Basic Info
Cube Size: 450 Cards
Breakdown: 65 Each Color, 50 Colorless, 75 Multicolor
Regular or Theme Cube: Peasant (Non-rares only - digital sets included)
Snow Lands: No
Average # Players: 6-8
How Often Drafted: Bi-monthly
Cube Design
Duel or Multiplayer: Duel
Singleton?: Yes
Sideboards?: Yes
Even Color Balance: Yes (within ½ a card)
Perfect Creature/Spell Balance: No
Gold Balance: Yes
Hybrid/Color Triggers/Split Cards as Gold: As played; most hybrids counted as ½ each
Lands as Colorless: By color identity (complete cycles as colorless)
Perfectly Balanced CMC: No
Average CMC: 2.75 (import text to Deck Stats for more info)
This cube is designed to provide an exciting draft environment, with games being tight due to the relatively flat power level. It's meant to showcase powerful and iconic cards from Magic's past within a singleton framework.
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Comments and suggestions are welcome. Thanks for stopping by! BetweenWalls
Banner art by hameed, section art by WotC artists. As long as you credit this page, feel free to use any of the section headers here or even the formatting here for your own thread.
Changes made after Dragon's Maze release: I'm removing many 'feel-bad' cards, which seem to be mostly aggro-oriented. Added another slot to each guild for now - we typically draft with an extra card in each pack, so having a larger multicolor section than normal is doable. We'll see how it plays in the next draft.
[B]custom hybrids[/B]
similarly to how hybrid cards are listed in the rainbow section, I've listed a few custom hybrids in the 'Giant Eye' color profile.
Having hybrid cards in both colors' section and their own section is very confusing. Also why is halimar deths blue bu faerie conclave a land? I would recomend placing cards in sections based on color identity (the guild system).
Cards I wouldn't run:
Knight of the Holy Nimbus
Village Bellringer
Plumeveil
Wilt-Leaf Cavaliers
Totem-Guide Hartebeast
Hyena Umbra
Enlightened Tutor
Carom
Sundering Growth
I agree that the layout of your cube is very confusing. You dont need to count hybrid cards as half a normal card, as most of the time, you wouldn't play a hybrid card unless you played both of it's colors.
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Having hybrid cards in both colors' section and their own section is very confusing. Also why is halimar deths blue bu faerie conclave a land? I would recomend placing cards in sections based on color identity (the guild system).
Thanks for the feedback - I like some of your card suggestions but am confused about a number of them. After I skim the list, I'll take another look at those I'm less certain about.
As for the guild system, the cube is organized by how cards are played rather than their cost and many of those hybrids are useable in either. Some of them however, wouldn't be played without both colors, so I'll try reorganizing them. Is the layout that difficult to follow as is? I feel like one could either ignore the hybrids in their colored sections or in the multicolor section depending on which system they prefer.
I agree that the layout of your cube is very confusing. You dont need to count hybrid cards as half a normal card, as most of the time, you wouldn't play a hybrid card unless you played both of it's colors.
How about the rest of the formatting - is that easy to navigate? Here are the hybrids I'm considering for the guild sections:
Everybody loves the cool multicolor cards but making conisistent, solid, decks in a cube over-saturated with unplayable gold cards is very hard.
I would literally never play Etherwrought Page. Ever.
I replaced that particular card above with Esper Charm, but I agree with you after giving it some more thought, at least at 360. I still have hope that once I near 450, it'll be a possibility.
I have the list hovering around 400 now, so it seems I'll have to make some cuts. My pauper cube ran very few lands and worked fine, so I may attempt to replicate that here. Here's the plan for going down to 360:
I'm debating whether I want to include functional and near-functional duplicate cards. At some point, certain card types may need to be represented multiple times, (i.e. Llanowar Elves, aggro creatures) though that certainly isn't the case for everything.
Go for it! As long as credit is given, I'd love to have my work being used elsewhere.
I couldn't find many easy cuts for 360, so I've decided to begin at 404 cards instead. (har har) Less work for me, more interesting drafts. Perhaps after the RTR block is complete, I'll go through and skim to 360.
I've been considering the effects of walls in here, as well as mill. Leaning toward keeping the walls in for testing before I make a decision. As for mill, there really aren't many good mill cards at the common rarity; each one is near useless in a non-mill deck. (Memory Sluice, Dream Twist, Mind Sculpt, etc) As for uncommons, we have:
Trepanation Blade is already in the cube, so I'll try adding Brain Freeze and Psychic Spiral as they don't seem to require much dedicated space. These cards will need to be useable on either player to be most effective, which means I also need to support the re-animator archetype. Hedron Crab could work, as could Darkblast and Stinkweed Imp. The new Doorkeeper is an idea. Anyone know of other cards that would fit, or if an existing peasant list supports mill/re-animator?
EDIT: Some cards I'm considering to help enable reanimator:
I hate walls. They aren't a proactive strategy, they can't win the game, they keep aggro down. If aggro is dominating drafts, adding some walls/lifegain dudes is fine but I wouldn't do that unless control is getting pushed out of the metagame.
I also don't like mill. It is highly parasitic and I firmly believe parasitic mechanics don't belong in cube. If you have a deck with only 5 creatures you can still easily win the game. Get 1 mill creature and 3 spells. Good luck. Also mill invalidates all the damage you do and vice versa. It only makes colors weaker, packs worse, and tricks people into drafting bad decks. Also a lot of those mill cards you listed are just literal unplayables.
Darkblast/Stinkweed Imp are fine cards.
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I write about cube and run cube drafts on magic online.
I agree that the layout of your cube is very confusing. You dont need to count hybrid cards as half a normal card, as most of the time, you wouldn't play a hybrid card unless you played both of it's colors.
This is extremely card dependent, and that's why I do everything on a card-by-card basis.
Boggart ram gang - Only played in gruul
Murderous redcap - Played in any R or B deck, barring the rarest exceptions
rakdos guildmage - Have to play and see if it gets played in red without black or vise versa
I hate walls. They aren't a proactive strategy, they can't win the game, they keep aggro down. If aggro is dominating drafts, adding some walls/lifegain dudes is fine but I wouldn't do that unless control is getting pushed out of the metagame.
