usual Top interactions like fetchlands you can see quite a few cards.
I'd say it probably fits into midrange and tap-out control strategies best, like BG, three-color blue, and GW (where it plays the card filtering role that blue would in UW aggro), where a set-it-and-forget-it card selection engine fits well with using all of your mana per turn. You could also use it in a more tempo-oriented deck to push lands away from your draw step once you already have a few to keep up the pressure.
Because it's an enchantment, it's fairly resilient, since there are few ways to take out enchantments; this one is also unassuming in overt power level.
Small cubes won't have room for it, but I think it's worth making space for above 450.
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I'm with bwian. I can't think of anyone else besides the two of us running this, but it has been superb.
The no-hassle continuous incremental advantage of always drawing the best of your top 3 is insane. Nowhere near the power cutoff for me.
Any midrange or control deck with the slightest amount of green should run this card.
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I sometimes find myself thinking of it as a really slow cheap Divination (seeing two cards deeper per turn is almost, but not quite, like drawing cards).
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Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
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I'm not sure I agree with the comparison. If it doesn't stick, then yeah... it's actually a bad Index. But players will usually not use removal on something so unassuming. Manipulating your draws every turn is relevant, even if you don't draw anything directly from the enchantment. Beside, it's a single :symg:.
I run it in my Weatherlight Cube, and it's solid. I especially like it with Thicket Elemental.
That being said, I don't think that Cubes with larger card pools - those with access to things like Sylvan Library or Top - actually need it, unless:
a) The Cube designer wants a critical number of cards with such effects.
b) The Cube designer wants to give Green a different theme and style than the usual Ramp, permanent removal and creature cheats that we see for Green in most Cube.
I think this is a bit mean to Mirri's Guile. Allowing you to "Index" 3 cards every upkeep is far better than that card.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Not to mention that Index in green is much different than Index in blue. I.e. the Harmonize vs. Concentrate effect.
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I also noticed that cards like Guile, Top, Sylvan Library and Scroll Rack work well with Summoning Trap and See the Unwritten.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
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Agreed completely.
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Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Scroll Rack doesn't, but it manipulates an absurd percentage of your library, and can replace cards in your hand. The effect is totally different. Improving your hand quality is a critical part of the effect.
Plus, both of those cards are colorless. Any of their perceived shortcomings are mitigated by the fact that they can go in a much greater percentage of decks.
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