Mono-green goodstuff running at the speed of light thanks to our Commander. The deck is a true litany of the colors strengths: ramp, draw, tutor, tokens, counters, removal, a large land toolbox, recursion, and powerful creatures. It is designed to be able to switch gears from passively building to viciously crushing at a moment's notice, has a large amount of political clout thanks to its removal package and other cards such as Ivy Lane Denizen, and is always a fun time to play. I've been working on this girl on and off for over three years now and she still keeps giving me new joy. I hope you find some of it too. Enjoy!
Been doing quite a lot of playing with this deck and I'm testing out Wild Pair right now to see how much value I can get out of it, though I've also had thoughts for something like Regrowth in its spot instead. As always, all questions or suggestions welcome.
This deck's undergone enough changes since the last time it saw top to feel like bumping. Gatecrash has yet to spoil anything worth including (if only Pitfight wasn't hybrid :() but I'm certain something will come up. Any comments, questions, compliments, or insults welcome.
Gatecrash actually brought a number of fun toys and upgrades. Thespian's Stage brings a Vesuva effect without the hangups I had about it's cousin (enters tapped, doesn't produce mana naturally) which in turn further increases the potency of the land suite.
Sylvan Primordial took Silklash Spider's spot. The spider performed admirably, but for just two more mana the Primordial offers better defense, wider destructive potential, and a possible wincon all in one.
Wasteland Viper replacing Ambush Viper is another clear upgrade, they both play the same roles but WV is a combat trick that can be applied rather than just being one.
Evolution Charm is taking over Noxious Revival. It was gonna be Wildwood Rebirth until Wildfire393's GTC review reminded me the charm existed. Three highly useful options rolled into one card. Can't believe I've been neglecting it.
Ivy Lane Denizen will take a swing over Caltrops. Fertilid goes in along with the Denizen (over Broodhatch Nantuko) and I'm trying out Terrifying Presence over Acorn Catapult to go along with the loss of the Nantuko.
Happy playing to anyone keeping up with this list! I'd love to hear your feedback.
i told my friend that has a Omnath, Locus of Mana edh to run yeva. now i say u should run omnath lol
Private Mod Note
():
Rollback Post to RevisionRollBack
GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
i told my friend that has a Omnath, Locus of Mana edh to run yeva. now i say u should run omnath lol
Hehehe, fair enough ;). Unfortunately, I don't think Omnath really fits with my current build or intentions, lack of trample or relevant secondary functions and providing too much a temptation to overextend being his major strikes.
Gatecrash actually brought a number of fun toys and upgrades. Thespian's Stage brings a Vesuva effect without the hangups I had about it's cousin (enters tapped, doesn't produce mana naturally) which in turn further increases the potency of the land suite.
Sylvan Primordial took Silklash Spider's spot. The spider performed admirably, but for just two more mana the Primordial offers better defense, wider destructive potential, and a possible wincon all in one.
Wasteland Viper replacing Ambush Viper is another clear upgrade, they both play the same roles but WV is a combat trick that can be applied rather than just being one.
Evolution Charm is taking over Noxious Revival. It was gonna be Wildwood Rebirth until Wildfire393's GTC review reminded me the charm existed. Three highly useful options rolled into one card. Can't believe I've been neglecting it.
Ivy Lane Denizen will take a swing over Caltrops. Fertilid goes in along with the Denizen (over Broodhatch Nantuko) and I'm trying out Terrifying Presence over Acorn Catapult to go along with the loss of the Nantuko.
Happy playing to anyone keeping up with this list! I'd love to hear your feedback.
I think Silklash needs to be in the list regardless. Some flyers can operate around one big reach dude (like Niv-Mizzet, Oona, or Vish-Kal). Sometimes there are too many flyers to handle (like with Talrand). Either way, you wanna make sure you can actually kill the flyers, not just block one of them.
Please let me know how you like the Denizen. One extra counter seems kinda small on paper, but if it works, it works.
I think Silklash needs to be in the list regardless. Some flyers can operate around one big reach dude (like Niv-Mizzet, Oona, or Vish-Kal). Sometimes there are too many flyers to handle (like with Talrand). Either way, you wanna make sure you can actually kill the flyers, not just block one of them.
Please let me know how you like the Denizen. One extra counter seems kinda small on paper, but if it works, it works.
I'd still like the spider in the list as well, he was the proper cut at the time but I think it's time he came back to play. Spot removal has been decreasing recently, so I'll drop the Veilstone Amulet for his current run.
The denizen is a beast. He reloads Spike Weaver and Fertilid, heals Woodfall Primus, turns token makers into pump spells, and generally buggers combat math when combined with flash. He's even let me win the game through general damage. The effect does seem small on paper though, which is good because sneaky effects are what this lists runs on :).
Mutant's Prey really wants to find a way into the deck but I don't think I currently have enough counter support for it currently. We'll see.
Explanation of Changes:
Basically, I wanted the deck to be less reliant on the general and to get into the red zone a little more often and a little sooner. Recluse and Asp have served exceptionally but they revolved heavily on Yeva to reach their full potential and I felt the time had come to try new things. Heartwood Storyteller was fun, but I hated giving up cards to everyone else. Staff of Nin is incredibly solid as well, but there is better tech available for the spot now.
Skylasher is one hell of a wicked package that stands on his own on offense or defense, and SoFaI shouldn't need any real explanation as to why it's good. Combined with Cavern, these changes also up our threat level to blue mages without warping ourselves to fight them specifically. Spotlight has actually been in the deck awhile, I just forgot to edit the list, and having a hate card and winning play all in one is excellent value. Finally, Staff of Domination has been unbanned and immediately goes in, filling a wide variety of niches. There aren't any infinite combos in the deck, but you should always have mana open for responses and there should always be a relevant mode to activate.
Would you consider taking all the extra spaces out of your decklist so the card links will work?
Private Mod Note
():
Rollback Post to RevisionRollBack
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
What do you think about Ambush Viper as a rattlesnake card? ^^
I'm actually a big fan of the viper, he was one of the OG's of the list (when it was heavily theme-based) and generally always proved adequate as a creature and excellent as a combat trick/faux kill spell. I dropped him with the printing of Wasteland Viper as I both wanted the capacity to affect combats I was not engaged in as well as to start moving the deck towards a more aggressive posture. I still recommend him to any green deck looking to fill a two-drop spot with something vicious that keeps relevant as the game progresses.
How has Magus of the Library been? I ran him in my Hua Tuo, Honored Physician deck for a while but struggled to actually get much use out of him.
I like him, he can definitely whiff sometimes but more often than not I get a few draws out of him. Excellent early game tutor target. I also tend to play pretty conservatively (especially this list) and Wheel effects are pretty common in my meta so those factors probably help as well.
He's been weighing on my mind, no question. I only fear adding him because I feel the deck will then degenerate into going for the combo every time, or at least that's what everyone will assume I'm doing once they see it land. Still, having an "I win" button is soooo attractive. I'm really conflicted, I guess I'm just going to have to do some testing ;).
Basically adding more teeth and cutting certain cards that just weren't performing at the level I wanted anymore. Upped the tutor suite and further lowered the curve to increase efficiency. Oh yeah, Rofellos is now in the deck ;).
As always, all discussion is welcome and good luck to anyone using this list for inspiration!
One card that sticks out to me in your list is Concordant Crossroads. For me, the whole point of playing Yeva is that you don't need to play creatures on your own turn, so therefore you can always give them psuedo-haste by flashing them in before you untap. Is there some other reason why you have that card?
One card that sticks out to me in your list is Concordant Crossroads. For me, the whole point of playing Yeva is that you don't need to play creatures on your own turn, so therefore you can always give them psuedo-haste by flashing them in before you untap. Is there some other reason why you have that card?
Because I'm not always going to have Yeva online or available and the opportunity to both drop and execute an important play can often only be done in one turn. Interacting with Green Sun's Zenith/Natural Order positively is another major factor. It also allows me to turn up the speed of the game at advantageous times and baits removal efficiently. It offers a lot of utility for a very small cost.
Changes: nothing from M14 really tickles my interest to run at this time but I'm trying out some tweeks. First, I'm dropping Skylasher for Farhaven Elf. The superblue fad has ended so I can cut back on metagaming it. I'm also going to give Elvish Visionary a run over Concordant Crossroads. OC got me thinking about how much I value the crossroads over just have fond memories of it and it played out in the negative. Anyways, here's looking forward to Theros for some new additions!
Edit: I'm also going to drop Stonewood Invocation for Mimic Vat. I love Invocation but I've been wanting to try Vat for some time and it feels like the proper swap.
I also dropped something for Noxious Revival but I don't recall what. Anyways, comments, suggestions, ect. welcome
EDIT: I received a Karn Liberated last night. Dropping Spike Breeder for him.
EDIT EDIT: I also came across a spare Blinkmoth Nexus last night that I'm swapping out Boseiju for. The tree has been good but lately not pulling its weight and a deployable air force is a good thing to have around. I'm also considering adding Inkmoth as well but I'm not sure if there's another land I want to drop currently.
ninja edit: Screw it, I'm just gonna go with the Inkmoth Nexus straight up. Knocking a player out with infect in one swing is not a hard goal to achieve and I like the weakening aspect of the mechanic. Word.
