With everyone saying how rampant abrupt decay will become in modern, will it make apostles blessing better because it can counter decay for one mana, if it targets a creature or artifact.
With everyone saying how rampant abrupt decay will become in modern, will it make apostles blessing because it can counter decay for one mana, if it targets a creature or artifact.
Oh wow... Good catch! I was drawn to this card the other day playing against an Infect combo and this card wreck me almost every time... It's so good.
With everyone saying how rampant abrupt decay will become in modern, will it make apostles blessing because it can counter decay for one mana, if it targets a creature or artifact.
No, because simply put, I'd rather have another follow up threat in my hand then something that situationally is good/ lets me alpha with one creature.
Lets look at when that card really shines, protecting something really important. Aka a game winning creature. Game winning creatures usually dont care about removal because either their effects already win the game, or they have a built in douge. Best examples are Giest and Emrukal.
That card is good removal, thats it. Tarmogoyf now gets killed, but it was also dead to alot of other 2 cmc removal anyways. Abrupt decay is impactful as it is an upgrade from pulse in most decks.
It is not such a warping card as something that could directly change the game such as stoneforge mystic.
Blessing didnt see play when smoother was killing creatures or pulse was killing pod, it wont see play now.
Well I was thinking more about saving a shackles or scepter. It can make creatures unblockable, and other cool stuff.
Academy Ruins is reuseable, as well as being a land slot. Its just that card is very win more rather then win. Bolt kill creatures and players. Counterspells have universal use. This doesnt share that, its narrow minded.
Those UG Infect decks have even more reason to play Apostle's Blessing now, especially if they play counterspells.
...Oh wait, they play 4 Vines of Vastwood, too? So they might not need that card? My mistake.
I do expect Vines of Vastwood numbers to go up in Exarch Twin sideboards because Abrupt Decay will get popular. But that's the thing. Vines of Vastwood tends to do Apostle's Blessing's job better. Granting evasion is often irrelevant when UG Infect plays unblockable guys and Exarch Twin swings with infinite men.
Those UG Infect decks have even more reason to play Apostle's Blessing now, especially if they play counterspells.
...Oh wait, they play 4 Vines of Vastwood, too? So they might not need that card? My mistake.
I do expect Vines of Vastwood numbers to go up in Exarch Twin sideboards because Abrupt Decay will get popular. But that's the thing. Vines of Vastwood tends to do Apostle's Blessing's job better. Granting evasion is often irrelevant when UG Infect plays unblockable guys and Exarch Twin swings with infinite men.
Why splash green when you dont need green with blessing
This is good, but is there any reason you'd not just run Stave Off, instead? Stave Off also stops Kiki/Twin, hilariously. I guess it really depends on the deck, but if you're artifact-light, stave off just seems better.
This is good, but is there any reason you'd not just run Stave Off, instead? Stave Off also stops Kiki/Twin, hilariously. I guess it really depends on the deck, but if you're artifact-light, stave off just seems better.
Also Apostle is blind to your mana-base unlike other cards people have mentioned.
Also, able to protect from artifact is invaluable in modern. You can use it so many ways. Affinity is a big threat deck. You can protection your stuff and go through their creatures, OR you can give their creature protection and detach their plating.
Similar things can be done vs deck that runs sword.
Apostle's Blessing only grants semi-unblockability and counters removal spells. In Delver decks, I'd rather counter all the things, or if I wanted something that granted evasion, I'd play Piracy Charm because it also kills stuff.
I like Apostle's Blessing in non-white creature based decks, it's a reasonable defense against removal or a good evasion for 1 colorless mana and 2 life.
Although nothing will change from what it was before. People who like to use it will still use it, and those who don't won't start using it now just because of abrupt.
It's very situational. If you use it to counter a kill spell, you're trading 1 card (Blessing) for 1 card (the kill spell). If you let the kill spell resolve, it's still 1 (the killed creature) for 1, the difference being your 1 is now a card on the battlefield instead of a card in hand.
Using it to make your creature unblockable is a waste of a card unless your opponent is low on life. If you have a burn spell, do you throw it at your opponent's face at the first opportunity, or do you save it for something threatening that he might have? Ask yourself the same question about Apostle's Blessing.
It also suffers from one of the problems of Auras: you need a creature in play for it to be useful.
Will you play Giant Growth in Modern? It can be used on your creatures to survive burn spells and increase damage from unblocked dudes. Put that way, it seems strong, but the fact is that Giant Growth is a waste of a card slot anywhere outside of Infect. So is Apostle's Blessing.
The one for one is true, but its a matter of prioritizing. That creature could have won you the game next turn, or saved you from losing this turn. or it could be a mana dork, so you say "Okay" In Magic, there are three rules. Prioritize, Plan, Counterplan. Priozritize what is important, Plan how you are to win, and make a counterplan so your plan survives contact with the enemy.
