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#1 |
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Ascended Mage
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So my group of friends and I have decided to play commander (Huzzah!), but I've been flip-flopping constantly on ideas. Now I would tend to describe myself as a bit of a johnny player, so I keep trying to find interesting things to do. Alas I've decided to build something with a group hug basis to it in mono-green. I have a few questions though:
1. Is mono-green even capable of group hug? 2. What cards should I start with? 3. Where are the fun combos at? I've been looking at using Azusa, Lost but Seeking as my commander, and am only looking for a deck that does cool things. In other words I don't care about its competitive ability as much as its tendency towards shenanigans. Any help on the subject would be appreciated!
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Thanks to Heroes of the Plane Studios for the awesome sig! Commander: ![]() Isperia, Supreme Judge ![]() ![]() ![]() ![]() Thraximundar ![]() ![]() ![]() Currently Building:
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#2 |
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Archmage
Join Date: Jan 2012
Location: North Carolina
Posts: 797
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Heartbeat of Spring and Rites of Flourishing come to mind.
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EDH - currently playing: 52-creature Animar ![]() ![]() ![]() Teysa Token Beats ![]() - retiredGisela with Goats 'n' Kobolds ![]() ![]() Kresh's Fightin' Round the World ![]() ![]() ![]() |
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#4 |
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The Spirit of EDH
Join Date: Jan 2011
Location: The Ministry of Fun
Posts: 7,389
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You should start by not building it. Ever.
Now if you're not going to heed that advice I suggest cards like Horn of Greed. Benefits everyone yet you the most. |
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#5 |
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Wizard Mentor
Join Date: Jul 2011
Location: Spokane Valley, WA
Posts: 580
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Oops, I didn't see Bismuth Von Pherson's post...
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Epic World Chars: Hakori - Jakari Warrior Mazeyrn Parratide - Atarin Mage EDH Decks:
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#6 |
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Archmage Overlord
Join Date: Nov 2011
Posts: 1,892
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Weird Harvest makes for interesting games.
I used to run Azusa "Group Hug" and it's actually really good. This was back when Primeval Titan and Sundering Titan were legal though, so your mileage may vary, especially since PT into Strip Mine and Wasteland plus ST's land destruction were so key, and you'd easily tutor for both every game. The basic idea is to use Azusa and other ramp to drop lands so quickly that you're the only one who can really benefit from the extra resources. It's not really Group Hug in the traditional sense though, since the aim of the deck is to lock everyone out with extreme resource denial or just win with a huge Overrun by the midgame. Anyway, here's what I used: Group Hug Horn of Greed Howling Mine Font of Mythos Temple Bell Mikokoro, Center of the Sea Heartwood Storyteller Gauntlet of Power Caged Sun If you don't mind sharing mana (I did), you have these: Eladamri's Vineyard Magus of the Vineyard Heartbeat of Spring Rites of Flourishing Collective Voyage New Frontiers Veteran Explorer And here's how you lock down the game: Plow Under Stunted Growth Nature's Wrath Ritual of Subdual Hall of Gemstone Predator, Flagship Terastodon Woodfall Primus Acidic Slime Mwonvuli Acid-Moss Kozilek, Butcher of Truth Ulamog, the Infinite Gyre Artisan of Kozilek Ulamog's Crusher Steel Hellkite Null Rod Damping Matrix Molder Slug Seeds of Innocence Creeping Corrosion All Is Dust Smokestack Tangle Wire Sphere of Resistance Thorn of Amethyst Karn Liberated Choke Tsunami Root Maze Orb of Dreams Anyway, something like that. Just make sure you can deny them the mana to actually cast all the extra cards they're drawing and you should be fine.
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Last edited by Giodante; 11-15-2012 at 09:23 PM. |
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MikeCline83 says thank you! |
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#7 |
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Ascended Mage
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Thank you everyone for the ideas! I'll be adding many of them to the deck.
For those who don't believe I should build this deck, please explain why. It seems that most of the options are for draw power, like howling mine, which I like alot. I also like the idea of locking down the games. It seems like the most viable way to win with the deck.
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Thanks to Heroes of the Plane Studios for the awesome sig! Commander: ![]() Isperia, Supreme Judge ![]() ![]() ![]() ![]() Thraximundar ![]() ![]() ![]() Currently Building:
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#8 |
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Experienced Mage
Join Date: Jul 2012
Posts: 105
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No love for Otherworldly Atlas?
I myself am considering going down this route (not the mana denial, mind you, just the group hug) with Sasaya, Orochi Ascendant. 7 lands in hand is not so hard when you're drawing 4 cards a turn, and I do feel that her ability coupled with traditional green ramp outpaces Azusa's ability. But it could just be me, I dunno. Speaking of which, if you're going to be drawing 4 cards a turn, you might as well play Masumaro, First to Live and Multani, Maro-Sorcerer for the lols... |
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#9 | ||
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GΘΔT
Moderator Join Date: Jul 2012
Location: Baltimore, MD
Posts: 4,187
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Read this for the most recent debate on why people dislike group hug. It will save time and not derail your thread.
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I only came to make some noise, I only came to dance. EDH Decks Quote:
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#10 |
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Combo Brewmaster
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The closest deck I have ever built to "Group Hug" was Multani, Maro Sorcerer. It ran all of the Howling Mine-type effects as a way to keep everyone's hands stocked up, so that Multani could regularly swing for 25+ damage, hopefully with Trample from Brawn or something similar.
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Currently Playing: Legacy: U/W Hustillity EDH Cube Hypercube! A New EDH Deck Every Week(ish)!
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#11 |
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Death Cloud Group Bear Hug
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I've done Tempting Wurm followed several turns later by Eternal Witnessing another Tempting Wurm! It made the Stax player very mad lol.
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#12 | |
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Wizard Mentor
Join Date: Sep 2012
Location: A galaxy far, far away.
Posts: 699
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If you're rolling with Azusa, Storm Cauldron would be another good way to lock the game in your favor.
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#13 | |
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Archmage Overlord
Join Date: Nov 2011
Posts: 1,892
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