You're running Eternal Witness and Genesis, but NOT Skullclamp? Something to consider (easy to fetch, extremely efficient, and does stupid things with E Wit and Genesis).
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
what would you suggest dropping for a skullclamp because the extra card draw will be nice but the problem is trying to figure out what to cut, thinking maybe the expedition map
Well, some things that seem off:
1. A single ramp spell (Kodama's Reach) in a creature-based deck (Wood Elves?)
2. No Regrowth in a deck that consistently places cards into the yard.
3. A three-colored deck that can afford Gaea's Cradle with no Duals, Shocks, or Fetches.
I think before anything, get your landbase down, and figure out "what am I trying to do here?" The deck seems to have many directions, instead of one direction that all cards go to. Why does a tokens deck need Astral Slide? Is it worth all that setup to bounce your creatures? Could you be doing things better than that?
this deck was trying to abuse etb ability's with astral slide then i went all over the place with it if anything i would like to keep it as a tokens and counters deck and im gonna pick up the shocks land when they get reprinted as for the alpha and beta dual lands im just gonna skip those
this deck was trying to abuse etb ability's with astral slide then i went all over the place with it if anything i would like to keep it as a tokens and counters deck and im gonna pick up the shocks land when they get reprinted as for the alpha and beta dual lands im just gonna skip those
I would suggest refocusing the deck to make sure every card does exactly what you want it to do. For example, if you're focusing on ETB abilities, why run Kodama's Reach over Wood Elves?
As for the ABUR Dual Lands, I guess that's something of an investment you can make down the road. The shocklands and the Cradle should hold you over for then, but do know your deck will not be optimal until you make that investment. Whether or not that matters is up to you.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
dont get me wrong im probably gonna buy them later on down the road , but im probably gonna refocus the deck to counters and tokens because the i like the idea of cycling but getting a opening hand with the cycle lands suck
dont get me wrong im probably gonna buy them later on down the road , but im probably gonna refocus the deck to counters and tokens because the i like the idea of cycling but getting a opening hand with the cycle lands suck
Yeah, I could imagine that would be pretty terrible opening hand.
To be honest, I really don't think your deck needs the Astral Slide. Being really good at making tokens (and more tokens) is going to get you there. If you focus on that part, you'll still plenty of options to choose from, and most of your deck will still be in place.
Again, it's not rebuilding, just refocusing.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
The most notable exclusions from your list are Craterhoof Behemoth and Perilous Forays, both are insane with Hazezon. As for cuts I think you have way too much generic expensive goodstuff.
If you're really interested in combo, you could be running Conscripts to go with Kiki as another poster mentioned, you could run Reveillark combo, Melira, Sylvok Outcast combo, Fiend Hunter to combo with Sun Titan/Guide and a sac outlet, and a number of other options. Also Goblin Bombardment and Blasting Station make all of these combos lethal. Tooth and Nail is a very notable exclusion, and Defense of the Heart can be TnN number 2. Also more tutors! Eladamri's Call, Chord of Calling are the best creature tutors around, and Altar of Bone works in this deck. Congregation at Dawn can set up Elvish Visionary -> Resto -> Kiki so if you have 11 mana you win when you untap. Just some ideas for a more combo-centric build.
