Members
Eledin--Clan Founder, Head of R&D, Leader
Arguas2617--Clan Representative, Joint Head of Design for JUPITER, Leader
Kraj--Head of Development for JUPITER, Leader
Shadowfox--:symg: Leader, Land Leader
Joyd--Artifact Leader
Lord Moo--Head of Flavor for JUPITER
zoombinimatt
Hellbent4hollywood
Katt
Haggis
cabalwannabe
I <3 Ballistic Fury
Doubtless One
Alabran
iamnotjohn
spreadingdark
Gardevior
Master of Warcraft
Atrius
SoronTheBeast
ZasZ234
DevouringZombie
Pendrell
Crimson Avatar
Friends
Goatchunx
diggimon123
d24478667
Patron of the Nerds
Crimson Avatar
Phyrexian
Elemental
Athani
RickCorgan
Chimpanzee
Night Terror
faust
Good&Evil
Yukora
Omna15
Photon Eater
Shinobi
Magic Mage
mamelon
APPLICATION POLICY: To join, do not PM me. Just post here, saying that you want to join, and also post three cards that you have created. You must have at least 30 posts to join. (They do not have to be connected the R&D's current project.) Also, please read part of the threads to get a bearing about what the current project is.
Flavor:
So far, all we have are notes on this block being an Aztec, Old-World type set, with focus on the mystical aspect and religions of those peoples. Mechanics:
There is an emphasis on Enchantments and Auras.
There are four keywords and one unkeyworded mechanic.
INSCRIBE
Inscribe <COST> (<COST>: Remove this card from the game inscribing target enchantment.)
The enchantment ~ inscribes has "ABILITY" (as long as it is enchanting a CARDTYPE).
GLOW
Glow X--Ability (This card has Glow as long as you control X or more enchantments.)
SANGUINE
Sanguine X (As you play this card, you may pay up to X life. If you do, this card comes into play with that many blood counters on it.)
RESONANCE
Resonance <COST> (Put this card into play as an enchantment if you pay the resonance cost.)
As long as ~ is an enchantment, <ABILITY>.
"FLASH"
You may play ~ at any time you could play an instant if you pay <COST> more to play it.
Sorry for quadruple posting, but now that those are done, everyone needs to check in within the next week. A PM has been sent to everyone who is not a color leader (because they are all active). If you do not check in within a week, you will become a friend and will not be able to be a member unless you show that you are more active in the thread.
Also, if there are any weird things going on in the first three posts, sorry. I copied and pasted Alacar's.
So, this thread is for discussing cycles and other things that go beyond one color leader.
Checked in! Huzzah. Fresh and clean and all set and set. Thanks for taking over, Eledin. I was swamped! Now that my focus can be on blue and blue alone, I can supply more input.
Checked in! Huzzah. Fresh and clean and all set and set. Thanks for taking over, Eledin. I was swamped! Now that my focus can be on blue and blue alone, I can supply more input.
Title: [R&D]: Screwing Blue since 8th Edition
LOL! OK, I bow before Alacar's title... this time he wins against my creativity
Got left behind in our old thread - cycle ideas that are on the table:
For Reference, cycles that are on the table (judge the cycle concept; the actual cards might be altered for the cycle):
Quote: Ichiopa, Quetza Custodian :1mana::symw::symw:
Legendary Creature - Bird Cleric
Ichiopa is indestructible as long as it's enchanted.
Sacrifice an aura attached to Ichiopa: Regenerate target creature.
Joyd's take: I'm fine with this card on it's own, but it doesn't seem like it has to be a cycle. Not every cool idea needs to be mirrored in the other 4 colors.
Quote: Blessing from Beyond
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When Blessing from Beyond is put into a graveyard from play, put an aura counter on target creature. Creatures with aura counters on them get +1/+1 as long as Blessing from Beyond is in your graveyard.
Joyd's take: In a vacuum, I really like this card. I'm concerned that it steps on inscribe a little bit, in the sense of "enchantment that persists in some form after it dies". If we aren't doing inscribe in later sets (and I think we shouldn't), this cycle should definately find a home in one of those.
