Welcome to the Niurian Academy Entrance Exams. For six hundred years, these have been what sorts the people with talent from the people without - and we use the term "people" loosely. All you need to do is prove that, with limited resources, you can cast a spell in front of the examination panel. Do so, and you're in. Fail, and you'll have to wait until next year. So, as one of the unschooled masses, prove your ability!
Challenge: A common instant with CMC 2 or less.
Signups are due at 3pm Pacific, Tuesday, July 31st.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Eight rounds instead of seven this time! We'll cut to top 16 after Round 3 - the top four from each team, rather than the top two.
Starting with the Top 16 round, the remaining rounds of the month will be single-elimination rather than "rank your top 3 out of everyone". If you're still in at this point, you'll rank each pairing's winner (1-7 in T16, 1-3 in T8; not necessary in T4/finals) as well as stating who wins each pairing.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Fiery Fist1R
Instant (C)
Fiery Fist deals 4 damage to target creature.
Magetouch R(If a creature you control would deal combat damage to a player, you may cast this for its magetouch cost instead.)
Aggressive TauntRG
Instant (C)
Target creature gains first strike and must be blocked this turn if able. It'll start the fight, finishing it is your business.
Rebound U
Instant {C}
Choose two - Return target permanent to it's owner's hand; or discard a card; or tap target creature you control. "Well, it's a work in progress..."
- Kyp, Academy Applicant
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Frenzied ThunderR
Instant (C)
Frenzied Thunder deals 2 damage to target creature or player. If Frenzied Thunder was cast from a library, it deals 4 damage to that creature or player instead.
Surge 3RR(While you're searching your library, you may cast this card from your library for its surge cost.)
“Mom taught me that magic comes from our innermost fire. Mine just burns far brighter than the rest!” – Jenna Ballard, Task Mage Apprentice
Dimensional ExchangeWU
Instant - (C)
Exile target target attacking creature. That creature's controller puts a 2/2 black imp creature token with flying onto the battlefield. "Oh, I'm sorry... Was that my portal he stepped into?" - Ith, High Arcanist
PrestidigitationU
Instant (C)
Put a 1/1 blue Illusion creature token with flying onto the battlefield. Sacrifice it at end of turn. "A little sleight of hand goes a long way." - Quee N. Sauce, Taskmage
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Thornvine SnareG
Instant (C)
Prevent all damage target attacking creature would deal this turn. If that creature has flying, destroy it instead. What a footslogger would call annoying is lethal to a drakerider.
Weapon TossR
Instant (U)
As an additional cost to cast Weapon Toss, unattach an Equipment from a creature you control.
Weapon Toss deals damage to target creature or player equal to the unattached Equipment's converted mana cost.
Divine Flames1(R/W)
Instant {C}
Target creature gets +3/+0 until end of turn if R was used to cast Divine Flames and gains lifelink until end of turn if W was used to cast Divine Flames. (Do both if RW was spent.)
Burning Weapons1R
Sorcery {C}
Target Equipment card gains, "Equipped creature gets +3/+0," Until end of turn.
Destroy that Equipment at the beginning of the next end phase. "A sword is a decent reusable weapon, a sword that is on fire however is an excellent short term one," Jeraldus, Blazing Warlord
May change it later, but I hope the idea is clear. Either a temporary Power boost(Red good at that), or cheap way to destroy an annoying piece of equipment an opponent is using. Versatility!
Ferreting with AbandonRR
Instant (C)
Target player draws two cards, then discard two cards at random. Hellbent - If you have no cards in hand, instead that player draws two cards, then discards a card at random.
Drain Muscle GB
Instant (C)
Put a +1/+1 counter on up to one target creature and a -1/-1 counter on up to one other target creature. "It's difficult to choose between increasing your own power and decreasing your opponent's power. I chose both."
- Dranicole, Golgari Princess
Welcome to the Niurian Academy Entrance Exams. For six hundred years, these have been what sorts the people with talent from the people without - and we use the term "people" loosely. All you need to do is prove that, with limited resources, you can cast a spell in front of the examination panel. Do so, and you're in. Fail, and you'll have to wait until next year. So, as one of the unschooled masses, prove your ability!
Signups are due at 3pm Pacific, Tuesday, July 31st.
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (C)
Change the targets of target spell you control.
"Well maybe that's just what I wanted you to think I was doing!"
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Instant (C)
Fiery Fist deals 4 damage to target creature.
Magetouch R (If a creature you control would deal combat damage to a player, you may cast this for its magetouch cost instead.)
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
The Anabyn
Stay Hungry My Friends....
Instant {C}
Choose two - Return target permanent to it's owner's hand; or discard a card; or tap target creature you control.
"Well, it's a work in progress..."
- Kyp, Academy Applicant
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Instant (C)
Put a +1/+1 counter on target creature. That creature is unblockable this turn.
"Now you don't see me."
Frenzied Thunder R
Instant (C)
Frenzied Thunder deals 2 damage to target creature or player. If Frenzied Thunder was cast from a library, it deals 4 damage to that creature or player instead.
Surge 3RR (While you're searching your library, you may cast this card from your library for its surge cost.)
“Mom taught me that magic comes from our innermost fire. Mine just burns far brighter than the rest!” – Jenna Ballard, Task Mage Apprentice
Instant - (C)
Exile target target attacking creature. That creature's controller puts a 2/2 black imp creature token with flying onto the battlefield.
"Oh, I'm sorry... Was that my portal he stepped into?" - Ith, High Arcanist
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Instant (C)
Put a +1/+1 counter on target creature.
Draw a card.
Instant (C)
Put a 1/1 blue Illusion creature token with flying onto the battlefield. Sacrifice it at end of turn.
"A little sleight of hand goes a long way." - Quee N. Sauce, Taskmage
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Wildflare :symr::symr:
Instant {C}
Wildflare deals 1 damage to each player.
“Pitiful. All heat and no flame.” —Jaya Ballard, Task Mage
Instant (C)
Prevent all damage target attacking creature would deal this turn. If that creature has flying, destroy it instead.
What a footslogger would call annoying is lethal to a drakerider.
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (U)
As an additional cost to cast Weapon Toss, unattach an Equipment from a creature you control.
Weapon Toss deals damage to target creature or player equal to the unattached Equipment's converted mana cost.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Instant {C}
Target creature gets +3/+0 until end of turn if R was used to cast Divine Flames and gains lifelink until end of turn if W was used to cast Divine Flames. (Do both if RW was spent.)
Sorcery {C}
Target Equipment card gains, "Equipped creature gets +3/+0," Until end of turn.
Destroy that Equipment at the beginning of the next end phase.
"A sword is a decent reusable weapon, a sword that is on fire however is an excellent short term one," Jeraldus, Blazing Warlord
May change it later, but I hope the idea is clear. Either a temporary Power boost(Red good at that), or cheap way to destroy an annoying piece of equipment an opponent is using. Versatility!
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Instant (C)
Tap target creature and remove it from combat.
Draw a card.
Instant (C)
Target player draws two cards, then discard two cards at random.
Hellbent - If you have no cards in hand, instead that player draws two cards, then discards a card at random.
Draft my cube! (630 cards)
GB
Instant (C)
Put a +1/+1 counter on up to one target creature and a -1/-1 counter on up to one other target creature.
"It's difficult to choose between increasing your own power and decreasing your opponent's power. I chose both."
- Dranicole, Golgari Princess
Instant {C}
Target player discards a card.
Draw a card.
"Nasty thoughts can be a hindrance or an
inspiration, depending on your perspective."
- Disciple Albios