Basic Information Cube Size: 360 Breakdown: 50 per Color, 50 colorless, 60 multicolor (6 per guild) Standard or Theme: Standard Snow Lands: No Average Number of Players: 4 How Often Drafted: Bi-weekly
Card Selection Proxies: No Powered: No Portal: Sure If I can find some "Un" Cards: No Banned Cards for Power-Level: No Banned Cards for Time Constraints: Yes Banned Cards for "fun" factor: No
Cube Design Standard or Multiplayer: Standard Sideboards?: Yes Color Balance: Yes Gold Balance: No Hybrid/Split/Kicker as Gold: Yes Perfectly Balanced CMC: No
This is the Cube that I created from the cards I have in my collection. We don't get to draft too often so if there are any glaring problems with my card selection, feel free to provide input. Currently, we managed to get 2 drafts in so far so we still haven't fully explored its capabilities but it has been fun.
This is up to date with Return to Ravnica included. The current themes I tried to include are Aggro, Reanimator, Artifacts.
These are a couple of changes that I wanted to make. After playing thirst for knowledge for a while, I agree that it wasn't particular that good in non-artifact decks. I decided to add in small jace as I had a misconception of it's play and other members agree that it is pretty good.
Since I was getting rid of Thrist, I decided to add in baleful strix to help the artifact deck. Now that I think about it, this should have been an easy include in the first place as the deck functions much better with cheap artifacts.
Finally, I decided to add in Deadbridge Goliath to help out with green decks going 'over the top'. Yeva was nice as a combat trick but I wanted to add another beefy green dude. I think Yeva was the weakest 4 drop I had. Deadbridge Goliath also works better in a late game scenario to help out evasive creatures with scavenge.
I think I am ok with the baleful strix for now. I really like the artifact deck and this seems to fit in well. Turning this into a 5/5 seems sweet with Tezzeret as I dont think I have anything else that flys and is an artifact. I think I will test this build for now.
Hey man. Your cube looks pretty good. Here are a couple thoughts though.
White:
I would replace Martial Coup with Catastrophe. It comes out at around the same cost, but the added choice to destroy lands instead rather than get a bunch of tokens is absolutely amazing in many ways. I see that you're supporting the token sub-theme in white, so Coup has it's appeal, but I think Catastrophe is much more necessary, and will also add to the sub-theme.
Blue:
I feel like you have a wealth of finishers in your blue section. I might replace one of them with Time Spiral, and maybe replace Narcolepsy and Desertion with other counterspells. Arcane Denial is much better than it looks, and if ever you find a Mana Drain, get that card in there as fast as possible.
It looks like you have blue supporting reanimator with a lot of draw/discard, but I also see some tempo support. I personally support only tempo as a subtheme in my blue section in case you want to look at other options. Stifle, Daze, Standstill, Psionic Blast, and Tamiyo, the Moon Sage are great tempo support.
Hey Guys,
Thanks for the comments! Its been a while since my last post but I wanted to fully test out the cube before going back at it with some changes. We finally got enough play sessions to finally make some upgrades.
Parallax Wave was generally used as a wrath and rarely used with CITP creatures. I might as well just give the control decks another tool. I found that we had a lot of enchantment/artifact removal around the table, I want to test out Elesh Norn to help out the tokens and give another reanimator target.
Bloodgift Demon was always mediocre when we played it. Since I am adding a bit more high impact creatures this update, I thought it was fine to cut. Replacing these cards are more reanimator spells. Despise is cut over Cabal Therapy since Therapy allows you to target yourself in a pinch.
Stag wasn't anything special, and Green could always use some CA. Exploration didn't really work out as much as I hoped. It usually accelerated the person only once during the early games. Hardly came together with Life from the Loam so it was cut. Plow Under is a much higher impact card.
Wanted to change up finishers in the colorless section. I wanted to play with Karn and Razormane was the least liked card. Coldsteel Heart is simply better than Star Compass - Fixing and Acceleration. Since I cut back on Simic Signet, I don't mind having another fixer. Icy Manipulator wasn't performing well; Skullclamp seems like a weird card to replace it but giving aggro some more tools never hurts in my book.
