The idea is not terribly hard to figure out. Use Tamanoa's non-creature damage-dealing/lifegaining ability to it's fullest. Searing Meditation will complement Tamanoa's ability by letting you recur it for a bit, and the Hondens for extra fun. Please gimmie a few ideas (and be nice of course ;)).
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pandaboy
I think it's funny how Indestructible Aura is neither indestructible nor an Aura.
How about this? Burn, plus a few beats. Everything is either burn (which triggers Tamanoa) or lifegain (which triggers Meditation) or both. Also remember Tamanoa + painlands = no drawback.
I'm wondering if Peace of Mind might be good in the deck, as it gives you a discard outlet for Firemane and you can pitch land late game to trigger Meditation.
With searing med on board it actually equals machine gun:) .
Imo savage twister is tech for this deck that can't be ignored. Worst case sceniaro is that you have to cast it for more than 4 with tamanoa out and you get a LARGE chunck of life. As in using 6 mana to cast it with 4 creatures on thier side yes you'd lose tamanoa but you'd net 20 life. Seems like a good deal on turn 6 (assuming no accel) while clearing the board in the process.
Search the deck's for critique thread for tamanoa there are at least 3 other threads started about the card.
i was thinking what would happen if you ran weathered wayfarer and some tron pieces so when you play a burn you can use searing meditation numerous times
with all the two color producing lands this may not be a problem but a birds of paradise looks like it belongs
I think BoP is not needed, not only because color-fixing isn't an issue but also you're not really trying to accelerate into anything particular (2nd turn Tamanoa > 3rd turn Tamanoa, but not in a crazy-good-curve-jumping-awesomeness kind of way). Also, it doesn't trigger Tamanoa or Meditation. Everything else in my decklist is either land, Tamanoa, Meditation, or triggers Tamanoa and/or Meditation.
Quote from maleorderbride »
tamanoa+braid of fire? i dont think you want to go in that direction, but gee that could be interesting.
Interesting possibility & good synergy with Mediation. Maybe worth trying but I don't think its an optimal inclusion here.
Quote from tigerballs »
Imo savage twister is tech for this deck that can't be ignored. Worst case sceniaro is that you have to cast it for more than 4 with tamanoa out and you get a LARGE chunck of life. As in using 6 mana to cast it with 4 creatures on thier side yes you'd lose tamanoa but you'd net 20 life. Seems like a good deal on turn 6 (assuming no accel) while clearing the board in the process.
Yeah I forgot Twister. That is a good inclusion, on the SB at the very least.
I thought of Brightflame as a possibility as well but probably not a good one.
Quote from tigerballs »
Search the deck's for critique thread for tamanoa there are at least 3 other threads started about the card.
I wonder if the Mods should merge them all perhaps?
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basically it is the same except for i put in gatekeepers
i added 3 *** and used shock instead of the seal.
i played this against a guy. he just couldn't get the point.
i chared him and a creature. with tamanoa in play.
i took some damage because he kept bouncing tamanoa and i had to use pain lands to put i back out but once it was in play i regained the life easily with no problem. and started the beats.
Mana burn is life lose so how does braid of fire do us any good?
Braid of Fire gives up mana in your upkeep, which you can then dump into Searing Meditation as Tamanoa + Meditation = loop that can go on until your mana runs out.
Quote from mystery45 »
i added 3 *** and used shock instead of the seal.
I think Seal of Fire would be a better choice than Shock for this deck because you can put it out turn 1 then have it sit around if you don't need it until you play Tamanoa.
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GDS1 & GDS2 entrant. Former Rules Advisor & casual-level TO. Semi-lapsed player in general.
I don't know what i think about using braid. It probably isn't going to help you early game. I just haven't made up my mind
I think this deck definetely needs Brightflame. It's so good! Gain Double the damage dealt this way. Do a 2 pt. Brightflame and on average gain 10 Life? Awesome! And if you have any left over mana you can do meditation to your opponent for 2 pt.
What i also like about this deck is that at any point you can kill a creature when you don't like w/o using a good spell. tap 1 painland and tap out to kill even a big beasty.
I think that running the Urza stuff would be a good idea. Maybe 3 of Each? Also, maybe run a couple of signets incase you don't run into a Tamanoa.