I love walls. Not dying is just like winning the game to me and it lets me build decks in funny ways. Playing Wall of tanglecord into pyroclasm is not the same as playing terror into pyroclasm. I don't care if they are good against aggro because aggro doesn't have a hard time in my cube. They are better against midrange anyway.
Galvanic Juggernaut plays completely differently than Juggernaut. Completely.
Mill is a bad strategy because you can't win without having enough of them and they are useless without that critical mass. Scrap the whole idea. Seriously.
I don't think walls are unplayable. I love walls with a bonus like Wall of Tanglecord or Wall of Hope or ahmagawd Wall of Omens, but it just isn't what my environment needs at the moment. I am down to the best walls only (ramps/cantrips/denial).
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I write about cube and run cube drafts on magic online.
Mill is a bad strategy because you can't win without having enough of them and they are useless without that critical mass. Scrap the whole idea. Seriously.
Darkblast is a great card though.
My original idea was that it might be viable if games were to last long enough. At some point, using even a single mill card could put the opponent on a clock. The number of mill cards that would be able to effectively achieve this assuming reasonable game lengths however, is extremely low, as I saw when looking through the available cards at common/uncommon rarities. Trepanation Blade, Mind Funeral, Psychic Spiral, DoorkeeperHedron Crab & Brain Freeze seem like the only real options, but even most of those are limited strictly to a mill strategy... making them parasitic, as citynoise mentioned.
Here's hoping that WotC recognizes that they'll have to make more well-rounded mill cards if they're to be played outside of dedicated mill decks. While I'm at it, let's hope they recognize how awful their land destruction cards have been lately.
In any case, I think I will try to fit Darkblast in.
Our first draft won't be til the weekend after this upcoming one, so I have plenty of time to fine-tune this. I may remove Wall of Tanglecord & add Overgrown Battlement. Wall of Hope is a consideration as well.
Yeah all those walls you mentioned are sweet. They either ramp or get value.
For me to play a one-of mill card it would have to be like:
2UUUBBB
Sorcery
Each opponent puts the top X cards of their libraries into their graveyards where X is any number you damn well please.
Slaming 1 Mindsculpt into your deck is beyond embarassing in a cube. Also why are games stalling out? That isn't healthy. Games shouldn't take forever. If your cube plays out such that you wish your decks had a random Tome Scour I would say agro isn't good enough in that environment.
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I write about cube and run cube drafts on magic online.
I made some proxies earlier today for the cards I'm still missing, and don't plan on making more, so I'll have to keep any final changes to the cube before this Saturday restricted to those cards I already have. Some things I'm thinking about as I consider these potential changes:
Color/Multicolor/Colorless Balance
Color Archetypes
Guild Section & Incomplete Card Cycles
I've removed quite a few colorless cards since beginning and am a little concerned about how it may affect drafting - with less colorless, players may commit to colors earlier, which might not be a good thing, considering the range of skill among my players.
It wasn't too relevant with pauper, but I haven't given much thought at all to color archetypes yet. Besides the basics of red = burn/aggro, blue = control, etc. I'm sure there are strategies I'll be able to focus on that will make the cubing experience more unique and enjoyable. Anyone know of any resources for this kind of thing?
After adding the complete signet cycle back in and looking at other cubes using the guild system, I began wondering which colors would actually want the extra ramp/mana-fixing and whether that should be a major consideration for adjusting cards in that section. As the signets and bounce-lands can often be used by either color quite easily and to good effect, I'm thinking that they should almost be counted as 'half cards' rather than guild cards. Is that a terrible idea?
Glimmerpoint is very very good. A near staple if not so.
I don't often see bouncelands in decks that cant run both colors. signets... those I see all over the place and I really need to track their playtime more.
Our first draft was great! We had 8 players, and there were numerous positive comments about the cube, and cubing in general. (some players had never cubed before) I drafted cautiously and grabbed good cards from many colors, planning to push the limits of the available color-fixing. It was accidentally disassembled before I could record it, but it used Worldly Tutor, Enlightened Tutor, and Demonic Tutor to react and counter whatever my opponent was up to. It had some major lifegain in the form of Pelakka Wurm, Faith's Fetters, Behemoth Sledge, & Loxodon Warhammer. My all-stars were Guardian of the Guildpact, Chimeric Idol, and to a lesser extent, Jetting Glasskite. Things went smoothly until my 2nd match, where my opponent was playing dimir control. The first game was slow, but not incredibly close. In the second game, however, she ran me out of gas with Hymn to Tourach, Stupor, and Okiba-Gang Shinobi. Fortunately, I was doing quite well in our 3rd game, but it went to time. I was matched against the best player among us in my final match (playing gruul aggro) and fought against Porcelain Legionnaire twice, while having mana difficulties. The match did not end well. Having never played with it, I was quite intrigued with Shardless Agent and so fetched it multiple times. Had I gone for Guardian of the Guildpact like I had before, my last match might have gone differently.
Because there were were 44 cards more than necessary, we changed each pack to 16 cards and tossed the final card from each. This only required 384 total cards, so the remaining 20 were simply never handled. There's certainly a lot to think about after this first draft, but the main impressions I had from the other players was that the mana curve was a little low and that Capsize is not fun. Though I agree about Capsize, I thought the curve was fair. (taking data from the other cubes here) Still, I'll look into beefier spells for them. If nothing else, it will be fun to create something that I won't have as much reference material for.
While we typically have 8 or fewer players, I'd like to be able to support 10 if necessary. This would also have the benefit of allowing us to draft with 'extras' even with 8 players. (boosters of 16/17, last 1/2 cards are discarded) Signets have moved back and forth a few times now, but I'm going to try to give each color a firmer identity now. Green gets the most ramp. Aggro may be hurt pretty badly without a lot of these cards, but we never really played them, so I'm looking for alternatives. I'm certainly okay with games being a little longer than they would be in an optimized cube, though.
Our next draft will probably be in a fortnight, so I'll have time to determine if we'll need the full 450, or if I can leave it floating around 405 til afterward. Regardless, I'll try to get some ideas for what I can add with those ~45 new cards. The first post managed to hit 75,000 characters due to some features I just added, so I finally have to move the changelog to the second post.
