This a post CS deck that I believe has potential.
This is my rough version that I am testing on MWS:
I can't get the tags to work for some reason, sorry.
Creatures:
Tamanoa is the heart of the deck. Burn spells become life-drains, pain-lands don't heart etc.
Firemane Angel is an obvious pick for a deck with Searing Meditation. Works wonders late-game, gains early life, is recurrable, makes discard less painless, helps trigger Searing Meditation. Very useful.
Loxodon Heirarch is 4 for a 4/4 that gets you 4 life. Another must if you want to beat aggro. Has synergy with the rest of the deck as well.
Sakura-Tribe Elder/Ohran Viper: I started off playing 4 Sakura instead of spliting, but I figured that the deck needs some card drawing. Also, since I'm testing Snows/Pains/Sheets (instead of Karoos/Pains/Shocks/Basics) for lands, Sakura-Tribe Elder is needed less because of Sheets, and Ohran Viper can come up with Sheets every now and then. Sakura is useful for acceleration/mana-fixing/chumping. Ohran is just amazing for killing fatties and drawing cards.
Shard Phoenix can be Congregationed for. Works wonders versus weenies and saprolings. Also a recurring threat. If you have 4 red mana and 4 more it is very hard to deal with.
Spells:
Kodama's Reach helps thin the deck, accelerate, and mana-fix.
Wrath Of God is self-explanitory. The deck is rather slow and I would say a control deck rather than an aggro deck, so it needs this.
Lightning Helix/Char are self-explanitory as well. They kill creatures and double as burn to the head.
Congregation gets whatever creature you need. Shard/Loxy/Loxy or Loxy/Loxy/Loxy can be auto-pilot for win vs Aggro.
Searing Meditation is part of the combo with Tamanoa. This allows you to pay 2 to deal 2 and gain two until you run out of mana. Tamanoa gives you life when it triggers, and Tamanoa triggers again making a loop. Also, painlands can trigger the combo because they deal damage to you rather than saying "pay life". Works with Lightning Helix, Loxodon, Firemane, etc.
The sideboard is really crappy right now because I haven't tested enough to know what all the weaknesses are against the metagame. It loses to Magnivore and Tron, but can beat aggro very easily, or sometimes things can be difficult.
Savage Twister: Cast this with Tamanoa and not only do you sweep the board but you gain about 4 turns worth of life. Casting this for 3 with 2 tamanoas in play is really hilarious.
Indrik Stomphowler: Gets rid of pesky artifacts and enchantments. Only 2 because they are congregationable.
Loaming Shaman: Kills Magnivores, Erases Firemanes, Beats mill decks (if you would ever play one), and can help you do things like for instance:
You have 3 loxodons in your graveyard, you Loaming and then congregation. With Congregation, though very situational, you can reuse things. Also late-game this gets your important cards back
Demonfire kills Firemanes, sometimes Magnivores, Dragons (without triggering their game-breaking graveyard abilities), kills pro-White things, just an all-around good card.
Condemn is in for the same reason, but mainly Magnivores since Condemn is so cheap. Though they will gain a lot of life, its worth it in my eyes.
Paladin survives helix, clasm, char, seal, wildfire, blocks red creatures. Really good when needed.
Wow, I wrote a whole lot for my first post.
Tell me what you think, and test it if you have Apprentice/Magic Workstation/Proxies.
I love the interaction with the Searing Meditation and Tamanoa. I've been working on this deck for a while now...My list is almost like yours (good call on Phoenix and CaD), really helps the deck.
snow covered scry does not jive with this deck. you want to spend all your mana flinging damage at their head, not trying to rip a snowland or viper.
This might outgain aggro, but not heavy removal aggro. How does this do against control?
I feel this requires more mana acceleration. I'd recommend birds, sakura elders, and wood elves. you need to mana fix early to play your business on time. they can chump afterwards, or give more life when the tornado comes.
it is kinda vunerable to wrath. how do you plan on getting angel into the yard without help from your opponent?
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This is my rough version that I am testing on MWS:
I can't get the tags to work for some reason, sorry.
2 Brushland
2 Karplusan Forest
5 Snow-Covered Forest
3 Scrying Sheets
5 Snow-Covered Plains
5 Snow-Covered Mountain
3 Firemane Angel
4 Loxodon Hierarch
4 Tamanoa
1 Shard Phoenix
2 Ohran Viper
2 Sakura-Tribe Elder
3 Kodama's Reach
3 Congregation at Dawn
3 Searing Meditation
4 Lightning Helix
4 Char
3 Wrath of God
3 Savage Twister
2 Indrik Stomphowler
2 Loaming Shaman
3 Demonfire
3 Condemn
2 Paladin en-Vec
Okay, here's an analysis of how it works...