I think that the only thing this deck is missing is some searching. eventually you're not going to run into 1 of those Tamanoa and you'll be really angry (Which is why i suggested signets).
-bandnerd-
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thx to aether for the sig
thx to a_passer_bye for the avy
Currently running: UG chord WB 2.0 Husk
I'm giving away my magic collection! Click here if you want in.
I don't know what i think about using braid. It probably isn't going to help you early game. I just haven't made up my mind
I think this deck definetely needs Brightflame. It's so good! Gain Double the damage dealt this way. Do a 2 pt. Brightflame and on average gain 10 Life? Awesome! And if you have any left over mana you can do meditation to your opponent for 2 pt.
What i also like about this deck is that at any point you can kill a creature when you don't like w/o using a good spell. tap 1 painland and tap out to kill even a big beasty.
I think that running the Urza stuff would be a good idea. Maybe 3 of Each? Also, maybe run a couple of signets incase you don't run into a Tamanoa.
I think that the only thing this deck is missing is some searching. eventually you're not going to run into 1 of those Tamanoa and you'll be really angry (Which is why i suggested signets).
-bandnerd-
Ya i think signets would be a good idea and also if u have a weathered wayfarer u really only need to run 2 trons unless you want you win condition to be seering meditation i think you might want to run some mana searchers(AKA rampant growth or if snow into the north)
I think this deck definetely needs Brightflame. It's so good! Gain Double the damage dealt this way. Do a 2 pt. Brightflame and on average gain 10 Life? Awesome! And if you have any left over mana you can do meditation to your opponent for 2 pt.
What i also like about this deck is that at any point you can kill a creature when you don't like w/o using a good spell. tap 1 painland and tap out to kill even a big beasty.
Yah, Brightflame has some potential.
Quote from bandnerd1892 »
I think that running the Urza stuff would be a good idea. Maybe 3 of Each? Also, maybe run a couple of signets incase you don't run into a Tamanoa.
I don't really think Tron is a good idea in a 3 color deck. Yes, Sizzetron is 3 colors (U/R/g) but the green is usually only there for Simic Sky Swallower and it runs a ton of draw and Signets.
Quote from bandnerd1892 »
I think that the only thing this deck is missing is some searching. eventually you're not going to run into 1 of those Tamanoa and you'll be really angry (Which is why i suggested signets).
Searching/draw would be nice. Right now Sensei's Divining Top is probably your best choice with splashing for some blue. Farseek is also good (fetches Duals). This seems like a deck that can topdeck really well - its basicly burn w/ combo.
I don't see how the Signets would help if you dont find Tamanoa?
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Hondens will set off the combo every turn... But why not just take the firemane build (With tons of lifegain already) then trigger the combo via firemane / helix / other lifegain sources? Here's what I built around the searing medit. / tamanoa combo about a week ago. By taking firemane control and splashing green, you end up with a more consistant deck... (In my opinion)
I found this deck amazing, but i fond out that without Tamoa the games become hard for u, so i tryed to put in Congregation at Dawn3x
that according to me could be useful in any time of the game.
Chord of Calling with Braid of Fire would be a decent sink as well. Chord i think would be better than Congregation in this instance, it puts it into play, granted if you go the Firemane/Tamanoa route congregation could be better... *shrug* i think that it'd be a preference call. Brightflame While a good idea Is a bit expensive. Savage twister vs Brightflame.. with say 7 mana available Twister gains you 5 Brightflame gains you 6 per target. Twister Kills anything with 5 toughness or less.. Brightflame kills 3 less...
I'm thinking Pyroclasm, Or Wildfire might be worth a try. hehe I thought FlameWave would be fun too. To bad Inferno Isn't in type anymore. just think when 10th rolls around you get to play Hurricane with this thing..
Heres hoping for a Flamebreak reprint in Time Spiral.
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"One Day Reason and Sanity will rule the World....."
"Unfortunately that day will be the day after all us Homo Sapiens explode in fiery balls of death from a Thermonuclear Hell..."
Here is the build I played before I just abandoned it.
Playing snowlands gives you a way to get card advantage (you're not playing blue with Compulsives, and you're not playing Black with Arena.)
Scrying sheets can draw the ohran you put at the top, and its just good for finding lands.
Scrying Sheets doesn't need to be played in a snow-themed deck or even one playing all snowlands.
