"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night." —Laboratory notes, final entry
The brake down
what this deck does
This deck only does three things. Resliant strong creatures, strong removal, and counter spells. With these three elements we can fight amost any deck, or we can adapt to it, using the side board.
Game stages:
unlike uw control, UW midrange fights all stages of the game.
Early game- play delver, get damage down in the first three turns, use counters to protect delver, or counter threats, use serum visions to dig for what you need.
Mid game- this is were this deck excels, play kitchen finks, or splicer and blink with resto angel, delver is still a threat here, so your opponant should be strainded dealing with all the 2 of 1s, and delver. Use counters and removal to deal with threats.
Late game- playing and equiping swords on the same turn, turning delver into a 5/4 flying game ender. Also celestial colonede is huge late game, and will power out the last damage you need.
Creatures:
Delver of secrets- This is not a delver deck, delver is the best at what he does, he wins games if he is left to attack every turn. Also lets us keep counter mana open, while pounding in damage from turn 2.
Squad hawk- Its what we want in this deck, can hold a sword really well, chump block for days, and can beat down well when you have a few of them on the field.
- works good with delver, removes 3 cards that delay flip
- lower my mana curve
- still effective vs lilliana, can sac or pitch them
- can hold a sword
- will help me with having creatures to play in my hand
- card advantage
Leonin arbiter- Ive played delver allot and I perfer 17 creatures, he fits the spot as a one of, mb pod hate, fetch hate. This slot is personal peference, he is my only 2 drop creature.
Bread and butter- kitchen finks and blade splicer, these guys do the work while delver and resto angel fly the damage in. Both finks and splicer are difficut to remove, and be down right cruel with resto angel, splicer is super effeciant in combat, and has high dmage out put. Kitchen finks is main board aggro hate, he can help you stablize, and hold a sword to finish games, use him aggresivly, attack allot.
Restoration angel- the perfect curve topper. The bloodbraid elf of our deck. He creates super feild advantage, flash, block a creature, and create another 3/3 token, or reset a finks.
Swords- allows this deck to play the late game with the best of them. Turning creatures into game enders. This deck is made to be control or tempo depending on the mu, the swords will win the late game
Steel shapers gift- like having a third sword, helps flip delver.
Serum visions-this card is taken from tempo builds, I love it its almost like having a 10 card hand. Helps find lands, creatures, dig for sb cards.
Removal- we pack the best of it
Path to exile- whats more to say? Its the best
Dismember- additional removal, good for shamans and bobs
Counters- I run 8, we want to be able to play the stack, counters are huge in making this a game one deck. Counters poop on removal, and control. Playing the stack is huge.
Mana leak- my go to counterspell.
Spell peirce- I love this counter allows a turn two delver lock. This is a broad spectrum deck, we want cards that fight everything
Spell snare- its person peferance, on how many spell snare vs spell peirce, this is just what I like.
Side board.
White gives us some of the best side board cards, the sidebaord is where we excel vs combo.
The cards
Rest in peace- the best of the best. Poops on jund, eggs, storm, rand grave decks, comes down turn two, this wins games.
Stony silence- poops on eggs, tron, affinity, and rand combo decks.
Rule of law- kills storm, the only combo deck I have had problems with
Ratchet bomb- kills tokens, merfolk, affinity, and does good vs rand decks.
Detention sphere- love this card, kills tokens bring in vs decks with plainswalkers, really good in the side.
Why this deck wins: big threats, good removal, and lots of counters vs combo. This is a hybrid, taking the creatures of u/w control with the spells of tempo delver, and the swords from cawblade. To make a solid midrange delver. This is a predator deck, it attacks the meta, its rugged enough to combat jund, and packed with counters vs combo, and is fast enough to deal with anything else.