Have you considered Withdraw? I recently added it to my cube, and it's similar to Undo in a lot of cases but can also rebuy one of your guys when you can't bounce another one of their dudes off of it.
I didn't like withdraw because sometimes... you only wanna bounce one guy right now. Or playing a UU unsummon just isn't worthwhile sometimes.
Wasn't consistent, despite being awesome sometimes near kitchen finks.
I'm sorry for writing this in all caps. but
DRYAD MILITANT IS NOT STRICTLY BETTER THAN ELITE VANGUARD
It imposes a restriction on your own deck. Yes you can try and avoid that and turn the symmetry on its side but a lot of good cards, Flame jab, cenns enlistment, lingering souls, firebolt, etc, suddenly become bad when you have it out. Cards that often want to be in the same deck as a 2/1 white creature.
What happened to Forbid?
Moving shrine to red is proper.
I think every cipher card is downright terrible in cu/be.
Those warping cards... yeah 100% agree.
What does "lost" mean? Like, you actually lost the card?
Cube Size: 450 Cards
Breakdown: 65 Each Color, 50 Colorless, 75 Multicolor
Regular or Theme Cube: Peasant (Non-rares only - digital sets included)
Snow Lands: No
Average # Players: 6-8
How Often Drafted: Bi-monthly
Card Selection
Updated Through: Modern Masters / Dragon's Maze (June 2013)
Powered?: N/A
Functional Reprints?: No (Cultivate, Fyndhorn Elves, Flames of the Firebrand, Mistral Charger... + strictly worse cards such as Aether Adept, Searing Spear, Mind Control)
Proxies?: Acceptable (see post #3)
Custom Cards?: Temporarily (see attached)
Banned Sets: None (Booster Tutor is cubed)
Banned Cards for...
... Power Level: Sol Ring, Skullclamp, Library of Alexandria, Mana Drain, Sylvan Library, Land Tax, Channel
... Time Constraints: No
... High Variance: Color hate cards, (River Boa, Mire Boa, Knight of Glory, Knight of Infamy) Timely Reinforcements, Loxodon Warhammer, Behemoth Sledge
... Fun Factor: Shadow creatures, (Dauthi, Soltari, Thalakos) Capsize, Sinkhole, Propaganda, Ghostly Prison,
... Flavor/Color Identity: Maze of Ith, Psionic Blast, Berserk
... Budget: No
Cube Design
Duel or Multiplayer: Duel
Singleton?: Yes
Sideboards?: Yes
Even Color Balance: Yes (within ½ a card)
Perfect Creature/Spell Balance: No
Gold Balance: Yes
Hybrid/Color Triggers/Split Cards as Gold: As played; most hybrids counted as ½ each
Lands as Colorless: By color identity (complete cycles as colorless)
Perfectly Balanced CMC: No
Average CMC: 2.75 (import text to Deck Stats for more info)
1 Akrasan Squire
1 Gideon's Lawkeeper
1 Steppe Lynx
1 Mother of Runes
0 Dryad Militant
0 Judge's Familiar
// 2
1 Kor Skyfisher
1 Loyal Cathar
1 Raise the Alarm
1 Accorder Paladin
1 Knight of the Holy Nimbus
1 Leonin Relic-Warder
1 Azorius Arrester
1 Lone Missionary
1 Syndic of Tithes
1 Daring Skyjek
1 Kor Hookmaster
1 Troubled Healer
1 Village Bell-Ringer
1 Attended Knight
1 Aven Riftwatcher
1 Flickerwisp
1 Fiend Hunter
1 Midnight Haunting
1 Spectral Procession
1 Stonecloaker
0 Kitchen Finks
// 4
1 Cenn's Enlistment
1 Coalition Honor Guard
1 Guardian of the Guildpact
1 Seraph of Dawn
1 Glimmerpoint Stag
1 Master Splicer
1 Calciderm
1 Kor Sanctifiers (cmc 3)
0 Spitemare
1 Serra Angel
1 Cloudgoat Ranger
1 Hyena Umbra
1 Sunlance
1 Path to Exile
1 Swords to Plowshares
1 Harm's Way
1 Enlightened Tutor
1 Reconnaissance
1 Journey to Nowhere
1 Pacifism
1 Shelter
1 Temporal Isolation
1 Otherworldly Journey
1 Shrine of Loyal Legions
0 Sundering Growth
0 Curse of Chains
1 Oblivion Ring
0 Gift of Orzhova
// 4
1 Blinding Beam (cmc 3)
1 Faith's Fetters
// 5
1 Swell of Courage
1 Delver of Secrets
1 Enclave Cryptologist
1 Cloudfin Raptor
0 Judge's Familiar
// 2
1 Looter il-Kor
1 Willbender
1 Ninja of the Deep Hours (cmc 4)
1 Riftwing Cloudskate (cmc 5)
1 Errant Ephemeron (cmc 7)
1 Aether Adept
1 Calcite Snapper
1 Man-o'-War
1 Sea Gate Oracle
1 Spiketail Drakeling
// 4
1 Archaeomancer
1 Wing Splicer
1 Thieving Magpie
1 Mnemonic Wall
1 Mulldrifter
1 Murder of Crows
// 6
1 Jetting Glasskite
1 Faerie Conclave
1 Daze
1 Force of Will
// 1
1 Brainstorm
1 Force Spike
1 Ponder
1 Preordain
1 Mystical Tutor
// 2
1 Counterspell
1 Impulse
1 Mana Leak
1 Miscalculation
1 Eel Umbra
1 Remand
1 Confound
1 Hands of Binding
1 Hidden Strings
0 Curse of Chains
1 Compulsive Research
1 Repulse
1 Exclude
