Cons: opportunity cost of running this over everything else, both in the cube and in the deck. I like him a lot in my peasant cube, but it might be one of these cards that get excluded based on numbers alone.
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
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*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
Don't forget he plays well with Reveillark and Imperial Recruiter. I think his natural place in an aggressive deck to remove a blocker temporarily. If your cube is bigger, then I think he deserves a place.
We have a lot of good creatures at 3cmc, but still it is at least a card I consider occasionally for my 450 cards Cube. The main reasons I don't add it are that it only has one power and that so many creatures nowadays have ETB effects that it is often quite a bad idea to play it.
I like this card, and I won't be cutting it soon because there are a few 2CC creatures I want to get rid of first, but fiend hunter is definitely low on the 3 drop list.
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I got back and forth with this guy. He falls into the Stonecloaker/Flickerwisp gang. Those cards are equally questionable in cube IMO. Nothing is guaranteed.
Fiend is initially seen as defensive (control surviving that extra turn to drop bombs) but can easily aid aggro too. Don't underestimate cheap aggro where he removes a blocker or game-changer turn 3/4/5. It's hard to understand how valuable he is because he's EXTREMELY situational. The WW is less of a problem --- you're going to want to see the power level of what's in the cube to gauge his overall worth. I think his worth is entirely relevant to the opposing threats within your cube pool.
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
Solid card, but middle of the pack in terms of white three drops. However, it is nice to have removal stapled to a creature when you're playing an aggressive deck with equipment.
I may be the odd man out here, but I like this guy. Never been disappointed with him. He's not going to straight out win you games - unless you play it on your opponent's last creature and swing for lethal - but if you're smart about it, he'll provide consistant value every time you play him. I wouldn't play him over Journey to Nowhere, but he does support it nicely, and while he's easier to remove, Journey can't carry equipment, block or swing for damage.
I once put it in a RW aggro deck with lots of two for ones like Fire Imp. The good thing about the card is that it removes a blocker and adds an attacker, building up the aggro threat. Unfortunately its only a 1 power attacker but so far I am still including this in my cube.
I got back and forth with this guy. He falls into the Stonecloaker/Flickerwisp gang. Those cards are equally questionable in cube IMO. Nothing is guaranteed.
i don't really understand this comparison. these are completely different types of cards. cloaker and wisp are blink enablers, fiend hunter is (tempo) removal.
wisp hits any permanent and has a very competitive body so i think it's head and shoulders above the other two cards. worst case scenario on wisp is you blink a land and get a legitimate threat on the board. that's pretty good.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
I currently run Fiend Hunter and enjoy the ability quite a bit in white. I'll admit the 3-slot is currently becoming one of the more competitive slots in white, but I've still been happy to pick him up in most of my white decks. Not uncutabble (I don't even know why I say this anymore given that I believe every card to be cuttable), but certainly not a bad card.
The more I think about this card the less I like it. It's bad against ETB creatures. Attack phases are risky because it can get you blown out if your opponent has instant speed removal. It also protects your opponents creature from wraths of many colors.
I do run this guy, though largely because my cube is so young. He is on my likely cuts list, but he has been working well and seeing play so far. Of course my cube is weaker than most of your grown-up cubes.
I'm a huge fan of this dude. I have made many a deck to abuse him and perma exile creatures from the game using Erratic Portal and Waterfront Bouncer. I love him with Sun Titan and Reveillark. He can be fragile but is a lot of fun. Best play ever was exiling my own guy one turn and then upheavaling the next!
He played very well in my peasant cube. He is very good with Blink effects and has an okay body. Is he good enough for regular cube?
Cons: Costs double white and huge blowout potential.
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Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
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Fiend is initially seen as defensive (control surviving that extra turn to drop bombs) but can easily aid aggro too. Don't underestimate cheap aggro where he removes a blocker or game-changer turn 3/4/5. It's hard to understand how valuable he is because he's EXTREMELY situational. The WW is less of a problem --- you're going to want to see the power level of what's in the cube to gauge his overall worth. I think his worth is entirely relevant to the opposing threats within your cube pool.
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Really wish they would make a new black faceless butcher that is 3 mana since this was printed.
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I don't think those other two creatures are anywhere near this guy in power level. They both SO much better.
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i don't really understand this comparison. these are completely different types of cards. cloaker and wisp are blink enablers, fiend hunter is (tempo) removal.
wisp hits any permanent and has a very competitive body so i think it's head and shoulders above the other two cards. worst case scenario on wisp is you blink a land and get a legitimate threat on the board. that's pretty good.
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