Ok, so this may be a bit premature, but here goes:
I built a Skullbriar, the Walking Grave deck just about a week ago. It was fun, and I built in a dredge theme for ****s-and-giggles that proved to be a blast to play. However, in a deck full of sac outlets and Tortured Existence, Phyrexian Reclamation and Oversold Cemetery, I kept feeling that although Skullbriar was fast, he wasn't very synergistic with the rest of the deck. Then, as fate has it, I wake up at 4 in the morning, only to get online to see this guy's been spoiled:
I am now certain Wizards is run by a bunch of psychics.
Without further ado, here's my list (With Jarad, although the Skullbriar deck is the same)
8/10/2012
-1 Forgotten Ancient (Not really relevant without Skullbriar)
+1 Terastodon (Haymaker from Jurassic Park)
8/13/2012
-1 Greater Mossdog (*Cue Cowboy voice* Vanilla creatures don't last long in these parts...)
-1 Oracle of Mul Daya (Partly, I wanted it for another deck, but I'm also not running enough lands for it to really shine)
-1 Viscera Seer (Altar of Dementia seemed better)
-1 Avatar of Woe (This guy just does not last through many decks, does he? Unfortunately, as mean as he looks, ugly is all he is)
-1 Splinterfright (No quarter for stupid beaters! Join Spiritmonger in the dungeon!)
-1 Foster (Only mills the stuff I actually want in my hand. Counterproductive to say the least)
-1 Lightning Greaves (I can survive anything such as bounce or exile via sac outlet. No need)
+1 Slate of Ancestry (Looks janky, right? WRONG. This little monster is DREDGE UNLEASHED. Basically, Greater Good #2. Only occasionally better.)
+1 Buried Alive (I can't believe this wasn't in the first draft...)
+1 Hermit Druid (Proxied one up, performing excellently. Very proud of him)
+1 Kagemaro, First to Suffer (He's a walking nuclear bomb. Tickle him the wrong way and he's liable to pop)
+1 Krosan Tusker (Seems okay)
+1 Altar of Dementia (Proxied. Good god, I will throw my wallet at the first copy I can reach)
+1 Disciple of Bolas (Epic recovery tool. Eat a Terastodon and get back into the fray!)
So there it is. I may come back to do a primer someday, but frankly, it's 5 in the morning and I've got Cross-Country practice in 3 hours.
So I edited it a bit. I've been playing with Skullbriar lately, and he definitely makes the deck more aggressive than with Jarad. I may keep Skullbriar for faster games and switch to Jarad when I want to take it slower.
See, I did put a few things that interact with him (Sewer Nemesis, Golgari Grave-troll) but ultimately, I never want to rely too much on my general to win me the game. However, Lord of Extinction DOES look pretty cool though...
With or without your general, both Lord of Extiction and Vulturous Zombie are pretty awesome cards. With your general however, they can deal massive damage to the table. Especially with Altar of Dementia.
Speaking of which, Altar of Dementia is nuts with your general and in dredge decks. Target yourself for bigger graveyards and Jarad. Target others, sacrificing one of you graveyard-dependant creatures to mill people out.
Altar of Dementia is perfect for Jarad. The versatility to feed your own yard or mill an opponents is exactly what we want here.
Check out Tombstone Stairwell, that card might be even more insane than Altar of Dementia. You have loads of creatures in the yard and if you have a sac outlet you get double value. If that sac outlet is Altar of Dementia, you can turbo dredge your whole deck in one or two turn cycles.
Cumulative upkeep is pretty steep. Paying 6 mana the third turn is a lot, you'd have to have to time it correctly, and even then I'm not 100% sold on it.
so with a sac outlet to take advantage, you probably don't have to keep it around for too long to break something. I don't think I've ever killed someone with Zombie beats from it, but with good sac outlets it's bananas. Perilous Forays and Altar of Dementia (as stated above) are some of the best. Phyrexian Altar is good too.
Agreed, I'm simply noting that when you play it matters because of the cumulative upkeep.
Lol, sorry I'm used to people not reading the card correctly.
Necrotic Ooze sounds like a blast in this deck. Hopefully it doesn't take too much warping to fit it in.
No worries.
Necrotic Ooze shouldn't require too much warping, there are plenty of creatures with excellent activated abilities to put in the yard.
The big question is, how many fatties & recursion do we run?
For card selection, Entomb, Reanimate, Buried Alive, etc are all important tools for Jarad, as well as Eternal Witness, Regrowth, and possibly Restock (it's important to remember that things other than the creatures we want will also be falling into the yard).