1 Undo
1 Crystal Shard
0 Snakeform
// 4
1 Deep Analysis
1 Foresee
1 Ray of Command
1 Into the Roil
1 Careful Consideration
1 Control Magic
1 Fact or Fiction
1 Mind Control
1 Jace's Ingenuity
// 6
1 Confiscate
// X
1 Condescend
1 Repeal
1 Carnophage
1 Fume Spitter
1 Vampire Lacerator
1 Diregraf Ghoul
0 Rakdos Cackler
0 Slitherhead
// 2
1 Blood Seeker
1 Mesmeric Fiend
1 Gatekeeper of Malakir
1 Nezumi Graverobber
1 Basilica Screecher
1 Shriekmaw (cmc 5)
0 Rakdos Shred-Freak
1 Liliana's Specter
1 Phyrexian Rager
1 Hypnotic Specter
1 Vampire Nighthawk
1 Necrogen Scudder
// 4
1 Okiba-Gang Shinobi (cmc 5)
1 Skinrender
1 Keening Banshee
1 Nekrataal
1 Moan of the Unhallowed
1 Marsh Flitter
0 Murderous Redcap
0 Canker Abomination
0 Kulrath Knight
// 6
1 Phyrexian Gargantua
1 Twisted Abomination
1 Snuff Out (cmc 4)
1 Contagion (cmc 5)
// 1
1 Booster Tutor
1 Darkblast
1 Dark Ritual
1 Dead Weight
1 Undying Evil
1 Unearth
1 Phyrexian Reclamation
1 Reanimate
1 Inquisition of Kozilek
1 Dismember (cmc 3)
1 Diabolic Edict
1 Doom Blade
1 Ultimate Price
1 Hymn to Tourach
1 Nameless Inversion
1 Go for the Throat
1 Chainer's Edict
1 Demonic Tutor
1 Night's Whisper
1 Animate Dead
1 Ashes to Ashes
1 Stupor
0 Gift of Orzhova
// 4
1 Pestilence
1 Barter in Blood
1 Diabolic Servitude
0 Cankerous Thirst
// 6
1 Enslave
// X
1 Death Denied
1 Mogg Fanatic
1 Reckless Waif
1 Stonewright
1 Genju of the Spires
0 Rakdos Cackler
0 Tattermunge Maniac
// 2
1 Mogg War Marshal
1 Plated Geopede
1 Torch Fiend
1 Stingscourger
1 Slith Firewalker
1 Ember Hauler
1 Hellspark Elemental
1 Stormblood Berserker
0 Rakdos Shred-Freak
1 Fault Riders
1 Ghitu Slinger
1 Manic Vandal
1 Cunning Sparkmage
1 Guttersnipe
// 4
1 Flametongue Kavu
1 Avalanche Riders
1 Beetleback Chief
1 Rubblebelt Maaka
0 Murderous Redcap
0 Spitemare
0 Kulrath Knight
// 6
1 Firemaw Kavu
1 Volcanic Dragon
1 Fireblast (cmc 6)
// 1
1 Burst Lightning
1 Faithless Looting
1 Firebolt
1 Flame Slash
1 Lightning Bolt
1 Reckless Abandon
1 Rift Bolt (cmc 3)
1 Forked Bolt
1 Chain Lightning
// 2
1 Incinerate
1 Searing Blaze
1 Fire Whip
1 Arc Trail
1 Magma Jet
1 Shrine of Burning Rage
1 Weapon Surge (cmc 1)
0 Pit Fight
1 Arc Lightning
1 Brimstone Volley
1 Staggershock
1 Flame Javelin
1 Pillage
1 Act of Aggression (cmc 5)
0 Firespout
// 4
1 Artillerize
1 Breath of Darigaaz (cmc 2)
1 Sulfurous Blast
// 5
1 Shower of Coals
1 Slice and Dice
// X
1 Fireball
1 Kaervek's Torch
1 Rolling Thunder
1 Treetop Village
// 1
1 Arbor Elf
1 Llanowar Elves
1 Experiment One
1 Avacyn's Pilgrim
1 Joraga Treespeaker
0 Dryad Militant
0 Tattermunge Maniac
0 Slitherhead
// 2
1 Sakura-Tribe Elder
1 Wall of Roots
1 Wild Mongrel
1 Strangleroot Geist
1 Jade Mage
1 Wall of Blossoms
1 Overgrown Battlement
1 Civic Wayfinder
1 Grazing Gladehart
1 Yavimaya Elder
1 Carven Caryatid
1 Viridian Shaman
1 Eternal Witness
1 Imperious Perfect
1 Wolfir Avenger
1 Slaughterhorn
0 Kitchen Finks
// 4
1 Blastoderm
1 Wickerbough Elder
1 Phantom Centaur
1 Druid's Familiar
1 Briarhorn
1 Vital Splicer
1 Masked Admirers
0 Canker Abomination
1 Sentinel Spider
1 Sprout Swarm (cmc 2)
1 Acidic Slime
1 Bestial Menace
1 Grizzly Fate
// 6
1 Deadwood Treefolk
1 Howlgeist
// 7
1 Pelakka Wurm
1 Hunger of the Howlpack
1 Prey Upon
1 Rancor
1 Utopia Sprawl
1 Worldly Tutor
// 2
1 Vines of Vastwood (cmc 1)
0 Pit Fight
0 Sundering Growth
1 Kodama's Reach
1 Overgrowth
1 Snake Umbra
1 Wildsize
1 Weatherseed Totem
1 Krosan Tusker (cmc 7)
1 Beast Within
0 Snakeform
0 Firespout
1 Harmonize
0 Cankerous Thirst
// 5
1 Blessings of Nature
1 Overrun
1 Perilous Myr
1 Scuttlemutt
1 Chimeric Idol
1 Juggernaut
1 Galvanic Juggernaut
1 Darksteel Sentinel
1 Ulamog's Crusher
1 Artisan of Kozilek
1 Porcelain Legionnaire
1 Bonesplitter
1 Sylvok Lifestaff
1 Trusty Machete
1 Flayer Husk
1 Lightning Greaves
1 Mortarpod
1 Whispersilk Cloak
1 Mask of Memory
1 Grafted Wargear
1 Trepanation Blade
1 Mind Stone
1 Prismatic Lens
1 Pristine Talisman
1 Guardian Idol
// Utility
1 Mutagenic Growth
1 Sensei's Divining Top
1 Serrated Arrows
1 Icy Manipulator
1 Vivid Marsh
1 Vivid Meadow
1 Vivid Grove
1 Vivid Creek
1 Vivid Crag
1 Crumbling Necropolis
1 Savage Lands
1 Arcane Sanctum
1 Jungle Shrine
1 Seaside Citadel
1 Sejiri Refuge
1 Akoum Refuge
1 Jwar Isle Refuge
1 Graypelt Refuge
1 Kazandu Refuge
1 Terramorphic Expanse
1 Quicksand
