KS is another cube staple that is a solid card and also run in most cubes for good reason. It fits into every white deck from aggro to control. This card has the upside of "an effect stiched to a body is better than the effect alone (typically this means you get a 2 for 1)". But this card sits in a very crowded and high powered point in the white mana curve. Additionally, the kicker ability has very little interactions (compare to evoke as mechanic; although they are technically very similar, the potential interactions aren't). No blink, no reanimation, no mimic vat, only "pure" casting allows paying the kicker to get the effect. How does it rank compared to the three 1W Disenchants? Is it 360/450/... staple?
I think it's the best white disenchant effect because it's the only one that comes attached to a body. The kicker prevents it from being a blink abuse card, but that's okay because it also technically turns it into a "may" ability. Compared to the Vandals and Monkeys, it's a decent creature. 1 more mana for the ability to hit enchantments and a 3rd toughness; I think it's definitely worth it. I'd play it at 360 and smaller.
I'm in the minority on this forum: I hate this card. I cubed with it for years, and never liked it.
It costs 4 mana in a color with awesome, game changing, 4 mana effects. Elspeth, Knight Errant, Armageddon, Wrath of God, and you're telling me I should be playing a 2/3 for 4 mana that kills something?
If you compare it to similar effects in green, you spend 5 mana and get an actual relevant creature, or you spend 3 mana and you can't kill an enchantment. Green's similar creatures are actually worth playing.
Kor Sanctifiers is the best ETB creature that kills an artifact or enchantment in white, but that doesn't mean you should be playing it. Hornet Sting is the best burn in green, but you shouldn't play it. You should splash red in your green deck if you want burn. Similarly, if you want this effect in your white deck, splash green. Otherwise, Disenchant, Revoke Existence, and Seal of Cleansing should get you there just fine.
I recognize that it's the best at what it does in it's color, but that doesn't make it cubeable.
I recognize that it's the best at what it does in it's color, but that doesn't make it cubeable.
Its not just the best at what it does, its the ONLY relevantly costed creature in White that does that. And on top of being the only one worth considering, it is incredibly versatile (2W for a 2/3, or 2WW for a 2/3 w/ Disenchant). Granted, like most other cards, without the kicker its less than exciting/below curve, but that's the trade off you have to pay to be able to drop a relevant body on T4 while getting rid of an equipment/Sulfuric Vortex/artifact creature/etc. While artifact creatures/equipment aren't as prolific in cube as, say, nonartifact nonblack creatures (Nekretaal), I would argue that they can be just as important to remove. Nekretaal does what black does while strapped to a body, and is just insane. With Kor Sanctifiers, you give up the ETB trigger for the added versatility of being able to cast it as a 2/3 for 2W when necessary. (You can also Bloodbraid Elf into this card in the Naya deck). Not that I'm saying the ETB trigger = 1 mana versatility, but its not such a difference that it pushes this card out of cubeability.
It's versatile card advantage with easy targets which can come down earlier if you want a blocker. It's pretty obvious why it's run so commonly; White doesn't often get these effects strapped to creatures (indeed it's the only cubeable one we have), and here it comes for a 'fair' cost - 2 for a disenchant and 2 for a 2/3 creature. It occupies a densely packed slot, but it gives you an instant kill on a problem permanent and a relevant body. I could understand cutting it for one of the other 1W Disenchants if you have a particular lust for more 'bombs', but sometimes efficacy is preferable to splashiness, and I believe this to be one of those occasions.
JeffDerek: the Hornet Sting argument is a fallacious one because the effect of the former is 1-2 mana behind the curve. If Kor Sanctifiers required 6 mana with kicker, you'd have a point. Although a similar card (Mold Shambler) does see some play, and that in a colour with lots of these effects, so it still wouldn't be godawful, just very mediocre and only for very large cubes.
I just disagree that it's "relevantly costed." I don't think the Hornet Sting argument is fallacious , but even if the discrepancy between Sanctifiers and Stomphowler isn't as big as the discrepancy between Hornet Sting and Lightning Bolt, it's the same concept. Kor Sanctifiers costs too much for what it is, and it isn't abuseable. Green decks pay 5 for the same effect with a much better body in a color that can actually ramp out 5 drops by turn 4 pretty reliably, and all of the green cards that actually see play are abuseable with blink, reanimate, and mimic vat.