You need Congregation because you need to be able to get Shard, Tamanoa, etc.
There's no way that I see to make this into a good non-control deck.
Putting Tamanoa in Sb of a Zoo deck is a very good idea because it owns red aggro matchup, but throwing Tamanoa and Searing in mainboard should either be done proper
Braid of Fire is a fun card, but does not work here as there is no application for it.
Painlands have that awesome effect, but more times than not, they aren't as good as the shocklands because removal is the one thing you can expect from every deck you play.
Don't play it as if its a combo deck, play it as if its a defensive aggro-control deck.
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3 Firemane Angel
4 Loxodon Hierarch
4 Searing Meditation
3 Honden of Infinite Rage
2 Honden of Cleansing Fire
4 Lightning Helix
3 Char
3 Flames of the Blood Hand
2 Demonfire
The idea is not terribly hard to figure out. Use Tamanoa's non-creature damage-dealing/lifegaining ability to it's fullest. Searing Meditation will complement Tamanoa's ability by letting you recur it for a bit, and the Hondens for extra fun. Please gimmie a few ideas (and be nice of course ;)).
I think it's funny how Indestructible Aura is neither indestructible nor an Aura.
4 Karpulsan Forest
4 Stomping Ground
4 Brushland
4 Temple Garden
4 Sacred Foundry
4 Battlefield Forge
CREATURES (12)
4 Tamanoa
4 Loxodon Heirarch
4 Firemane Angel
4 Seal of Fire
4 Volcanic Hammer
4 Lightning Helix
4 Searing Meditation
4 Char
4 Faith's Fetters
4 Pyroclasm (vs aggro)
4 Naturalize (vs whatever)
4 Giant Solifuge (vs control)
3 Sacred Ground (vs LD)
I'm wondering if Peace of Mind might be good in the deck, as it gives you a discard outlet for Firemane and you can pitch land late game to trigger Meditation.
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My MTG Blog (inactive)
GDS1 & GDS2 entrant. Former Rules Advisor & casual-level TO. Semi-lapsed player in general.
With searing med on board it actually equals machine gun:) .
Imo savage twister is tech for this deck that can't be ignored. Worst case sceniaro is that you have to cast it for more than 4 with tamanoa out and you get a LARGE chunck of life. As in using 6 mana to cast it with 4 creatures on thier side yes you'd lose tamanoa but you'd net 20 life. Seems like a good deal on turn 6 (assuming no accel) while clearing the board in the process.
Search the deck's for critique thread for tamanoa there are at least 3 other threads started about the card.
Here's a link to my list...
http://forums.mtgsalvation.com/showthread.php?t=45118
ya that would work too that would be awesome
I think BoP is not needed, not only because color-fixing isn't an issue but also you're not really trying to accelerate into anything particular (2nd turn Tamanoa > 3rd turn Tamanoa, but not in a crazy-good-curve-jumping-awesomeness kind of way). Also, it doesn't trigger Tamanoa or Meditation. Everything else in my decklist is either land, Tamanoa, Meditation, or triggers Tamanoa and/or Meditation.
Interesting possibility & good synergy with Mediation. Maybe worth trying but I don't think its an optimal inclusion here.
Yeah I forgot Twister. That is a good inclusion, on the SB at the very least.
I thought of Brightflame as a possibility as well but probably not a good one.
I wonder if the Mods should merge them all perhaps?
Sig banner by Xyre.
My MTG Blog (inactive)
GDS1 & GDS2 entrant. Former Rules Advisor & casual-level TO. Semi-lapsed player in general.
basically it is the same except for i put in gatekeepers
i added 3 *** and used shock instead of the seal.
i played this against a guy. he just couldn't get the point.
i chared him and a creature. with tamanoa in play.
i took some damage because he kept bouncing tamanoa and i had to use pain lands to put i back out but once it was in play i regained the life easily with no problem. and started the beats.
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Mana burn is life lose so how does braid of fire do us any good?
Braid of Fire gives up mana in your upkeep, which you can then dump into Searing Meditation as Tamanoa + Meditation = loop that can go on until your mana runs out.
I think Seal of Fire would be a better choice than Shock for this deck because you can put it out turn 1 then have it sit around if you don't need it until you play Tamanoa.
Sig banner by Xyre.