1 Mishra's Factory
1 City of Brass
1 Lyev Skyknight
1 Wall of Denial
1 Azorius Guildmage
1 Azorius Charm
1 Azorius Signet
1 Azorius Chancery
1 Psychatog
1 Ribbons of Night
1 Baleful Strix
1 Dimir Charm
1 Dimir Signet
1 Dimir Aqueduct
1 Terminate
1 Bituminous Blast
1 Toil // Trouble
1 Crimson Muckwader
1 Cauldron Dance
1 Rakdos Carnarium
1 Fires of Yavimaya
1 Bloodbraid Elf
1 Boggart Ram-Gang
1 Ghor-Clan Rampager
1 Zhur-Taa Druid
1 Gruul Turf
1 Travel Preparations
1 Trostani's Summoner
1 Armadillo Cloak
1 Wilt-Leaf Cavaliers
1 Steward of Valeron
1 Selesnya Sanctuary
1 Mortify
1 Lingering Souls
1 Unburial Rites
1 Sin Collector
1 Orzhov Signet
1 Orzhov Basilica
1 Putrid Leech
1 Putrefy
1 Dreg Mangler
1 Rot Farm Skeleton
1 Life // Death
1 Golgari Rot Farm
1 Coiling Oracle
1 Trygon Predator
1 Shardless Agent
1 Simic Charm
1 Simic Signet
1 Simic Growth Chamber
1 Fire // Ice
1 Izzet Charm
1 Electrolyze
1 Turn // Burn
1 Nivix Guildmage
1 Izzet Boilerworks
1 Burning Oil
1 Lightning Helix
1 Hearthfire Hobgoblin
1 Truefire Paladin
1 Boros Charm
1 Boros Garrison
1 Hit // Run
1 Rise // Fall
1 Dromar's Charm
1 Bant Charm
1 Judge's Familiar
1 Murderous Redcap
1 Rakdos Cackler
1 Rakdos Shred-Freak
1 Kulrath Knight
1 Sundering Growth
1 Kitchen Finks
1 Dryad Militant
1 Spitemare
1 Slitherhead
1 Canker Abomination
1 Cankerous Thirst
1 Snakeform
1 Firespout
1 Pit Fight
My cubetutor list (most updated)
BetweenWalls
Removing most of the cards we've been unexcited, or even unhappy about while adding many that have shown promise elsewhere.
OUT
IN
Old Man of the Sea (all U2 cards are uncommon)
OTHER CHANGES
Changes made after Dragon's Maze release: I'm removing many 'feel-bad' cards, which seem to be mostly aggro-oriented. Added another slot to each guild for now - we typically draft with an extra card in each pack, so having a larger multicolor section than normal is doable. We'll see how it plays in the next draft.
OUT
IN
Shrine of Burning Rage moved from colorless to red
-Capsize unfun
-Mistral Charger duplicate of Stormfront Pegasus
-Totem-Guide Hartebeest legacy
+Ultimate Price
+Guttersnipe
+Transguild Promenade
Shrine of Loyal Legions moved from colorless to white
-Carom effect too small
-Cloudshift doesn't save from removal
-Narcolepsy obsoleted by Curse of Chains
-Ashmouth Hound legacy card
-Granger Guildmage legacy card
-Sunscape Battlemage legacy card
-Thornscape Battlemage legacy card
-Nightscape Familiar legacy card
-Duplicant rare
-Necrogenesis recommended change
-Branching Bolt represented in Firespout
-Consume Strength represented in Cankerous Thirst
-Gelectrode underwhelming
-Dismantling Blow underwhelming
-Deft Duelist
-Hinterland Hermit
-Teetering Peaks
-Mana Tithe off-color
-Razor Golem
-Spire Golem
-Maze of Ith doesn't tap for mana as land
-Golgari Keyrune
-Selesnya Keyrune
-Izzet Keyrune
-Azorius Keyrune
-Tortured Existence represented in Phyrexian Reclamation
-Vendetta
-Skeleton Shard only affects artifact creatures
-Psionic Blast off-color
-Elixir of Immortality anti-mill
-Zuran Orb represented in Troubled Healer
-Wall of Tanglecord
-Rakdos Keyrune
-Halimar Depths <-- unpopular...
-Blood Ogre
-Vault Skirge
-Grim Harvest
-Groundswell
-Flayer Husk
-Moment's Peace
-Desert
-Embolden
-Shimmering Grotto
-Rock Slide
-Prismatic Strands
-Pyrotechnics
-Elgaud Shieldmate
-Terror
-Bottle Gnomes
-Cho-Manno's Blessing ...unpopular -->
-Evolving Wilds duplicate functionality
-Plumeveil <-- changing gold section...
-Recoil
-Armadillo Cloak
-Jungle Barrier board clogger
-Orim's Thunder
-Fire // Ice ...changing gold section -->
-Duress
+Curse of Chains
+Rise // Fall
+Dromar's Charm
+Bant Charm
+Hit // Run
+Korozda Guildmage
+Jilt
+Cauldron Dance
+Shardless Agent
+Unburial Rites
+Angelic Shield
+Lyev Skyknight
+Treetop Village
+Darkblast
+Overgrown Battlement
+Flames of the Firebrand
+Darksteel Sentinel
+Guardian Idol
+Go for the Throat <-- popular...
+Dismiss
+Druid's Familiar
+Exclude
+Infest
+Kor Sanctifiers
+Night's Whisper
+Stonewright
+Forbid
+Genju of the Spires
+Gore-House Chainwalker ...popular -->
+Azorius Signet
+Dimir Signet
+Rakdos Signet
+Gruul Signet
+Azorius Signet
+Orzhov Signet
+Golgari Signet
+Simic Signet
+Izzet Signet
+Boros Signet
+Judge's Familiar
+Chimeric Idol
+Glimmerpoint Stag
Hybrid Cards moved to 1/2 of each color or their respective guild.
