This is a card that kind of fits in decks but is prohibited from making an impact due to its 5 mana cost. If supported by manadorks used to race this creature out it is a force against decks that have no removal for it
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
It's one of the most efficient creatures ever printed. At 5cc, it can be a little expensive when combos are going off on turn 4, but it fits nicely as a 1 of in my Melira Pod deck if I ever want to pod into a 5cc beat down creature.
My, how the mighty have fallen. Sadly, this is the world of the Titans (of both the M12 cycle and Eldrazi varieties), and Baneslayer and her kin just live in it.
She just doesn't have the immediate impact on the board in a meta dominated by either combos trying to go off on turn 3-5 or trying to go over the top with creatures up to and including Emrakul. Still, she is solid and efficient, and certainly deals a number against aggro decks
Rating: 2/5, because despite all that, she's still aggressive enough and holds the board down well enough that she's an option.
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Its too vulnerable to be a solid win condition, despite looking very mana efficient at first glance. For 5 mana you need something to come down and make an impact right away, or something that has innate defenses. She needs pro black imho, but even then its easily PtE away.
I wish she had Haste. It also hurts her a lot that she dies to Combust, since that is a very common sideboard card with so much Splinter Twin in the world.
Idk she was really strong in Zoo in a format that's quite a lot faster and had much scarier cards legal and no "turn 4" rule. Sure the Titans have been printed since then but I think that in that type of deck, none of the Titans are that great because you're not really doing anything game breaking and they don't have evasion. Plus 6 is quite a big jump up from 5 and in a deck like Zoo you can't necessarily afford 5, even with Nobles. I think she's stronger than people let on, she's pretty hard to beat if your opponent doesn't have an answer.
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On Mono Black in Commander:
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But whomever your commander is, Cabal Coffers is really in charge.
As much as I want her to be good, she's not. She's only playable as a sideboard card in UW control decks, and those decks aren't really all that great right now. I saw her come in for Gaudenis, playing UW Tempo against Kibler, playing Doran, and she was very good. But a lot of the format can deal with her, or doesn't care about her.
The fact is, decks in this format can't really afford to play 5 drops. In control, she's coming down very late to do much. If they don't have removal, great, but I think of decks like Jund or Delver, she'll never stick. Liliana or Terminate or even Maelstorm Pulse, would you really want to wait until 7 to cast her and then realize they can play through Mana Leak? Do you just ram her at 5 and hope for the best? Yeah, I know I'm saying she dies to removal, but as a 5 drop in a deck that isn't being aggressive, she seems like a lost cause a lot of the time.
I think I'd give her a 2.5/5 if I was rating. She's probably worth the one sideboard slot you can give her in a UW Tempo deck, but I certainly would never mainboard her.
It's interesting that people talk about Titans, because honestly I'd rank Baneslayer ahead of all but but Primeval in this format simply for costing a mana less.
That said, at five mana, it's still a bit expensive, and doesn't always do as much as you'd want. I think the card has a place in the format but it's never going to be top-tier.
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When you peer long enough through the depths, the depths peer also through you.
I play it in the board as a hedge against affinity but outside of that and maybe burn, baneslayer isn't what you want to be doing. She dominates creature matchups but there aren't that many fair creature matchups.
It's one of the most efficient creatures ever printed. At 5cc, it can be a little expensive when combos are going off on turn 4, but it fits nicely as a 1 of in my Melira Pod deck if I ever want to pod into a 5cc beat down creature.
In her day, yes she was. Now she is outclassed by so many cards much more efficient then she is.
She is slow and underwhelming for this format. Doesnt bring the impact she once did to the game.
as a RUG player, a resolved Baneslayer Angel is def' up there with things I do not want to happen just for sheer lack of ways to deal with her. You need two burn spells to get rid of her.
However Jund isn't afraid of Baneslayer and either is any deck using Path to Exile. The card is a solid sideboard choice, at least
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
I think Baneslayer is awful for Pod decks. She doesn't have haste and that's a turn you give to your opponent. Zealous Conscripts is miles better, since it can usually be a blowout and win the game.
I think Baneslayer is awful for Pod decks. She doesn't have haste and that's a turn you give to your opponent. Zealous Conscripts is miles better, since it can usually be a blowout and win the game.
