I'm expanding my guild sections by 1, so I'll have 4-5 lands and 4-5 others.
Vraska the Unseen
Pernicious Deed
Maelstrom Pulse
Lotleth Troll
Abrupt Decay (or Putrefy if the Decay underperforms)
3 Autolands
Llanowar Wastes
I'm still expecting a really good hybrid card as well, so this could well change again...
I'm expanding my guild sections by 1, so I'll have 4-5 lands and 4-5 others.
Vraska the Unseen
Pernicious Deed
Maelstrom Pulse
Lotleth Troll
Abrupt Decay (or Putrefy if the Decay underperforms)
3 Autolands
Llanowar Wastes
I'm still expecting a really good hybrid card as well, so this could well change again...
Agreed on all accounts. Honestly was hoping for Putrid Leech to stay in the top because he is such a champ at combat but Adrupt Decay is better removal than even Putrefy.
Adrupt Decay always has a target, I highly doubt it'll be underperforming.
In most sections I'm going to run 6 spells of each guild but my preliminary thought is that I'm going to run 7 for Golgari (at least to test). I did the same thing until now by having Spiritmonger as the 5th card in. Now Spiritmonger looks just awful. It's a good thing I don't have any emotional attachments to any cards in the Cube (except for revised Savannah Lions) otherwise these cuts would be even tougher. I would gladly run cards on par with Putrefy, Spiritmonger or Life//Death in any other guild but none of them make the cut in Golgari. I probably should err on the side of mana-fixing & run another GB land over Dreg Mangler. We'll see how this goes first.
Edit: Of course, none of this will matter when they spoil another ridiculous GB card
This is how it's sort of panning out for me. I'll be running those top four, plus one in the awesome tier. I think Abrupt Decay is probably the best card, but that sort of effect is already so redundant in the rest of GB. I sort of want to run an aggressive creature in that spot, so the question is - Dreg Mangler or Putrid Leech?
They don't draft BG midrange, or does that deck look different in 2HG?
Yah I can't believe it's been outclassed so decisively too. Like no doubt in my mind at this point that it wouldn't break the top 5. 6 and 7 is a toss up.
I'm actually very unimpressed with the PW. Cool yes, but the card's only interactive mode is -3 which makes the first and last abilities moot. I won't be playing a mediocre 5 drop walker in such a stacked guild.
Sorry, not trying to be a jerk or anything, but the details are important if you want to evaluate how good she actually was. And I'm very interested in the information. Thanks!
Getting rid of something of your choice before giving you a fog against 2 power sounds good to me for a 5-mana walker. How much more impact do you want from a walker?? It does sound a little like you are evaluating the card with the intention of disliking it.
Getting rid of something of your choice before giving you a fog against 2 power sounds good to me for a 5-mana walker. How much more impact do you want from a walker?? It does sound a little like you are evaluating the card with the intention of disliking it.
Agreed. Pulse+Fog as WCS is completely acceptable for a walker. It's like saying "Jace tms is bad because it's a 4 mana brainstorm+fog" (what actually some people said in the beginning about jace tms).
First 3 games were against a Boros deck. She died from Smash to Smitherteens on a Signet, Ghitu Slinger and 2 regular combat damage after she used her -3.
Getting a Pulse and eating any of these things looks pretty good to me. And that's her absolute WCS.
If the Pulse isn't critical, don't run her out on a board where your opponent can kill it with a single Jackal Pup attack. If the pulse IS critical, I fail to see the problem.
Somehow I doubt that your B/G midrange deck had absolutely zero board presence against a red deck by T5 to force their attack against her to be bad. On a totally open board against multiple threats, there isn't a 'walker out there that will look good for its mana investment.
Timing is everything with every 'walker. Getting one activation and being attacked to death can happen. It's part of every 'walker's downside. That's no way to properly evaluate a PW.
Made a few proxy cards with Vraska the Unseen, Lotleth Troll, Abrupt Decay.
These are my observations:
Lotleth: Very powerful card. Regenerate AND Trample are huge. His ability to discard a creature card for a +1/+1 counter AT WILL give him that psychatogish feel. I used him in reanimator style deck and loved his abusivness. My buddy used him in a more agro Black intensive deck with a splash of Green, using cards like Bloodghast and Gravecrawler straight to the GY.
Additionally, I can only imagine the horror this guy is going to bring with cards that bring enmasse creatures from the GY to play and discarding a couple of fatties to this guy in response.
If you are playing cards with the scavenge mechanic, I am only assuming that this can get a bit more out of hand. I like him more than Putrid Leech, but will run both.
Vraska the Unseen: Only saw her thrice, but we never once got her ultimate out. I think the ultimate is going to really shine in multiplayer the most. Her first ability was good against aggressive/burn decks forcing them to ignore her, or waste their damage removal on her, which I'd prefer than on my creatures.