The problem with old delver builds is that they were way to fragile, the future of delver is in rugged builds. Delver allows a fast clock, while still being verisetile late game with your mana, playing delver and keeping mana leak mana open, or playing delver and a sword turn 4. Other uw builds cant play any creatures with mana open until turn 4, and they will only have one open mana.
With this deck you want to play proactive exh turn, Ill break down each turn, if you land drop each turn. Turns 1-6 are the most important.
Turn 1- delver, spell snare, or serum visions
Turn 2- mana leak, or spell snare+delver
Turn 3- blade splicer or kitchen finks
Turn 4- resto angel blinking finks or spicer
Turn 5- playing a sword and equipping it for a strong suprise attacker
Turn 6- activate cellestrial colonede
This is hybrid, claw blade, tempo, midrange deck, and can be played as all three types to fit many match ups. Its a broad spectrum deck, it can fight anything game one, and use the sb to adapt game two. I built this deck to attack teir one deck. With solid creatures vs jund, and can play the stack vs combo.
Why no snapcaster: I wanted to go more aggresive and put my opponent on a clock from turn one, also I felt this deck had enough high cmc creatures and snap caster is less then steller in this deck build. My graveyard never has much more then a PTE or serum visions in it. I also think snapcaster is overrated.
serum visions most versions of this deck dont use this. I do. It helps delver, helps get lands, or less lands. Helps get threats or counters. In a way helps card advantage.
Notes
This is a super fun deck, its competetive, cheap for a good deck, it costs around $250 for my build and can be upgraded with v cliques, or 1-2 snap casters to fit your play style better, it takes allot of pratice, but once you learn it, it is very versitle, and rewarding to play.
Deck resaults: I have only played this deck once, at my local tourny. But I made top 8 and did pretty well.
Won vs storm, with heavy counters
Won vs bant, with man lands and counters
Win vs american delver tempo, countered geist and grinded them out.
Lost vs rock tokens in top 8. He had small pox, and hero of bladehold and I wasnt perpared for it.
Wouldnt snapcaster be better than kitchen finks? Life gain is not really this decks strategy.
The life can be important. I wanted to make the deck super resiliant. And make lilliansa sac almost usless. He can also attack and hold a sword alright. Snapcaster just isnt what im looking for in this hybrid.
Some points I'd like to make:
1) Since you are playing Steelshaper's Gift, why not play 1 WaP and 1 FaF? The untap effect from FaF is great and it provides you with protection from Jund removal, for instance.
2) Is the Azorious Charm effective as a singleton? How do you feel about it? Same goes to Mana Leak.
3) Do you like Dismember MB? I'd rather put it on SB and MB Remand. That said, with the Finks, the phyrexian mana hurts a lot less.
Overall, it looks solid, good job on that. Also take criticism with a grain of salt as I played the U/W archetype only for a limited time.
Some points I'd like to make:
1) Since you are playing Steelshaper's Gift, why not play 1 WaP and 1 FaF? The untap effect from FaF is great and it provides you with protection from Jund removal, for instance.
2) Is the Azorious Charm effective as a singleton? How do you feel about it? Same goes to Mana Leak.
3) Do you like Dismember MB? I'd rather put it on SB and MB Remand. That said, with the Finks, the phyrexian mana hurts a lot less.
Overall, it looks solid, good job on that. Also take criticism with a grain of salt as I played the U/W archetype only for a limited time.
Thanks I feel its a superr solid list. And a step in the right direction for hybrid decks.
I was thinking about trading a wap for an faf. I still might. Right now im going wap for the blow out.
I like azorious charm, its removal vs aggro and a card draw vs combo, my current list is 3 manaleak two delay, I like that better.
I have thought about dismember sb but my local meta is all over the place. all aggro one day, all combo the next. Its really hard to tune my deck for it.
I honored your request for this to be moved to Ux Control.
From a UW player's perspective watching the midrange version evolve AWAY from delver into more of a control package, I'm wondering why you think you are seeing wins with this deck while other players strongly feel swords are too slow in this meta and delver takes away from the control package of UW midrange.