Except you can pod into her and still keep mana up for Path or whatever else. It's a card that a lot of people don't want to see. Jund, Burn, Affinity, Delver, etc... all hate to be facing down BSA. Sure, they might have an answer, but by the time she drops they probably already exhausted their supply.
All the Pod decks in Modern are combo. They'd much rather not be Podding into a BSA for beats. If the opponent doesn't have removal, I should think grabbing a combo piece is better, especially since Kiki is the same CMC. None of the Pod decks play removal spells either. You Pod into BSA, pass the turn. You maybe get in for 5 and gain 5, and hope that they don't remove her before she wins you the game. Because realistically, you never beat them down in the Naya Pod deck. The only time it happens is when you Conscripts their creature and it's enough to win. I've been playing a bit of games with the Naya Pod CFB used at Columbus, and I would certainly not put a BSA in the 75 ever.
This is exactly the kind of opinion that makes me think people have no idea what they are doing, and simply lemming follow the people who actually build decks.
That's a little harsh. If you build a pod deck with the purpose of surviving long enough to win through RA+KJMB it's fine to want to exclude cards that aren't going to get you there through brute force alone.
However I know where Zero is coming from. BSA, being a win condition within itself is a fine addition to a pod deck, especially if it's one leaning towards mid-range and doesn't rely on the combo alone to win.
You know, as any deck should be able to do for adaptability purposes alone.
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
This is exactly the kind of opinion that makes me think people have no idea what they are doing, and simply lemming follow the people who actually build decks.
Against what deck are you going to want to beat them down instead of combo, and what else in the board are you going to add to make this a viable plan? The Blue Naya Pod is running only one Finks, and I'd be hard pressed to see you beat someone down with Restoration Angels. In the times I've played with the Blue Naya Pod, I've seen that the addition of blue is simply to focus more on the combo and less on a potential beat down plan. The deck is really focused on the combo, it can Pod a 1-drop and 2-drop into a win when it produces 4 mana that turn.
I like BSA as a card and I think it's powerful, but it's not what these combo decks want to be doing. Midrange Pod isn't a deck in this format at the moment, and it's not what I want to be doing with this deck. Sure, BSA could be a real beater if it resolves and swings, but I'm not looking to do that. What am I going to do, make a copy with Kiki each turn and attack? Sure, it could maybe go on top of a Conscripts, and now the deck has no answer to Emrakul. But honestly, I'd rather not be trying to go all in on one Baneslayer Angel and then not trying to win off the combo.
I play Melira Pod, which typically wins through beats more often than combo. It's more versatile than a deck that is focused solely on combo, and it's not as mana intensive to get the combo out compared to Restoration Angel/Village Bell Ringer/Deceiver Exarch + Kiki-Jiki. The thing that makes it great is that I sometimes get stuck with a 1/1 Murderous Redcap, and I can pod it away into a BSA (if I already blew through Reveillark or have nothing in grave to grab back with lark), which can then beat face with the best of them.
But since you didn't even know what kind of Pod deck I was playing, and jumped to all kinds of conclusions of how I should be playing, why should I even need to tell you the benefits of running a singleton BSA?
First of all - I think BSA is the most powerfull angel ever printed.
Second - What makes this card less potent is that there are no good tech to use BSA into.
I play Melira Pod and I am using Sigarda in my SB as a 5/5 Flying beater instead of BSA. Because the only need for turning into beatdown is when opponent plays deck with a lot of removal. And Sigarda... well you know... doesn`t die to removal
This is not how bans/unbans work. Its always the enabler that gets the ban, not the card that is being abused. If you would have Yawgmoths will + whatever cards - it would be Yawgs that would be banned. If you would have Stoneforge and batterskull - it would be stone who would be banned and that is exactly how it works. Furthermore, banning a card in order to unban a different card is a thought process that was and wont be never applied in practical means.
I haven't seen much Melira Pod lately, so I was stupidly assuming you were playing Naya Pod. That's my mistake. I've never seen that version play a Baneslayer Angel though. All the 5 drops were utility creatures, cards like Shriekmaw, Reveillark or Acidic Slime. I guess a BSA could do work if you wanted to beat them down, which apparently, you do.