Quote: Touch Of Purity :5mana::symw:
Enchantment - Aura
Enchant permanent
Enchanted pemanent is indestructible.
If Touch Of Purity would be put into a graveyard from play, return it to play under it's owner's control instead.
Joyd's take: Obviously dangerous with anything that lets you sacrifice an aura over and over again for an effect. Needs tweaking.
Quote:
[Red Goose]
Enchantment
At the beginning of your upkeep, put a 1/1 red elemental creature token with haste into play under your control. Sacrifice it at the end of the turn.
2RR, Sacrifice ~: Put a 5/1 red elemental creature token with haste into play under your control. Sacrifice it at the end of the turn.
[White Goose]
Enchantment
At the beginning of your upkeep, tap target creature.
2WW, sacrifice ~: Tap each creature you don't control.
To spice up a fairly bland idea, I think they should have somewhat more unusual effects. (Rather than the white one giving life, green making 1/1s, red one doing damage, and so on.)
Joyd's take: Well, I suggested these. I still like them.
Quote:
*WCE* :2mana::symw:
Enchantment
:1mana::symw:: ~ becomes a 4/4 spirit creature with vigilance until end of turn. It's still an enchantment.
*UCE* :2mana::symu:
Enchantment
:1mana::symu:: ~ becomes a 3/3 illusion creature with flying until end of turn. It's still an enchantment.
*BCE* :2mana::symb:
Enchantment
:1mana::symb:: ~ becomes a 3/2 horror creature with :symb:: Regenerate ~" until end of turn. It's still an enchantment.
*RCE* :2mana::symr:
Enchantment
:1mana::symr:: ~ becomes a 4/2 efreet creature with first strike until end of turn. It's still an enchantment.
*GCE* :2mana::symg:
Enchantment
:1mana::symg:: ~ becomes a 4/5 elemental creature with trample until end of turn. It's still an enchantment.
Joyd's take: Anything that feeds my need for in-your-facey enchantments has my support.
Quote:
Bramble Elemental -3GG
Creature - Elemental
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.
4/4
Note that Bramble Elemental wouldn't actually be part of the cycle; we're just borrowing the "whenever an aura becomes attached" mechanic.
Joyd's take: I like cycles. I really do. However, I'd rather see this ability judiciously applied anywhere where it makes sense, rather than having exactly one in each color. That said, a cycle of these is more than okay with me.
Okay, this morning I was thinking, and we might not actually want to do too many enhanced-by-enchantments creatures in white, blue, or green. Why? Glow. The mechanics overlap a whole lot, and there's only so many "gets better if you're playing with enchantments" creatures you need in a block. Bramble Elemental-style cards seem like they would still work in those colors, though.
(Glow Land)
Land t: Add 1 to your mana pool.
Glow 2 - t: Add one mana of any color to your mana pool
or
Land t: Add 1 to your mana pool.
As long as <this> is enchanted it has “t: Add one mana of any color to your mana pool.”
Land t: Add 1 to your mana pool. ,t:Revel the top card of your library, if it’s a enchantment card, put it into your hand.
Or
Land t: Add 1 to your mana pool. 3WW,t:Revel the top card of your library, if it’s a enchantment card put it into your hand.
Land t: Add 1 to your mana pool. 3GG,t:Revel the top card of your library, if it’s a creature card put it into your hand.
Land t: Add 1 to your mana pool. 3RR,t:Revel the top card of your library, if it’s a sorcery card put it into your hand.
Land t: Add 1 to your mana pool. 3UU,t:Revel the top card of your library, if it’s an instant card put it into your hand.
Land t: Add 1 to your mana pool. 3BB, pay 2 life, t:Revel the top card of your library, and put it into your hand.
Looks cool. I think we should have a land thread, but not on its own. an we add lands to the artifact thread?
Also, PMs have been sent out. Sorry to anyone who already posted here, I just copied and pasted the member list.