So those are all the changes I plan to make. Let me know what you guys think!
As another 360 cuber, I don't think you need more reanimation support. Adding Elesh Norn, Grand Cenobite is great but you don't really need Unburial Rites. Sorin is incredible in cube, helping to enable the tokens deck or giving aggro a boost as the curve topper. If you want another reanimate effect, maybe try to work in Nezumi Graverobber in black. With Necromancy in your pool and maybe the grave robber, there is enough for a consistent reanimator deck each draft.
Icy Manipulator has been really good for us as it can hold off lethal attacks or keep an opponent off his mana. I would probably cut Erratic Portal instead, unless you really want to support blink.
Hmm. What would you think I should cut instead of Razormane Masticore? It never performed as how you described in most of the games we played with him. Razormane was usually being used as a defensive card; it usually just came down to stabilize the board. In that sense, Karn kind of fulfills a similiar role.
Erratic Portal has performed superb for us so I doubt I will cut it any time soon. Saving your guys from combat and resetting CITP abilities for 1 has been really great for the non-blue decks.
As for too much reanimation, we only draft with four people. Sometimes the reanimator deck doesn't get enough spells or discard outlets, that is why I wanted to increase the quantity of targets, reanimation, discard. I agree that Sorin, Lord of Innistrad is a much better card than Unburial Rites. But I primarily want to test the Gifts package. I don't plan on playing any Flip cards in this cube.
I will try replacing Martial Coup with Elesh Norn, Grand Cenobite then and leave Seal in. I was excited to add Elesh Norn + Martial Coup but I forgot the Coup would destroy Elesh Norn.
I think SSS would be a nice card for reanimator and natural order. I don't know if our games will miss the signet as much as you say, but I will keep that in mind. I think it will place a bit higher emphasis on coldsteel heart.
I found Simic Signet to the most useless of the blue signets I used to run. I much prefer SSS.
I would cut Martial Coup first out of those three white cards. I like the synergy Seal has with Enlightened Tutor and Sun Titan. Elesh Norn is probably the best white card for cube >6cc. It's a superb reanimator target.
Sorin 2.0 should not be cut, like ever. It's the second best WB card and probably like the 5th best multicolored card in the realm of Cubedom.
I guess the consensus is Sorin, Lord of Innistrad should never be cut. I guess I valued Lingering Souls too much. I still want to test out Unburial Rites so I guess I will replace Lingering Souls with Unburial Rites first.
[CARD]
Lingering Souls[/CARD] -> Unburial Rites Martial Coup -> Elesh Norn, Grand Cenobite
Sorin 2.0 and Seal stay.
I cut Simic Signet too. Unless green is a really light splash in the deck, green's ramp spells were just better. I preferred to use the slot for something more needed in the combination.
Hey Guys,
I just acquired a copy of Mana Drain. What would be the appropriate cut for it? I am thinking of cutting Mana leak for it. I really like miscalculation since it cycles later in the late game. Preferably keeping the ratio of counter magic the same.
Narcolepsy has been doing excellent for us so I don't think it'd be a cut at this moment. I know recognize it as being one of the weaker blue spells but its just so good at stopping aggression for blue.