I'm more of a fan of the Naya Pod, but whatever floats your boat. I think that if we're going to play a combo Pod, we might as well play as many combo pieces and be more combo focused. It's put up a lot of good results, and adding blue for Image and Exarch really put the deck over the top.
Baneslayer Angel
Original Printing: Magic 2010
Modern Legal Set: Magic 2010
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She just doesn't have the immediate impact on the board in a meta dominated by either combos trying to go off on turn 3-5 or trying to go over the top with creatures up to and including Emrakul. Still, she is solid and efficient, and certainly deals a number against aggro decks
Rating: 2/5, because despite all that, she's still aggressive enough and holds the board down well enough that she's an option.
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The fact is, decks in this format can't really afford to play 5 drops. In control, she's coming down very late to do much. If they don't have removal, great, but I think of decks like Jund or Delver, she'll never stick. Liliana or Terminate or even Maelstorm Pulse, would you really want to wait until 7 to cast her and then realize they can play through Mana Leak? Do you just ram her at 5 and hope for the best? Yeah, I know I'm saying she dies to removal, but as a 5 drop in a deck that isn't being aggressive, she seems like a lost cause a lot of the time.
I think I'd give her a 2.5/5 if I was rating. She's probably worth the one sideboard slot you can give her in a UW Tempo deck, but I certainly would never mainboard her.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
That said, at five mana, it's still a bit expensive, and doesn't always do as much as you'd want. I think the card has a place in the format but it's never going to be top-tier.
Underwelhming in modern :/
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In her day, yes she was. Now she is outclassed by so many cards much more efficient then she is.
She is slow and underwhelming for this format. Doesnt bring the impact she once did to the game.
However Jund isn't afraid of Baneslayer and either is any deck using Path to Exile. The card is a solid sideboard choice, at least
By: ol MISAKA lo
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Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
Except you can pod into her and still keep mana up for Path or whatever else. It's a card that a lot of people don't want to see. Jund, Burn, Affinity, Delver, etc... all hate to be facing down BSA. Sure, they might have an answer, but by the time she drops they probably already exhausted their supply.
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Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
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However I know where Zero is coming from. BSA, being a win condition within itself is a fine addition to a pod deck, especially if it's one leaning towards mid-range and doesn't rely on the combo alone to win.
You know, as any deck should be able to do for adaptability purposes alone.
By: ol MISAKA lo
Cockatrice: Infallible
Against what deck are you going to want to beat them down instead of combo, and what else in the board are you going to add to make this a viable plan? The Blue Naya Pod is running only one Finks, and I'd be hard pressed to see you beat someone down with Restoration Angels. In the times I've played with the Blue Naya Pod, I've seen that the addition of blue is simply to focus more on the combo and less on a potential beat down plan. The deck is really focused on the combo, it can Pod a 1-drop and 2-drop into a win when it produces 4 mana that turn.
I like BSA as a card and I think it's powerful, but it's not what these combo decks want to be doing. Midrange Pod isn't a deck in this format at the moment, and it's not what I want to be doing with this deck. Sure, BSA could be a real beater if it resolves and swings, but I'm not looking to do that. What am I going to do, make a copy with Kiki each turn and attack? Sure, it could maybe go on top of a Conscripts, and now the deck has no answer to Emrakul. But honestly, I'd rather not be trying to go all in on one Baneslayer Angel and then not trying to win off the combo.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
But since you didn't even know what kind of Pod deck I was playing, and jumped to all kinds of conclusions of how I should be playing, why should I even need to tell you the benefits of running a singleton BSA?
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Second - What makes this card less potent is that there are no good tech to use BSA into.
I play Melira Pod and I am using Sigarda in my SB as a 5/5 Flying beater instead of BSA. Because the only need for turning into beatdown is when opponent plays deck with a lot of removal. And Sigarda... well you know... doesn`t die to removal
I'm more of a fan of the Naya Pod, but whatever floats your boat. I think that if we're going to play a combo Pod, we might as well play as many combo pieces and be more combo focused. It's put up a lot of good results, and adding blue for Image and Exarch really put the deck over the top.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer