Goblin ElectromancerUR
Creature-Goblin Wizard (C)
Instant and Sorcery spells you cast cost 1 less to cast.
2/2
Honestly, I think this guy is insane! As I said in the Rumor Mill, he gives storm> "Dark Ritual, Dark Ritual, Cabal Ritual, Yawgmoth's Will"
I'm thinking of playing this guy in place of pyretic ritual and just using the "good" rituals. Preliminary deck would go something like this for me:
I thought the strongest point for Storm was that it didn't need creatures and turned your opponent's removal into dead draws. Adding him seems to worsen the deck as it can turn your play into a wasted turn when he dies to Bolt and practically every other spell in the format. Why play him when you can dig for more to setup your Grapeshot?
I thought the strongest point for Storm was that it didn't need creatures and turned your opponent's removal into dead draws. Adding him seems to worsen the deck as it can turn your play into a wasted turn when he dies to Bolt and practically every other spell in the format. Why play him when you can dig for more to setup your Grapeshot?
because sometimes you don't have dig. This guy is like a less resilient Pyromancer Ascension, in a way. If you untap with him, you WILL win. The main problem I've always found with storm is that sometimes you just have to wait a turn or two because you need more mana. This guy basically taps for anywhere between 4-8 mana in a turn.
Sure he dies to removal, but you don't have to wait to "turn it on" like with Ascension.
Pros and Cons.
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If you really want to screw with people's heads play him out of the sideboard. They'll never know whether they should take all their removal out or not.
The more I hear about this card, the more I love Modern. The only problem with putting him in the sideboard in hopes to juke our opponent's or potentially mess with their heads is that our color combination (UR) is kinda known for that (At least where I play).
We also have alternate combo's we can bring in to heavily punish not bringing in creature hate such as the Splintertwin combo. It dodges Graveyard Hate, and is usually turn 3 and 4 win as we can accelerate with rituals into it. (Turn 2 desperate ritual, manamorphose -> Pestermite, Turn 3 Pyretic Ritual -> Splintertwin, or Seething Song -> Kiki Jiki)
As you can see, While I love the Goblin, as he lets us Dark Ritual -> Dark Ritual -> Yawgmoth's Will, and go off like crazy on turn 3. He also keeps us vulnerable to identical hate (Graveyard hate) and rewards opponent's who even guess wrong and leave in Creature Removal.
Perhaps he can find a spot as a simple bear in the Man Transformational board, when we just want to -4 Pyromancer's Ascension and +4 Goblin Electomancers and keep things at that. (Punishing bringing in Enchantment hate, and hoping they don't bring in Graveyard hate, and removal for a potential splintertwin)
Also as an added note, he combats our greatest nemesis, Thalia and Thorn of amethyst . Simply by negating their effects.
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Storm decks can be summed up to this:
We cast spells to make mana to cast spells, then we use the mana for draw spells, so we can cast those spells to draw more spells or make more mana to cast more spells. Somewhere in this quagmire... we win or lose instantly, usually this is when we stop digging.
So if you don't have to dig, aren't you going to win anyway?
Pyromancer decks run like this (as my friend who does not play magic told me from watching me play). We cast spells to make mana to cast spells, then we use the mana to draw spells so we can cast those spells to draw more spells or make more mana to cast more spells. Somewhere in this quagmire... we win, usually this is when we stop digging.
I can actually see him being split with pyromancer's Ascension mainboard, a 2/2 split, a 3/1 split. Something that lets us dodge enchantment hate game two and three a bit easier, and force our opponent's to keep removal for simply 2 creatures in the deck.
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Storm decks can be summed up to this:
We cast spells to make mana to cast spells, then we use the mana for draw spells, so we can cast those spells to draw more spells or make more mana to cast more spells. Somewhere in this quagmire... we win or lose instantly, usually this is when we stop digging.
I can actually see him being split with pyromancer's Ascension mainboard, a 2/2 split, a 3/1 split. Something that lets us dodge enchantment hate game two and three a bit easier, and force our opponent's to keep removal for simply 2 creatures in the deck.
Pyromancer lets us dodge most hate game 2 and 3. If we get it active we are pretty much ramp out of control hence making counters less useful and most graveyard hate useless since we are cycling through out deck potentially out of their control. I usually board in 2 Echoing Truth and 1 Wipe Away regardless of what matchup it is during games 2 and 3 for all sorts of hate.
As cute as the Goblin may seem I dont think he/she is a auto 4 of main deck. It renders their "dead" removal useful, as already stated, but it gives our rituals the umph the need. I can see this occupying some slots post board but not main and no splits. I think Pyromancer's is an auto 4 of and should stay that way becasue of the sheer power and lack of interaction your oppoent has with it on turn 2.
In testing, even goldfishing, I found one large problem with Goblin Electromancer--he is not actually a true Storm engine. He produces no card advantage on his own. It's nice to have 8 "Dark Ritual"s, 4 "Cabal Ritual"s, and 3+ "Yawgmoth's Will"s, but if you don't have a way to draw cards besides cantrips or card filtering (i.e. Faithless Looting), you're in deep trouble.