Basic Information
Cube Size: 360
Breakdown: 50 per Color, 50 colorless, 60 multicolor (6 per guild)
Standard or Theme: Standard
Snow Lands: No
Average Number of Players: 4
How Often Drafted: Bi-weekly
Card Selection
Proxies: No
Powered: No
Portal: Sure If I can find some
"Un" Cards: No
Banned Cards for Power-Level: No
Banned Cards for Time Constraints: Yes
Banned Cards for "fun" factor: No
Cube Design
Standard or Multiplayer: Standard
Sideboards?: Yes
Color Balance: Yes
Gold Balance: No
Hybrid/Split/Kicker as Gold: Yes
Perfectly Balanced CMC: No
1 Isamaru, Hound of Konda
1 Mother of Runes
1 Savannah Lions
1 Steppe Lynx
1 Student of Warfare
1 Stormfront Pegasus
1 Soltari Trooper
1 Accorder Paladin
1 Thalia, Guardian of Thraben
1 Stoneforge Mystic
1 Nearheath Pilgrim
1 Wall of Omens
1 Kor Skyfisher
1 Leonin Relic-Warder
1 Knight of Meadowgrain
1 Soltari Monk
1 Soltari Priest
1 Precinct Captain
1 Mirror Entity
1 Soltari Champion
1 Silverblade Paladin
1 Mirran Crusader
1 Restoration Angel
1 Hero of Bladehold
1 Spectral Procession
1 Reveillark
1 Cloudgoat Ranger
1 Elesh Norn, Grand Cenobite
1 Swords to Plowshares
1 Path to Exile
1 Condemn
1 Disenchant
1 Balance
1 Seal of Cleansing
1 Journey to Nowhere
1 Glorious Anthem
1 Ajani, Caller of the Pride
1 Armageddon
1 Faith's Fetters
1 Wrath of God
1 Day of Judgment
1 Ajani Goldmane
1 Elspeth, Knight-Errant
1 Gideon Jura
1 Looter il-Kor
1 Phantasmal Image
1 Snapcaster Mage
1 Waterfront Bouncer
1 Serendib Efreet
1 Sea Gate Oracle
1 Man-o'-War
1 Æther Adept
1 Kira, Great Glass-Spinner
1 Venser, Shaper Savant
1 Dungeon Geists
1 Sower of Temptation
1 Control Magic
1 Mulldrifter
1 Meloku the Clouded Mirror
1 Treachery
1 Sphinx of Jwar Isle
1 Shelldock Isle
1 Force Spike
1 Brainstorm
1 Careful Study
1 Ponder
1 Preordain
1 Ancestral Vision
1 Mana Leak
1 Miscalculation
1 Memory Lapse
1 Remand
1 Impulse
1 Narcolepsy
1 Counterspell
1 Tinker
1 Forbid
1 Jace Beleren
1 Crystal Shard
1 Vedalken Shackles
1 Fact or Fiction
1 Gifts Ungiven
1 Deep Analysis
1 Jace, the Mind Sculptor
1 Cryptic Command
1 Jace, Memory Adept
1 Time Spiral
1 Upheaval
1 Vampire Lacerator
1 Diregraf Ghoul
1 Gravecrawler
1 Fume Spitter
1 Sarcomancy
1 Dark Confidant
1 Dauthi Horror
1 Vampire Interloper
1 Oona's Prowler
1 Nantuko Shade
1 Bloodghast
1 Vampire Hexmage
1 Pack Rat
1 Bone Shredder
1 Hypnotic Specter
1 Vampire Nighthawk
1 Sewer Nemesis
1 Braids, Cabal Minion
1 Nekrataal
1 Skinrender
1 Puppeteer Clique
1 Grave Titan
1 Massacre Wurm
1 Dark Ritual
1 Vampiric Tutor
1 Cabal Therapy
1 Entomb
1 Inquisition of Kozilek
1 Duress
1 Reanimate
1 Doom Blade
1 Diabolic Edict
1 Animate Dead
1 Bitterblossom
1 Hymn to Tourach
1 Recurring Nightmare
1 Phyrexian Arena
1 Liliana of the Veil
1 Necromancy
1 Damnation
1 Living Death
1 Mind Twist
1 Profane Command
1 Volrath's Stronghold
1 Jackal Pup
1 Mogg Fanatic
1 Grim Lavamancer
1 Stromkirk Noble
1 Spikeshot Elder
1 Hellspark Elemental
1 Keldon Marauders
1 Stormblood Berserker
1 Plated Geopede
1 Lightning Mauler
1 Torch Fiend
1 Kargan Dragonlord
1 Ash Zealot
1 Manic Vandal
1 Hell's Thunder
1 Chandra's Phoenix
1 Flametongue Kavu
1 Avalanche Riders
1 Hero of Oxid Ridge