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"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
The one for one is true, but its a matter of prioritizing. That creature could have won you the game next turn, or saved you from losing this turn. or it could be a mana dork, so you say "Okay" In Magic, there are three rules. Prioritize, Plan, Counterplan. Priozritize what is important, Plan how you are to win, and make a counterplan so your plan survives contact with the enemy.
That is true. I think Apostles blessing is good in tempo decks, countering removal is better then you think.
I have been running it in Aggro Infect for a few months, and it is a key card there (as other have said), but the fact still remains that is not always great. It is really nice for alpha-strike decks, or perhaps some kind of combo decks, but other than that it can be a burdon.
That said, there are very few cards in Modern that are not at least a little situational, so it is in good company.
The only time I ever used this card is when I played all in decks like Kiln Fiend or Infect Shoal. I don't see it getting any better unless they make one that cantrips.
Apostle's Blessing is really good in combo decks where you get into situations where specific cards have to do what they need to. Decks like Infect love this card, they don't care about paying a bit of life. Most decks, however, won't want this. You're now taking out consistency in getting out the combo to add consistency when the combo resolves. But when you're slowing it down, you're giving them time to find their spells, especially something like Abrupt Decay.
Don't get me wrong, I think it's a fine card, just that you shouldn't play it in basically every deck you think you want to.
With everyone saying how rampant abrupt decay will become in modern, will it make apostles blessing better because it can counter decay for one mana, if it targets a creature or artifact.
Oh wow... Good catch! I was drawn to this card the other day playing against an Infect combo and this card wreck me almost every time... It's so good.
No, because simply put, I'd rather have another follow up threat in my hand then something that situationally is good/ lets me alpha with one creature.
Lets look at when that card really shines, protecting something really important. Aka a game winning creature. Game winning creatures usually dont care about removal because either their effects already win the game, or they have a built in douge. Best examples are Giest and Emrukal.
That card is good removal, thats it. Tarmogoyf now gets killed, but it was also dead to alot of other 2 cmc removal anyways. Abrupt decay is impactful as it is an upgrade from pulse in most decks.
It is not such a warping card as something that could directly change the game such as stoneforge mystic.
Blessing didnt see play when smoother was killing creatures or pulse was killing pod, it wont see play now.
Academy Ruins is reuseable, as well as being a land slot. Its just that card is very win more rather then win. Bolt kill creatures and players. Counterspells have universal use. This doesnt share that, its narrow minded.
...Oh wait, they play 4 Vines of Vastwood, too? So they might not need that card? My mistake.
I do expect Vines of Vastwood numbers to go up in Exarch Twin sideboards because Abrupt Decay will get popular. But that's the thing. Vines of Vastwood tends to do Apostle's Blessing's job better. Granting evasion is often irrelevant when UG Infect plays unblockable guys and Exarch Twin swings with infinite men.
Why splash green when you dont need green with blessing
because if you give your exarch protection from red (combust) then the exarch can't be enchanted with splinter twin, or be targeted by kiki-jiki
CG
Also Apostle is blind to your mana-base unlike other cards people have mentioned.
Also, able to protect from artifact is invaluable in modern. You can use it so many ways. Affinity is a big threat deck. You can protection your stuff and go through their creatures, OR you can give their creature protection and detach their plating.
Similar things can be done vs deck that runs sword.
True. Plenty of decks have no room for white.
Problem with this is that blessing only targets creatures you control.
CG
Ah my bad.
That's because Smother ran into all of the Spell Pierces, Dispels, and Spell Snares.
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Although nothing will change from what it was before. People who like to use it will still use it, and those who don't won't start using it now just because of abrupt.
Using it to make your creature unblockable is a waste of a card unless your opponent is low on life. If you have a burn spell, do you throw it at your opponent's face at the first opportunity, or do you save it for something threatening that he might have? Ask yourself the same question about Apostle's Blessing.
It also suffers from one of the problems of Auras: you need a creature in play for it to be useful.
Will you play Giant Growth in Modern? It can be used on your creatures to survive burn spells and increase damage from unblocked dudes. Put that way, it seems strong, but the fact is that Giant Growth is a waste of a card slot anywhere outside of Infect. So is Apostle's Blessing.
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"I am disillusioned enough to know that no man's opinion on any subject is worth a damn unless backed up with enough genuine information to make him really know what he's talking about."
-H. P. Lovecraft
That is true. I think Apostles blessing is good in tempo decks, countering removal is better then you think.
That said, there are very few cards in Modern that are not at least a little situational, so it is in good company.
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I saw Faith's Shield getting played in a self destruction deck built around stuff like Death's Shadow, Kiln Fiend, Plated Geopede, Steppe Lynx and Fling. Other than that, I really don't see these types of cards showing up at all.
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Don't get me wrong, I think it's a fine card, just that you shouldn't play it in basically every deck you think you want to.
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