Also, it seems that zu Faul does not exist. Does anyone have any idea what happened to him? Did he change his name? (Is he someone who actively posts here? In that case, this would be very akward.)
... im kinda insulted, and confused. what the hell happened? i used to be the head of red development and for the longest time was the ONLY ONE POSTING ON THE ACTUAL R&D clan site. but then that went offline (?) so i stopped doing anything. now you've all moved on without me? w/e. consider this checking in and requesting a spot somewhere with creative control... (flavor text? i have no idea of anywhere else that hasn't been usurped from founding members...)
so yeah... at least it appears that you guys have a definite idea of what's happening, and im pleased with how its all come out so far. also pleased with the decidion to go with enchantments as the key theme.
p.s. Eledin: PM me with some background on the development leaders and there abilities, having not ever heard of any of them other than you and alacar.
-HB:4mana:H
EDIT>>>>> i jsut realised that's my first post in almost 3 months. that's rally depressing. but school is school.
Well, we actually scrapped the original JUPITER and are working on JUPITER II, which we're just calling Jupiter. I am trying to work on a JUIPTER I type block on my own, but R&D is no longer doing that.
I'll send you a PM with all the info about everything tomorrow. Right now I need to create and render my FCC card, because I'm leaving for a concert in arond 40 minutes.
As far as I'm concerned with the cycles, only one of them I would even consider after thinking about it for this set. Mamelon's Blessing from Beyond should be pushed to either Saturn or Uranus (that's not funny), although it should DEFINITELY be used.
The aura regarding things that keep coming back is extremely abusable. So no.
I thought the idea of a creature that has powerful when enchanted but could trade it away for something else was a cool idea, and that's why I posted Ichiopa for all the clan to see. I'm getting the consensus that I should just keep that one to myself, and that's fine.
The enchantments that become creatures are good though, but they very much remind me in flavor and in power of the Genjus. I propose that the cycle of enchantments that become creatures until eot be made Uncommons, and approved.
As for the other proposed one, I'm informing you all that I will make a post on each color thread for what I think the cycle of these creatures should be... actually, the artifacts don't have one either, so maybe a common artifact creature? hm... I'll think about it while posting my cycle of cards on the color thread.
EDIT: Decided against an artifact Shaka. Before some of you people comment on the power levels, these cards are 2/2's, and itching to be hit with the 2-for-1 disadvantage. The effects are all simple, and even when we have inscribing, nothing is being re-enchanted. So far we have very little that would actually return auras to our hands to abuse these things either. If we're looking for simple effects, I feel that this cycle is really decently developed with these. For convenience, I will post them in this spoiler:
Worldly Shaka 3G
Creature - Snake Cleric
Whenever an Aura is attached to Worldly Shaka, creatures you control get +1/+1 until end of turn.
2/2
Celestial Shaka 3W
Creature - Bird Cleric
Flying
You may play Auras at any time you may play an instant if they would target Celestial Shaka.
2/2
Ethereal Shaka 3U
Creature - Spirit Cleric
Whenever an Aura is attached to Ethereal Shaka, return target creature you control and target creature you don't control to owner's hands.
2/2
Flamespew Shaka 3R
Creature - Lizard Cleric
Whenever an Aura is attached to Flamespew Shaka, Flamespew Shaka deals 1 damage to each of two target creatures.
2/2
Death Shaka 3B
Creature - Human Cleric
Whenever an Aura is attached to Death Shaka, target player discards a card.
2/2
I'd be happy to take lands into the artifact thread, since it's generally quiet anyway, though I think it makes a little more sense to put them in thier own thread. (Especially since I'm not in charge of artifacts.)
I'm also down with looser cycles and mirror cycles; not every cycle needs to be a five-color affair.
The Shakas look pretty solid, though I'd like to see them at :2mana:C, but we already have a cycle of 3cc 2/2s..
Celestial: 'You may play auras any time you could play an instant if they would target ~.'
Flamespew: 'to each of two target creatures'.
As a whole, the cycle seems pretty neat. Follows in the Ravnica style, though I'd like them to care more about just being enchanted than when they're enchanted. I like the white one the best.