1 Hellrider
1 Siege-Gang Commander
1 Inferno Titan
1 Lightning Bolt
1 Burst Lightning
1 Chain Lightning
1 Firebolt
1 Flame Slash
1 Reckless Charge
1 Incinerate
1 Magma Jet
1 Searing Spear
1 Smash to Smithereens
1 Arc Trail
1 Pyroclasm
1 Searing Blaze
1 Brimstone Volley
1 Staggershock
1 Arc Lightning
1 Flames of the Firebrand
1 Molten Rain
1 Pillage
1 Sulfuric Vortex
1 Chandra Nalaar
1 Earthquake
1 Fyndhorn Elves
1 Noble Hierarch
1 Birds of Paradise
1 Joraga Treespeaker
1 Arbor Elf
1 Vinelasher Kudzu
1 River Boa
1 Wild Mongrel
1 Fauna Shaman
1 Lotus Cobra
1 Devoted Druid
1 Sakura-Tribe Elder
1 Wall of Roots
1 Wall of Blossoms
1 Strangleroot Geist
1 Rofellos, Llanowar Emissary
1 Viridian Shaman
1 Troll Ascetic
1 Eternal Witness
1 Somberwald Sage
1 Yavimaya Elder
1 Wolfir Avenger
1 Call of the Herd
1 Wickerbough Elder
1 Vengevine
1 Deadbridge Goliath
1 Thrun, the Last Troll
1 Phantom Centaur
1 Master of the Wild Hunt
1 Acidic Slime
1 Wolfir Silverheart
1 Vorapede
1 Thornling
1 Hornet Queen
1 Naturalize
1 Life from the Loam
1 Regrowth
1 Survival of the Fittest
1 Sylvan Library
1 Kodama's Reach
1 Garruk Wildspeaker
1 Bramblecrush
1 Natural Order
1 Plow Under
1 Geist of Saint Traft
1 Detention Sphere
1 Supreme Verdict
1 Celestial Colonnade
1 Flooded Strand
1 Hallowed Fountain
Blue/Black
1 Tezzeret, Agent of Bolas
1 Baleful Strix
1 Talisman of Dominance
1 Creeping Tar Pit
1 Polluted Delta
1 Watery Grave
Black/Red
1 Terminate
1 Rakdos Cackler
1 Murderous Redcap
1 Blackcleave Cliffs
1 Bloodstained Mire
1 Blood Crypt
Red/Green
1 Bloodbraid Elf
1 Sarkhan Vol
1 Flinthoof Boar
1 Raging Ravine
1 Wooded Foothills
1 Stomping Ground
1 Dryad Militant
1 Knight of the Reliquary
1 Armada Wurm
1 Gavony Township
1 Windswept Heath
1 Temple Garden
White/Black
1 Vindicate
1 Unburial Rites
1 Sorin, Lord of Innistrad
1 Fetid Heath
1 Marsh Flats
1 Godless Shrine
Blue/Red
1 Electrolyze
1 Fire // Ice
1 Izzet Charm
1 Cascade Bluffs
1 Scalding Tarn
1 Steam Vents
Black/Green
1 Lotleth Troll
1 Maelstrom Pulse
1 Pernicious Deed
1 Twilight Mire
1 Verdant Catacombs
1 Overgrown Tomb
1 Figure of Destiny
1 Ajani Vengeant
1 Slayers' Stronghold
1 Rugged Prairie
1 Arid Mesa
1 Sacred Foundry
Green/Blue
1 Trygon Predator
1 Mystic Snake
1 Simic Sky Swallower
1 Yavimaya Coast
1 Misty Rainforest
1 Breeding Pool
1 Perilous Myr
1 Spellskite
1 Phyrexian Metamorph
1 Lodestone Golem
1 Molten-Tail Masticore
1 Solemn Simulacrum
1 Bonehoard
1 Razormane Masticore
1 Batterskull
1 Wurmcoil Engine
1 Myr Battlesphere
1 Mutavault
1 Blinkmoth Nexus
1 Umezawa's Jitte
1 Skullclamp
1 Grafted Wargear
1 Sword of War and Peace
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Cursed Scroll
1 Winter Orb
1 Powder Keg
1 Tangle Wire
1 Crucible of Worlds
1 Mimic Vat
1 Smokestack
1 Erratic Portal
1 Squee, Goblin Nabob
1 Rishadan Port
1 Wasteland
1 Strip Mine
1 Maze of Ith
1 Chromatic Lantern
1 Mox Diamond
1 Chrome Mox
1 Coldsteel Heart
1 Sol Ring
1 Grim Monolith
1 Mind Stone
1 Coalition Relic
1 Thran Dynamo
1 Ancient Tomb
1 Reflecting Pool
1 City of Brass
This is up to date with Return to Ravnica included. The current themes I tried to include are Aggro, Reanimator, Artifacts.
