In my quest to expand Whites removal so im not ramp/ fixing every one in the early turns I found this card: Temporal Isolation. Is flash beter enough in a permission heavy deck to warrant this over sensory deprivation, journey to nowhere or condemn? Seems bad against Bob, or Tidehalow Sculler for example. Any other key targets this is ineffective against? Could be like a white doom blade most of the time.
Could be cool to make a Three Dreams / Auramancer deck for fun hehe.
Temporal Isolation is aimed for combat creatures. If you want only to reduce the number of attackers your opponent have it's a good option, the flash allows you to cast it in response to attacking or at EOT. Also can remove a big blocker from the way.
But in any case i think it's not worth the slot of a Journey to Nowhere, because Isolation is relevant, most of the time, only on combat. Like you said, it is bad agains utility creatures such as bob, tidehollow and many others.
This card isn't what you want. You want the creature to leave play. Aside from the pair you've mentioned, there are cards like Elesh Norn, Emrakul and Kiki-Jiki that will ruin your day if this is how you want to deal with them. You are much better playing something that completely removes them.
Your best bet are Wrath spells or Oblivion Ring type spells. They fully deal with them. You're not going to find good enough spot removal in white outside Path. It's going to be Condemn, and then, well, I don't actually mind so much.
Realistically speaking, white should be paired with another colour that has removal, or the deck really doesn't care too much. Between Paths, Wraths and exile effects, the deck probably doesn't need too much spot removal.
This card isn't what you want. You want the creature to leave play. Aside from the pair you've mentioned, there are cards like Elesh Norn, Emrakul and Kiki-Jiki that will ruin your day if this is how you want to deal with them. You are much better playing something that completely removes them.
Your best bet are Wrath spells or Oblivion Ring type spells. They fully deal with them. You're not going to find good enough spot removal in white outside Path. It's going to be Condemn, and then, well, I don't actually mind so much.
Realistically speaking, white should be paired with another colour that has removal, or the deck really doesn't care too much. Between Paths, Wraths and exile effects, the deck probably doesn't need too much spot removal.
Temporal Isolation does work well against creatures such as Child of Alara with undesirable leaves play effects.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Take that thrag tusk, wurm coil or, reveillark! It was a nice try and the card looks great on paper but ther are far to many utility guys or ways to get blown out with it. Interesting side board option, but condemn or sun lance probably work better over alto curb straight beaters.
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Could be cool to make a Three Dreams / Auramancer deck for fun hehe.
But in any case i think it's not worth the slot of a Journey to Nowhere, because Isolation is relevant, most of the time, only on combat. Like you said, it is bad agains utility creatures such as bob, tidehollow and many others.
Your best bet are Wrath spells or Oblivion Ring type spells. They fully deal with them. You're not going to find good enough spot removal in white outside Path. It's going to be Condemn, and then, well, I don't actually mind so much.
Realistically speaking, white should be paired with another colour that has removal, or the deck really doesn't care too much. Between Paths, Wraths and exile effects, the deck probably doesn't need too much spot removal.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
Do not forget Oust
Boring...
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