My first gut feeling looking at your list is that it's a bad standard port over. I guess the question I'm asking is:
Does the hybrid nature of the deck give you wins because its got more variance, IE it can handle threats pure tempo can't and also threats control can't.
If that's the case, are you hindering yourself by spreading yourself too thin?
Further down that road if both of those are somewhat true, then it seems like this might be a viable FNM archetype vs a MTGO grinder deck or a GP deck.
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Thanks for the imput. I wasnt sure to put this deck in the tempo forum or control forum. Because it uses elements of both, it is a hybrid, and where I see the future of delver. I did want the resiliance of a control deck, were lillianas -2 cant really hurt me. Half my creatures have two bodies. But I also wanted to have combo decks on a clock from turn one, so I used the fasted clock in modern. I dont feel swords are too slow, if you top card a sword and you have 5 mana you have a super strong surprise attacker. I guess only time will tell if this deck is for fnm or a grinder, this is my paper deck so I will be playing it every week, and ill post resaults.
The problem I have is that your pulling the deck in 3 different ways not two. You are trying to be a control deck, a tempo deck, and a caw-blade type midrange deck.
Because of this you really don't do any of the 3 parts well. your deck is short on Delver "food" as your instant/sorcery count is below the 22-25 theoretically minimum to flip delver in a timely manner. If you want to run delver you would be better off skewing the swords, the slow clunky creatures, and go more towards the UW resto lists except run delver in place of something. Also I am pretty sure that vendilion clique is the best creature you could ever run just about.
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The problem I have is that your pulling the deck in 3 different ways not two. You are trying to be a control deck, a tempo deck, and a caw-blade type midrange deck.
Because of this you really don't do any of the 3 parts well. your deck is short on Delver "food" as your instant/sorcery count is below the 22-25 theoretically minimum to flip delver in a timely manner. If you want to run delver you would be better off skewing the swords, the slow clunky creatures, and go more towards the UW resto lists except run delver in place of something. Also I am pretty sure that vendilion clique is the best creature you could ever run just about.
Im aware that Im deck is spread thin being three decks in one. But thats what Im trying to do, make a hybrid that is three decks and fixes those decks problems. I think delver would work great in a u/w list, but I wanted to make something thats more beat down, and can fight any deck in combat. V clique would work but hes not resiliant, I might try a few in the deck later.
I feel safer with delay, its a catch all counterspell, and in three turns I usually have an answer for the counteredspell. plus the board state is completely different in three turns, which helps.
Got any more reports? I am curious to see how this handles more of the t1 archtypes.
I built the deck to combat teir one decks. Primarily jund and most combo decks, packing strong creatures and allot of counters. Honestly the hardest match up Ive had so far is storm, I just have to get lucky keep a hand with delvers and counters. Its been doing really well at tournys vs teir 1-2 decks. Merfolk is also hard if you drop an island. Ive made a few small changes Ill post an updated list soon.
This is a super strong and fun deck for the money, around $250.
I'm interested to see if there's any sort of specific matchup analysis and sideboard stuff. I find that to be the meat of any primer. Well, that and card breakdowns.
I'm interested to see if there's any sort of specific matchup analysis and sideboard stuff. I find that to be the meat of any primer. Well, that and card breakdowns.
Thats a good idea Ill work on one. As far as I know Im the only one with this deck built but I can share my match ups, from my tourny and testing experience.
Change log:
-1 azourious charm, +1 leonin arbiter. I wanted 17 creatures, and this guy fits the spot, a bear that can carry a sword while mb hate vs pod, and vs fetch lands. Also my only 2 drop creature.
The roll out:
This is hybrid, claw blade, tempo, midrange deck, and can be played as all three types to fit many match ups. Its a broad spectrum deck, it can fight anything game one, and use the sb to adapt game two. I built this deck to attack teir one deck. With solid creatures vs jund, and can play the stack vs combo.