I wonder... I feel torn between seeing these shaka as commons or uncommons... I mean, the Rusalka cycle was uncommon, but Bramble Elemental was a common... and the power level of the shakas, as they stand, are around that of Bramble imho.
Quote from Alacar Leoricar »
...though I'd like them to care more about just being enchanted than when they're enchanted.
Well, wasn't the goal to expand on the unique Bramble Elemental?
Rarity really only affects 2 things: 1) chances of getting a foil, and 2) draft. Otherwise, rares tend to only have a little bit of an excuse to wiggle more power out; same with uncommons.
And if you think about it, shouldn't the Shakas say 'Whenever an Aura is attached to ~,...'?
Rarity really only affects 2 things: 1) chances of getting a foil, and 2) draft. Otherwise, rares tend to only have a little bit of an excuse to wiggle more power out; same with uncommons.
And if you think about it, shouldn't the Shakas say 'Whenever an Aura is attached to ~,...'?
There exist lots of cards that get better when they're enchanted, and we're certainly free to expand on them; I don't know about a cycle though, because it severely steps on the toes of Glow in three of the colors. A few random ones here and there shouldn't hurt.
I don't think that the Shakas are too powerful. Enchanting the blue one if you control no other creatures is fairly wasteful. The other ones also have fairly tame effects, but not useless. Nice work.
Similarity 4UUU
Enchantment - Aura | Rare
Each other creature you control is a copy of enchanted creature.
Aggravate BRG
Sorcery | Rare
~ deals 1 damage to target player for each card in his or her graveyard.
The green is to make it more difficult to play. The way I did it was Green/Black are the graveyard colors and Red is the damage color.
Acid Wall WW
Creature - Wall | Uncommon
Defender
Protection from black
T: Prevent the next 2 damage a black source of your choice would deal this turn.
0/3
Acid Wall is just a playtest name, it's not the real name. I'm bad with card names, so I use playtest names frequently.
Good designing...?
Add me when I have 30 posts, that rule was created recently
Eledin--Clan Founder, Head of R&D, Leader
Arguas2617--Clan Representative, Joint Head of Design for JUPITER, Leader
Kraj--Head of Development for JUPITER, Leader
Shadowfox--:symg: Leader, Land Leader
Joyd--Artifact Leader
Lord Moo--Head of Flavor for JUPITER
zoombinimatt
Hellbent4hollywood
Katt
Haggis
cabalwannabe
I <3 Ballistic Fury
Doubtless One
Alabran
iamnotjohn
spreadingdark
Gardevior
Master of Warcraft
Atrius
SoronTheBeast
ZasZ234
DevouringZombie
Pendrell
Crimson Avatar
Honored Friends
Alacar Leoricar
Spanglegluppet
KarmicNoose
Friends
Goatchunx
diggimon123
d24478667
Patron of the Nerds
Crimson Avatar
Phyrexian
Elemental
Athani
RickCorgan
Chimpanzee
Night Terror
faust
Good&Evil
Yukora
Omna15
Photon Eater
Shinobi
Magic Mage
mamelon
APPLICATION POLICY: To join, do not PM me. Just post here, saying that you want to join, and also post three cards that you have created. You must have at least 30 posts to join. (They do not have to be connected the R&D's current project.) Also, please read part of the threads to get a bearing about what the current project is.
Flavor:
So far, all we have are notes on this block being an Aztec, Old-World type set, with focus on the mystical aspect and religions of those peoples.
Mechanics:
There is an emphasis on Enchantments and Auras.
There are four keywords and one unkeyworded mechanic.
INSCRIBE
Inscribe <COST> (<COST>: Remove this card from the game inscribing target enchantment.)
The enchantment ~ inscribes has "ABILITY" (as long as it is enchanting a CARDTYPE).
GLOW
Glow X--Ability (This card has Glow as long as you control X or more enchantments.)
SANGUINE
Sanguine X (As you play this card, you may pay up to X life. If you do, this card comes into play with that many blood counters on it.)