So essentially, you've taken Indrik Stomphowler, shaved a mana, put it in a color that can't ramp to it, made it's stats much worse in combat, and removed it's ability to be abused. That's not worth a mana to me. I'll take Disenchant or Seal of cleansing to deal with my problem permanents, splash green if I want the effect strapped to a dude, and leave my 4 drop slot open for cards that are more impressive.
Similarly, I cut Aftershock from my cube not too long ago. I kept it around forever because it was red's only answer to certain things (destroy target creature?), but finally I decided that I was tired of playing overcosted things in the wrong color, and that if I wanted that effect in my red decks, I would splash black or white. In the same way, I tired of playing Kor Sanctifiers, and if I want that effect, I'll splash green.
So essentially, you've taken Indrik Stomphowler, shaved a mana, put it in a color that can't ramp to it, made it's stats much worse in combat, and removed it's ability to be abused. That's not worth a mana to me. I'll take Disenchant or Seal of cleansing to deal with my problem permanents, splash green if I want the effect strapped to a dude, and leave my 4 drop slot open for cards that are more impressive.
What is a bear (or even better, a 2/3) worth to you, when strapped to an effect? A counterspell plus a bear is worth 4 mana. An unsummon plus a bear is worth 3 mana. A crumble (more or less) plus a bear is worth 3 mana. A terror plus a bear (2/1 FS in this case) is worth 4 mana. When you put a desirable effect on a bear body, and make it cost 2 more than the effect alone, you usually have a very cubeable card. So it's not like Sanctifiers is grossly overcosted.
Now, they do take a hot for sucking at recursion. They get some of that back due to the flexibility they offer. Disenchant effects are so damn strong in cube that people often forget that KS can be dropped at three mana and play defense against aggro.
In short, I understand the feeling of "I'd rather be doing something more powerful with my four drop". In cube though, blowing up an artifact or enchantment, and dropping a 2/3 is powerful.
One mana is a big difference. See Glory Seeker and Isamaru, Hound of Konda. I'm not arguing that the green cards are bad, far from it. But that comparing cards not only across colours but across mana costs as well is never going to pan out well. Would KS be extremely undercosted at 3 CMC? Obviously, yes, so I'm not quite sure what you expect.
Disenchant and SoC kill a permanent for me, but KS also gives me board presence. The Disenchant effects aren't even effects you want or need to run out 'on-curve', and likewise I'm not playing KS because I'm concerned about keeping my curve filled with more ostentatious offerings like the cards you mentioned. I'm playing it because I need cards for my white deck that deal with stuff without stopping my creature drops. If there's a juicy target already by turn four, which is a frequent occurrence, I drop my guy, kill it, and get a bonus card into the bargain to defend or pick up a sword next turn. With a Disenchant variant, you still need to kill the problem permanent, except this time you now hope you're holding onto something else <3 mana that you can play (which also costs you another card). In the case I need to wait to drop him at the optimum time, that's fine too, and why should I ramp to such an effect when I can play it a turn earlier without the ramp? I don't see which bit of that is overcosted. And no, he's not abusable with blink, but that's not a downside. Being abusable with blink is an upside of Stomphowler, that ironically requires you to splash white. I don't want to have splash green in my white decks to not get screwed by certain effects, especially if I have to splash not only for the cards themselves, but also ramp in order to play them in time. My mono-white, W/R, W/B and W/U decks won't thank you.
For reference, at 320 I run KS and Disenchant in white, and Stomphowler, Elder and Slime in green. Also, none of those cards are near the block at that level, unless a direct upgrade gets printed. A 3/3 disenchant for 4 would be sweet, but also ludicrously above-curve.
Agree to disagree? I have work to be getting on with...
I just disagree with people's interpretation of how properly casted Sanctifiers is. I've heard all of the arguments you are making, and I don't agree. I've made my comparisons, and I don't think I can make the argument any better, so instead of wasting a bunch of additional time screaming back and forth, I'm gonna let it go.