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Standard: Humanimator
Modern: Jund, Wafo-Tapa UWR
Legacy: Witch-Maw Stoneblade
EDH: Ruhan of the Fomori, Hazezon Tamar, Maga, Traitor to Mortals
UGEdric, Spymaster of TrestGU BRLyzolda the BloodwitchBR BUSygg, River CutthroatBU GGGOmnath, Locus of PowerGGG URNiv-Mizzet, the DracogeniusUR BWObzedat, Ghost CouncilBW RWGisela, Blade of GoldnightRW GBGlissa, the TraitorGB GRUlasht, the HateseedRG UUUMemnarchUUU BBBKorlash, Heir to BlackbladeBBB UWHanna, Ship's NavigatorUW UWRasputin DreamweaverUW GWSaffi EriksdotterGW BWURGSliver OverlordBWURG
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1 Hazezon Tamar
Creatures
1 Rhys the Redeemed
1 Weathered Wayfarer
1 Fauna Shaman
1 RiftSweeper
1 Vexing Shusher
1 Grand Abolisher
1 Saffi Eriksdotter
1 Yavimaya Dryad
1 Wood Elves
1 Dauntless Escort
1 Eternal Witness
1 Champion of Lambholt
1 Knight of the Reliquary
1 Restoration Angel
1 Academy Rector
1 Anger
1 Thragtusk
1 Acidic Slime
1 Karmic Guide
1 Genesis
1 Kiki-Jiki, Mirror Breaker
1 Sigarda, Host of Herons
1 Kamahl, Fist of Krosa
1 Primeval Titan
1 Sun Titan
1 Deadwood Treefolk
1 Brutalizer Exarch
1 Gisela, Blade of Goldnight
1 Avenger of Zendikar
1 Hornet Queen
1 Elesh Norn, Grand Cenobite
1 Woodfall primus
1 Avacyn, Angel of Hope
1 Ulamog, the Infinite Gyre
1 Planar Cleansing
1 Regrowth
1 Recollect
1 Idyllic Tutor
Instant
1 Krosan Grip
1 Naya Charm
1 Faith's Reward
1 Enlightened Tutor
1 Path to Exile
1 Beast Within
1 Swords to plowshares
Artifacts
1 Erratic Portal
1 Akroma's Memorial
1 Sol Ring
1 Crucible of Worlds
1 SkullClamp
Enchantments
1 Survival of the Fittest
1 Aura Shards
1 Doubling Season
1 Mirari's Wake
1 Sylvan Library
1 Abundance
1 Cathars' Crusade
1 Dual Nature
1 Beastmaster Ascension
1 city of Solitude
Planeswalker
1 Elspeth, Knight-Errant
1 Sarkhan Vol
1 Garruk, Primal Hunter
1 Marsh Flats
1 Arid Mesa
1 Verdant Catacombs
1 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Command Tower
1 Kher Keep
1 Raging Ravine
1 Stirring Wildwood
1 Clifftop Retreat
1 High Market
1 Miren, the Moaning Well
1 Reflecting Pool
1 Vesuva
1 Oran-Rief, The vastwood
1 Gaea's Cradle
1 Sunpetal Grove
1 Rootbound Crag
1 Jungle Shrine
6 Forest
6 Plains
4 Mountain
Combos
Kiki Jiki and Restoration Angel = Infinite tokens
Karmic Guide,Sun Titan and Saffi
Abundance and Sylvan Library = Extra Card Draw
suggestions are always welcome
took out prime time for the recent banning replacing with scapeshift or crop rotation
1. A single ramp spell (Kodama's Reach) in a creature-based deck (Wood Elves?)
2. No Regrowth in a deck that consistently places cards into the yard.
3. A three-colored deck that can afford Gaea's Cradle with no Duals, Shocks, or Fetches.
I think before anything, get your landbase down, and figure out "what am I trying to do here?" The deck seems to have many directions, instead of one direction that all cards go to. Why does a tokens deck need Astral Slide? Is it worth all that setup to bounce your creatures? Could you be doing things better than that?
Is this a graveyard deck (Splinterfright), a "counters" deck (Champion of Lambholt), a cycling deck (Krosan Tusker), or a tokens deck, which would seem to make sense with the general.
How are you trying to win? By combat damage, by infinite token counters, etc?
Do you really need all of those enchantments? Would Sylvan Library, Doubling Season, Parallel Lives, and Aura Shards be enough?
These are all questions (along with many others) that strike me immediately about the lack of flow and direction this deck has.
I would suggest refocusing the deck to make sure every card does exactly what you want it to do. For example, if you're focusing on ETB abilities, why run Kodama's Reach over Wood Elves?
As for the ABUR Dual Lands, I guess that's something of an investment you can make down the road. The shocklands and the Cradle should hold you over for then, but do know your deck will not be optimal until you make that investment. Whether or not that matters is up to you.
Yeah, I could imagine that would be pretty terrible opening hand.
To be honest, I really don't think your deck needs the Astral Slide. Being really good at making tokens (and more tokens) is going to get you there. If you focus on that part, you'll still plenty of options to choose from, and most of your deck will still be in place.
Again, it's not rebuilding, just refocusing.
