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Old 09-24-2012, 07:33 PM   #31
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Originally Posted by Scarap View Post
A 3 mana hard counter is pretty bad. The overload clause is hardly ever relevant, and will most likely only catch a bad player off guard anyways, since most people very rarely (if ever) throw multiple instants on the stack anyways (especially in standard). It's effect also just does not compare to an uncounterable smother for any (non-land?) permanent, or an uncounterable wrath of god...it's just very, very average.
This is a pretty good point, but it also reveals something that (I think!) is really great news.. creating incentives to make elaborate stacks seems like a pretty neat area for design space.

Maybe Flash creatures with ETB bonuses for each creature spell on the stack? Obviously the idea is quite fetal at this point.. just a thought!
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Old 09-24-2012, 07:54 PM   #32
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Originally Posted by Scarap View Post
A 3 mana hard counter is pretty bad. The overload clause is hardly ever relevant, and will most likely only catch a bad player off guard anyways, since most people very rarely (if ever) throw multiple instants on the stack anyways (especially in standard). It's effect also just does not compare to an uncounterable smother for any (non-land?) permanent, or an uncounterable wrath of god...it's just very, very average.
the overload clause makes it an UNCOUNTERABLE answer to storm. Having played sacland tendrils in legacy, I'd love an uncounterable answer to flusterstorm in a meta where everyone is playing countertop
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Old 09-24-2012, 08:00 PM   #33
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Originally Posted by Ballerstatus View Post
This is a pretty good point, but it also reveals something that (I think!) is really great news.. creating incentives to make elaborate stacks seems like a pretty neat area for design space.

Maybe Flash creatures with ETB bonuses for each creature spell on the stack? Obviously the idea is quite fetal at this point.. just a thought!
LOVE IT.
Maybe make it any spell so you you can do tricksy things.

If the Simic Keyword were something like, say,
"Consume X: This creature has Flash, and ETB with X +1/+1 counters,
where X is the number of spells on the stack (including this one),"
I'd be all over it.

They could even make a new Mystic Snake/Draining Whelk type thing that gets "Consume" or whatever,
which I would totally eat up if it doesn't cost too much to cast

Anyway, this is getting a bit off-topic,
but that Consuming Mystic Snake would make for a really awesome Simic uncounterable
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Old 09-24-2012, 08:04 PM   #34
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Like they said, the WB one wouldn't have made sense. I bet Gatecrash will have some exclusive cycles too, I'm not too worried.
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Old 09-24-2012, 08:27 PM   #35
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Hmm. So I was wrong, then. I hope they make a functionally useful equivalent in gtc.
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Old 09-24-2012, 09:07 PM   #36
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Good. Supreme Verdict and Abrupt Decay were the only ones that were needed to keep Delver in check.
Rotation is going to keep Delver in check more than those 2 cards.
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Old 09-24-2012, 09:24 PM   #37
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its amazing on how many people dont read the developement articles to explain how these cycles or what not are not going to continue. the logic for the cant be counter is explained like this. there are three colors that cannot be countered can appear on cards. red, green, and blue. counterflux is alright because it red. and its a spell. so its legit. its also blue and a spell. so its double legit. surprime verdict. is blue. blue gets an uncounterable spell once in a blue moon. last time it used it was darksteel with Lastword. green white elephant man is okay cause its green. green gets uncounterble creatures. the rakdos uncounterble is okay cause its a red spell. the only card that really had to stretch was abrupt decay. cause its not a dude. it was a pushed cycle by development. MaRo pushed the charm cycle. the thing about ravinca block it was designed really weird. first. Rtr was a set by itself. its drafted by itself. gatecrash will be drafted by itself. and when sinker hits. all three have to mesh. so in reality what we are looking for is when the 3rd set releases. then we will have all the pieces. so if you look at it from a top down view. its not a block its a set. a reallly big set.
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Old 09-24-2012, 10:03 PM   #38
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Orzhov - Black will do anything to win.
How does this in any way translate into an uncounterable spell?

Even if we were to follow this logic, does this mean that black gets access to every single effect in the game now?
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Old 09-24-2012, 10:08 PM   #39
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How does this in any way translate into an uncounterable spell?

Even if we were to follow this logic, does this mean that black gets access to every single effect in the game now?
Well black was originally sold as being able to do things it normally couldn't by making a greater sacrifice than the color it normally belongs to. This hasn't really ever entered design space but it is extremely flavorful. I don't see an issue with giving black things it doesn't normally receive if there is an additional payment of sorts.
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Old 09-24-2012, 10:17 PM   #40
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How does this in any way translate into an uncounterable spell?

Even if we were to follow this logic, does this mean that black gets access to every single effect in the game now?
http://magiclampoon.com/blog/2011/02...ything-part-2/
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Old 09-24-2012, 10:57 PM   #41
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Reactive parasitism was just as horrible a cycle now as it was a mechanic in split second- moreso if anything, with the even more limited scope. Maybe its necessary for metagame checks and balances in small slot usage, but 5 was ridiculous.
Anyway, for an incomplete cycle remember that GTC will bring incomplete cycles of its own no doubt, a complement to this tragedy, hopefully not as so. Like the mega-mega cycle, there is often better space for design without perfect symmetry. Some lopsidedness is a good thing
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Old 09-24-2012, 11:26 PM   #42
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I hope they continue the pushed 1-drop uncommon hybrid cycle. Would like to see what Gruul and Boros have to offer
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Old 09-24-2012, 11:28 PM   #43
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Originally Posted by Wotkay View Post
How does this in any way translate into an uncounterable spell?

Even if we were to follow this logic, does this mean that black gets access to every single effect in the game now?
My whole post was a joke. Sorry for the confusion. Another poster linked to the article I was referring to. Enjoy!
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Old 09-25-2012, 12:04 AM   #44
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From Maro's article Card Day's Night, he confirms that the cycle of uncounterable spells and creatures will not continue in Gatecrash[/I]this probably could have gone into a GTC known info thread, but no one has started one yet
That is a shame; this was shaping up to be a nice little option.
Maybe we will get some in the third set...
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Old 09-25-2012, 01:54 AM   #45
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In the original Ravnica block, all the cycles that were begun in the first set were completed in the following sets. It was what people expected, after all, but it did lead to increased clutter and predictability. MaRo has commented on this in the past.

This time around the Wizards have made a conscious design decision not to continue all of RtR cycles. If you'd read MaRo's design articles on this, you wouldn't be surprised.

And think of the upside: There's gonna be *new* cycles in Gatecrash. Cycles there would scarce be room for were it otherwise. If they didn't do this, Gatecrash would seem a bit boring once it rolls around. Sure it's nice and exciting to look at an existing cycle and speculate on how it's finished but there's still plenty cycles for that.

As for the uncounterable cycle being one of the discontinued ones, the most recent article implies that if they'd felt compelled to finish all cycles, this one would probably not have seen the light of day. It could exist only by the happy coincidence that the color wheel didn't have to be broken (only slightly stretched) to fit the effect on RtR's guild color combinations.

To the people who complain that there's no reason for this, that it's so random: I suggest you read MaRo's design articles more regularly. You might not agree with the reasoning, but there's always a reason for big design decisions.
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