Verdict is that she cannot be ignored, and should be dealt with as soon as possible. Depending on board state, it seems better to fog first turn and second. Even if opponent is ahead or you have very little board presence, they may likely ignore the first 2 turns of "fogging". Even sending 5to6 power via creatures (not including burn or pings) and having them unable to deal that 5 damage the next few turns should sway them from attacking her. Usually a 2for 1 if just fogging with little or no protection, but always a 1for1, (best permanent that isn't land)plus a target to be attacked and not you , (that is if she is not protected!).
Abrupt Decay:I realize lot of tighter lists for multicolors out there than mine. I found this card pretty useful, especially since there are so many artifacts and enchantments and little guys out there this thing can kill. The uncounterable part hasnt been of much relevance except vs blue control.
However, the frustrating part is a lot of the cool pieces cant be targeted, i.e. Opposition or Control Magic. If I'm not versus blue, or not worried about counter spells, I've been happier with Deed, Pulse, and Putrefy all the way. In fact those cards can really deal with quite a bit.
I've been most excited to have this card in my opening hand or turn 2/3 draws against agro or faster decks. However I've found this sitting in my hand against midrange-control decks, waiting to kill something like little artifacts or fixers.
SIDENOTE:
Can this be returned to your hand if Venser, Shaper Savanted, with no effect to board?
Another thought is being Willbendered!
Well, if you bounce it when it's on stack, it's still a spell, and it cannot use ability before being bounced. Ant it can be willbendered. To itself also.
I want to bump this up because I want to know what people's GB decks look like. The color combo hasn't been having much success in my Cube as of late and I'm trying to figure out how to fix that. Like how do we make GB tick when we don't open Survival + Nightmare? My current GB section is
The latter two are pretty much 360 staples. Putrefy has continued to do good work for me so I'm not keen on cutting it. Varolz is a new addition which I've added in response to how I've seen the card preform in other formats. I also like it because its an additional sac outlet and an engine card that can turn dead dudes (one resource) into +1/+1 counters (another resource). I'm thinking of perhaps and increased Dredge angle with cards like Stinkweed Imp, Buried Alive, etc. and a card like Dreg Mangler is becoming very appealing. Lotleth Troll, however, I feel has been under preforming. Does anyone have any suggestions for cards that MAKE you want to play B/G rather than are just good in them? Are all your B/G just "Rock" value decks?
Dreg Mangler and Varolz are probably the most unorthodox. Mangler as a 3/3 haste is nasty and very unexpected when playing against BG. He almost always ends up in the graveyard quickly and usually takes a guy out with him. Not to mention the +3/+3 he can add.
Speaking of scavenge, Varolz has been a lot of fun to play with. Always becomes a lightning rod. The fact that he can aids reanimate / survival / recurring nightmare archtypes while also having a self enabled additional way to make use of the graveyard has made him worth the slot.
When you support green aggro, Golgari aggro decks crop up and are pretty successful (although I think Gruul aggro is usually stronger). We also see Golgari midrange with recursion elements and BUG reanimator. You can build a really powerful Golgari deck without Rec Sur, as long as you draft recursion elements, resilient creatures, and disruption.
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Pernicious Deed
Maelstrom Pulse
Life // Death
Putrefy
Putrid Leech
Spiritmonger
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Vraska the Unseen
Pernicious Deed
Maelstrom Pulse
Lotleth Troll
Abrupt Decay (or Putrefy if the Decay underperforms)
3 Autolands
Llanowar Wastes
I'm still expecting a really good hybrid card as well, so this could well change again...
(CubeTutor & MTGS)
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Agreed on all accounts. Honestly was hoping for Putrid Leech to stay in the top because he is such a champ at combat but Adrupt Decay is better removal than even Putrefy.
Adrupt Decay always has a target, I highly doubt it'll be underperforming.
Pernicious Deed
Vraska the Unseen
Maelstrom Pulse
Putrid Leech
Lotleth Troll
Abrupt Decay
Dreg Mangler
---
Putrefy
Spiritmonger
Life//Death
In most sections I'm going to run 6 spells of each guild but my preliminary thought is that I'm going to run 7 for Golgari (at least to test). I did the same thing until now by having Spiritmonger as the 5th card in. Now Spiritmonger looks just awful. It's a good thing I don't have any emotional attachments to any cards in the Cube (except for revised Savannah Lions) otherwise these cuts would be even tougher. I would gladly run cards on par with Putrefy, Spiritmonger or Life//Death in any other guild but none of them make the cut in Golgari. I probably should err on the side of mana-fixing & run another GB land over Dreg Mangler. We'll see how this goes first.
Edit: Of course, none of this will matter when they spoil another ridiculous GB card
My 540 card Powered Cube last updated March 2022
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Deed
Pulse
Vraska
Lotleth Troll
Awesome Tier
Abrupt Decay
Putrid Leech
Dreg Mangler
Good Tier
Putrefy
Spiritmonger
Life // Death
This is how it's sort of panning out for me. I'll be running those top four, plus one in the awesome tier. I think Abrupt Decay is probably the best card, but that sort of effect is already so redundant in the rest of GB. I sort of want to run an aggressive creature in that spot, so the question is - Dreg Mangler or Putrid Leech?