EDIT: Disciple of Bolas in a deck that wants creatures in it's yard?
And here I thought I was done buying cards for a while...
Don't feel bad, I just made a $98 order on SCG for my list... and that was only a small part!
EDIT:
Feel free to check out my list for a few ideas and feel free to leave your own comments & suggestions (they're always appreciated!). The link is in my sig.
Any reason against Crucible of Worlds? I know he is banned in 1v1 but i'm assuming since you have Sol Ring your not playing with that banned list. Crucible is a must in any dredge list imo.
Cumulative upkeep is pretty steep. Paying 6 mana the third turn is a lot, you'd have to have to time it correctly, and even then I'm not 100% sold on
You never have to pay the upkeep past the first turn really.
Drop the Stairwell, and arrange yourself to have Altar of Dementia or Extractor Demon on board (or both) and mill the crap out of your opponent or yourself.
At your turn, pay the upkeep, drop Coat of Arm and end the game.
A resolved Phyrexian Devourer is an instant win condition with Jarad and 1GB available. The only things that kill it are Krosan Grip and cycling cards (like giving it -2/-2 until end of turn with Decree of Pain.).
A resolved Phyrexian Devourer is an instant win condition with Jarad and 1GB available. The only things that kill it are Krosan Grip and cycling cards (like giving it -2/-2 until end of turn with Decree of Pain.).
Unless I am missing something, you could still respond to a cycle like Decree just as easily as any other instant.
I built a Skullbriar, the Walking Grave deck just about a week ago. It was fun, and I built in a dredge theme for ****s-and-giggles that proved to be a blast to play. However, in a deck full of sac outlets and Tortured Existence, Phyrexian Reclamation and Oversold Cemetery, I kept feeling that although Skullbriar was fast, he wasn't very synergistic with the rest of the deck. Then, as fate has it, I wake up at 4 in the morning, only to get online to see this guy's been spoiled:
I am now certain Wizards is run by a bunch of psychics.
Without further ado, here's my list (With Jarad, although the Skullbriar deck is the same)
2 Skullbriar, the Walking Grave
4 Jarad, Golgari Lich Lord
Dredgers and Pseudo-Dredgers
2 Hermit Druid (+Ramp, +Draw)
2 Life from the Loam (+Draw)
2 Golgari Thug (+Recursion)
3 Shambling Shell
3 Stinkweed Imp
4 Sewer Nemesis
5 Golgari Grave-Troll
Ramp
1 Sol Ring
1 Birds of Paradise
2 Sakura-Tribe Elder
3 Yavimaya Elder
3 Somberwald Sage
6 Primeval Titan
Sacrifice Outlets
1 Thoughtpicker Witch
1 Skullclamp (+Draw)
2 Altar of Dementia (+Pseudo-Dredge) (Proxied for Testing)
3 Fleshbag Marauder
3 Attrition
3 Ashnod's Altar (+Ramp)
4 Disciple of Bolas (+Draw)
4 Hell's Caretaker (+ Recursion)
4 Greater Good (+Draw, +Pseudo-Dredge)
4 Birthing Pod
5 Phyrexian Plaguelord
Serious Agreements
4 Grave Pact
7 Butcher of Malakir
Draw
3 Phyrexian Arena
4 Graveborn Muse
4 Slate of Ancestry (+Pseudo-Dredge)
5 Bloodgift Demon
7 Krosan Tusker (+Ramp)
1 Tortured Existence
1 Phyrexian Reclamation
1 Reanimate
2 Oversold Cemetery
2 Nim Deathmantle
2 Bloodghast
3 Eternal Witness
3 Sword of Light and Shadow
3 Glissa, the Traitor
3 Necromancy
5 Living Death
7 Sheoldred, Whispering One
Baby Makers
3 Awakening Zone (+Ramp)
4 Master of the Wild Hunt (+Utility)
4 Creakwood Liege
5 Worm Harvest
5 Garruk, Primal Hunter
5 Kessig Cagebreakers
6 Grave Titan
Tutors
1 Entomb (+Dredge)
2 Demonic Tutor
2 Survival of the Fittest
2 Fauna Shaman
3 Buried Alive (+Dredge)
7 Rune-Scarred Demon
Utility, Removal, and Such
3 Oblivion Stone
5 Acidic Slime
5 Kagemaro, First to Suffer
6 Duplicant
8 Terastodon
Lands
0 Grim Backwoods
0 Pine Barrens
0 Llanowar Wastes
0 Cabal Coffers
0 Urborg, Tomb of Yawgmoth
0 Mosswort Bridge
0 Evolving Wilds
0 Terramorphic Expanse
0 Command Tower
0 Shizo, Death's Storehouse
0 Woodland Cemetery
0 Forest
0 Forest
0 Forest
0 Forest
0 Forest
0 Forest
0 Forest
0 Forest
0 Forest
0 Forest
0 Forest
0 Forest
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
0 Swamp
Changelog
8/10/2012
-1 Forgotten Ancient (Not really relevant without Skullbriar)
+1 Terastodon (Haymaker from Jurassic Park)
8/13/2012
-1 Greater Mossdog (*Cue Cowboy voice* Vanilla creatures don't last long in these parts...)