Potential Changes:
remove...
add...
-Gatekeeper of Malakir mana intensive
-Overgrowth
-Reckless Abandon
-Sign in Blood mana intensive
-Scuttlemutt
+Worn Powerstone
+Indrik Stomphowler
+Selesnya Charm
+Etherium Sculptor
+Spirit Loop
+Volcanic Fallout
+Harrow
+Nullmage Shepherd
Workspace:
[B]cubetutor hybrids[/B]
the rainbow color profile is used to store these, so each color effectively has this many more cards in it:
W: 7 (shows 58)
U: 4 (shows 61)
B: 5 (shows 60)
R: 5 (shows 60)
G: 7 (shows 58)
total: 28
Curse of Chains
Judge's Familiar
Azorius Guildmage
Inkfathom Infiltrator
Oona's Gatewarden
Murderous Redcap
Rakdos Cackler
Kulrath Knight
Firespout
Pit Fight
Tattermunge Maniac
Sundering Growth
Kitchen Finks
Dryad Militant
Gift of Orzhova
Slitherhead
Cankerous Thirst
Snakeform
???
Spitemare
W: 3.5
U: 2.5
B: 4
R: 3.5
G: 4.5
subtotal: 19
[B]custom hybrids[/B]
similarly to how hybrid cards are listed in the rainbow section, I've listed a few custom hybrids in the 'Giant Eye' color profile.
Force Spike / Mana Tithe
Pestilence / Pyrohemia
Manic Vandal / Viridian Shaman
Essence Warden / Soul Warden, Wall of Blossoms / Wall of Omens, Blastoderm / Calciderm
Stormfront Pegasus / Vampire Interloper
Harmonize / Concentrate
Kird Ape / Loam Lion
W: 3
U: 1
B: 1
R: 1.5
G: 2.5
subtotal: 9
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28w\/u%29/]"]Azorius
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28u\/b%29/]"]Dimir
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28b\/r%29/]"]Rakdos
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28r\/g%29/]"]Gruul
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28g\/w%29/]"]Selesnya
18 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28w\/b%29/]"]Orzhov
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28b\/g%29/]"]Golgari
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28g\/u%29/]"]Simic
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28u\/r%29/]"]Izzet
19 //gatherer.wizards.com/Pages/Search/Default.aspx?sort=rating-&output=spoiler&method=visual&action=advanced&rarity=|[C">|[U]&mana=%20~[m/%28r\/w%29/]"]Boros
[B]Guild-Colored Gatherer Searches (including hybrid):[/B]
WU //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{B}]+![{R}]+![{G}]&color=+%40%28+[W]+[U]%29"]87 azorius, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{B}]+[{U}]&color=+%40%28|[W]%29"]15 white, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{B}]+[{W}]&color=+%40%28|[U]%29"]12 blue, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{B}]+[{W}]+[{U}]&color=+[C]"]16 colorless
UB //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{W}]&color=+%40%28+[U]+[B]%29"]89 dimir, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{W}]+[{B}]&color=+%40%28|[U]%29"]13 blue, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{W}]+[{U}]&color=+%40%28|[B]%29"]11 black, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{W}]+[{U}]+[{B}]&color=+[C]"]16 colorless
BR //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{G}]+![{W}]+![{U}]&color=+%40%28+[B]+[R]%29"]89 rakdos, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{G}]+![{W}]+[{R}]&color=+%40%28|[B]%29"]14 black, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{G}]+![{W}]+[{B}]&color=+%40%28|[R]%29"]12 red, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{G}]+![{W}]+![{U}]+[{B}]+[{R}]&color=+[C]"]16 colorless
RG //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{W}]+![{U}]+![{B}]&color=+%40%28+[R]+[G]%29"]87 gruul, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{B}]+![{W}]+[{G}]&color=+%40%28|[R]%29"]11 red, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{B}]+![{W}]+[{R}]&color=+%40%28|[G]%29"]13 green, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{W}]+![{U}]+![{B}]+[{R}]+[{G}]&color=+[C]"]15 colorless
GW //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{B}]+![{R}]&color=+%40%28+[G]+[W]%29"]87 selesnya, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{U}]+![{B}]+[{W}]&color=+%40%28|[G]%29"]12 green, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{U}]+![{B}]+[{G}]&color=+%40%28|[W]%29"]9 white, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{B}]+![{R}]+[{G}]+[{W}]&color=+[C]"]17 colorless
WB //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{R}]+![{G}]&color=+%40%28+[W]+[B]%29"]44 orzhov, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{U}]+[{B}]&color=+%40%28|[W]%29"]5 white, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{G}]+![{U}]+[{W}]&color=+%40%28|[B]%29"]4 black, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{G}]+![{U}]+![{R}]+[{W}]+[{B}]&color=+[C]"]8 colorless
BG //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{W}]+![{U}]&color=+%40%28+[B]+[G]%29"]44 golgari, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{U}]+![{W}]+[{G}]&color=+%40%28|[B]%29"]5 black, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{U}]+![{W}]+[{B}]&color=+%40%28|[G]%29"]7 green, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{W}]+![{U}]+[{B}]+[{G}]&color=+[C]"]7 colorless
GU //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{W}]+![{B}]+![{R}]&color=+%40%28+[G]+[U]%29"]45 simic, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{B}]+![{W}]+[{U}]&color=+%40%28|[G]%29"]4 green, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{B}]+![{W}]+[{G}]&color=+%40%28|[U]%29"]5 blue, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{R}]+![{W}]+![{B}]+[{G}]+[{U}]&color=+[C]"]6 colorless
UR //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{B}]+![{G}]+![{W}]&color=+%40%28+[U]+[R]%29"]44 izzet, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{B}]+![{G}]+![{W}]+[{R}]&color=+%40%28|[U]%29"]6 blue, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{B}]+![{G}]+![{W}]+[{U}]&color=+%40%28|[R]%29"]6 red, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{W}]+![{G}]+![{B}]+[{U}]+[{R}]&color=+[C]"]6 colorless