L2 Judge
They don't draft BG midrange, or does that deck look different in 2HG?
Yah I can't believe it's been outclassed so decisively too. Like no doubt in my mind at this point that it wouldn't break the top 5. 6 and 7 is a toss up.
(CubeTutor & MTGS)
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Sorry, not trying to be a jerk or anything, but the details are important if you want to evaluate how good she actually was. And I'm very interested in the information. Thanks!
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Agreed. Pulse+Fog as WCS is completely acceptable for a walker. It's like saying "Jace tms is bad because it's a 4 mana brainstorm+fog" (what actually some people said in the beginning about jace tms).
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
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Discuss my Cube @ MTGsalvation:
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Getting a Pulse and eating any of these things looks pretty good to me. And that's her absolute WCS.
If the Pulse isn't critical, don't run her out on a board where your opponent can kill it with a single Jackal Pup attack. If the pulse IS critical, I fail to see the problem.
Somehow I doubt that your B/G midrange deck had absolutely zero board presence against a red deck by T5 to force their attack against her to be bad. On a totally open board against multiple threats, there isn't a 'walker out there that will look good for its mana investment.
Timing is everything with every 'walker. Getting one activation and being attacked to death can happen. It's part of every 'walker's downside. That's no way to properly evaluate a PW.
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These are my observations:
Lotleth: Very powerful card. Regenerate AND Trample are huge. His ability to discard a creature card for a +1/+1 counter AT WILL give him that psychatogish feel. I used him in reanimator style deck and loved his abusivness. My buddy used him in a more agro Black intensive deck with a splash of Green, using cards like Bloodghast and Gravecrawler straight to the GY.
Additionally, I can only imagine the horror this guy is going to bring with cards that bring enmasse creatures from the GY to play and discarding a couple of fatties to this guy in response.
If you are playing cards with the scavenge mechanic, I am only assuming that this can get a bit more out of hand. I like him more than Putrid Leech, but will run both.
Vraska the Unseen: Only saw her thrice, but we never once got her ultimate out. I think the ultimate is going to really shine in multiplayer the most. Her first ability was good against aggressive/burn decks forcing them to ignore her, or waste their damage removal on her, which I'd prefer than on my creatures.
Verdict is that she cannot be ignored, and should be dealt with as soon as possible. Depending on board state, it seems better to fog first turn and second. Even if opponent is ahead or you have very little board presence, they may likely ignore the first 2 turns of "fogging". Even sending 5to6 power via creatures (not including burn or pings) and having them unable to deal that 5 damage the next few turns should sway them from attacking her. Usually a 2for 1 if just fogging with little or no protection, but always a 1for1, (best permanent that isn't land)plus a target to be attacked and not you , (that is if she is not protected!).
Abrupt Decay:I realize lot of tighter lists for multicolors out there than mine. I found this card pretty useful, especially since there are so many artifacts and enchantments and little guys out there this thing can kill. The uncounterable part hasnt been of much relevance except vs blue control.
However, the frustrating part is a lot of the cool pieces cant be targeted, i.e. Opposition or Control Magic. If I'm not versus blue, or not worried about counter spells, I've been happier with Deed, Pulse, and Putrefy all the way. In fact those cards can really deal with quite a bit.
I've been most excited to have this card in my opening hand or turn 2/3 draws against agro or faster decks. However I've found this sitting in my hand against midrange-control decks, waiting to kill something like little artifacts or fixers.
SIDENOTE:
Can this be returned to your hand if Venser, Shaper Savanted, with no effect to board?
Another thought is being Willbendered!
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Lotleth Troll
Varolz, the Scar-Stripped
Putrefy
Maelstrom Pulse
Pernicious Deed
The latter two are pretty much 360 staples. Putrefy has continued to do good work for me so I'm not keen on cutting it. Varolz is a new addition which I've added in response to how I've seen the card preform in other formats. I also like it because its an additional sac outlet and an engine card that can turn dead dudes (one resource) into +1/+1 counters (another resource). I'm thinking of perhaps and increased Dredge angle with cards like Stinkweed Imp, Buried Alive, etc. and a card like Dreg Mangler is becoming very appealing. Lotleth Troll, however, I feel has been under preforming. Does anyone have any suggestions for cards that MAKE you want to play B/G rather than are just good in them? Are all your B/G just "Rock" value decks?
L2 Judge
Dreg Mangler and Varolz are probably the most unorthodox. Mangler as a 3/3 haste is nasty and very unexpected when playing against BG. He almost always ends up in the graveyard quickly and usually takes a guy out with him. Not to mention the +3/+3 he can add.
Speaking of scavenge, Varolz has been a lot of fun to play with. Always becomes a lightning rod. The fact that he can aids reanimate / survival / recurring nightmare archtypes while also having a self enabled additional way to make use of the graveyard has made him worth the slot.
I just don't have a pernicious deed either.
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The next Golgari card I'd add would be Vraska the Unseen.
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