THE LIST
By CMC & Color Weight
1 Yeva, Nature's Herald
Creature (31)
1 Fauna Shaman
1 Lotus Cobra
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Genesis Hydra
1 Invasive Species
1 Nissa, Vastwood Seer
1 Reclamation Sage
1 Skullwinder
1 Wood Elves
1 Eternal Witness
1 Ivy Lane Denizen
1 Nylea, God of the Hunt
1 Spike Breeder
1 Bloodspore Thrinax
1 Cytoplast Root-Kin
1 Spike Weaver
1 Temur Sabertooth
1 Seedborn Muse
1 Titania, Protector of Argoth
1 Duplicant
1 Brutalizer Exarch
1 Bane of Progress
1 Greenwarden of Murasa
1 Kamahl, Fist of Krosa
1 Realm Seekers
1 Soul of the Harvest
1 Avenger of Zendikar
1 Hornet Queen
1 Regal Force
1 Vorinclex, Voice of Hunger
15 Snow-Covered Forest
1 Dryad Arbor
1 Ancient Tomb
1 Gaea's Cradle
1 City of Brass
1 Forbidden Orchard
1 Mana Confluence
1 Misty Rainforest
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Blasted Landscape
1 Slippery Karst
1 Tranquil Thicket
1 Foundry of the Consuls
1 Command Beacon
1 Buried Ruin
1 High Market
1 Mirrorpool
1 Thespian's Stage
1 Mouth of Ronom
1 Strip Mine
1 Wasteland
Artifact (8)
1 Mana Crypt
1 Skullclamp
1 Sol Ring
1 Blade of Selves
1 Cloudstone Curio
1 Crucible of Worlds
1 Mimic Vat
1 Bow of Nylea
1 Green Sun's Zenith
1 Life from the Loam
1 Life's Legacy
1 Natural Order
1 Shamanic Revelation
1 Tooth and Nail
1 Ezuri's Predation
Enchantment (8)
1 Exploration
1 Hardened Scales
1 Earthcraft
1 Sylvan Library
1 Survival of the Fittest
1 Retreat to Kazandu
1 Song of the Dryads
1 Doubling Season
Instant (5)
1 Crop Rotation
1 Nature's Claim
1 Worldly Tutor
1 Beast Within
1 Krosan Grip
Planeswalker (3)
1 Nissa, Voice of Zendikar
1 Freyalise, Llanowar's Fury
1 Garruk, Primal Hunter
Sylvan Primordial took Silklash Spider's spot. The spider performed admirably, but for just two more mana the Primordial offers better defense, wider destructive potential, and a possible wincon all in one.
Wasteland Viper replacing Ambush Viper is another clear upgrade, they both play the same roles but WV is a combat trick that can be applied rather than just being one.
Evolution Charm is taking over Noxious Revival. It was gonna be Wildwood Rebirth until Wildfire393's GTC review reminded me the charm existed. Three highly useful options rolled into one card. Can't believe I've been neglecting it.
Ivy Lane Denizen will take a swing over Caltrops. Fertilid goes in along with the Denizen (over Broodhatch Nantuko) and I'm trying out Terrifying Presence over Acorn Catapult to go along with the loss of the Nantuko.
Happy playing to anyone keeping up with this list! I'd love to hear your feedback.
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
Hehehe, fair enough ;). Unfortunately, I don't think Omnath really fits with my current build or intentions, lack of trample or relevant secondary functions and providing too much a temptation to overextend being his major strikes.
I think Silklash needs to be in the list regardless. Some flyers can operate around one big reach dude (like Niv-Mizzet, Oona, or Vish-Kal). Sometimes there are too many flyers to handle (like with Talrand). Either way, you wanna make sure you can actually kill the flyers, not just block one of them.
Please let me know how you like the Denizen. One extra counter seems kinda small on paper, but if it works, it works.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
I'd still like the spider in the list as well, he was the proper cut at the time but I think it's time he came back to play. Spot removal has been decreasing recently, so I'll drop the Veilstone Amulet for his current run.
The denizen is a beast. He reloads Spike Weaver and Fertilid, heals Woodfall Primus, turns token makers into pump spells, and generally buggers combat math when combined with flash. He's even let me win the game through general damage. The effect does seem small on paper though, which is good because sneaky effects are what this lists runs on :).
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
- Deadly Recluse
- Tangle Asp
- Heartwood Storyteller
- Staff of Nin
- Forest
+ Skylasher
+ Sword of Fire and Ice
+ Glaring Spotlight
+ Staff of Domination
+ Cavern of Souls
Mutant's Prey really wants to find a way into the deck but I don't think I currently have enough counter support for it currently. We'll see.
Explanation of Changes:
Basically, I wanted the deck to be less reliant on the general and to get into the red zone a little more often and a little sooner. Recluse and Asp have served exceptionally but they revolved heavily on Yeva to reach their full potential and I felt the time had come to try new things. Heartwood Storyteller was fun, but I hated giving up cards to everyone else. Staff of Nin is incredibly solid as well, but there is better tech available for the spot now.
Skylasher is one hell of a wicked package that stands on his own on offense or defense, and SoFaI shouldn't need any real explanation as to why it's good. Combined with Cavern, these changes also up our threat level to blue mages without warping ourselves to fight them specifically. Spotlight has actually been in the deck awhile, I just forgot to edit the list, and having a hate card and winning play all in one is excellent value. Finally, Staff of Domination has been unbanned and immediately goes in, filling a wide variety of niches. There aren't any infinite combos in the deck, but you should always have mana open for responses and there should always be a relevant mode to activate.
Added: Sword of Feast and Famine, Garruk, Primal Hunter, Wasteland
Um, sure? Though the card links seem to be working without hitch for me. Also, I'm not entirely sure what you mean.
EDIT: Got it. Weird, I never noticed that before but I hope it fixed the problem for you.
Neheb
Marath
Yidris
Sharuum
Yidris
I'm actually a big fan of the viper, he was one of the OG's of the list (when it was heavily theme-based) and generally always proved adequate as a creature and excellent as a combat trick/faux kill spell. I dropped him with the printing of Wasteland Viper as I both wanted the capacity to affect combats I was not engaged in as well as to start moving the deck towards a more aggressive posture. I still recommend him to any green deck looking to fill a two-drop spot with something vicious that keeps relevant as the game progresses.
Neheb
Marath
Yidris
Sharuum
Yidris
I like him, he can definitely whiff sometimes but more often than not I get a few draws out of him. Excellent early game tutor target. I also tend to play pretty conservatively (especially this list) and Wheel effects are pretty common in my meta so those factors probably help as well.
He's been weighing on my mind, no question. I only fear adding him because I feel the deck will then degenerate into going for the combo every time, or at least that's what everyone will assume I'm doing once they see it land. Still, having an "I win" button is soooo attractive. I'm really conflicted, I guess I'm just going to have to do some testing ;).
Dropped: Evolution Charm, Sprouting Vines, Rootgrapple, Sword of Feast and Famine, Beacon of Creation, Terrain Generator
Added: Rofellos, Llanowar Emissary, Umezawa's Jitte, Dryad Arbor, Noxious Revival, Natural Order, Survival of the Fittest
Basically adding more teeth and cutting certain cards that just weren't performing at the level I wanted anymore. Upped the tutor suite and further lowered the curve to increase efficiency. Oh yeah, Rofellos is now in the deck ;).
As always, all discussion is welcome and good luck to anyone using this list for inspiration!
Added: Sensei's Divining Top, Viridian Zealot
Also looking to add another Fog to the mix but I'm currently unsure both which one to add and what I'd like to cut.
Edit: I'm also going to swap out Ant Queen for Jade Mage for the time being.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
Because I'm not always going to have Yeva online or available and the opportunity to both drop and execute an important play can often only be done in one turn. Interacting with Green Sun's Zenith/Natural Order positively is another major factor. It also allows me to turn up the speed of the game at advantageous times and baits removal efficiently. It offers a lot of utility for a very small cost.
Edit: I'm also going to drop Stonewood Invocation for Mimic Vat. I love Invocation but I've been wanting to try Vat for some time and it feels like the proper swap.
Dropped
- Withstand Death
- Vines of Vastwood
- Tel-Jilad Defiance
- Burgeoning
- Vigor
- Thespian's Stage
- Terrifying Presence
- Mimic Vat
Added
- Spike Breeder
- Worldly Tutor
- Oxidize
- Moment's Peace
- Lightning Greaves
- Sword of Light and Shadow
- Exploration
- Dust Bowl
I also dropped something for Noxious Revival but I don't recall what. Anyways, comments, suggestions, ect. welcome
EDIT: I received a Karn Liberated last night. Dropping Spike Breeder for him.
EDIT EDIT: I also came across a spare Blinkmoth Nexus last night that I'm swapping out Boseiju for. The tree has been good but lately not pulling its weight and a deployable air force is a good thing to have around. I'm also considering adding Inkmoth as well but I'm not sure if there's another land I want to drop currently.
ninja edit: Screw it, I'm just gonna go with the Inkmoth Nexus straight up. Knocking a player out with infect in one swing is not a hard goal to achieve and I like the weakening aspect of the mechanic. Word.
- Woodfall Primus
- Primal Command
- Cavern of Souls
- Dust Bowl
+ Nylea, God of the Hunt
+ Bow of Nylea
+ Commune with the Gods
+ Nykthos, Shrine to Nyx
I'm going to run these changes for the time being and I'm very excited for them. Any feedback welcome and good playing to all my fellow Yeva players!