RESONANCE
Resonance <COST> (Put this card into play as an enchantment if you pay the resonance cost.)
As long as ~ is an enchantment, <ABILITY>.
"FLASH"
You may play ~ at any time you could play an instant if you pay <COST> more to play it.
Common (110)
(17)
5 Enchantments/Auras
5 Creatures
4 Instants/Sorceries
3 Open Slots
(17)
5 Enchantments/Auras
4 Creatures
5 Instants/Sorceries
3 Open Slots
(17)
4 Enchantments/Auras
6 Creatures
4 Instants/Sorceries
3 Open Slots
(17)
5 Enchantments/Auras
4 Creatures
5 Instants/Sorceries
3 Open Slots
(17)
5 Enchantments/Auras
5 Creatures
4 Instants/Sorceries
3 Open Slots
Multicolor (19)
6 Enchantments/Auras
5 Creatures
5 Instants/Sorceries
3 Open Slots
Artifact (1)
1 Open Slot
Land (5)
5 Open Slots
Uncommon/Rare (88)
(13)
5 Enchantments/Auras
4 Creatures
3 Instants/Sorceries
1 Open Slot
(13)
4 Enchantments/Auras
4 Creatures
4 Instants/Sorceries
1 Open Slot
(13)
4 Enchantments/Auras
5 Creatures
3 Instants/Sorceries
1 Open Slot
(13)
4 Enchantments/Auras
4 Creatures
4 Instants/Sorceries
1 Open Slot
(13)
3 Enchantments/Auras
6 Creatures
3 Instants/Sorceries
1 Open Slot
Multicolor (14)
5 Enchantments/Auras
5 Creatures
2 Instants/Sorceries
2 Open Slots
Artifact (3)
1 Equipment
1 Artifact Creature
1 Open Slot
Lands (6)
6 Open Slots
The color threads:
The white thread. For great justice.
The blue thread. Get over it.
The black thread. The hangout for all the evil cards.
The red thread. It rhymes.
The green thread. With envy.
The artifact thread. Super artificial.
Also, if there are any weird things going on in the first three posts, sorry. I copied and pasted Alacar's.
So, this thread is for discussing cycles and other things that go beyond one color leader.
EDIT: [R&D]: Researching YOUR Development?
...
sorry.
Former R&D Development Team W leader
For your information, it's pronounced Argh + was.
Proud Co-Founder of
Magic Coffeehouse!
Come in, sit down, relax, get to know somebody!
Title: [R&D]: Screwing Blue since 8th Edition
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
LOL! OK, I bow before Alacar's title... this time he wins against my creativity
Former R&D Development Team W leader
For your information, it's pronounced Argh + was.
Proud Co-Founder of
Magic Coffeehouse!
Come in, sit down, relax, get to know somebody!
For Reference, cycles that are on the table (judge the cycle concept; the actual cards might be altered for the cycle):
Quote:
Ichiopa, Quetza Custodian :1mana::symw::symw:
Legendary Creature - Bird Cleric
Ichiopa is indestructible as long as it's enchanted.
Sacrifice an aura attached to Ichiopa: Regenerate target creature.
Joyd's take: I'm fine with this card on it's own, but it doesn't seem like it has to be a cycle. Not every cool idea needs to be mirrored in the other 4 colors.
Quote:
Blessing from Beyond
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When Blessing from Beyond is put into a graveyard from play, put an aura counter on target creature. Creatures with aura counters on them get +1/+1 as long as Blessing from Beyond is in your graveyard.
Joyd's take: In a vacuum, I really like this card. I'm concerned that it steps on inscribe a little bit, in the sense of "enchantment that persists in some form after it dies". If we aren't doing inscribe in later sets (and I think we shouldn't), this cycle should definately find a home in one of those.
Quote:
Touch Of Purity :5mana::symw:
Enchantment - Aura
Enchant permanent
Enchanted pemanent is indestructible.
If Touch Of Purity would be put into a graveyard from play, return it to play under it's owner's control instead.