Deckstats:
http://deck.tk/6uGh4VAT
Thirst for Knowledge -> Jace Beleren
Nemesis of Reason -> Baleful Strix
Yeva, Nature's Herald -> Deadbridge Goliath
These are a couple of changes that I wanted to make. After playing thirst for knowledge for a while, I agree that it wasn't particular that good in non-artifact decks. I decided to add in small jace as I had a misconception of it's play and other members agree that it is pretty good.
Since I was getting rid of Thrist, I decided to add in baleful strix to help the artifact deck. Now that I think about it, this should have been an easy include in the first place as the deck functions much better with cheap artifacts.
Finally, I decided to add in Deadbridge Goliath to help out with green decks going 'over the top'. Yeva was nice as a combat trick but I wanted to add another beefy green dude. I think Yeva was the weakest 4 drop I had. Deadbridge Goliath also works better in a late game scenario to help out evasive creatures with scavenge.
Thanks for your input!
White:
I would replace Martial Coup with Catastrophe. It comes out at around the same cost, but the added choice to destroy lands instead rather than get a bunch of tokens is absolutely amazing in many ways. I see that you're supporting the token sub-theme in white, so Coup has it's appeal, but I think Catastrophe is much more necessary, and will also add to the sub-theme.
Blue:
I feel like you have a wealth of finishers in your blue section. I might replace one of them with Time Spiral, and maybe replace Narcolepsy and Desertion with other counterspells. Arcane Denial is much better than it looks, and if ever you find a Mana Drain, get that card in there as fast as possible.
It looks like you have blue supporting reanimator with a lot of draw/discard, but I also see some tempo support. I personally support only tempo as a subtheme in my blue section in case you want to look at other options. Stifle, Daze, Standstill, Psionic Blast, and Tamiyo, the Moon Sage are great tempo support.
Black:
I think Demonic Tutor, Profane Command and Necromancy very much have a place in your black section. Easy cuts for me would be Cabal Therapy and Dispise, I also think that any of these could be cut as well, Puppeteer Clique, Bloodgift Demon, or Sewer Nemesis.
Red:
I would probably replace Flame Slash with Thundermaw Hellkite. Also, Fireslinger is another one of those cards that is so much better than how it appears.
More to come later.
360 Unpowered Cube | Cubetutor
Thanks for the comments! Its been a while since my last post but I wanted to fully test out the cube before going back at it with some changes. We finally got enough play sessions to finally make some upgrades.
White
Parallax Wave -> Day of Judgment
Seal of Cleansing -> Elesh Norn
Parallax Wave was generally used as a wrath and rarely used with CITP creatures. I might as well just give the control decks another tool. I found that we had a lot of enchantment/artifact removal around the table, I want to test out Elesh Norn to help out the tokens and give another reanimator target.
