I would cut Bloodline Keeper if you aren't going to run Intruder Alarm. It seems like you are a bit heavy on single creature bounce I would start cutting back on a few of those. Any of them that just bounce and give you no benefit would be the place to start.
This is the early stage of the deck and I'm looking for some critiques. Keep in mind I play in a competitive Meta.
You might like this deck if you enjoy:
You will not like this deck if you enjoy:
1
1
1
1 Spellskite
1
1 Man-o'-War
1 Scuttlemutt
1 Archaeomancer
1
1
1
1
1
1
1
1
1 Triskelion
1 Palinchron
1 Blustersquall
1
1
1 Evacuation
Sorcery (12)
1
1
1
1 Exsanguinate
1 Windfall
1 Damnation
1
1
1 Skullclamp
Enchantment (7)
1
1 Soothsaying
Land (37)
1
1
1
1
1
1
14 Island
1
1
12 Swamp
Cards on the edge:
(Really just here as a fun possibility with wipes / triskelion kills)
Cards to consider:
for AoE shenanigans
Combos and Synergies:
Infinite Mana:
+ + 2 = Infinite Colorless Mana
+ = Infinite Mana
Urborg Tomb of Yawgmoth + + + = Infinite Black Mana
+ Triskelion = Clear board of all non shrouded creatures
+ = Infinite Bounce
+ Triskelion = Infinite Damage / Bounce
+ = Infinite Bats
Infinite Bounce + = Infinite damage
Infinite Mana + = Infinite Group Draw
Infinite Mana + Exsanguinate = Infinite damage / Life
+ Archaeomancer + = Infinite Turns
Synergy:
+ Scuttlemutt = Intimidate evasion from blockers
/ + (Kicked) = 35+ dmg to opponents
Starred cards are ones I'm unsure of. I'm aware I'm way over 100, just not sure what to cut.
1 Vela the Night-Clad
Creature (26)
1 Cloud of Faeries
1 Reassembling Skeleton
1 Spellskite
1 Vampire Hexmage
1 Void Stalker
1 Scuttlemutt
1 Archaeomancer
1 Bloodline Keeper*
1 Phyrexian Metamorph
1 Phantasmal Image
1 Puppeteer Clique
1 Consecrated Sphinx*
1 Deadeye Navigator
1 Mikaeus, the Unhallowed
1 Palinchron
1 Draining Whelk
1 Saprazzan Heir
1 Solemn Simalcrum
1 Duplicant
1 Voidmage Husher
1 Fog Cloud
1 Kederekt Leviathan
1 Cavern Harpy
1 Rune-Scarred Demon
1 Snapcaster Mage
1 Jin-Gitaxias, Core Augur
Planeswalker (3)
1 Liliana Vess
1 Tamiyo, the Moon Sage
1 Jace, Architect of Thought
Spells
1 Final Punishment
1 Blustersquall/Sleep*
1 Cyclonic Rift
1 Blue Sun's Zenith
1 Evacuation
1 Fact or Fiction
1 Black Sun's Zenith
1 Exsanguinate
1 Windfall
1 Damnation
1 Rite of Replication
1 Devastation Tide
1 Time Warp
1 Time Stop
1 Pact of Negation
1 Cryptic Command
1 Undermine
1 Vapor Snag
1 Diabolic Tutor
1 Increasing Ambition
1 Ghostly Flicker
1 Wash Out
1 Soulquake
1 Snap
1 Capsize
1 Call to Heel
1 Last Word
1 Redirect
1 Hinder/Spell Crumple
1 Tormod's Crypt
1 Expedition Map
1 Sol Ring
1 Dimir Signet
1 Talisman of Dominance*
1 Basalt Monolith
1 Cloudstone Curio
1 Coalition Relic
1 Mimic Vat
1 Oblivion Stone
1 Rings of Brighthearth*
1 Worn Powerstone
1 Erratic Portal
1 Swiftfoot Boots
1 Conjuror's Closet
1 Umbilicus
1 Darksteel Ingot
1 Vensor's Journal*
1 Elixir of Immortality*
Enchantment (10*)
1 Exquisite Blood
1 Sanguine Bond
1 Soothsaying
1 Phyrexian Arena
1 Mind Unbound*
1 Grave Betrayal*
1 Equilibrium
1 Omniscience*
1 Leyline of the Void*
1 Leyline of Anticipation*
1 Warped Devotion*
Land
1 Academy Ruins
1 Bojuka Bog
1 Cabal Coffers
1 Deserted Temple
1 Dimir Aqueduct
1 Reliquary Tower
1 Sunken Ruins
1 Terrain Generator
1 Urborg, Tomb of Yawgmoth
1 Command Tower
1 Drowned Catacomb
1 Watery Grave
1 Jwar Isle Refuge
Blood Artist is dies, while Vela is "leaves" the field of play. So bouncing causes a loss of life.
I have no good answer for you, It will have to find a spot.