Why no snapcaster: I wanted to go more aggresive and put my opponent on a clock from turn one, also I felt this deck had enough high cmc creatures and snap caster is less then steller in this deck build.
In no way is this cawblade. CawBlade had a center part of squadron hawk, jace, the mind sculptor,stoneforge mystic, and swords/batterskull. Arguably includable is elspeth as it was important to the deck, two swords and one steelshapers gift only barely justifies a title of blade in your deck. Restoration angel is a fairly aggressive creature, she (not a he) and 3 cestial colonade hardly deserves midrange, and snapcaster mage makes quite a bit of sense.
In no way is this cawblade. CawBlade had a center part of squadron hawk, jace, the mind sculptor,stoneforge mystic, and swords/batterskull. Arguably includable is elspeth as it was important to the deck, two swords and one steelshapers gift only barely justifies a title of blade in your deck. Restoration angel is a fairly aggressive creature, she (not a he) and 3 cestial colonade hardly deserves midrange, and snapcaster mage makes quite a bit of sense.
Obviously stone forge and jtms are banned in modern or I would be using them, this deck is caw blade in the modern sense, which is steel shapers and blades. I am going to be testing squad hawks over finks, to commit to the sword wins more.
Can you explain how 3 colonnades is or is not midrange, should I remove or add some?
And I don't think I run the right spells to use snap caster for full value, I would rather have a creature more proficient in combat in that slot. Although I think running snapcaster as one or two of could be really good though. I do think this shell has potential and can be customized differently
From my last tourny experience Im thinking about doing
- 4 kitchen finks
+4 squadron hawk
-1 leonin arbiter
+1 one-of three drop, somthing good in combat. Or snap caster
Kitchen finks just doesnt put work in like he did a few months ago, and with pte sometimes he just gets exiled, and drs will exile him. Finks feels slow, he is amazing to stabalize, but thats about it these days. Im thinking about using squad hawk instead, and relying on sword for the win, I might possibly add another steelshapers, and split the swords.
Squad hawk
Pros:
- works good with delver, removes 3 cards that delay flip
- lower my mana curve
- still effective vs lilliana, can sac or pitch them
- can hold a sword
- will help me with having creatures to play in my hand
- kind of card advantage?
Cons:
- they are weak, still a 1/1 for 2 mana
- spell snare
Im going to a local tourny this week and a ptq next month, so I'll test squad hawk and see how it goes.
So after some recent tournaments Ive made a few changes, I think the deck is allot more solid now, I was having allot of trouble vs uw midrange/control, and American control. Ive noticed my weak spot was kitchen finks, he just isnt what he used to be a few months ago. Finks was definitely the worst of my 4 creatures. So I replaced him with squad hawk, and split the swords for a more caw blade/tempo strategy. Ive added two supreme verdicts to the sideboard so I can play more control when I need too. I also added one snapcaster, he is a really good one of. Heres my version 2 decklist:
I ran this deck list tonight at a tourny it did really well, my meta is super uw(r) control heavy, and 5 blue based control decks were in top 8, I made it to top and we split $100 store credit. uw/r is one of my hardest match ups, it takes a ton of practice and some luck, but I did pretty well. It was 5 rounds them split to top 8
Ill post the scores on rounds, ill explain more when I get time
Grislbrand reanimater, won 2-0
Blue affinity won 2-0
UWR geist control lost 0-2 really hard match
Living end combo won 2-0
Geist uwr with swords won 2-1 really hard match
UW control won 2-1 really hard match
This deck only does three things. Resliant strong creatures, strong removal, and counter spells. With these three elements we can fight amost any deck, or we can adapt to it, using the side board.
Game stages:
Early game- play delver, get damage down in the first three turns, use counters to protect delver, or counter threats, use serum visions to dig for what you need.
Mid game- this is were this deck excels, play kitchen finks, or splicer and blink with resto angel, delver is still a threat here, so your opponant should be strainded dealing with all the 2 of 1s, and delver. Use counters and removal to deal with threats.
Late game- playing and equiping swords on the same turn, turning delver into a 5/4 flying game ender. Also celestial colonede is huge late game, and will power out the last damage you need.
Creatures:
Delver of secrets- This is not a delver deck, delver is the best at what he does, he wins games if he is left to attack every turn. Also lets us keep counter mana open, while pounding in damage from turn 2.
Squad hawk- Its what we want in this deck, can hold a sword really well, chump block for days, and can beat down well when you have a few of them on the field.
- works good with delver, removes 3 cards that delay flip
- lower my mana curve
- still effective vs lilliana, can sac or pitch them
- can hold a sword
- will help me with having creatures to play in my hand
- card advantage
Leonin arbiter- Ive played delver allot and I perfer 17 creatures, he fits the spot as a one of, mb pod hate, fetch hate. This slot is personal peference, he is my only 2 drop creature.
Bread and butter- kitchen finks and blade splicer, these guys do the work while delver and resto angel fly the damage in. Both finks and splicer are difficut to remove, and be down right cruel with resto angel, splicer is super effeciant in combat, and has high dmage out put. Kitchen finks is main board aggro hate, he can help you stablize, and hold a sword to finish games, use him aggresivly, attack allot.
Restoration angel- the perfect curve topper. The bloodbraid elf of our deck. He creates super feild advantage, flash, block a creature, and create another 3/3 token, or reset a finks.
Swords- allows this deck to play the late game with the best of them. Turning creatures into game enders. This deck is made to be control or tempo depending on the mu, the swords will win the late game
Steel shapers gift- like having a third sword, helps flip delver.
Serum visions-this card is taken from tempo builds, I love it its almost like having a 10 card hand. Helps find lands, creatures, dig for sb cards.
Removal- we pack the best of it
Path to exile- whats more to say? Its the best
Dismember- additional removal, good for shamans and bobs
Counters- I run 8, we want to be able to play the stack, counters are huge in making this a game one deck. Counters poop on removal, and control. Playing the stack is huge.
Mana leak- my go to counterspell.
Spell peirce- I love this counter allows a turn two delver lock. This is a broad spectrum deck, we want cards that fight everything
Spell snare- its person peferance, on how many spell snare vs spell peirce, this is just what I like.
Side board.
White gives us some of the best side board cards, the sidebaord is where we excel vs combo.
The cards
Rest in peace- the best of the best. Poops on jund, eggs, storm, rand grave decks, comes down turn two, this wins games.
Stony silence- poops on eggs, tron, affinity, and rand combo decks.
Rule of law- kills storm, the only combo deck I have had problems with
Ratchet bomb- kills tokens, merfolk, affinity, and does good vs rand decks.
Detention sphere- love this card, kills tokens bring in vs decks with plainswalkers, really good in the side.
The problem with old delver builds is that they were way to fragile, the future of delver is in rugged builds. Delver allows a fast clock, while still being verisetile late game with your mana, playing delver and keeping mana leak mana open, or playing delver and a sword turn 4. Other uw builds cant play any creatures with mana open until turn 4, and they will only have one open mana.
Deck list and sideboard, updated feb22
4 delver of secrets
4 squadron hawk
4 blade splicer
4 restoration angel
1 snapcaster mage
1 steelshapers gift
1 Sword of war and peace
1 Sword of feast and famine
4 serum visions
4 path to exile
2 dismember
4 mana leak
2 spell snare
1 remand
1 spell pierce
4 seachrome coast
4 glacial fortress
6 island
5 plains
3 supreme verdict
1 negate
1 disenchant
4 stony silence
2 graftdigger's cage
2 deft duelist
1 timely reinforcements
1 detention sphere
The roll out:
Turn 1- delver, spell snare, or serum visions
Turn 2- mana leak, or spell snare+delver
Turn 3- blade splicer or kitchen finks
Turn 4- resto angel blinking finks or spicer
Turn 5- playing a sword and equipping it for a strong suprise attacker
Turn 6- activate cellestrial colonede
This is hybrid, claw blade, tempo, midrange deck, and can be played as all three types to fit many match ups. Its a broad spectrum deck, it can fight anything game one, and use the sb to adapt game two. I built this deck to attack teir one deck. With solid creatures vs jund, and can play the stack vs combo.