Joyd's take: Obviously dangerous with anything that lets you sacrifice an aura over and over again for an effect. Needs tweaking.
Quote:
[Red Goose]
Enchantment
At the beginning of your upkeep, put a 1/1 red elemental creature token with haste into play under your control. Sacrifice it at the end of the turn.
2RR, Sacrifice ~: Put a 5/1 red elemental creature token with haste into play under your control. Sacrifice it at the end of the turn.
[White Goose]
Enchantment
At the beginning of your upkeep, tap target creature.
2WW, sacrifice ~: Tap each creature you don't control.
To spice up a fairly bland idea, I think they should have somewhat more unusual effects. (Rather than the white one giving life, green making 1/1s, red one doing damage, and so on.)
Joyd's take: Well, I suggested these. I still like them.
Quote:
*WCE* :2mana::symw:
Enchantment
:1mana::symw:: ~ becomes a 4/4 spirit creature with vigilance until end of turn. It's still an enchantment.
*UCE* :2mana::symu:
Enchantment
:1mana::symu:: ~ becomes a 3/3 illusion creature with flying until end of turn. It's still an enchantment.
*BCE* :2mana::symb:
Enchantment
:1mana::symb:: ~ becomes a 3/2 horror creature with :symb:: Regenerate ~" until end of turn. It's still an enchantment.
*RCE* :2mana::symr:
Enchantment
:1mana::symr:: ~ becomes a 4/2 efreet creature with first strike until end of turn. It's still an enchantment.
*GCE* :2mana::symg:
Enchantment
:1mana::symg:: ~ becomes a 4/5 elemental creature with trample until end of turn. It's still an enchantment.
Joyd's take: Anything that feeds my need for in-your-facey enchantments has my support.
Quote:
Bramble Elemental -3GG
Creature - Elemental
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.
4/4
Note that Bramble Elemental wouldn't actually be part of the cycle; we're just borrowing the "whenever an aura becomes attached" mechanic.
Joyd's take: I like cycles. I really do. However, I'd rather see this ability judiciously applied anywhere where it makes sense, rather than having exactly one in each color. That said, a cycle of these is more than okay with me.
Anyway, nice project you guys have going. Looks really interesting.
Btw, check my sig for a link to a new card creation contest I just started. I hope some of you will join. [/blatant advertising]
(Glow Land)
Land
t: Add 1 to your mana pool.
Glow 2 - t: Add one mana of any color to your mana pool
or
Land
t: Add 1 to your mana pool.
As long as <this> is enchanted it has “t: Add one mana of any color to your mana pool.”
Land
t: Add 1 to your mana pool.
,t:Revel the top card of your library, if it’s a enchantment card, put it into your hand.
Or
Land
t: Add 1 to your mana pool.
3WW,t:Revel the top card of your library, if it’s a enchantment card put it into your hand.
Land
t: Add 1 to your mana pool.
3GG,t:Revel the top card of your library, if it’s a creature card put it into your hand.
Land
t: Add 1 to your mana pool.
3RR,t:Revel the top card of your library, if it’s a sorcery card put it into your hand.
Land
t: Add 1 to your mana pool.
3UU,t:Revel the top card of your library, if it’s an instant card put it into your hand.
Land
t: Add 1 to your mana pool.
3BB, pay 2 life, t:Revel the top card of your library, and put it into your hand.
<edit>- made them all cost more to use.
Also, PMs have been sent out. Sorry to anyone who already posted here, I just copied and pasted the member list.
Also, it seems that zu Faul does not exist. Does anyone have any idea what happened to him? Did he change his name? (Is he someone who actively posts here? In that case, this would be very akward.)
so yeah... at least it appears that you guys have a definite idea of what's happening, and im pleased with how its all come out so far. also pleased with the decidion to go with enchantments as the key theme.
p.s. Eledin: PM me with some background on the development leaders and there abilities, having not ever heard of any of them other than you and alacar.