RW //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{G}]+![{U}]+![{B}]&color=+%40%28+[R]+[W]%29"]43 boros, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{G}]+![{B}]+[{W}]&color=+%40%28|[R]%29"]5 red, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{G}]+![{B}]+[{R}]&color=+%40%28|[W]%29"]6 white, //gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=rating-&action=advanced&rarity=|[C">|[U]&text=+![{U}]+![{G}]+![{B}]+[{R}]+[{W}]&color=+[C]"]6 colorless
[SIZE="3"]These cards are proxied:
[SIZE="3"]These are the tokens used by the cube. The first number is how many I have and the second number is how many total the cube uses:[/SIZE]
3 of 3 ... 3/3 colorless golem (Master Splicer, Vital Splicer, Wing Splicer)
4 of 5 ... 1/1 colorless myr (Shrine of Loyal Legions)
9 of 9 ... 1/1 white spirit w/ flying (Lingering Souls, Midnight Haunting, Spectral Procession)
3 of 3 ... 1/1 white soldier (Attended Knight, Raise the Alarm)
0 of 7 ... 1/1 white kithkin soldier (Cenn's Enlistment, Cloudgoat Ranger)
1 of 1 ... 2/2 white knight w/ vigilance (Trostani's Summoner)
2 of 2 ... 2/2 blue drake w/ flying (Talrand's Invocation)
2 of 2 ... 0/0 black germ (Flayer Husk, Mortar Pod)
0 of 2 ... 1/1 black goblin rogue (Marsh Flitter)
4 of 4 ... 2/2 black zombie (Moan of the Unhallowed)
0 of 1 ... 2/4 black spider w/ reach (Penumbra Spider)
4 of 4 ... 1/1 red goblin (Beetleback Chief, Mogg War Marshal)
8 of 8 ... 1/1 green saproling (Jade Mage, Korozda Guildmage, Sprout Swarm)
0 of 1 ... 1/1 green snake (Bestial Menace)
0 of 4 ... 1/1 green elf warrior (Imperious Perfect)
2 of 8 ... 1/2 green spider w/ reach (Spider Spawning)
0 of 8 ... 2/2 green bear (Grizzly Fate)
1 of 1 ... 2/2 green wolf (Bestial Menace)
1 of 1 ... 3/3 green beast (Beast Within)
1 of 1 ... 3/3 green centaur (Trostani's Summoner)
0 of 1 ... 3/3 green elephant (Bestial Menace)
1 of 1 ... 4/4 green rhino w/ trample (Trostani's Summoner)
Cards I wouldn't run:
Knight of the Holy Nimbus
Village Bellringer
Plumeveil
Wilt-Leaf Cavaliers
Totem-Guide Hartebeast
Hyena Umbra
Enlightened Tutor
Carom
Sundering Growth
Archaeomancer
Elgaud Shieldmate
Halimar Depths
Brainstorm
Jace's Ingenuity
Blood Seeker
Gatekeeper of Malakir
Skeleton Shard
Ashmouth Hound
Hinterland Hermit
Reckless Abandon
Fire Whip
Artillerize
Rock Slide
Grazing Gladeheart
Groundswell
Hunger of the Howlpack
Utopia Sprawl
Worldly Tutor
Snake Umbra
Overgrowth
Duplicant (is a rare)
Trepenation Blade
Zuran Orb
Elixir of Immortality
Dismantling Blow
Deft Duelist
Branching Bolt
Fires of Yavimaya
Armadillo Cloak
Travel Preparations
Gerrard's Verdict
Necrogenesis
Goblin Electromancer
Granger Guildmage
Nightscape Familiar
Thornscape Battlemage
Sunscape Battlemage
peasantcube.blogspot.com
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Thanks for the feedback - I like some of your card suggestions but am confused about a number of them. After I skim the list, I'll take another look at those I'm less certain about.
As for the guild system, the cube is organized by how cards are played rather than their cost and many of those hybrids are useable in either. Some of them however, wouldn't be played without both colors, so I'll try reorganizing them. Is the layout that difficult to follow as is? I feel like one could either ignore the hybrids in their colored sections or in the multicolor section depending on which system they prefer.
How about the rest of the formatting - is that easy to navigate? Here are the hybrids I'm considering for the guild sections:
3 colored mana symbols
all effects only function with both colors
Rakdos Shred-Freak & Sundering Growth are the only others that I could see being played mostly with both colors.
I'd like to include a lot of multicolored cards, as many of them are very interesting. Would 4 of each guild be too much? 5? Could I possibly run 2 of each shard? (Thornscape Battlemage, Slave of Bolas, Hit // Run, Esper Charm, Rhox War Monk)
Everybody loves the cool multicolor cards but making conisistent, solid, decks in a cube over-saturated with unplayable gold cards is very hard.
I would literally never play Etherwrought Page. Ever.
peasantcube.blogspot.com
I replaced that particular card above with Esper Charm, but I agree with you after giving it some more thought, at least at 360. I still have hope that once I near 450, it'll be a possibility.
I have the list hovering around 400 now, so it seems I'll have to make some cuts. My pauper cube ran very few lands and worked fine, so I may attempt to replicate that here. Here's the plan for going down to 360:
54 each color, 35 colorless (~10 lands), 55 multicolor (10 lands)
I'm debating whether I want to include functional and near-functional duplicate cards. At some point, certain card types may need to be represented multiple times, (i.e. Llanowar Elves, aggro creatures) though that certainly isn't the case for everything.
Examples:
I couldn't find many easy cuts for 360, so I've decided to begin at 404 cards instead. (har har) Less work for me, more interesting drafts. Perhaps after the RTR block is complete, I'll go through and skim to 360.
I've been considering the effects of walls in here, as well as mill. Leaning toward keeping the walls in for testing before I make a decision. As for mill, there really aren't many good mill cards at the common rarity; each one is near useless in a non-mill deck. (Memory Sluice, Dream Twist, Mind Sculpt, etc) As for uncommons, we have:
Trepanation Blade is already in the cube, so I'll try adding Brain Freeze and Psychic Spiral as they don't seem to require much dedicated space. These cards will need to be useable on either player to be most effective, which means I also need to support the re-animator archetype. Hedron Crab could work, as could Darkblast and Stinkweed Imp. The new Doorkeeper is an idea. Anyone know of other cards that would fit, or if an existing peasant list supports mill/re-animator?