I think Kor Sanctifiers is overcosted, and I think if you want that effect in your white deck, you can splash for it and get a much better card. If you disagree with me, then I wish you many happy years of casting it.
I really don't like the card. i agree with the other posts about why its lackluster with the addition of it being WW. that sucks. Also i wouldn't call this card versatile by any means. Its double white. it can't be recurred, blinked, or so on. It's weak in combat and it is at a horrible CMC slot for its color. being able to cast a 2/3 2W doesn't make it better. The only reason i am ever playing this guy is because he is a disenchant. if i'm in a scenario where he absolutely must come down without the disenchant effect i'm probably in a tough enough spot where i'm not winning any way.
The only good thing about him is if your opponent isn't playing a single artifact or enchantment he is still an over costed, underwhelming 2/3, but that situation doesn't happen very regularly in any cube i've ever played.
I have cut him from my cube and replaced him with a disenchant. I'll leave the disenchant on a stick in green where they are worth the cost.
Agree to disagree? I have work to be getting on with...
We seem to have posted the same sentiment about almost exactly the same time. I'm on board with this plan.
Also, this is part of what I love about cube. I hate this card, you think it's a good card, and our cubes are different as a result. I love seeing other cubes and seeing what decisions other people have made, and how they've built their cube. I welcome frank discussion about card choices, and I like seeing debates back and forth on the merits of cards.
The only reason I'm bailing on this one is there really doesn't seem to be much else to say.
If people are ready to play 1B for Terror/Doom Blade/GFTT, and are happy to play 2BB for a 2/1 terror, I really don't get the problem for a disenchant/seal of cleasing body for 2WW.
It isn't overcosted or undercosted, it's (like some previously stated) bear + effect gross math formula.
The bonus toughness is nice, the fact it isn't etb like Nekrataal is a con :(. But I assume that in an average game you will face more creatures than artifacts.
Edit : Mentionning nekrataal made me thinking about shriekmaw.... Would people enjoy this :
Kor Sanctifier 4W
When ~~ ETB, destroy target artefact or enchantment.
Evoke 1W.
2/2
I'm not as big on this guy anymore either. I like the idea of him, but it just doesn't see much play here. But, Leonin Relic-Warder does see play. Here is why I think ...
Aggro ... Not efficient enough body. If a problematic artifact/enchantment shows up then attempting to race it is plan. Relic-Warder has a serviceable body for cost and helps deal with problem while racing.
Mid-Range ... Most of our Mid-Range decks are synergistic strategies like prison, blink/bounce, Sac/recur, ramp(not sure that's midrange), reanimate, ect.
If not one of these styles, it resembles a rock deck (typically some combination of WGB). In Rock style Sanctifier is great. In others it's lack of ETB trigger hurts it alot. Relic-Warder sees play in blink/bounce instead.
Control ... Maybe our style, but we don't use Sanctifier in control because of Sorcery speed and by 4 we are sweeping or start bomb dropping. Disenchant/counters/destroy or bounce permanent cards are played instead.
So basically we only play Sanctifiers in Rock style decks. We might get 1 of those per draft. In camparision, Relic-Warder sees play in aggro and bounce/blink decks. We get around 2 of these per draft.
So for our playgroup, Relic-Warder is white's best disenchant-on-a-stick.
Control ... Maybe our style, but we don't use Sanctifier in control because of Sorcery speed and by 4 we are sweeping or start bomb dropping. Disenchant/counters/destroy or bounce permanent cards are played instead.
Definitely your style. The card advantage, versatility and defensive nature of this card is perfect for control. He works great pre or post Wrath, takes care of problems many sweepers miss, and shuts down aggro beaters as early as turn three, if needed.
Sanctifiers is pretty good. I think it's well-costed for what it does. It would be the second Disenchant effect I add to white (after Disenchant). I'd run it in midrange and control for sure, and might run it in aggro depending on what I drafted.
I have a friend's cube to compare to mine and I think the thing I like about mine more tahn his is the number of answer cards I run in comparison. When you have Moat, Abyss, Treachery, etc... floating around as immensely playable control cards you want to be sure there are enough means to combat them. They are safe in my 540 for now.
