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Old 12-06-2012, 08:53 AM   #16
z00t
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I'm also really disappointed in these decks =/.

The Orzhov deck could have been good, but I don't feel that the 'opponents-lose-life-and-you-gain-life' theme was pushed nearly enough. As such, the deck looks like it doesn't have much personality at all, at least at a glance.

The Gruul deck just seems to lack cards that are particularly exciting. I mean, if they're gonna play up the whole 'must attack each turn if able' theme, you'd think they'd give us more stuff to actually offset that disadvantage.

I'm still getting the pack when it's out on the iPad though :P. I swear, releasing Duels on the iPad was one of the best decisions ever in the history of everything. It's almost like it was made for the darn thing. :P


Edit: its now out on iTunes

Last edited by z00t; 12-06-2012 at 11:05 AM.
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Old 12-06-2012, 02:00 PM   #17
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They're actually pretty decent. They both need a few unlocks and swaps before they're really good, but starting out I found both decks to be both fun and powerful enough to win.

I do seem to get mana screwed with the Orzhov deck WAY more than normal. Probably just variance, but it's really noticeable.

the gruul deck needs some freaking ramp. BAD. I have to mulligan hands with nothing but 5-drops all the time, but when I get a curve-y hand it owns face.
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Old 12-06-2012, 03:21 PM   #18
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Quote:
Originally Posted by Greenlexluther View Post
The lack of Scab-clan Mauler makes me very sad....would it hurt for them to add maybe a kird ape or 2 and some other 1 drops that enable bloodthrist (mog fanatic for example)

Neither of them really feel like Gruul or Orzhov decks, just a bunch of cards that fall under those colours thrown together with a few guild cards.

No mortify/tin street hooligan for guild worthy removal....for shame.
Ya the guys and girls who made these lists need to get fired and replaced.
"color" is not a theme!

The decks don't lack power though as some suggest, it's just that you need almost all the unlocks to have a good deck.
I really really hope there is going to be a second set of promo unlocks soon.

Anyway...i want my 5 color slivers asap.
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Old 12-06-2012, 04:21 PM   #19
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I haven't played the Gruul deck, but the Orzhov deck actually does pretty well with its "kill enemies through life loss" theme. Easy as he is anyway, I killed campaign Talrand (set to "planeswalker") doing very little damage through combat.
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Old 12-07-2012, 12:22 AM   #20
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Yeah the Gruul deck is better than I thought it would be. Something like Colossal Might + Berserk can just outright END opponents. :P

It's still a little boring though, because it feels like a bit of a gimmicky way to win. X(

The amount of trample the deck has to prevent chump-blocking is nice, though.
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Old 12-07-2012, 04:20 AM   #21
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Yeah the Gruul deck is better than I thought it would be. Something like Colossal Might + Berserk can just outright END opponents. :P

It's still a little boring though, because it feels like a bit of a gimmicky way to win. X(

The amount of trample the deck has to prevent chump-blocking is nice, though.
I think that's a fine way to win. If that's gimmicky so is countering everything your opponent plays in the mid game to stick better threats than they can in the late game.
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Old 12-07-2012, 07:59 AM   #22
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Haven't got the chance to play with those decks yet, but those decks definitely wont suck compared to other decks. Like previous poster said, gruul got colossal mights and berserks and if you cut out those high drops like borborygmos and keep only the decks fastest creatures with couple of 4-5 drops to finish, it will be fine and is something that gruul deck should be: a beatdown deck. Looking forward for those decks when they come to ps store :P
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Old 12-07-2012, 10:59 AM   #23
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We've been recreating all of these DOTP decks in paper for review on the site, and I'm thrilled to be seeing more. Since we review in order it may be awhile before we get to these, but playing a precon with Berserk seems like a joyous blast from the past.
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Old 12-12-2012, 06:21 PM   #24
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Gruul is pretty beastly, honestly. I didn't have it fully unlocked before it was wrecking in 2-HG. It really makes you think about your pump spells, though.
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Old 12-12-2012, 06:35 PM   #25
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The Orzhov deck is amazing, definitely one of my favorite decks on the game. I really hate the Gruul deck, though. It can be very explose with cards like Berserk, but the deck screams for more, cheap hasty dudes, and it has too many vanilla creatures in it. It's just a really dull deck overall (Berserkers of Blood Ridge, Centaur Courser and Silverback Ape? Really?). Whoever designed the deck really had a thing for Breath of Fury as well.
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Old 12-13-2012, 07:11 AM   #26
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Still no promo unlockable cards huh
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Old 12-13-2012, 08:20 AM   #27
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I haven't played the gruul deck yet, but the orzhov deck is actually fairly reasonable. It's basically just about setting up some kind of incredibly slow clock, while just surviving because the deck is a huge pile of marginal value guys.
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Old 12-27-2012, 01:29 AM   #28
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The Gruul deck overall is weak but many comments here fail to understand the deck... Those who can't see the mechanics here didn't properly read the decklist.

The Gruul deck is about combat tricks (it's easy to run 12-17 of them) and trample... so many ways to give trample... The combat tricks is pretty much your only form of removal (aside from the 3 burn spells) and you force your opponent into blocking sometimes much more than they need because you can chain 2-3 combat tricks and the game is over. That said, the deck is aggro but not fast or consistent enough, and folds to the many removal heavy control decks in the meta... it's pretty sad to see a murder/unmake/go for the throat fall on your critter after you pump it and Berserk... There's only one Fling in the deck too.

I found the deck fun to play with but it's not a competitive choice at all, it's not fast enough and the meta is based on removal that the Gruul deck folds to.

---

As for the Orzhov, the theme they tried to play around is slow death via many small drains...

The deck has many removal (Unmake, Pillory of the Sleepless, Vindicate, Damnation) and tends to stick around via lifelink and some drain effect..

But the key here is Zealous Persecution. The meta is filled with 1 toughness that you are going to clear out of the way and the card is mostly used as a combat trick turning your 1/1s into 2/2s and your 2/2s into 3/3s.. killing your opponent's 2/2s.. It's some neat card advantage and it often turns the game over in your favor.

Later on, Bloodgift Demon helps you not to be top decking too much and I found Voracious Hatchling to be more useful than it seems if it's not taken care of right away.. a single Zealous Persecution in your combat phase gives it +3/+3...

I would agree that this deck doesn't have much synergy aside from playing black/white.. some lifelink and removal.. you survive and look for card advantage opportunities... that's how it plays. Zealous Persecution makes the deck.
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