EDIT: Some cards I'm considering to help enable reanimator:
I also don't like mill. It is highly parasitic and I firmly believe parasitic mechanics don't belong in cube. If you have a deck with only 5 creatures you can still easily win the game. Get 1 mill creature and 3 spells. Good luck. Also mill invalidates all the damage you do and vice versa. It only makes colors weaker, packs worse, and tricks people into drafting bad decks. Also a lot of those mill cards you listed are just literal unplayables.
Darkblast/Stinkweed Imp are fine cards.
peasantcube.blogspot.com
This is extremely card dependent, and that's why I do everything on a card-by-card basis.
Boggart ram gang - Only played in gruul
Murderous redcap - Played in any R or B deck, barring the rarest exceptions
rakdos guildmage - Have to play and see if it gets played in red without black or vise versa
And so on
I love walls. Not dying is just like winning the game to me and it lets me build decks in funny ways. Playing Wall of tanglecord into pyroclasm is not the same as playing terror into pyroclasm. I don't care if they are good against aggro because aggro doesn't have a hard time in my cube. They are better against midrange anyway.
Galvanic Juggernaut plays completely differently than Juggernaut. Completely.
Mill is a bad strategy because you can't win without having enough of them and they are useless without that critical mass. Scrap the whole idea. Seriously.
Darkblast is a great card though.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
peasantcube.blogspot.com
My original idea was that it might be viable if games were to last long enough. At some point, using even a single mill card could put the opponent on a clock. The number of mill cards that would be able to effectively achieve this assuming reasonable game lengths however, is extremely low, as I saw when looking through the available cards at common/uncommon rarities. Trepanation Blade, Mind Funeral, Psychic Spiral, Doorkeeper Hedron Crab & Brain Freeze seem like the only real options, but even most of those are limited strictly to a mill strategy... making them parasitic, as citynoise mentioned.
Here's hoping that WotC recognizes that they'll have to make more well-rounded mill cards if they're to be played outside of dedicated mill decks. While I'm at it, let's hope they recognize how awful their land destruction cards have been lately.
In any case, I think I will try to fit Darkblast in.
As for walls, I currently have these:
Our first draft won't be til the weekend after this upcoming one, so I have plenty of time to fine-tune this. I may remove Wall of Tanglecord & add Overgrown Battlement. Wall of Hope is a consideration as well.
For me to play a one-of mill card it would have to be like:
2UUUBBB
Sorcery
Each opponent puts the top X cards of their libraries into their graveyards where X is any number you damn well please.
Slaming 1 Mindsculpt into your deck is beyond embarassing in a cube. Also why are games stalling out? That isn't healthy. Games shouldn't take forever. If your cube plays out such that you wish your decks had a random Tome Scour I would say agro isn't good enough in that environment.
peasantcube.blogspot.com
I also play steel wall and lust for war's best friend
Honestly, wall of tanglecord is a blue card more than a green card. Just slide it over into the colorless section (:
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I've removed quite a few colorless cards since beginning and am a little concerned about how it may affect drafting - with less colorless, players may commit to colors earlier, which might not be a good thing, considering the range of skill among my players.
It wasn't too relevant with pauper, but I haven't given much thought at all to color archetypes yet. Besides the basics of red = burn/aggro, blue = control, etc. I'm sure there are strategies I'll be able to focus on that will make the cubing experience more unique and enjoyable. Anyone know of any resources for this kind of thing?
After adding the complete signet cycle back in and looking at other cubes using the guild system, I began wondering which colors would actually want the extra ramp/mana-fixing and whether that should be a major consideration for adjusting cards in that section. As the signets and bounce-lands can often be used by either color quite easily and to good effect, I'm thinking that they should almost be counted as 'half cards' rather than guild cards. Is that a terrible idea?
Looking forward to our first peasant draft!
I don't often see bouncelands in decks that cant run both colors. signets... those I see all over the place and I really need to track their playtime more.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Because there were were 44 cards more than necessary, we changed each pack to 16 cards and tossed the final card from each. This only required 384 total cards, so the remaining 20 were simply never handled. There's certainly a lot to think about after this first draft, but the main impressions I had from the other players was that the mana curve was a little low and that Capsize is not fun. Though I agree about Capsize, I thought the curve was fair. (taking data from the other cubes here) Still, I'll look into beefier spells for them. If nothing else, it will be fun to create something that I won't have as much reference material for.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
While we typically have 8 or fewer players, I'd like to be able to support 10 if necessary. This would also have the benefit of allowing us to draft with 'extras' even with 8 players. (boosters of 16/17, last 1/2 cards are discarded) Signets have moved back and forth a few times now, but I'm going to try to give each color a firmer identity now. Green gets the most ramp. Aggro may be hurt pretty badly without a lot of these cards, but we never really played them, so I'm looking for alternatives. I'm certainly okay with games being a little longer than they would be in an optimized cube, though.
Our next draft will probably be in a fortnight, so I'll have time to determine if we'll need the full 450, or if I can leave it floating around 405 til afterward. Regardless, I'll try to get some ideas for what I can add with those ~45 new cards. The first post managed to hit 75,000 characters due to some features I just added, so I finally have to move the changelog to the second post.
IN
Shrine of Burning Rage moved from colorless to red
Wasn't consistent, despite being awesome sometimes near kitchen finks.
I'm sorry for writing this in all caps. but
DRYAD MILITANT IS NOT STRICTLY BETTER THAN ELITE VANGUARD
It imposes a restriction on your own deck. Yes you can try and avoid that and turn the symmetry on its side but a lot of good cards, Flame jab, cenns enlistment, lingering souls, firebolt, etc, suddenly become bad when you have it out. Cards that often want to be in the same deck as a 2/1 white creature.
What happened to Forbid?
Moving shrine to red is proper.
I think every cipher card is downright terrible in cu/be.
Those warping cards... yeah 100% agree.
What does "lost" mean? Like, you actually lost the card?
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article