I did consider cutting Kor Sanctifiers as well, but I am not sure I actually want to do that. It is not a bad card but for various reasons it does not make that many decks. I did not give it much thought, but I think our situation is similar to what Shalazar reports.
I'd love an evoke version of the Sanctifiers, though. Maybe we get it when they revisit evoke some day. Something like 2WW 2/3 with etb Disenchant and evoke 1W would be perfect.
I really don't like this card, it has been in our playgroup's underpowered cube and doesn't really do much, and in and out of my personal peasant cube. I thought when I first made my cube I had to have it in, then I removed it because it was never played and wasn't exciting, then I added it back in because I felt I needed more artifact/enchantment destruction and I realized I didn't so it got removed again, and this time I think for good. I'm just not impressed by it at all.
Nothing in this game is degenerate or completely dominant. They haven't banned anything in standard in a long, long time. Hell they should have banned affinity right away, but they didn't until boxed sales collapsed too. Hasbro had to come in and fire people.
I'll enjoy watching all the whiners eat crow monday.
I don't know why everyone is using the terms undercosted and overcosted, he's appropriately costed to be a common. They could make a much better rare version of him/them/her (yeah Nof, I see you checking in on that).
He's good enough for 450 but might not be good enough for 360. I think he's good enough but a bunch of other people disagree. However, if you have a 450+ cube, I think you'd be hard pressed to find a better card for your fringe whites.
I don't even consider it a fringe card. I consider it a core white creature. I played it at 360, and even though the power-level is lower than that of other competition, the importance is high. He's the only effect of his kind in white, and brings a card advantage creature to the color that needs it most. If I have other disenchant effects available when I'm deckbuilding, he can be excluded from the list depending on what deck I'm building and what the competition is. But if he's one of my only disenchant effects, it's going in. The role he'll play simply can't be filled by another 4-drop when your deck needs the disenchant effect.
At 360, Disenchant and Seal of Cleansing is often enough. I think Seal of Cleansing is better than Kor Sanctifiers as the two mana cut is more important at that level, while larger cubes like Kor Sanctifiers slightly more as the format is a bit slower.
I ran him at 360 too but I think with the addition of Restoration Angel and Sublime Archangel from the new sets, Kor Sanctifiers is on his way out.
KS is another cube staple that is a solid card and also run in most cubes for good reason. It fits into every white deck from aggro to control. This card has the upside of "an effect stiched to a body is better than the effect alone (typically this means you get a 2 for 1)". But this card sits in a very crowded and high powered point in the white mana curve. Additionally, the kicker ability has very little interactions (compare to evoke as mechanic; although they are technically very similar, the potential interactions aren't). No blink, no reanimation, no mimic vat, only "pure" casting allows paying the kicker to get the effect. How does it rank compared to the three 1W Disenchants? Is it 360/450/... staple?
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
It costs 4 mana in a color with awesome, game changing, 4 mana effects. Elspeth, Knight Errant, Armageddon, Wrath of God, and you're telling me I should be playing a 2/3 for 4 mana that kills something?
If you compare it to similar effects in green, you spend 5 mana and get an actual relevant creature, or you spend 3 mana and you can't kill an enchantment. Green's similar creatures are actually worth playing.
Kor Sanctifiers is the best ETB creature that kills an artifact or enchantment in white, but that doesn't mean you should be playing it. Hornet Sting is the best burn in green, but you shouldn't play it. You should splash red in your green deck if you want burn. Similarly, if you want this effect in your white deck, splash green. Otherwise, Disenchant, Revoke Existence, and Seal of Cleansing should get you there just fine.
I recognize that it's the best at what it does in it's color, but that doesn't make it cubeable.
My MTGSalvation Cube Page (not always up to date, but sweet pics of my alters)
Its not just the best at what it does, its the ONLY relevantly costed creature in White that does that. And on top of being the only one worth considering, it is incredibly versatile (2W for a 2/3, or 2WW for a 2/3 w/ Disenchant). Granted, like most other cards, without the kicker its less than exciting/below curve, but that's the trade off you have to pay to be able to drop a relevant body on T4 while getting rid of an equipment/Sulfuric Vortex/artifact creature/etc. While artifact creatures/equipment aren't as prolific in cube as, say, nonartifact nonblack creatures (Nekretaal), I would argue that they can be just as important to remove. Nekretaal does what black does while strapped to a body, and is just insane. With Kor Sanctifiers, you give up the ETB trigger for the added versatility of being able to cast it as a 2/3 for 2W when necessary. (You can also Bloodbraid Elf into this card in the Naya deck). Not that I'm saying the ETB trigger = 1 mana versatility, but its not such a difference that it pushes this card out of cubeability.