Guess I'll go back to the Past Ascension Hybrid builds or even the Gifts builds (have I stuck one such build in my primer? If not, I'd better update it).
I don't see him as anything less than pure gold for the deck. I already use delver of secrets in the mainboard and usually side it out in games 2 or 3. But this guy...you don't HAVE to untap with him. if you've got 3 land and pieces in your hand just go
Goblin- ritual-ritual-ritual-flashback-ritual win. So we are looking at potentially a more consistant turn 3 combo win with this deck. Also it cheapens the draw so even if he does die then there is potential to have gotten quite a few cards out of the draw with him anyway.
I have been solitairing highly consistant turn 3 wins with electromancer on cockatrice. You play him as stated above, turn 3 with R open, then just ritual off, even if an opponent has removal in hand, you still get 1 "Dark Ritual", and if they time their removal wrong, you could just ritual off, then let the removal resolve, then PiF FTW.
as i said, have only solitaired this, but I'm liking him A LOT
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He's good in regular PA Storm, but I think 16 lands is too low to land him on T2 consistently. He boosts your rituals but not your cantrips, so dying because you don't draw into a wincon is a possibility.
In Gifts, he's much more powerful. Mancer + Gifts is basically a 2 card combo; sure, you have to fill your deck with rituals, but once you cast both you're just basically going through the motions, with zero chance of fizzling. This bears repeating: unlike regular Storm where you might hit a bunch of lands and die, once you Gifts, as long as you know which 4 cards to present, you can combo off every single time. You need 6 cards (Past in Flames, Increasing Vengeance, Pyretic Ritual, Desperate Ritual, Seething Song, Manamorphose), plus the Gifts in your graveyard to flashback, so just pick the 4 you don't have in your hand.
I have a feeling that you can win with just Mancer + Gifts + 4 lands even if your hand and graveyard are empty, but I need to calculate all lines of play to confirm this. In the meantime, here's a preliminary decklist:
Izzet Signet is probably the first to go - you can add Empty the Warrens as an alternative wincon, Peer through Depths for more dig (and Scroll targets), or the 4th Electromancer.
If you really want to screw with people's heads play him out of the sideboard. They'll never know whether they should take all their removal out or not.
This basicly. I have no idea how he will work out, but the goblin is very difficult to dismiss without any testing. But the greatest benefit this guy could give the deck is simply this: If they keep in thier removal they play a game of chance. If you run out the goblin then they will have won the game of chance (keeping the removal in to shut down one of your engines), but if not they are screwed with useless cards. Even if they do remove the goblin they might run into thier 3-4 copies of whatever removal spell they were playing, thus meaning more dead draws.
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Modern (I collect the format):
WURDelver
[/MANA]MANA]R[/MANA]GTron WDeath and Taxes WSoul Sisters RWG Pod Combo URSplinter Twin URStorm RBurn
I've been running this guy in my storm deck for about a month now, and I can say 100% of the time when he hits turn 2, if he's alive on turn 3 I win. He also allows us to play telling time which is something I found this deck desperately needed since to be blunt both Serum visions and sleight of hand suck. yeah it sucks when he eats a bolt, but I've found even then I usually combo off turn 3. But the best thing of all about him is manamorphose is now insane.
Creature-Goblin Wizard (C)
Instant and Sorcery spells you cast cost 1 less to cast.
2/2
Honestly, I think this guy is insane! As I said in the Rumor Mill, he gives storm> "Dark Ritual, Dark Ritual, Cabal Ritual, Yawgmoth's Will"
I'm thinking of playing this guy in place of pyretic ritual and just using the "good" rituals. Preliminary deck would go something like this for me:
4 Goblin Electromancer
Instants:
4 Manamorphose
4 Desperate Ritual
4 Seething Song
3 Remand
3 Peer Through Depths
2 Pyromancer Ascension
Sorceries:
4 Grapeshot
3 Past in Flames
4 Faithless Looting
4 Serum Visions
4 Gitaxian Probe
17 Lands
What do you think of this guy? Does he have a place here?
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
I'll try him out in another build and get back to you.
FREE BLOODBRAID ELF
because sometimes you don't have dig. This guy is like a less resilient Pyromancer Ascension, in a way. If you untap with him, you WILL win. The main problem I've always found with storm is that sometimes you just have to wait a turn or two because you need more mana. This guy basically taps for anywhere between 4-8 mana in a turn.
Sure he dies to removal, but you don't have to wait to "turn it on" like with Ascension.
Pros and Cons.
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
We have aggressive low cost creatures that can switch into: Delver of Secrets, Goblin Guide, Kiln Fiend, Storm Elemental, Vexing Devil, Vendilion Clique, Snapcaster Mage all come to mind. All excel at just beating in and ignoring that enchantment and graveyard hate that is brought in.
We also have alternate combo's we can bring in to heavily punish not bringing in creature hate such as the Splintertwin combo. It dodges Graveyard Hate, and is usually turn 3 and 4 win as we can accelerate with rituals into it. (Turn 2 desperate ritual, manamorphose -> Pestermite, Turn 3 Pyretic Ritual -> Splintertwin, or Seething Song -> Kiki Jiki)
As you can see, While I love the Goblin, as he lets us Dark Ritual -> Dark Ritual -> Yawgmoth's Will, and go off like crazy on turn 3. He also keeps us vulnerable to identical hate (Graveyard hate) and rewards opponent's who even guess wrong and leave in Creature Removal.
Perhaps he can find a spot as a simple bear in the Man Transformational board, when we just want to -4 Pyromancer's Ascension and +4 Goblin Electomancers and keep things at that. (Punishing bringing in Enchantment hate, and hoping they don't bring in Graveyard hate, and removal for a potential splintertwin)
Also as an added note, he combats our greatest nemesis, Thalia and Thorn of amethyst . Simply by negating their effects.
We cast spells to make mana to cast spells, then we use the mana for draw spells, so we can cast those spells to draw more spells or make more mana to cast more spells. Somewhere in this quagmire... we win or lose instantly, usually this is when we stop digging.
So if you don't have to dig, aren't you going to win anyway?
FREE BLOODBRAID ELF
Pyromancer decks run like this (as my friend who does not play magic told me from watching me play). We cast spells to make mana to cast spells, then we use the mana to draw spells so we can cast those spells to draw more spells or make more mana to cast more spells. Somewhere in this quagmire... we win, usually this is when we stop digging.
I can actually see him being split with pyromancer's Ascension mainboard, a 2/2 split, a 3/1 split. Something that lets us dodge enchantment hate game two and three a bit easier, and force our opponent's to keep removal for simply 2 creatures in the deck.
We cast spells to make mana to cast spells, then we use the mana for draw spells, so we can cast those spells to draw more spells or make more mana to cast more spells. Somewhere in this quagmire... we win or lose instantly, usually this is when we stop digging.
Pyromancer lets us dodge most hate game 2 and 3. If we get it active we are pretty much ramp out of control hence making counters less useful and most graveyard hate useless since we are cycling through out deck potentially out of their control. I usually board in 2 Echoing Truth and 1 Wipe Away regardless of what matchup it is during games 2 and 3 for all sorts of hate.
As cute as the Goblin may seem I dont think he/she is a auto 4 of main deck. It renders their "dead" removal useful, as already stated, but it gives our rituals the umph the need. I can see this occupying some slots post board but not main and no splits. I think Pyromancer's is an auto 4 of and should stay that way becasue of the sheer power and lack of interaction your oppoent has with it on turn 2.
sinx sinx + cosx cosx = 1
Sin2x= 2 sinx cosx
Cos2x= cosx cosx - sinx sinx
Cos(x+y)= cosx cosy - sinx siny
Sin(x+y)= sinx cosy + siny cosx
Know your Math do your math!
Trade thread: http://forums.mtgsalvation.com/showthread.php?p=8137863#post8137863
Guess I'll go back to the Past Ascension Hybrid builds or even the Gifts builds (have I stuck one such build in my primer? If not, I'd better update it).
Goblin- ritual-ritual-ritual-flashback-ritual win. So we are looking at potentially a more consistant turn 3 combo win with this deck. Also it cheapens the draw so even if he does die then there is potential to have gotten quite a few cards out of the draw with him anyway.
as i said, have only solitaired this, but I'm liking him A LOT
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
In Gifts, he's much more powerful. Mancer + Gifts is basically a 2 card combo; sure, you have to fill your deck with rituals, but once you cast both you're just basically going through the motions, with zero chance of fizzling. This bears repeating: unlike regular Storm where you might hit a bunch of lands and die, once you Gifts, as long as you know which 4 cards to present, you can combo off every single time. You need 6 cards (Past in Flames, Increasing Vengeance, Pyretic Ritual, Desperate Ritual, Seething Song, Manamorphose), plus the Gifts in your graveyard to flashback, so just pick the 4 you don't have in your hand.
I have a feeling that you can win with just Mancer + Gifts + 4 lands even if your hand and graveyard are empty, but I need to calculate all lines of play to confirm this. In the meantime, here's a preliminary decklist:
2 Halimar Depths
4 Steam Vents
4 Scalding Tarn
3 Sulfur Falls
4 Island
1 Mountain
4 Merchant Scroll
4 Gifts Ungiven
Engine 11
3 Goblin Electromancer
3 Izzet Signet
3 Past in Flames
2 Increasing Vengeance
4 Pyretic Ritual
4 Desperate Ritual
4 Seething Song
4 Manamorphose
Protection 6
1 Pact of Negation
1 Echoing Truth
4 Remand
1 Grapeshot
Izzet Signet is probably the first to go - you can add Empty the Warrens as an alternative wincon, Peer through Depths for more dig (and Scroll targets), or the 4th Electromancer.
| Ad Nauseam
| Infect
Big Johnny.
WURDelver
[/MANA]MANA]R[/MANA]GTron
WDeath and Taxes
WSoul Sisters
RWG Pod Combo
URSplinter Twin
URStorm
RBurn
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur: