MTG Salvation Forums  
Home Articles Magic 2014 Spoiler (158/249) Radar Forums Blogs Wiki Chat About Register Now!

Go Back   MTG Salvation Forums > The Game > Commander (EDH)

Reply
 
Thread Tools
Old 11-15-2012, 07:41 PM   #1
novisk58
Ascended Mage
 
novisk58's Avatar
 
Join Date: Aug 2011
Location: New Jersey
Posts: 158
Blog Entries: 1

United States

Post Green Group Hug, Where to start?

So my group of friends and I have decided to play commander (Huzzah!), but I've been flip-flopping constantly on ideas. Now I would tend to describe myself as a bit of a johnny player, so I keep trying to find interesting things to do. Alas I've decided to build something with a group hug basis to it in mono-green. I have a few questions though:

1. Is mono-green even capable of group hug?

2. What cards should I start with?

3. Where are the fun combos at?

I've been looking at using Azusa, Lost but Seeking as my commander, and am only looking for a deck that does cool things. In other words I don't care about its competitive ability as much as its tendency towards shenanigans. Any help on the subject would be appreciated!
__________________

Thanks to Heroes of the Plane Studios for the awesome sig!
Commander:
uw Isperia, Supreme Judge wu
urb Thraximundar bru

Currently Building:
Spoiler:
ubLazav, Dimir Mastermindbu
novisk58 is offline         0

 
Reply With Quote
Old 11-15-2012, 07:42 PM   #2
Bismuth Von Pherson
Archmage
 
Bismuth Von Pherson's Avatar
 
Join Date: Jan 2012
Location: North Carolina
Posts: 797

United States

Default

Heartbeat of Spring and Rites of Flourishing come to mind.
__________________
EDH - currently playing:

52-creature Animar
Teysa Token Beats - retired
Gisela with Goats 'n' Kobolds
Kresh's Fightin' Round the World

Quote:
Originally Posted by Phil View Post
Also, watching people rifle shuffle decks, then chapin spaz their hand when playing with beta duals makes me want to punch them.
Bismuth Von Pherson is offline         0

 
Reply With Quote
Old 11-15-2012, 07:56 PM   #3
Joe C
Ascended Mage
 
Joe C's Avatar
 
Join Date: Apr 2010
Location: Connecticut
Posts: 394

United States

Send a message via Yahoo to Joe C
Default

Heartwood Storyteller Collective VoyageNew Frontiers
__________________
Quote:
Originally Posted by ISBPathfinder View Post
As I thought.... it was like I was punching babies with this deck.
Joe C is offline         0

 
Reply With Quote
Old 11-15-2012, 08:10 PM   #4
Jivanmukta
The Spirit of EDH
 
Jivanmukta's Avatar
 
Join Date: Jan 2011
Location: The Ministry of Fun
Posts: 7,389

United States

Default

You should start by not building it. Ever.

Now if you're not going to heed that advice I suggest cards like Horn of Greed. Benefits everyone yet you the most.
__________________

Quote:
Originally Posted by cryogen View Post
Beaten to the punch. Besides, if people were right all the time, Jivan would be out of a job.
"Is it possible that existence is our exile and
nothingness our home?"
- Emil Cioran

EDH
Spoiler:
Oona - Combo
Oona - Control
Wrexial
Jivanmukta is online now         0

 
Reply With Quote
Old 11-15-2012, 09:11 PM   #6
Giodante
Archmage Overlord
 
Giodante's Avatar
 
Join Date: Nov 2011
Posts: 1,892
Default

Weird Harvest makes for interesting games.

I used to run Azusa "Group Hug" and it's actually really good. This was back when Primeval Titan and Sundering Titan were legal though, so your mileage may vary, especially since PT into Strip Mine and Wasteland plus ST's land destruction were so key, and you'd easily tutor for both every game. The basic idea is to use Azusa and other ramp to drop lands so quickly that you're the only one who can really benefit from the extra resources. It's not really Group Hug in the traditional sense though, since the aim of the deck is to lock everyone out with extreme resource denial or just win with a huge Overrun by the midgame. Anyway, here's what I used:

Group Hug
Horn of Greed
Howling Mine
Font of Mythos
Temple Bell
Mikokoro, Center of the Sea
Heartwood Storyteller
Gauntlet of Power
Caged Sun

If you don't mind sharing mana (I did), you have these:
Eladamri's Vineyard
Magus of the Vineyard
Heartbeat of Spring
Rites of Flourishing
Collective Voyage
New Frontiers
Veteran Explorer

And here's how you lock down the game:

Plow Under
Stunted Growth
Nature's Wrath
Ritual of Subdual
Hall of Gemstone
Predator, Flagship
Terastodon
Woodfall Primus
Acidic Slime
Mwonvuli Acid-Moss
Kozilek, Butcher of Truth
Ulamog, the Infinite Gyre
Artisan of Kozilek
Ulamog's Crusher
Steel Hellkite
Null Rod
Damping Matrix
Molder Slug
Seeds of Innocence
Creeping Corrosion
All Is Dust
Smokestack
Tangle Wire
Sphere of Resistance
Thorn of Amethyst
Karn Liberated
Choke
Tsunami
Root Maze
Orb of Dreams

Anyway, something like that. Just make sure you can deny them the mana to actually cast all the extra cards they're drawing and you should be fine.

Last edited by Giodante; 11-15-2012 at 09:23 PM.
Giodante is offline         1

MikeCline83 says thank you!
 
Reply With Quote
Old 11-16-2012, 05:38 AM   #7
novisk58
Ascended Mage
 
novisk58's Avatar
 
Join Date: Aug 2011
Location: New Jersey
Posts: 158
Blog Entries: 1

United States

Default

Thank you everyone for the ideas! I'll be adding many of them to the deck.

For those who don't believe I should build this deck, please explain why.

It seems that most of the options are for draw power, like howling mine, which I like alot. I also like the idea of locking down the games. It seems like the most viable way to win with the deck.
__________________

Thanks to Heroes of the Plane Studios for the awesome sig!
Commander:
uw Isperia, Supreme Judge wu
urb Thraximundar bru

Currently Building:
Spoiler:
ubLazav, Dimir Mastermindbu
novisk58 is offline         0

 
Reply With Quote
Old 11-16-2012, 07:48 AM   #8
JaiK
Experienced Mage
 
Join Date: Jul 2012
Posts: 105
Default

No love for Otherworldly Atlas?

I myself am considering going down this route (not the mana denial, mind you, just the group hug) with Sasaya, Orochi Ascendant. 7 lands in hand is not so hard when you're drawing 4 cards a turn, and I do feel that her ability coupled with traditional green ramp outpaces Azusa's ability. But it could just be me, I dunno.

Speaking of which, if you're going to be drawing 4 cards a turn, you might as well play Masumaro, First to Live and Multani, Maro-Sorcerer for the lols...
JaiK is offline         0

 
Reply With Quote
Old 11-16-2012, 08:27 AM   #9
cryogen
GΘΔT
Moderator
 
cryogen's Avatar
 
Join Date: Jul 2012
Location: Baltimore, MD
Posts: 4,187

United States

Default

Read this for the most recent debate on why people dislike group hug. It will save time and not derail your thread.
__________________
I only came to make some noise, I only came to dance.

EDH Decks
Quote:
Originally Posted by Dechs Kaison View Post
I want an emblem that gives me protection from the Spirit of EDH.
Quote:
Originally Posted by Donald View Post
There are people there with protection from intelligence. You need to tread carefully.
I have a helpdesk. Deal with it. https://dl.dropboxusercontent.com/u/10618402/misc_Rainbow_dealwithit.png
cryogen is offline         0

 
Reply With Quote
Old 11-16-2012, 08:37 AM   #10
Wildfire393
Combo Brewmaster
 
Wildfire393's Avatar
 
Join Date: Jan 2005
Posts: 8,753
Send a message via AIM to Wildfire393
Default

The closest deck I have ever built to "Group Hug" was Multani, Maro Sorcerer. It ran all of the Howling Mine-type effects as a way to keep everyone's hands stocked up, so that Multani could regularly swing for 25+ damage, hopefully with Trample from Brawn or something similar.
__________________
Currently Playing:
Legacy: U/W Hustillity
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Past:
Geth
Akroma (White)
Hazezon Tamar
Endrek Sahr
Nicol Bolas
Thrun
Damia
Edric
Zedruu
Vish Kal
Bartel Runeaxe
Xiahou Dun
Norin
Patron of the Moon
Diaochan
Ertai (Esper)
Akroma (Red)
Rubinia Soulsinger
Kresh
Multani
Kangee
Seshiro
Jhoira
Oona
Savra
Sedris
Vela
Talrand
Wildfire393 is offline         0

 
Reply With Quote
Old 11-16-2012, 09:02 AM   #11
bfellow
Death Cloud Group Bear Hug
 
bfellow's Avatar
 
Join Date: Apr 2011
Posts: 2,854
Blog Entries: 1

United States

Default

I've done Tempting Wurm followed several turns later by Eternal Witnessing another Tempting Wurm! It made the Stax player very mad lol.
bfellow is offline         0

 
Reply With Quote
Old 11-16-2012, 10:27 AM   #12
Darcykun
Wizard Mentor
 
Darcykun's Avatar
 
Join Date: Sep 2012
Location: A galaxy far, far away.
Posts: 699

United States

Default

If you're rolling with Azusa, Storm Cauldron would be another good way to lock the game in your favor.
__________________
Thanks to Rivenor for the signature.

Quote:
Originally Posted by Jivanmukta View Post
The words "Spirit of EDH" being mentioned draw my gaze like someone putting on the One Ring.
Currently Playing:
Spoiler:

Doran Extort-Aggro / Glissa Eggs / Nin Flashback Combo / Sisay Toolbox / Lavinia Control / Edric Dredge / Norin the Wary / Sharuum Combo / Sek'kuar Combo / Azusa Beatdown / Hanna Stax / Kraj Combo / Lazav
Darcykun is offline         0

 
Reply With Quote
Old 11-16-2012, 04:48 PM   #13
Giodante
Archmage Overlord
 
Giodante's Avatar
 
Join Date: Nov 2011
Posts: 1,892
Default

Quote:
Originally Posted by Darcykun View Post
If you're rolling with Azusa, Storm Cauldron would be another good way to lock the game in your favor.
Oh right, how could I forget? This may very well be the strongest card in most Azusa builds.
Giodante is offline         0

 
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:15 AM.


vBulletin, Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.