Do you think Goblin Welder has merit being included in a 360 powered cube? I'm trying to decide if I want to include him in mine.
Pros:
- sweet interactions with power/mana artifacts and big, beefy artifacts
- great in stax which is a archetype I am trying to support
- great in an academy deck(which I'm also trying to support)
- could make mono red MUD viable
Cons:
-takes the slot of a more aggressive red one drop
-dies to every removal spell(fragile card to base your deck upon)
I really like him in my 500 list, but it would be really hard to find room at 360. That being said, he's a really powerful 1-drop. He can do things for 1 mana that simply shouldn't be possible. If your playgroup is a fan of him, I'd try and squeeze him in; at least for testing.
Good to hear he's viable. Artifact/stax decks are my two favorite archetypes and welder is one of my favorite creatures of all time. Once I get my hands on one I'll try him out (traded all of mine away for cube cards).
If the fit is too tight, consider just throwing him in as a 361st card. It won't throw the pack ratio too badly, and he isn't a traditional red card anyway. He lends himself to more of a blue deck
He's especially brutal in lists packing Sneak Attack. Slam down a cheap dude like Myr Battlesphere, swing, and sacrifice a Mox or something to get it back. Seems good.
I am a bit reluctant to add this card, because the artifact deck is primarily blue, with a black splash for Tezzeret, Agent of Bolas. I am afraid that adding yet another color to the deck would pull it into too many different directions. Then again, Welder also works in reanimator decks - if you get the right fatties - and I am currently expanding reanimation to red (with Sneak Attack and red discard outlets).
I am a bit reluctant to add this card, because the artifact deck is primarily blue, with a black splash for Tezzeret, Agent of Bolas. I am afraid that adding yet another color to the deck would pull it into too many different directions. Then again, Welder also works in reanimator decks - if you get the right fatties - and I am currently expanding reanimation to red (with Sneak Attack and red discard outlets).
To be fair, there are quite a few manafacts/signets etc. that can make going 3 colours or just splashing a colour pretty easy in that deck. Welder has just got such a high upside that I think it belongs in more cubes than play it.
Just added this guy tonight and he was in two decks that went a combined 5-0. He plays very similar to Tinker (albeit on a fragile body). Combining him with the big artifacts like Wurmcoil and Myr Battlesphere was awesome. My coolest play was casting Enlightened Tutor for a Mox Diamond. I then played Mox Diamond & with the effect on the stack I welded it into a Myr Battlesphere that my opponent had milled with the G/U Sword. It was totally sick. I also had a game where I played him early on & welded away a Sol Ring for a Wurmcoil Engine. My deck (3-0) was WBru where I splashed red for Welder, FTK and Aurelia's Fury. It was quite the brew but Welder was a sweet card.
I'm not sure what size he should be played in but he's definitely worth testing at 450. I'm running him at 540 & he's definitely going to stay in. If nothing else, it's a sweet effect and definitely made for the best stories of the night but I do think he's powerful enough to make the cut on his own (even without the sweetness factor).
If you run cards like Wurmcoil, Myr Battlesphere and Sundering Titan plus enough low-cost artifacts (not necessarily power but maybe signets or the like) then he's worth a shot.
You should check out the oracle text on Mox diamond. You can't put it's ability on the stack and sac it to something else. If you could it would function as a psudeo lotus petal.
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I'm running him at 360. Every time I add a card he ends up in the 'maybe cut' pile, but he's pulling shenanigans and surviving. No other one drop does any of that stuff and I think he's worth considering at any size because you won't get that effect anywhere else.
As for your pros and cons, he doesn't take the slot of a 'more aggressive one drop', either in cube construction or deck building. He can take the slot of a 7 drop if you want, unless you limit the number of creatures at each CMC for some reason. And it does die to every removal spell, but it's a one mana guy! If you're ever building your deck around a single card you should feel bad anyway, especially when that card's a 1/1
You should check out the oracle text on Mox diamond. You can't put it's ability on the stack and sac it to something else. If you could it would function as a psudeo lotus petal.
I learned something today.:thumbsup: My Magic rules mojo is a bit outdated as I only play cube nowadays.
It loses a lot of the early game targets that can make him really explosive in an unpowered cube, but he can definitely still work if you support red as an artifact/dec/graveyard/reanimator support color.
Pros:
- sweet interactions with power/mana artifacts and big, beefy artifacts
- great in stax which is a archetype I am trying to support
- great in an academy deck(which I'm also trying to support)
- could make mono red MUD viable
Cons:
-takes the slot of a more aggressive red one drop
-dies to every removal spell(fragile card to base your deck upon)
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My Article - "Mana Short: A study in limited resource management."
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He's especially brutal in lists packing Sneak Attack. Slam down a cheap dude like Myr Battlesphere, swing, and sacrifice a Mox or something to get it back. Seems good.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
To be fair, there are quite a few manafacts/signets etc. that can make going 3 colours or just splashing a colour pretty easy in that deck. Welder has just got such a high upside that I think it belongs in more cubes than play it.
Draft it on Cubetutor!
Seams fun to me.
You can also view it here at Cubetutor <---- please draft my cube!!
and you can also see it at DeckStats
I'm not sure what size he should be played in but he's definitely worth testing at 450. I'm running him at 540 & he's definitely going to stay in. If nothing else, it's a sweet effect and definitely made for the best stories of the night but I do think he's powerful enough to make the cut on his own (even without the sweetness factor).
If you run cards like Wurmcoil, Myr Battlesphere and Sundering Titan plus enough low-cost artifacts (not necessarily power but maybe signets or the like) then he's worth a shot.
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Calvin and Hobbes
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As for your pros and cons, he doesn't take the slot of a 'more aggressive one drop', either in cube construction or deck building. He can take the slot of a 7 drop if you want, unless you limit the number of creatures at each CMC for some reason. And it does die to every removal spell, but it's a one mana guy! If you're ever building your deck around a single card you should feel bad anyway, especially when that card's a 1/1
On spoiled card wishlisting and 'should-have-had'-isms:
I learned something today.:thumbsup: My Magic rules mojo is a bit outdated as I only play cube nowadays.
I feel compelled to repeat everything I hear
On spoiled card wishlisting and 'should-have-had'-isms:
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/