Creatures:
Tamanoa is the heart of the deck. Burn spells become life-drains, pain-lands don't heart etc.
Firemane Angel is an obvious pick for a deck with Searing Meditation. Works wonders late-game, gains early life, is recurrable, makes discard less painless, helps trigger Searing Meditation. Very useful.
Loxodon Heirarch is 4 for a 4/4 that gets you 4 life. Another must if you want to beat aggro. Has synergy with the rest of the deck as well.
Sakura-Tribe Elder/Ohran Viper: I started off playing 4 Sakura instead of spliting, but I figured that the deck needs some card drawing. Also, since I'm testing Snows/Pains/Sheets (instead of Karoos/Pains/Shocks/Basics) for lands, Sakura-Tribe Elder is needed less because of Sheets, and Ohran Viper can come up with Sheets every now and then. Sakura is useful for acceleration/mana-fixing/chumping. Ohran is just amazing for killing fatties and drawing cards.
Shard Phoenix can be Congregationed for. Works wonders versus weenies and saprolings. Also a recurring threat. If you have 4 red mana and 4 more it is very hard to deal with.
Spells:
Kodama's Reach helps thin the deck, accelerate, and mana-fix.
Wrath Of God is self-explanitory. The deck is rather slow and I would say a control deck rather than an aggro deck, so it needs this.
Lightning Helix/Char are self-explanitory as well. They kill creatures and double as burn to the head.
Congregation gets whatever creature you need. Shard/Loxy/Loxy or Loxy/Loxy/Loxy can be auto-pilot for win vs Aggro.
Searing Meditation is part of the combo with Tamanoa. This allows you to pay 2 to deal 2 and gain two until you run out of mana. Tamanoa gives you life when it triggers, and Tamanoa triggers again making a loop. Also, painlands can trigger the combo because they deal damage to you rather than saying "pay life". Works with Lightning Helix, Loxodon, Firemane, etc.
The sideboard is really crappy right now because I haven't tested enough to know what all the weaknesses are against the metagame. It loses to Magnivore and Tron, but can beat aggro very easily, or sometimes things can be difficult.
Savage Twister: Cast this with Tamanoa and not only do you sweep the board but you gain about 4 turns worth of life. Casting this for 3 with 2 tamanoas in play is really hilarious.
Indrik Stomphowler: Gets rid of pesky artifacts and enchantments. Only 2 because they are congregationable.
Loaming Shaman: Kills Magnivores, Erases Firemanes, Beats mill decks (if you would ever play one), and can help you do things like for instance:
You have 3 loxodons in your graveyard, you Loaming and then congregation. With Congregation, though very situational, you can reuse things. Also late-game this gets your important cards back
Demonfire kills Firemanes, sometimes Magnivores, Dragons (without triggering their game-breaking graveyard abilities), kills pro-White things, just an all-around good card.
Condemn is in for the same reason, but mainly Magnivores since Condemn is so cheap. Though they will gain a lot of life, its worth it in my eyes.
Paladin survives helix, clasm, char, seal, wildfire, blocks red creatures. Really good when needed.
Wow, I wrote a whole lot for my first post.
Tell me what you think, and test it if you have Apprentice/Magic Workstation/Proxies.
I call is Tamoa Joe (after Samoa Joe)
4 Tomanoa
4 Loxodon Hierarch
3 Firemane Angel
1 Shard Phoenix
3 Ohran Viper
3 Sakura-Tribe Elder
3 Kodama's Reach
3 Congregation at Dawn
3 Searing Meditation
4 Lightning Helix
3 Wrath of God
3 Sensei's Divining Top
2 Karplusan Forest
2 Battlefield Forge
5 Snow-Covered Mountain
5 Snow-Covered Forest
4 Snow-Covered Plains
3 Scrying Sheets
1 Pillar of Paruns
2 Indrik Stomphowler
2 Condemn
3 Burning-Tree Shaman
3 Peace of Mind
http://forums.mtgsalvation.com/showthread.php?t=519290
This might outgain aggro, but not heavy removal aggro. How does this do against control?
I feel this requires more mana acceleration. I'd recommend birds, sakura elders, and wood elves. you need to mana fix early to play your business on time. they can chump afterwards, or give more life when the tornado comes.
it is kinda vunerable to wrath. how do you plan on getting angel into the yard without help from your opponent?