-HB:4mana:H
EDIT>>>>> i jsut realised that's my first post in almost 3 months. that's rally depressing. but school is school.
||Avatar/Banner by Me||
I'll send you a PM with all the info about everything tomorrow. Right now I need to create and render my FCC card, because I'm leaving for a concert in arond 40 minutes.
||Avatar/Banner by Me||
As far as I'm concerned with the cycles, only one of them I would even consider after thinking about it for this set. Mamelon's Blessing from Beyond should be pushed to either Saturn or Uranus (that's not funny), although it should DEFINITELY be used.
The aura regarding things that keep coming back is extremely abusable. So no.
I thought the idea of a creature that has powerful when enchanted but could trade it away for something else was a cool idea, and that's why I posted Ichiopa for all the clan to see. I'm getting the consensus that I should just keep that one to myself, and that's fine.
The enchantments that become creatures are good though, but they very much remind me in flavor and in power of the Genjus. I propose that the cycle of enchantments that become creatures until eot be made Uncommons, and approved.
As for the other proposed one, I'm informing you all that I will make a post on each color thread for what I think the cycle of these creatures should be... actually, the artifacts don't have one either, so maybe a common artifact creature? hm... I'll think about it while posting my cycle of cards on the color thread.
EDIT: Decided against an artifact Shaka. Before some of you people comment on the power levels, these cards are 2/2's, and itching to be hit with the 2-for-1 disadvantage. The effects are all simple, and even when we have inscribing, nothing is being re-enchanted. So far we have very little that would actually return auras to our hands to abuse these things either. If we're looking for simple effects, I feel that this cycle is really decently developed with these. For convenience, I will post them in this spoiler:
Worldly Shaka 3G
Creature - Snake Cleric
Whenever an Aura is attached to Worldly Shaka, creatures you control get +1/+1 until end of turn.
2/2
Celestial Shaka 3W
Creature - Bird Cleric
Flying
You may play Auras at any time you may play an instant if they would target Celestial Shaka.
2/2
Ethereal Shaka 3U
Creature - Spirit Cleric
Whenever an Aura is attached to Ethereal Shaka, return target creature you control and target creature you don't control to owner's hands.
2/2
Flamespew Shaka 3R
Creature - Lizard Cleric
Whenever an Aura is attached to Flamespew Shaka, Flamespew Shaka deals 1 damage to each of two target creatures.
2/2
Death Shaka 3B
Creature - Human Cleric
Whenever an Aura is attached to Death Shaka, target player discards a card.
2/2
EDIT: Thanks for the advice from Alacar!
Former R&D Development Team W leader
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I'm also down with looser cycles and mirror cycles; not every cycle needs to be a five-color affair.
Celestial: 'You may play auras any time you could play an instant if they would target ~.'
Flamespew: 'to each of two target creatures'.
As a whole, the cycle seems pretty neat. Follows in the Ravnica style, though I'd like them to care more about just being enchanted than when they're enchanted. I like the white one the best.
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Ryttare Kelasin Luna Orelinalei
Well, wasn't the goal to expand on the unique Bramble Elemental?
Former R&D Development Team W leader
For your information, it's pronounced Argh + was.
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And if you think about it, shouldn't the Shakas say 'Whenever an Aura is attached to ~,...'?
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Ryttare Kelasin Luna Orelinalei
Good point, I'll change it on all of them.
Former R&D Development Team W leader
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I don't think that the Shakas are too powerful. Enchanting the blue one if you control no other creatures is fairly wasteful. The other ones also have fairly tame effects, but not useless. Nice work.
Similarity 4UUU
Enchantment - Aura | Rare
Each other creature you control is a copy of enchanted creature.
Aggravate BRG
Sorcery | Rare
~ deals 1 damage to target player for each card in his or her graveyard.
The green is to make it more difficult to play. The way I did it was Green/Black are the graveyard colors and Red is the damage color.
Acid Wall WW
Creature - Wall | Uncommon
Defender
Protection from black
T: Prevent the next 2 damage a black source of your choice would deal this turn.
0/3
Acid Wall is just a playtest name, it's not the real name. I'm bad with card names, so I use playtest names frequently.
Good designing...?
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