My 360 Commons Cube
Your favorite MTG website
JeffDerek: the Hornet Sting argument is a fallacious one because the effect of the former is 1-2 mana behind the curve. If Kor Sanctifiers required 6 mana with kicker, you'd have a point. Although a similar card (Mold Shambler) does see some play, and that in a colour with lots of these effects, so it still wouldn't be godawful, just very mediocre and only for very large cubes.
On spoiled card wishlisting and 'should-have-had'-isms:
So essentially, you've taken Indrik Stomphowler, shaved a mana, put it in a color that can't ramp to it, made it's stats much worse in combat, and removed it's ability to be abused. That's not worth a mana to me. I'll take Disenchant or Seal of cleansing to deal with my problem permanents, splash green if I want the effect strapped to a dude, and leave my 4 drop slot open for cards that are more impressive.
Similarly, I cut Aftershock from my cube not too long ago. I kept it around forever because it was red's only answer to certain things (destroy target creature?), but finally I decided that I was tired of playing overcosted things in the wrong color, and that if I wanted that effect in my red decks, I would splash black or white. In the same way, I tired of playing Kor Sanctifiers, and if I want that effect, I'll splash green.
My MTGSalvation Cube Page (not always up to date, but sweet pics of my alters)
What is a bear (or even better, a 2/3) worth to you, when strapped to an effect? A counterspell plus a bear is worth 4 mana. An unsummon plus a bear is worth 3 mana. A crumble (more or less) plus a bear is worth 3 mana. A terror plus a bear (2/1 FS in this case) is worth 4 mana. When you put a desirable effect on a bear body, and make it cost 2 more than the effect alone, you usually have a very cubeable card. So it's not like Sanctifiers is grossly overcosted.
Now, they do take a hot for sucking at recursion. They get some of that back due to the flexibility they offer. Disenchant effects are so damn strong in cube that people often forget that KS can be dropped at three mana and play defense against aggro.
In short, I understand the feeling of "I'd rather be doing something more powerful with my four drop". In cube though, blowing up an artifact or enchantment, and dropping a 2/3 is powerful.
Disenchant and SoC kill a permanent for me, but KS also gives me board presence. The Disenchant effects aren't even effects you want or need to run out 'on-curve', and likewise I'm not playing KS because I'm concerned about keeping my curve filled with more ostentatious offerings like the cards you mentioned. I'm playing it because I need cards for my white deck that deal with stuff without stopping my creature drops. If there's a juicy target already by turn four, which is a frequent occurrence, I drop my guy, kill it, and get a bonus card into the bargain to defend or pick up a sword next turn. With a Disenchant variant, you still need to kill the problem permanent, except this time you now hope you're holding onto something else <3 mana that you can play (which also costs you another card). In the case I need to wait to drop him at the optimum time, that's fine too, and why should I ramp to such an effect when I can play it a turn earlier without the ramp? I don't see which bit of that is overcosted. And no, he's not abusable with blink, but that's not a downside. Being abusable with blink is an upside of Stomphowler, that ironically requires you to splash white. I don't want to have splash green in my white decks to not get screwed by certain effects, especially if I have to splash not only for the cards themselves, but also ramp in order to play them in time. My mono-white, W/R, W/B and W/U decks won't thank you.
For reference, at 320 I run KS and Disenchant in white, and Stomphowler, Elder and Slime in green. Also, none of those cards are near the block at that level, unless a direct upgrade gets printed. A 3/3 disenchant for 4 would be sweet, but also ludicrously above-curve.
Agree to disagree? I have work to be getting on with...
