I think nightscape familiar (grixis) is the best, mostly as a sapphire medallion, but also in part because it has the best body (regeneration can hold off certain creatures for a while). Sapphire medallion is most useful, I think, simply because of the archetypes that want it (UB control, storm). It's useful in other combinations (the bant one might be playable), but I don't think I'd pick it very highly at all.
I probably wouldn't play the jund, esper, or naya ones.
Nightscape Familiar can be good if you're supporting a Storm strategy. Plus it's the only one with any board longevity. The rest I wouldn't cube with at all.
I ran them for a while in my Weatherlight Cube. Nightscape Familiar was usually decent, even on the occasions when it was only a 1/1 Regenerator. Thunderscape Familiar was also fairly solid in aggressive creature-based decks.
Ultimately though they were cut for not doing enough in that particular environment.
In traditional Cubes, the only one I would run would be Thunderscape Familiar. The First Strike works nicely with equipment and it can really speed up aggro to mid-range creature strategies. It's low key enough that most people will not want to spend removal on it, until they realize the speed boost it provide. Even then, I wouldn't run it in lists smaller than 540.
I agree on many points here, with Nightscape being the most powerful in reducing the cost of your control spells dramatically, and the Jund scape being the worst at a 2 for a 1/1. It CAN push you, but is a horrible topdeck for that archetype, whereas nightscape does way more on its own even as a topdeck.
Storm and Sunscape are also pretty good cards. Pretty much anything that touches blue is great.
I suggest you go on an adventure and draft them, then end up with a fabulous "i draft the flow with balls" 5CC deck.
Joke aside, the Nightscape fits storm and grixis control eventually, regeneration is relevant. Thronscape is eventually barely cubable for Naya midrange. The other are clearly bad. The red is weak, Esper decks want the effect of the blue one but not on this card, and the white... no comment
I will let you know my results
Well, mana dorks are quite fragile as well. And these cards can create immense manaadvantage.
Mana dorks are better : they mostly cost one, and allow you to ramp without color restrictions (almost none, you could argue maybe Rofellos doesnt help casting Griselbrand). I'd rather have regular ramps spells/dorks.
Let us know how it goes Gubbe85. I personally wouldn't cube with any of these dudes. But I do think the effect is powerful enough to warrant investigation.
I think that the zombie and kavu might be respectable somewhere around 540 assuming you mean that they are taking up mono slots. I don't run either currently, but if I'd ponder the zombie if I wanted more Grixis control support.
Nightscape Familiar, Stormscape Familiar, Sunscape Familiar, Thornscape Familiar, and Thunderscape Familiar have perhaps suffered from the fact that there's no obvious section to put them in since they look like shard cards, however the Grixis, Bant, and Esper ones all seem pretty good. I'm pretty sure some of them have seen constructed play, too. It's easy to underestimate how good a one mana Remand or Mana Leak can be...
At what size would you consider these?
I probably wouldn't play the jund, esper, or naya ones.
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Ultimately though they were cut for not doing enough in that particular environment.
In traditional Cubes, the only one I would run would be Thunderscape Familiar. The First Strike works nicely with equipment and it can really speed up aggro to mid-range creature strategies. It's low key enough that most people will not want to spend removal on it, until they realize the speed boost it provide. Even then, I wouldn't run it in lists smaller than 540.
Storm and Sunscape are also pretty good cards. Pretty much anything that touches blue is great.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Joke aside, the Nightscape fits storm and grixis control eventually, regeneration is relevant. Thronscape is eventually barely cubable for Naya midrange. The other are clearly bad. The red is weak, Esper decks want the effect of the blue one but not on this card, and the white... no comment
Mana dorks are better : they mostly cost one, and allow you to ramp without color restrictions (almost none, you could argue maybe Rofellos doesnt help casting Griselbrand). I'd rather have regular ramps spells/dorks.
GUW midrange has problem with aggro ? I think it's the typical deck aggro will have trouble with...
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
http://cubetutor.com/cubeblog/993
http://www.cubetutor.com/cubeblog/23690
On spoiled card wishlisting and 'should-have-had'-isms: