The Ultimate Killer Troll, this deck has had dozens of versions during its design phase from Enchantment-based control to Creature-based beatdown black metal Grixis control. However, I am thoroughly enjoying this newest iteration of all my hopes for the deck. I am a troll... let me rephrase that I am a troll in the truest sense of the original internet term, "one who use logic, reason, and evidence in my opinions and debates" not to be confused with today's version of internet trolling that can get you banned from reputable sites like 'salvation (not to say 4chan isn't reputable... its just grey area). Thraximundar is a killer troll, making sure only thrax is on the field... or else.So, Why so serious?
My killer troll is really based on two of my favorite trolls. I named the deck after one of them, the other of from a manga/anime that i love. but since I cannot actually name it here( copyright issues and stuff) I will give his name translated into English, " Isiah, who watches over all". How does this affect the strategy? Simple, it gives you two forms of winning, Beatdown-aggro and Beatdown-control.
Beatdown-Aggro:
Pretty much this is the voltron win aspect. Thrax's abilities are perfect, first:
"Whenever, Thraximundar attacks, defending player sacrifices a creature."
For the most part unless the other player(s) are either noobs or token players, I have noticed that most top decks in my area has one or two creatures out on the field, and almost always one of them is their general (exeption: kaalia). So, why not get rid of the general and/or problem creatures? Well making the opponents choose for you sounds more like fun.Yes, you can and probably will be getting tokens sacrificed more often than not, but even dead tokens are good.
"Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar"
In other words attacking as much as possible is a good thing. Making the defending player sacrifice a creature makes thrax bigger with each attack. This effect is also important because it segways into the next strategy, but before I get to that I have a beatdown combo for thrax, Aggravated Assault + Sword of Feast and Famine. as long as you have :3mana::symr::symr: in land you can attack until Thrax dies unless you Darksteel Plate Him then you can attack nigh Indefinitely.
Beatdown-Control:
Beatdown-control, how does the even work you ask? Simple,Thraximundar's Second ability:
"Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar."
The control aspect means everyone sacrifice their creatures whenever possible. Aether Barrier and Vile Consumption are great examples of this. They are perfect against token decks. By either tapping them out or draining their life totals . Outside that they put pressure on everyone making cards like War's Toll even more funny, they have to tap out anyway. Shutting down removal and counter spells is a big plus with this deck.
Other Control cards like Smoke and No Mercy make it harder for the other players to attack you with out suffering consequences.
Pros of Thraximundar:
+ Good against top level decks
+ Good level of control
+ Effective removal of other creatures
Cons of Thraximundar:
-must get out and keep out war's toll again decks heavy in instants both removal and counter spell
- token spawning out of control can also be a problem
-Ubber fast decks are a no-no...some of the time
Why Thraximundar?:
Simply put the moment I say Thraximundar spoiled i thought to myself, "WOW, what a troll" and ever since I have been working on him as a general. His abilities work well with each other and so many other cards to create amazing synergy that you can easily win with, or just troll with no intention of actually winning which ever you would prefer.
Sept. 23, 2012
Cut: Vicious Shadow
not as Utility as I would like in this deck.
Add: Prince of Thralls
makes opponents pick whether or not to pay life or give you nice guys
June 17,2013 Cut: Unscythe, Killer of Kings: just not as synergism and I had been hoping when i first put it in. Add: Tezzeret the Seeker: Almost only s tutor for sol ring and Sword, Might sometimes use his +1 ability, but all in all just another tutor
July 21, 2013 Cut: Rapacious One: its worthless , just kept getting removed Add: Barter in Blood:Hoping it will be a better control card.
How have Kozilek, Butcher of Truth, It that Betrays, and Ulamog, the Infinite Gyre been working out for you? U/B/R isn't exactly great at producing tons of mana. You can do okay if you get Urcoffers online, but outside of that I feel like those guys must be hard to crank out.
Kozi and Ula aren't supposed to be played, they are deck/graveyard recycling only... having said that upwards of four gilded lotus' help play everything.
Also it runs beautifully.
I have also updated it and overhauled the over all look of the thread.
I think that the thread would look a little more pleasing with the deck list displayed rather then hidden in a spoiler. I have been trying to beautify my threads and I have found that since the deck list is the most important aspect you want to show it off.
Originally Posted by TheEndIsNear
You need a "Let's put a smile on that face." section.
Though about adding simple indestructible (any of the darksteel creatures) to work with your world slayer?
that's what the Darksteel Plate is for, its not a legendary so i can copy it all day, for those creatures i deem worthy of surviving, but really worldslayer goes off with its on a plated or shielded thrax almost only.
but your right i need a lets put a smile on that face section give me a sec.
just put it into Plan B
Please stop reposting the same thing and deleting the old posts. Warned. -Weebo
I was going through the gatherer when i cam across this blue enchantment [CARD]
Homarid Spawning Bed[/CARD]. its a great sac-engine and i'm kinda interested in what others think of this ancient card? should i try running it?
I was going through the gatherer when i cam across this blue enchantment [CARD]
Homarid Spawning Bed[/CARD]. its a great sac-engine and i'm kinda interested in what others think of this ancient card? should i try running it?
I had considered it when I tried building thrax. It seems expensive mana wise but it could work. I suggest you proxy (don't tell anyone) for a few games and then see if you like it.
Does this deck have the mana base to support cards like Grave Pact and Butcher of Malakir? If so, they seem solid with Thrax's +1/+1 ability. Not sure if it fits what your deck is trying to do, but it is in the color identity.
Personally, I think you are overly focusing on Thrax. He costs a ton of mana to get started and with utilizing artifact ramp to try to get him out I think you are overcommitting to you commander as a gameplan. Without even tucking him someone can blow up mana stones and or answer him a few times to push you off your game entirely. High mana commanders are hard to pull off due to their cost making them difficult to recast several times. I think you would be better off utilizing more alternative control outlets and using him as a tool rather than trying to focus the whole deck into operating around him.
I guess I would say I would try to focus a lot of the rest of the deck to operate as a control deck with a few other outlets of doing things and just let Thrax get what value and progress he can done on his own.
Private Mod Note
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Rollback Post to RevisionRollBack
I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Personally, I think you are overly focusing on Thrax. He costs a ton of mana to get started and with utilizing artifact ramp to try to get him out I think you are overcommitting to you commander as a gameplan. Without even tucking him someone can blow up mana stones and or answer him a few times to push you off your game entirely. High mana commanders are hard to pull off due to their cost making them difficult to recast several times. I think you would be better off utilizing more alternative control outlets and using him as a tool rather than trying to focus the whole deck into operating around him.
I guess I would say I would try to focus a lot of the rest of the deck to operate as a control deck with a few other outlets of doing things and just let Thrax get what value and progress he can done on his own.
In all honesty thats what i usually do, the Beatdown-control is how i affect the game state most often, thrax just gets bigger and bigger because of it
What I am trying to say, is that in general you have a lot of cards that are sort of Thrax support cards that in my mind could be replaced by better options. In general, forcing a single player to sacrifice a single creature isnt very productive. It can occaionally work against hexproof commanders but so can clones. I would look at several cards from your list and ask yourself how productive they are for you. Generally they are cards I wouldnt play in a control deck and while I understand you wanted some synergy for your commander with them, they arent great cards in general for EDH.
Whispersilk Cloak (this doesnt give much for thrax... I might suggest Dragon Wings instead which will auto rez onto Thrax when he hits play and lets you cycle it off before hand.)
Witchbane Orb (generally there arent many player targeted spells worth running this for. You might be better off with a counterspell as generally I dont reccomend running these for multiplayer EDH)
What I am trying to say, is that in general you have a lot of cards that are sort of Thrax support cards that in my mind could be replaced by better options. In general, forcing a single player to sacrifice a single creature isnt very productive. It can occaionally work against hexproof commanders but so can clones. I would look at several cards from your list and ask yourself how productive they are for you. Generally they are cards I wouldnt play in a control deck and while I understand you wanted some synergy for your commander with them, they arent great cards in general for EDH.
Whispersilk Cloak (this doesnt give much for thrax... I might suggest Dragon Wings instead which will auto rez onto Thrax when he hits play and lets you cycle it off before hand.)
Witchbane Orb (generally there arent many player targeted spells worth running this for. You might be better off with a counterspell as generally I dont reccomend running these for multiplayer EDH)
I like Slum Reaper in my build. He does pretty much the same thing as Fleshbag Marauder for one more mana. 4 counters on Thrax, and its good in the early game. I also don't see any reason not to include Cyclonic Rift. Its an amazing control card. It also goes really well with Archaeomancer + Crystal Shard. Phyrexian Arena is more good stuff, but it is a very powerful control card as well. Having more cards allows for you to get mana and answers more consistently. This equates to having better control of a game. Do you have a Decree of Pain? I like it as an end game bomb.
For some general advice I would suggest some spot removal spells. They're very good as you can hold them up with counter spells, protect yourself, and disrupt any creature combos. Grixis has the best spot removal spells, that is what I themed my deck around. If you're looking for specific examples just check my thread, I have a section where I talk about all the spot removal.
Now I know how you feel about mana rocks. But seriously, you've got too many. Consistently hitting land drops, refiling with card draw, and having some nice answers is what you want. Grixis decks should run a few stones, but I think 11 could be cut down to like 6 or 7. My deck runs 4 and I never feel slow.
I like Slum Reaper in my build. He does pretty much the same thing as Fleshbag Marauder for one more mana. 4 counters on Thrax, and its good in the early game. I also don't see any reason not to include Cyclonic Rift. Its an amazing control card. It also goes really well with Archaeomancer + Crystal Shard. Phyrexian Arena is more good stuff, but it is a very powerful control card as well. Having more cards allows for you to get mana and answers more consistently. This equates to having better control of a game. Do you have a Decree of Pain? I like it as an end game bomb.
For some general advice I would suggest some spot removal spells. They're very good as you can hold them up with counter spells, protect yourself, and disrupt any creature combos. Grixis has the best spot removal spells, that is what I themed my deck around. If you're looking for specific examples just check my thread, I have a section where I talk about all the spot removal.
Now I know how you feel about mana rocks. But seriously, you've got too many. Consistently hitting land drops, refiling with card draw, and having some nice answers is what you want. Grixis decks should run a few stones, but I think 11 could be cut down to like 6 or 7. My deck runs 4 and I never feel slow.
what do you think cut signets for cluestones then?
EDIT:
and cutting the edicts probably is a good idea
I personally think signets are a cut above cluestones, because it's so important to be ramping as early as possible and thus playing business as early as possible. Signets ramp the same amount, and do it a turn earlier. To me, that is more important than the potential for a card later.
However, even in a three color deck, I like the colorless rocks better, as they are simply more efficient, and since the colorfixing in EDH is so good, good planning and proper tapping can almost always overcome the "drawback" of the colorless rocks (i.e. Worn Powerstone and Thran Dynamo).
I personally think signets are a cut above cluestones, because it's so important to be ramping as early as possible and thus playing business as early as possible. Signets ramp the same amount, and do it a turn earlier. To me, that is more important than the potential for a card later.
However, even in a three color deck, I like the colorless rocks better, as they are simply more efficient, and since the colorfixing in EDH is so good, good planning and proper tapping can almost always overcome the "drawback" of the colorless rocks (i.e. Worn Powerstone and Thran Dynamo).
I agree with your signet over cluestone comparison. The slight buff of animation is not worth the slower start you might end up getting them in comparison. Personally, in a thrax deck I could see using both options of stones. He does after all cost 7 and its not like he wont have a target on his face.
I agree with your signet over cluestone comparison. The slight buff of animation is not worth the slower start you might end up getting them in comparison. Personally, in a thrax deck I could see using both options of stones. He does after all cost 7 and its not like he wont have a target on his face.
I think you are confusing the keyrunes with the cluestones, but I feel as if the logic holds out either way.
And yes, Relic is very good (can be an extra 2 of any color on a given turn) especially compared to other 3 mana stones. Ingot also does the same thing but better for the mana fixing, while not being as fragile as your average stone-based ramping. I think in both cases the advantages outweigh the drawback of not being able to animate or not being able to be sacrificed later for a card.
the Deck
1x Bojuka Bog
1x Command Tower
1x Creeping Tar Pit (*)
1x Crosis's Catacombs
1x Crumbling Necropolis
1x Dimir Aqueduct
1x Dragonskull Summit
1x Drowned Catacomb
1x Evolving Wilds
1x Grixis Panorama
1x Halimar Depths
4x Island (**)
1x Izzet Boilerworks
1x Lonely Sandbar
1x Miren, the Moaning Well
3x Mountain (**)
1x Rakdos Carnarium
1x Sulfur Falls
9x Swamp (**)
1x Temple of the False God
1x Terramorphic Expanse (*)
1x Watery Grave
1x AEther Barrier
1x Aggravated Assault
1x Copy Artifact
1x Copy Enchantment
1x Exquisite Blood
1x Future Sight
1x Leyline of Anticipation
1x No Mercy
1x Pendrell Mists
1x Rhystic Study
1x Smoke
1x Stranglehold
1x Vile Consumption (*)
1x War's Toll
1x Fleshbag Marauder
1x Havengul Lich
1x Phyrexian Metamorph
1x Prince of Thralls
1x Sheoldred, Whispering One (*)
1x Slum Reaper
1x Su-Chi
1x Ulamog, the infinite gyre (*)
1x Blasting Station
1x Darksteel Ingot
1x Darksteel Plate
1x Dimir Keyrune
1x Dimir Signet
1x Gem of Becoming
1x Gilded Lotus
1x Izzet Keyrune
1x Izzet Signet
1x Lightning Greaves
1x Mizzium Transreliquat
1x Nim Deathmantle
1x Obelisk of Grixis
1x Rakdos Keyrune
1x Rakdos Signet
1x Sculpting Steel
1x Sol Ring
1x Sword of Feast and Famine
1x Whispersilk Cloak
1x Witchbane Orb
1x Beseech the Queen
1x Cruel Ultimatum
1x Diabolic Intent
1x Diabolic Revelation
1x Diabolic Tutor
1x Din of the Fireherd
1x Killing Wave
1x Plague Wind
1x Rite of Replication
1x Sadistic Sacrament
1x Syphon Flesh
1x Hinder (**)
1x Spell Crumple
1x Spin into Myth
1x Terminate
1x Tribute to Hunger
1x Liliana Vess
1x Nicol Bolas, Planeswalker (*)
1x Tezzeret the Seeker(*)
My killer troll is really based on two of my favorite trolls. I named the deck after one of them, the other of from a manga/anime that i love. but since I cannot actually name it here( copyright issues and stuff) I will give his name translated into English, " Isiah, who watches over all". How does this affect the strategy? Simple, it gives you two forms of winning, Beatdown-aggro and Beatdown-control.
Beatdown-Aggro:
Pretty much this is the voltron win aspect. Thrax's abilities are perfect, first:
For the most part unless the other player(s) are either noobs or token players, I have noticed that most top decks in my area has one or two creatures out on the field, and almost always one of them is their general (exeption: kaalia). So, why not get rid of the general and/or problem creatures? Well making the opponents choose for you sounds more like fun.Yes, you can and probably will be getting tokens sacrificed more often than not, but even dead tokens are good.
Beatdown-Control:
Beatdown-control, how does the even work you ask? Simple,Thraximundar's Second ability:
The control aspect means everyone sacrifice their creatures whenever possible. Aether Barrier and Vile Consumption are great examples of this. They are perfect against token decks. By either tapping them out or draining their life totals . Outside that they put pressure on everyone making cards like War's Toll even more funny, they have to tap out anyway. Shutting down removal and counter spells is a big plus with this deck.
Other Control cards like Smoke and No Mercy make it harder for the other players to attack you with out suffering consequences.
You always need an Ace in the hole, Mine is Su-Chi, his infinte combo with Blasting Station and Nim Deathmantle make him another great troll. Tutor the pieces you need a once with Diabolic Revelations.
+ Good against top level decks
+ Good level of control
+ Effective removal of other creatures
-must get out and keep out war's toll again decks heavy in instants both removal and counter spell
- token spawning out of control can also be a problem
-Ubber fast decks are a no-no...some of the time
Why Thraximundar?:
Simply put the moment I say Thraximundar spoiled i thought to myself, "WOW, what a troll" and ever since I have been working on him as a general. His abilities work well with each other and so many other cards to create amazing synergy that you can easily win with, or just troll with no intention of actually winning which ever you would prefer.
Bojuka Bog:Utility land
Command Tower:tri-land
Crumbling Necropolis:tri-land
Creeping Tar Pit: just trying it out.
Crosis's Catacombs: tri-land that bounces usually a draw land
Dimir Aqueduct:Bounce land
Dragonskull Summit: dual land
Drowned Catacomb: dual land
Evolving Wilds:Tutor Land
Grixis Panorama:Tutor Land
Halimar Depths:Utility land
Izzet Boilerworks:Bounce Land
Lonely Sandbar: Draw Land
Miren, the Moaning Well:Utility Land
Rakdos Carnarium:Bounce Land
Sulfur Falls: Dual Land
Temple of the False God: Utility Land
Terramorphic Expanse:Tutor Land
Watery Grave: Dual land I got in a fat pack for gatecrash, worked perfectly to finish my ratio of land to non-land mana colors.
Hinder: General CounterSpell
Spell Crumple: General CounterSpell
Spin into Myth: General Removal
Terminate: Kill Spell
Tribute to Hunger: General Kill Spell
Blasting Station: fun combo piece and sacrifice outlet
Darksteel Ingot:Mana Rock
Darksteel Plate: Defensive Equipement
Dimir Keyrune: mana rock
Dimir Signet: mana rock
Gem of Beckoning: Tutoring for land
Gilded Lotus: Mana Rock
Izzet Keyrune:Mana rock
Izzet Signet: mana rock
Lightning Greaves: Utility Equipment
Mizzium Transreliquat: Utility
Nim Deathmantle: Combo Piece and utility
Obelisk of Grixis: mana rock
Rakdos Keyrune:mana rock
Rakdos Signet:mana rock
Sculpting Steel: Utility
Sol Ring: Mana Rock
Sword of Feast and Famine: combo peace
Whispersilk Cloak: Utility Equipment, not a cheap Suit.
Witchbane Orb: Utility
Deathbringer Thoctar: Give hm the Spike and Kill all other creatures
Fleshbag Marauder: General Killer
Havengul Lich:Utility recursion
Phyrexian Metamorph:Utility
Sheoldred, Whispering One: Feeds thrax and recurs
Slum Reaper: General Killer
Su-chi: Combo peice
Ulamog, the Infinite Gyre: Utility
Prince of Thralls: makes opponents make a choice, between some life and something they don't want me to have.
Aether Barrier: Control's board presence and potential tap outs, either way win-win
Aggravated Assault: combo piece
Copy Artifact: utility
Copy Enchantment: Utility
Exquisite Blood: Once had been part of a infinite combo, but this piece has way better utility than the other by its self
Leyline of Anticipation: my stuff has flash
No Mercy: if they ping you, they will die.
Pendrell Mists: Second Consumption
Rhystic Study: Utility Draw
Smoke: forcing only one creature to attack, doesn't affect my plays
Vile Consumption:important creatures die fast, tokens die faster.
War's Toll: Everyone but me taps out every turn
Future Sight: A fun card every game.
Stranglehold: Good Control, Good Trolling
Beseech the Queen: Tutor
Cruel Ultimatum: Utility hate
Diabolic Intent: Sacrifice engine+tutor
Diabolic Revelations: finds combo pieces
Din of the Fireherd: Feeds the Thrax
Killing Wave: Feed the Thrax!
Plague Wind: Best board wipe ever!
Rite of Replication: When one just isn't enough, make five more
Sadistic Sacrament: Sadistic hate
Syphon Flesh: Everyone feeds the thrax and you get zombies
Diabolic Tutor: Tutor
Barter in Blood: Fun Sac maker
Liliana Vess: Tutor only
Nicol Bolas, Planeswalker:kill spell+
Tezzeret the Seeker: Tutor, sometimes more
Sept. 23, 2012
Cut: Vicious Shadow
not as Utility as I would like in this deck.
Add: Prince of Thralls
makes opponents pick whether or not to pay life or give you nice guys
Dec.21,2012
Cut:
Null Profusion: i realized that it can become a liability if played even slightly off.
Omniscience: as part of Null Profusion, it has become a liability.
Helm of kadra: not worth it
Sword of kaldra:not worth it
Shield of kaldra: still not worth it
Worldslayer: would have been amazing, but not worth it
Add:
Aggravated Assault: one turn potential kill combo piece
Sword of feast and famine:Part of a combo i've been wanting to try out.
Twisted Justice: another sac card
Perplex: counterspell
Malfegor:makes sacrifices, good for Thrax
Kokusho, the Evening Star:just love the card
May 18,2013
Cut:
Cabal coffers: land combo piece I decided to cut
Deserted Temple: land combo piece I decided to cut
Great Furnace: Arty-land getting cut for cutting Opal
Seat of the Synod:Arty-land getting cut for cutting Opal
Urborg, tomb of Yawgmoth: land combo piece I decided to cut
Vault of Whispers:Arty-land getting cut for cutting Opal
Grave Betrayal:not as trolly as I had hoped
Grave Pact:not as trolly as I had hoped
Rain of Gore:not as trolly as I had hoped
Counterspell:no more counterspells for now
Perplex:no more counterspells for now
Elbrus, the Binding Blade: not as sharp a knife as i was hopping for
Mox Opal:need to get one first
Quietus Spike:to big a target
Blood Tyrant: fun, just not thrax fun
Butcher of Malakir:killspell susceptible
Kira Great-Glass Spinner:killspell susceptible
Malfegor:killspell susceptible
Ulamog, the infinite Gyre: moved it to Teysa
Add:
Crosis's Catacombs: tri-land
1x Island
1x Mountain
4x Swamp
watery grave: fixed my mana base
aether barrier:presence control
smoke:attack control
vile consumption:presence control
gatekeeper of malakir:general killer
havengul lich:recursion
shriekmaw:sacrificing terror
blasting station:combo piece
dimir keyrune:mana rock
nim deathmantle: combo piece
cruel edict: sac spell
diabolic intent: sac into tutor
diabolic revelation: tutor
diabolic edict:sac spell
geth's verdict:sac spell
June 1, 2013
Cut:
Cruel Edict:trying out rapacious
Add:
Rapacious One: trying it out
June 8, 2013
Cut:
1x Swamp: trying out Creeping tar pit
Add:
Creeping Tar Pit: testing it out for now
June 10, 2013
Cut:
Diabolic Edict: cutting out effects like these.
Add:
Ulamog, the infinite gyre: bringing it back.
June 13,2013
Cut:
Shriekmaw: trying stax out
Twisted Justice:again trying out stax
Swamp
Geth's Verdict
Gatekeeper of Malakir
Add:
Pendrell Mists: A second Vile Consumption
Beseech the Queen:Getting more tutors
Mountain
Stranglehold
Future sight
June 17,2013
Cut:
Unscythe, Killer of Kings: just not as synergism and I had been hoping when i first put it in.
Add:
Tezzeret the Seeker: Almost only s tutor for sol ring and Sword, Might sometimes use his +1 ability, but all in all just another tutor
July 21, 2013
Cut:
Rapacious One: its worthless , just kept getting removed
Add:
Barter in Blood:Hoping it will be a better control card.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
I have also updated it and overhauled the over all look of the thread.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Though about adding simple indestructible (any of the darksteel creatures) to work with your world slayer?
just put it into Plan B
Please stop reposting the same thing and deleting the old posts. Warned. -Weebo
Homarid Spawning Bed[/CARD]. its a great sac-engine and i'm kinda interested in what others think of this ancient card? should i try running it?
I had considered it when I tried building thrax. It seems expensive mana wise but it could work. I suggest you proxy (don't tell anyone) for a few games and then see if you like it.
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
I guess I would say I would try to focus a lot of the rest of the deck to operate as a control deck with a few other outlets of doing things and just let Thrax get what value and progress he can done on his own.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
In all honesty thats what i usually do, the Beatdown-control is how i affect the game state most often, thrax just gets bigger and bigger because of it
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
i agree with you i should cut the single sac instants/sorceries, any ideas for replacements?
For some general advice I would suggest some spot removal spells. They're very good as you can hold them up with counter spells, protect yourself, and disrupt any creature combos. Grixis has the best spot removal spells, that is what I themed my deck around. If you're looking for specific examples just check my thread, I have a section where I talk about all the spot removal.
Now I know how you feel about mana rocks. But seriously, you've got too many. Consistently hitting land drops, refiling with card draw, and having some nice answers is what you want. Grixis decks should run a few stones, but I think 11 could be cut down to like 6 or 7. My deck runs 4 and I never feel slow.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
what do you think cut signets for cluestones then?
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
reverse that signets get cut for cluestones
EDIT:
and cutting the edicts probably is a good idea
And I'm ABSOLUTELY loving what you're doing with it in this deck. The Aggrevated Assault combo is fantastic.
I've been kind of having second thoughts about making a Thraximundar deck, and you have changed my mind completely.
I'm bookmarking this thread for idea generation.
BGGolgari ScavengeGB
RUIzzet DelverUR
Modern
RUB Mishra's SpellbombsBUR
EDH:
UWBDakkon BlackbladeBWU
RUB ThraximundarBUR
I personally think signets are a cut above cluestones, because it's so important to be ramping as early as possible and thus playing business as early as possible. Signets ramp the same amount, and do it a turn earlier. To me, that is more important than the potential for a card later.
However, even in a three color deck, I like the colorless rocks better, as they are simply more efficient, and since the colorfixing in EDH is so good, good planning and proper tapping can almost always overcome the "drawback" of the colorless rocks (i.e. Worn Powerstone and Thran Dynamo).
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
I agree with your signet over cluestone comparison. The slight buff of animation is not worth the slower start you might end up getting them in comparison. Personally, in a thrax deck I could see using both options of stones. He does after all cost 7 and its not like he wont have a target on his face.
Coalition Relic and Darksteel Ingot both seem like they could replace some of your current 3 mana stones as well.
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[Modern] Allies
I think you are confusing the keyrunes with the cluestones, but I feel as if the logic holds out either way.
And yes, Relic is very good (can be an extra 2 of any color on a given turn) especially compared to other 3 mana stones. Ingot also does the same thing but better for the mana fixing, while not being as fragile as your average stone-based ramping. I think in both cases the advantages outweigh the drawback of not being able to animate or not being able to be sacrificed later for a card.
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
Ya, I wouldn't really run either so meh lol
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[Modern] Allies
i like the keyrunes just cause they can chump block