-1 Oracle of Mul Daya (Partly, I wanted it for another deck, but I'm also not running enough lands for it to really shine)
-1 Viscera Seer (Altar of Dementia seemed better)
-1 Avatar of Woe (This guy just does not last through many decks, does he? Unfortunately, as mean as he looks, ugly is all he is)
-1 Splinterfright (No quarter for stupid beaters! Join Spiritmonger in the dungeon!)
-1 Foster (Only mills the stuff I actually want in my hand. Counterproductive to say the least)
-1 Lightning Greaves (I can survive anything such as bounce or exile via sac outlet. No need)
+1 Slate of Ancestry (Looks janky, right? WRONG. This little monster is DREDGE UNLEASHED. Basically, Greater Good #2. Only occasionally better.)
+1 Buried Alive (I can't believe this wasn't in the first draft...)
+1 Hermit Druid (Proxied one up, performing excellently. Very proud of him)
+1 Kagemaro, First to Suffer (He's a walking nuclear bomb. Tickle him the wrong way and he's liable to pop)
+1 Krosan Tusker (Seems okay)
+1 Altar of Dementia (Proxied. Good god, I will throw my wallet at the first copy I can reach)
+1 Disciple of Bolas (Epic recovery tool. Eat a Terastodon and get back into the fray!)
So there it is. I may come back to do a primer someday, but frankly, it's 5 in the morning and I've got Cross-Country practice in 3 hours.
So I edited it a bit. I've been playing with Skullbriar lately, and he definitely makes the deck more aggressive than with Jarad. I may keep Skullbriar for faster games and switch to Jarad when I want to take it slower.
Altar of Dementia is perfect for Jarad. The versatility to feed your own yard or mill an opponents is exactly what we want here.
Cumulative upkeep is pretty steep. Paying 6 mana the third turn is a lot, you'd have to have to time it correctly, and even then I'm not 100% sold on it.
Attrition wants a place here aswell. It wont combo with Bloodghast like Perilous Forays but it will remove roadblocks.
Savra is an auto-include for testing.
Yep, I'm literate. Check.
Agreed, I'm simply noting that when you play it matters because of the cumulative upkeep.
Hermit Druid is another auto-include for testing.
If we're looking at Hermit Druid and other creatures with activated abilities of the like, Necrotic Ooze belongs in the alpha-test list.
No worries.
Necrotic Ooze shouldn't require too much warping, there are plenty of creatures with excellent activated abilities to put in the yard.
The big question is, how many fatties & recursion do we run?
For card selection, Entomb, Reanimate, Buried Alive, etc are all important tools for Jarad, as well as Eternal Witness, Regrowth, and possibly Restock (it's important to remember that things other than the creatures we want will also be falling into the yard).
EDIT:
Disciple of Bolas in a deck that wants creatures in it's yard?
And here I thought I was done buying cards for a while...
Don't feel bad, I just made a $98 order on SCG for my list... and that was only a small part!
EDIT:
Feel free to check out my list for a few ideas and feel free to leave your own comments & suggestions (they're always appreciated!). The link is in my sig.
Standard - W/R Boros the Blade
Regrowth, Eternal Witness, Glissa, the Traitor?
Oh. Righto then! Still broke though!
You never have to pay the upkeep past the first turn really.
Drop the Stairwell, and arrange yourself to have Altar of Dementia or Extractor Demon on board (or both) and mill the crap out of your opponent or yourself.
At your turn, pay the upkeep, drop Coat of Arm and end the game.
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
Unless I am missing something, you could still respond to a cycle like Decree just as easily as any other instant.
Certified Rules Advisor
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW