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Old 09-24-2012, 05:25 PM   #16
Monopoman
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Originally Posted by thetrueshyguy View Post
Kinda lame in my opinion. 5 guilds get the "Can't be countered." touch, the other 5 get the finger. They really could do 5 more and I doubt we'd see much complaint.
Again they will probably have a different cycle of 5 in that same slot that may or may not be more powerful. Not to mention "can't be countered", isn't as cool as it used to be.
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Old 09-24-2012, 05:28 PM   #17
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I hope the hybrid one drop cycle is continued; I want me some Boros hyper-aggro one drops xD
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Old 09-24-2012, 05:34 PM   #18
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Originally Posted by ~Aura~ View Post
I hope the hybrid one drop cycle is continued; I want me some Boros hyper-aggro one drops xD
God, if they deny me another gu one-drop,
I will rage!

This is part of the problem-
If they discontinue one cycle, might they do the same with others?

We're definitely getting lands and keyrunes, etc.
But I sincerely hope they continue all the Hybrid cycles-
They could give me a second Christmas by printing two gu one-drop creatures,
like what Izzet got this time...

Are you listening, Wizards?!
Please don't **** everything up in the set that has my four favorite Guilds
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Old 09-24-2012, 05:37 PM   #19
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Originally Posted by thetrueshyguy View Post
Kinda lame in my opinion. 5 guilds get the "Can't be countered." touch, the other 5 get the finger. They really could do 5 more and I doubt we'd see much complaint.
To be fair, it's better than if they completed the cycle with bad cards. The Rakdos and Izzet ones are pretty weak already.

How much countermagic hate do we need anyway? Everyone has access to Cavern of Souls now.

Last edited by makochman; 09-24-2012 at 05:42 PM.
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Old 09-24-2012, 05:41 PM   #20
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Originally Posted by makochman View Post
To be fair, it's better than if they completed the cycle with bad cards. The Rakdos and Izzet ones are pretty weak already.
Huh?! Counterflux is quite good.
Different strokes, I suppose,
but it's going into every ur deck I make.

I'd rather have a complete cycle with some bad cards than a completely random incomplete "cycle".
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Old 09-24-2012, 05:46 PM   #21
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they'll probably do a cycle in which the 5 gtc guilds get cards and the rtf guilds are excluded. duh.
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Old 09-24-2012, 05:51 PM   #22
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Originally Posted by Lord Void View Post
Wizards wants control (via countermagic) to become practically dead, it seems. Is this seriously news to everyone? They claimed Mana Leak was unfair and unfun, but Delver was fine. If it's turning creatures sideways, it's what they want. Welcome to Standard everyone! Hence why I don't play bad formats.
Moar whine.

Most of the can't be countered cycle doesn't even hurt control. Supreme Verdict helps it, Abrupt Decay, Slaughter Games, and Counterflux don't really hurt it, and Smiter is manageable.

Counterspells aren't the only way to control, people.
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Old 09-24-2012, 05:58 PM   #23
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I think this kind of sucks. If you're going to stretch in a big way to make Abrupt Decay and Supreme Verdict acceptable then you may as well stretch for the other colours. Since 'uncounterable' clearly only has to exist in one colour:

Orzhov - Black will do anything to win.
Boros - Red doesn't play by anyone's rules. Counterspells stop Red from doing what it likes - that isn't going to work this time.
Simic - See Azorius / Golgari reasoning. Its weak, but hey, they used it already right?!
Gruul - See Boros.
Dimir - See Orzhov.

See, that wasnt that difficult.
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Old 09-24-2012, 06:23 PM   #24
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Originally Posted by Axelle Blitzer View Post
Moar whine.
I love when people post this. I will quite often as a joke to people who do frequently, simply because it shows you don't actually have a viable argument. I am not a control player. I merely think it's rather stupid...as do numerous other people on here voicing their opinions. How about you tell 60% of the posters here to "whine more?"

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Originally Posted by Axelle Blitzer View Post
Most of the can't be countered cycle doesn't even hurt control. Supreme Verdict helps it, Abrupt Decay, Slaughter Games, and Counterflux don't really hurt it, and Smiter is manageable.
You clearly do not read my posts, or do not understand what "eternally relevant" means. Once again, I do not play bad formats. I enjoyed the uncounterable cycle, and not just for being uncounterable. I do not play standard. Reading is tech. Just because you do not play the same formats that I do is no reason for you to say that such cards "do not hurt control." Stop talking out of your ass about things you very clearly do not know, or are simply too lazy to bother to comprehend. This information coming to light is annoying because, if nothing else, of the guild-wide inconsistency of it with no flavor reasoning. That is, there is no reason five of the guilds get an uncounterable cycle, and the other do not. Not for flavor reasons, nor design, nor any others that I can think of.

Quote:
Originally Posted by Axelle Blitzer View Post
Counterspells aren't the only way to control, people.
Once again, this is why I posted the words, very clearly; VIA COUNTERMAGIC. Once again, reading is tech.

Next time you post, try to think a little bit, or at least read the post you are replying to. Failure to do so simply makes you like look an imbecile, or someone who lacks the comprehension to form the argument they are attempting to start. Please consider this in the future; it may help you immensely.

Last edited by Lord Void; 09-24-2012 at 06:29 PM.
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Old 09-24-2012, 06:49 PM   #25
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This was pretty obvious since the cycle first became known. A bw uncounterable spell is just not something you can do.

Last edited by Sliver Lord; 09-24-2012 at 06:50 PM. Reason: Mispselled word
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Old 09-24-2012, 07:01 PM   #26
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IThat is, there is no reason five of the guilds get an uncounterable cycle, and the other do not. Not for flavor reasons, nor design, nor any others that I can think of.

The reason is that wizards said so. And thats all that matters. They own this game not the fans, and not you.
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Old 09-24-2012, 07:14 PM   #27
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Huh?! Counterflux is quite good.
Different strokes, I suppose,
but it's going into every deck I make.
A 3 mana hard counter is pretty bad. The overload clause is hardly ever relevant, and will most likely only catch a bad player off guard anyways, since most people very rarely (if ever) throw multiple instants on the stack anyways (especially in standard). It's effect also just does not compare to an uncounterable smother for any (non-land?) permanent, or an uncounterable wrath of god...it's just very, very average.
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Old 09-24-2012, 07:24 PM   #28
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I'm ok with this, but I would have rather seen something like... each allied guild getting an uncounterable, then having the cycle split between two sets. I actually like how they did that with DKA, leaving cycles incomplete for flavor reasons. There are countless ways for the Gatecrash guilds to make up for not having uncounterable cards.. it's incredibly premature to say they're "getting the finger"

As a u kid, I can relate to the lack of symmetry.. but if it's any consolation, each color individually got an equal amount of uncounterable love, so there's that..
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Old 09-24-2012, 07:26 PM   #29
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Quote:
Originally Posted by Napoleon View Post
The reason is that wizards said so. And thats all that matters. They own this game not the fans, and not you.
Good companies do not base their practices off of said policies. Good companies realize that fans/consumers pay their expenses and paychecks. I am not saying that Wizards is a bad company, nor that they are not listening to their players, because that would be false. I am, however, saying that your logic is piss-poor, and that if you ran a company, that much would show.

Do you understand the concept of flavor? How about symmetry? Your "argument" makes it seem like you simply take what is given to you like a blind fool. I am not saying that you are wrong in your idea that only what Wizards says matters, but unfortunately in this situation saying such a thing makes you look rather like you do not understand many of the concepts that Wizards tries to please their customer base with. If you cannot offer a better argument than this, you simply don't have one.

This is not a subject I fervently oppose, but the appalling ignorance of the people on this forum makes me cringe with the thought that I very well could have been born with a mind set to such similar limits; exceedingly strict ones.

Last edited by Lord Void; 09-24-2012 at 07:33 PM.
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Old 09-24-2012, 07:28 PM   #30
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We wouldn't want counterspells to become completely obsolete, would we?

That would obviate the whole point of having spells that can't be countered.

I find the Azorious uncounterable quite strange, personally. What need does a BLUE mage have of an uncounterable spell? It's nice to have, sure, but wasn't part of the point of playing blue having one's own counterspells to protect critical spells, a sweeper for example?

I'd much rather see uncounterable mixed with non-blue colors.

I understand that they're trying to give the format the means to deal with this Delver creature that they (for unfathomable reasons) printed. I'm not complaining about Delver (I play Legacy where it doesn't dominate to the same extent, and I probably wouldn't care even if I DID play standard anyhow).

Would have been nice to get some more uncounterables though. I like the idea.
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