Blue
Tezzeret the Seeker -> Time Spiral
Based on Theogony's suggestion, I want to test this out. Tezzeret wasn't performing up to par as the artifact deck rarely came together.
Black
Bloodgift Demon -> Necromancy
Despise -> Profane Command
Bloodgift Demon was always mediocre when we played it. Since I am adding a bit more high impact creatures this update, I thought it was fine to cut. Replacing these cards are more reanimator spells. Despise is cut over Cabal Therapy since Therapy allows you to target yourself in a pinch.
Red
None
Don't have money for Thundermaw Hellkite yet.
Green
Great Sable Stag -> Yavimaya Elder
Exploration -> Plow Under
Stag wasn't anything special, and Green could always use some CA. Exploration didn't really work out as much as I hoped. It usually accelerated the person only once during the early games. Hardly came together with Life from the Loam so it was cut. Plow Under is a much higher impact card.
Simic
Simic Signet -> Simic Sky Swallower
Just adding another reanimator target. UG rarely was a color combination for the artifact deck anyways.
Orzhov
Sorin, Lord of Innistrad -> Unburial Rites
I want to push reanimator a bit more. Sorin was really good in aggro deck but I just wanted to test this out for better Gifts Packages.
Colorless
Razormane Masticore -> Karn Liberated
Star Compass -> Coldsteel Heart
Icy Manipulator -> Skullclamp
Wanted to change up finishers in the colorless section. I wanted to play with Karn and Razormane was the least liked card. Coldsteel Heart is simply better than Star Compass - Fixing and Acceleration. Since I cut back on Simic Signet, I don't mind having another fixer. Icy Manipulator wasn't performing well; Skullclamp seems like a weird card to replace it but giving aggro some more tools never hurts in my book.
So those are all the changes I plan to make. Let me know what you guys think!
Icy Manipulator has been really good for us as it can hold off lethal attacks or keep an opponent off his mana. I would probably cut Erratic Portal instead, unless you really want to support blink.
[360][Unpowered] USAstrat's Cube
Draft my cube on CubeTutor!
Modern: UWR UWR Control
EDH: WBR Kaalia of the Vast
Erratic Portal has performed superb for us so I doubt I will cut it any time soon. Saving your guys from combat and resetting CITP abilities for 1 has been really great for the non-blue decks.
As for too much reanimation, we only draft with four people. Sometimes the reanimator deck doesn't get enough spells or discard outlets, that is why I wanted to increase the quantity of targets, reanimation, discard. I agree that Sorin, Lord of Innistrad is a much better card than Unburial Rites. But I primarily want to test the Gifts package. I don't plan on playing any Flip cards in this cube.
I will try replacing Martial Coup with Elesh Norn, Grand Cenobite then and leave Seal in. I was excited to add Elesh Norn + Martial Coup but I forgot the Coup would destroy Elesh Norn.
I think SSS would be a nice card for reanimator and natural order. I don't know if our games will miss the signet as much as you say, but I will keep that in mind. I think it will place a bit higher emphasis on coldsteel heart.
Thanks for everyone's input!
I would cut Martial Coup first out of those three white cards. I like the synergy Seal has with Enlightened Tutor and Sun Titan. Elesh Norn is probably the best white card for cube >6cc. It's a superb reanimator target.
Sorin 2.0 should not be cut, like ever. It's the second best WB card and probably like the 5th best multicolored card in the realm of Cubedom.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
[CARD]
Lingering Souls[/CARD] -> Unburial Rites
Martial Coup -> Elesh Norn, Grand Cenobite
Sorin 2.0 and Seal stay.
I also think Razormane Masticore is totally expendable at 360.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I just acquired a copy of Mana Drain. What would be the appropriate cut for it? I am thinking of cutting Mana leak for it. I really like miscalculation since it cycles later in the late game. Preferably keeping the ratio of counter magic the same.
Narcolepsy has been doing excellent for us so I don't think it'd be a cut at this moment. I know recognize it as being one of the weaker blue spells but its just so good at stopping aggression for blue.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963