My MTG Blog (inactive)
GDS1 & GDS2 entrant. Former Rules Advisor & casual-level TO. Semi-lapsed player in general.
I think this deck definetely needs Brightflame. It's so good! Gain Double the damage dealt this way. Do a 2 pt. Brightflame and on average gain 10 Life? Awesome! And if you have any left over mana you can do meditation to your opponent for 2 pt.
What i also like about this deck is that at any point you can kill a creature when you don't like w/o using a good spell. tap 1 painland and tap out to kill even a big beasty.
I think that running the Urza stuff would be a good idea. Maybe 3 of Each? Also, maybe run a couple of signets incase you don't run into a Tamanoa.
I think that the only thing this deck is missing is some searching. eventually you're not going to run into 1 of those Tamanoa and you'll be really angry (Which is why i suggested signets).
-bandnerd-
thx to aether for the sig
thx to a_passer_bye for the avy
Currently running:
UG chord
WB 2.0 Husk
I'm giving away my magic collection! Click here if you want in.
Bananas are attacking
Yah, Brightflame has some potential.
I don't really think Tron is a good idea in a 3 color deck. Yes, Sizzetron is 3 colors (U/R/g) but the green is usually only there for Simic Sky Swallower and it runs a ton of draw and Signets.
Searching/draw would be nice. Right now Sensei's Divining Top is probably your best choice with splashing for some blue. Farseek is also good (fetches Duals). This seems like a deck that can topdeck really well - its basicly burn w/ combo.
I don't see how the Signets would help if you dont find Tamanoa?
Sig banner by Xyre.
My MTG Blog (inactive)
GDS1 & GDS2 entrant. Former Rules Advisor & casual-level TO. Semi-lapsed player in general.
they are going to help because half of your mana base are painlands, and since you don't have Tamanoa, you'll be taking some damage.
thx to aether for the sig
thx to a_passer_bye for the avy
Currently running:
UG chord
WB 2.0 Husk
I'm giving away my magic collection! Click here if you want in.
Bananas are attacking
Thats what the pain lands are for.:)
http://forums.mtgsalvation.com/showthread.php?t=46150
Only 3 copies of tamanoa? I'm not sure how that could possibly contribute to a more consistant deck when that card enables the whole machine gun hook.
that according to me could be useful in any time of the game.
I'm thinking Pyroclasm, Or Wildfire might be worth a try. hehe I thought FlameWave would be fun too. To bad Inferno Isn't in type anymore. just think when 10th rolls around you get to play Hurricane with this thing..
Heres hoping for a Flamebreak reprint in Time Spiral.
"One Day Reason and Sanity will rule the World....."
"Unfortunately that day will be the day after all us Homo Sapiens explode in fiery balls of death from a Thermonuclear Hell..."
I need a new avvie and sig banner...
2 Brushland
2 Karplusan Forest
5 Snow-Covered Forest
3 Scrying Sheets
5 Snow-Covered Plains
5 Snow-Covered Mountain
3 Firemane Angel
4 Loxodon Hierarch
4 Tamanoa
1 Shard Phoenix
2 Ohran Viper
2 Sakura-Tribe Elder
3 Congregation at Dawn
3 Searing Meditation
4 Lightning Helix
4 Char
3 Wrath of God
3 Savage Twister
2 Indrik Stomphowler
2 Loaming Shaman
3 Demonfire
3 Condemn
2 Paladin en-Vec
Here is the build I played before I just abandoned it.
Playing snowlands gives you a way to get card advantage (you're not playing blue with Compulsives, and you're not playing Black with Arena.)
Scrying sheets can draw the ohran you put at the top, and its just good for finding lands.
Scrying Sheets doesn't need to be played in a snow-themed deck or even one playing all snowlands.
You need Congregation because you need to be able to get Shard, Tamanoa, etc.
There's no way that I see to make this into a good non-control deck.
Putting Tamanoa in Sb of a Zoo deck is a very good idea because it owns red aggro matchup, but throwing Tamanoa and Searing in mainboard should either be done proper
Braid of Fire is a fun card, but does not work here as there is no application for it.
Painlands have that awesome effect, but more times than not, they aren't as good as the shocklands because removal is the one thing you can expect from every deck you play.
Don't play it as if its a combo deck, play it as if its a defensive aggro-control deck.