Why no snapcaster: I wanted to go more aggresive and put my opponent on a clock from turn one, also I felt this deck had enough high cmc creatures and snap caster is less then steller in this deck build. My graveyard never has much more then a PTE or serum visions in it. I also think snapcaster is overrated.
serum visions most versions of this deck dont use this. I do. It helps delver, helps get lands, or less lands. Helps get threats or counters. In a way helps card advantage.
Notes
Deck resaults: I have only played this deck once, at my local tourny. But I made top 8 and did pretty well.
Won vs storm, with heavy counters
Won vs bant, with man lands and counters
Win vs american delver tempo, countered geist and grinded them out.
Lost vs rock tokens in top 8. He had small pox, and hero of bladehold and I wasnt perpared for it.
MODERN :symu::symw: UW Tron :symu::symw:
The life can be important. I wanted to make the deck super resiliant. And make lilliansa sac almost usless. He can also attack and hold a sword alright. Snapcaster just isnt what im looking for in this hybrid.
1) Since you are playing Steelshaper's Gift, why not play 1 WaP and 1 FaF? The untap effect from FaF is great and it provides you with protection from Jund removal, for instance.
2) Is the Azorious Charm effective as a singleton? How do you feel about it? Same goes to Mana Leak.
3) Do you like Dismember MB? I'd rather put it on SB and MB Remand. That said, with the Finks, the phyrexian mana hurts a lot less.
Overall, it looks solid, good job on that. Also take criticism with a grain of salt as I played the U/W archetype only for a limited time.
UB Fae
TES
Pox
Thanks I feel its a superr solid list. And a step in the right direction for hybrid decks.
I was thinking about trading a wap for an faf. I still might. Right now im going wap for the blow out.
I like azorious charm, its removal vs aggro and a card draw vs combo, my current list is 3 manaleak two delay, I like that better.
I have thought about dismember sb but my local meta is all over the place. all aggro one day, all combo the next. Its really hard to tune my deck for it.
From a UW player's perspective watching the midrange version evolve AWAY from delver into more of a control package, I'm wondering why you think you are seeing wins with this deck while other players strongly feel swords are too slow in this meta and delver takes away from the control package of UW midrange.
My first gut feeling looking at your list is that it's a bad standard port over. I guess the question I'm asking is:
Does the hybrid nature of the deck give you wins because its got more variance, IE it can handle threats pure tempo can't and also threats control can't.
If that's the case, are you hindering yourself by spreading yourself too thin?
Further down that road if both of those are somewhat true, then it seems like this might be a viable FNM archetype vs a MTGO grinder deck or a GP deck.
Because of this you really don't do any of the 3 parts well. your deck is short on Delver "food" as your instant/sorcery count is below the 22-25 theoretically minimum to flip delver in a timely manner. If you want to run delver you would be better off skewing the swords, the slow clunky creatures, and go more towards the UW resto lists except run delver in place of something. Also I am pretty sure that vendilion clique is the best creature you could ever run just about.
Thomas Jefferson
Jefferson's letter to John Adams, April 11 1823
Im aware that Im deck is spread thin being three decks in one. But thats what Im trying to do, make a hybrid that is three decks and fixes those decks problems. I think delver would work great in a u/w list, but I wanted to make something thats more beat down, and can fight any deck in combat. V clique would work but hes not resiliant, I might try a few in the deck later.