If you are going to run kiki + resto angel insta win, you might as well run zealous conscripts to combo with kiki for more infinite tokens.
1 Hazezon Tamar
Creatures 21
1 Rhys the Redeemed
1 Serra Ascendant
2 Fauna Shaman
2 Sakura-Tribe Elder
2 Vexing Shusher
3 Champion of Lambholdt
3 Knight of the Reliquary
3 Eternal Witness
3 Squee, Goblin Nabob
3 Wood Elves
4 Academy Rector
4 Anger
4 Oracle of Mul Daya
4 Solemn Simulacrum
5 Acidic Slime
5 Genesis
5 Karmic Guide
6 Sun Titan
6 Kamahl, Fist of Krosa
7 Avenger of Zendikar
8 Craterhoof Behemoth
Planeswalkers 1
4 Sarkhan Vol
Artifacts/Enchantments 16
3 Aura Shards
4 Birthing Pod
5 Cathars' Crusade
3 Crucible of Worlds
4 Defense of the Heart
5 Doubling Season
1 Expedition Map
3 Fires of Yavimaya
2 Goblin Bombardment
5 Perilous Forays
3 Phyrexian Altar
1 Skullclamp
1 Sol Ring
2 Survival of the Fittest
2 Sylvan Library
2 Altar of Bone
3 Beast Within
7 Boundless Realms
3 Chaos Warp
3x Chord of Calling
3 Crucible of Worlds
2 Eladamri's Call
1 Enlightened Tutor
2 Farseek
1x Green Sun's Zenith
3 Idyllic Tutor
2 Life from the Loam
2 Nature's Lore
3 Oblation
1 Path to Exile
2 Rampant Growth
2 Regrowth
4 Skyshroud Claim
1 Swords to Plowshares
7 Tooth and Nail
1 Worldly Tutor
Land 40
1 Arid Mesa
1 Bloodstained Mire
1 Command Tower
1 Dryad Arbor
1 Flooded Strand
7 Forests
1 Gaea's Cradle
1 Gavony Township
1 High Market
1 Horizon Canopy
1 Kessig Wolf Run
1 Marsh Flats
1 Misty Rainforest
1 Mosswort Bridge
3 Mountain
4 Plains
1 Plateau
1 Sacred Foundry
1 Savannah
1 Scalding Tarn
1 Stomping Grounds
1 Strip Mine
1 Taiga
1 Temple Garden
1 Verdant Catacombs
1 Wasteland
1 Windbrisk Heights
1 Windswept Heath
1 Wooded Foothills
The most notable exclusions from your list are Craterhoof Behemoth and Perilous Forays, both are insane with Hazezon. As for cuts I think you have way too much generic expensive goodstuff.
If you're really interested in combo, you could be running Conscripts to go with Kiki as another poster mentioned, you could run Reveillark combo, Melira, Sylvok Outcast combo, Fiend Hunter to combo with Sun Titan/Guide and a sac outlet, and a number of other options. Also Goblin Bombardment and Blasting Station make all of these combos lethal. Tooth and Nail is a very notable exclusion, and Defense of the Heart can be TnN number 2. Also more tutors! Eladamri's Call, Chord of Calling are the best creature tutors around, and Altar of Bone works in this deck. Congregation at Dawn can set up Elvish Visionary -> Resto -> Kiki so if you have 11 mana you win when you untap. Just some ideas for a more combo-centric build.
Modern: Jund, Wafo-Tapa UWR
Legacy: Witch-Maw Stoneblade
EDH: Ruhan of the Fomori, Hazezon Tamar, Maga, Traitor to Mortals
BRLyzolda the BloodwitchBR
BUSygg, River CutthroatBU
GGGOmnath, Locus of PowerGGG
URNiv-Mizzet, the DracogeniusUR
BWObzedat, Ghost CouncilBW
RWGisela, Blade of GoldnightRW
GBGlissa, the TraitorGB
GRUlasht, the HateseedRG
UUUMemnarchUUU
BBBKorlash, Heir to BlackbladeBBB
UWHanna, Ship's NavigatorUW
UWRasputin DreamweaverUW
GWSaffi EriksdotterGW
BWURGSliver OverlordBWURG