On spoiled card wishlisting and 'should-have-had'-isms:
I think Kor Sanctifiers is overcosted, and I think if you want that effect in your white deck, you can splash for it and get a much better card. If you disagree with me, then I wish you many happy years of casting it.
My MTGSalvation Cube Page (not always up to date, but sweet pics of my alters)
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
The only good thing about him is if your opponent isn't playing a single artifact or enchantment he is still an over costed, underwhelming 2/3, but that situation doesn't happen very regularly in any cube i've ever played.
I have cut him from my cube and replaced him with a disenchant. I'll leave the disenchant on a stick in green where they are worth the cost.
We seem to have posted the same sentiment about almost exactly the same time. I'm on board with this plan.
Also, this is part of what I love about cube. I hate this card, you think it's a good card, and our cubes are different as a result. I love seeing other cubes and seeing what decisions other people have made, and how they've built their cube. I welcome frank discussion about card choices, and I like seeing debates back and forth on the merits of cards.
The only reason I'm bailing on this one is there really doesn't seem to be much else to say.
My MTGSalvation Cube Page (not always up to date, but sweet pics of my alters)
It isn't overcosted or undercosted, it's (like some previously stated) bear + effect gross math formula.
The bonus toughness is nice, the fact it isn't etb like Nekrataal is a con :(. But I assume that in an average game you will face more creatures than artifacts.
Edit : Mentionning nekrataal made me thinking about shriekmaw.... Would people enjoy this :
Kor Sanctifier 4W
When ~~ ETB, destroy target artefact or enchantment.
Evoke 1W.
2/2
?
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Aggro ... Not efficient enough body. If a problematic artifact/enchantment shows up then attempting to race it is plan. Relic-Warder has a serviceable body for cost and helps deal with problem while racing.
Mid-Range ... Most of our Mid-Range decks are synergistic strategies like prison, blink/bounce, Sac/recur, ramp(not sure that's midrange), reanimate, ect.
If not one of these styles, it resembles a rock deck (typically some combination of WGB). In Rock style Sanctifier is great. In others it's lack of ETB trigger hurts it alot. Relic-Warder sees play in blink/bounce instead.
Control ... Maybe our style, but we don't use Sanctifier in control because of Sorcery speed and by 4 we are sweeping or start bomb dropping. Disenchant/counters/destroy or bounce permanent cards are played instead.
So basically we only play Sanctifiers in Rock style decks. We might get 1 of those per draft. In camparision, Relic-Warder sees play in aggro and bounce/blink decks. We get around 2 of these per draft.
So for our playgroup, Relic-Warder is white's best disenchant-on-a-stick.
http://forums.mtgsalvation.com/showthread.php?t=385729
Definitely your style. The card advantage, versatility and defensive nature of this card is perfect for control. He works great pre or post Wrath, takes care of problems many sweepers miss, and shuts down aggro beaters as early as turn three, if needed.
My Cube on Cube Tutor
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
http://cubetutor.com/cubeblog/993
http://www.cubetutor.com/cubeblog/23690
I feel Leonin Relic-Warder sees a lot more play. I run Disenchant and Seal of Cleansing, and I can see running Revoke Existence or even Divine Offering over the Sanctifiers.
I'd love an evoke version of the Sanctifiers, though. Maybe we get it when they revisit evoke some day. Something like 2WW 2/3 with etb Disenchant and evoke 1W would be perfect.
"What am I looking at? Ashes, dead man."
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
Any creatures with remotely similar functions are 3 mana and usually only have half the effect, i.e. Manic Vandal, Keldon Vandals, etc.
Who's eating crow?
He's good enough for 450 but might not be good enough for 360. I think he's good enough but a bunch of other people disagree. However, if you have a 450+ cube, I think you'd be hard pressed to find a better card for your fringe whites.
Blimpy's Aggro-Focused Cube (powered 360)
I'm always open to suggestions on how to improve my cube. Take a look and ask a question, or give a constructive critique whenever you can.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I ran him at 360 too but I think with the addition of Restoration Angel and Sublime Archangel from the new sets, Kor Sanctifiers is on his way out.
Blimpy's Aggro-Focused Cube (powered 360)
I'm always open to suggestions on how to improve my cube. Take a look and ask a question, or give a constructive critique whenever you can.