I feel safer with delay, its a catch all counterspell, and in three turns I usually have an answer for the counteredspell. plus the board state is completely different in three turns, which helps.
Decks I play and stuff.
Legacy Burn
Modern Mono U Tron
I built the deck to combat teir one decks. Primarily jund and most combo decks, packing strong creatures and allot of counters. Honestly the hardest match up Ive had so far is storm, I just have to get lucky keep a hand with delvers and counters. Its been doing really well at tournys vs teir 1-2 decks. Merfolk is also hard if you drop an island. Ive made a few small changes Ill post an updated list soon.
This is a super strong and fun deck for the money, around $250.
U Memnarch
RWU Zedruu the Greathearted
Thats a good idea Ill work on one. As far as I know Im the only one with this deck built but I can share my match ups, from my tourny and testing experience.
Change log:
-1 azourious charm, +1 leonin arbiter. I wanted 17 creatures, and this guy fits the spot, a bear that can carry a sword while mb hate vs pod, and vs fetch lands. Also my only 2 drop creature.
In no way is this cawblade. CawBlade had a center part of squadron hawk, jace, the mind sculptor,stoneforge mystic, and swords/batterskull. Arguably includable is elspeth as it was important to the deck, two swords and one steelshapers gift only barely justifies a title of blade in your deck. Restoration angel is a fairly aggressive creature, she (not a he) and 3 cestial colonade hardly deserves midrange, and snapcaster mage makes quite a bit of sense.
Obviously stone forge and jtms are banned in modern or I would be using them, this deck is caw blade in the modern sense, which is steel shapers and blades. I am going to be testing squad hawks over finks, to commit to the sword wins more.
Can you explain how 3 colonnades is or is not midrange, should I remove or add some?
And I don't think I run the right spells to use snap caster for full value, I would rather have a creature more proficient in combat in that slot. Although I think running snapcaster as one or two of could be really good though. I do think this shell has potential and can be customized differently
- 4 kitchen finks
+4 squadron hawk
-1 leonin arbiter
+1 one-of three drop, somthing good in combat. Or snap caster
Kitchen finks just doesnt put work in like he did a few months ago, and with pte sometimes he just gets exiled, and drs will exile him. Finks feels slow, he is amazing to stabalize, but thats about it these days. Im thinking about using squad hawk instead, and relying on sword for the win, I might possibly add another steelshapers, and split the swords.
Squad hawk
Pros:
- works good with delver, removes 3 cards that delay flip
- lower my mana curve
- still effective vs lilliana, can sac or pitch them
- can hold a sword
- will help me with having creatures to play in my hand
- kind of card advantage?
Cons:
- they are weak, still a 1/1 for 2 mana
- spell snare
Im going to a local tourny this week and a ptq next month, so I'll test squad hawk and see how it goes.
4 delver of secrets
4 squadron hawk
4 blade splicer
4 restoration angel
1 snapcaster mage
1 steelshapers gift
1 Sword of war and peace
1 Sword of feast and famine
4 serum visions
4 path to exile
2 dismember
4 mana leak
1 spell snare
3 spell pierce
4 seachrome coast
4 glacial fortress
6 island
5 plains
2 supreme verdict
1 negate
1 disenchant
4 stony silence
2 rule of law
1 hurkyls recall
3 rest in peace
1 detention sphere
I ran this deck list tonight at a tourny it did really well, my meta is super uw(r) control heavy, and 5 blue based control decks were in top 8, I made it to top and we split $100 store credit. uw/r is one of my hardest match ups, it takes a ton of practice and some luck, but I did pretty well. It was 5 rounds them split to top 8
Ill post the scores on rounds, ill explain more when I get time
Grislbrand reanimater, won 2-0
Blue affinity won 2-0
UWR geist control lost 0-2 really hard match
Living end combo won 2-0
Geist uwr with swords won 2-1 really hard match
UW control won 2-1 really hard match