Note: Some creatures effect/are affected by multiple class types. There aren't many, but I've sort of arbitrarily placed some in one category or another. Please use discretion!
Now that I've finished my lists of class influencing/dependent cards, I'd love some recommendations on particularly cube worthy assassins, knights, soldiers, etc. My intent is to produce a few helpful class lists, that folks can just plunk down a __ class-tribal archetype into a casual, or gimmicky cube.
Warriors - Lovisa Coldeyes is in your opening picture but didn't make your list of warriors, and to some extent Winnower Patrol is a decent warrior, but not in a real cube I wouldn't think.
Ultimately I think this sort of thing is best left to a Tribal cube. Here is a link to my attempt to do something with a tribal cube that wouldn't just be all combat. It's still all theory but has some similar concepts to what you're looking at here.
Lovisa is in the "barbarians and berserkers" section, but probably should be put where she's most efficacious, warriors.
Winnowers are covered under "kinship"
Will fix the two card suggestions. Thanks for the link!
I get what you're trying to say about how algorithmic tribal cubes can be, and that's been a serious consideration and concern of mine when I've dabbled in the cube style. Where classes interest me is that they seem a bit more subtle in application than races (elf, goblin, etc), and creatures can frequently possess more than one of these types. The intent behind a class cube would be being more parsimonious about your creature selections, based on their (multiple) class types, and focusing on the modularity/applicability of classed creatures under different game circumstances. I realized how complex the class interactions could be when I was drafting up a spreadsheet for a junk-colored elf tribal cube. Every class vis a vis their elf race offered new and interesting opportunities, whether to focus on elf tribal, warrior-ness, shaman-ness, even whether the cards interacted favorably with friggin wolves! I know a lot of the class tribes are undeveloped compared to their race counter parts, but I don't necessarily consider this a bad thing, as perhaps there's some room for more interesting archetype development than "who can land master of the pearl trident first, and kill the opponent's goblin king."
I like this idea a lot but I do not think there will be enough cards for a whole cube, I find these cards would fit into a tribal cube, in terms of theme and power level, is this your intention?
I like this idea a lot but I do not think there will be enough cards for a whole cube, I find these cards would fit into a tribal cube, in terms of theme and power level, is this your intention?
Pretty much. I'm not certain if I'll ever get around to building this kind of cube, but it was still an interesting exercise, dredging up all the robust class interactions that exist in the game. Optimally, I'd like the OP to serve as tool for a tribal designer to incorporate class lords into their cube, and hopefully add some additional depth and interactions to their creature suite.
I think the group of cards above are probably best used by selecting particular class lords and equips, and inserting them into a normal, best-of-the-best tribal cube as an additional cycle. Allies are probably too gimmicky and weak, but can add yet another layer of interaction between creatures.
This is a list for cards that affect or are affected by cards with class creature types (warrior, wizard, etc), or create class creature tokens.
Updated through gatecrash. Suggestions welcome!
Major Classes:
Clerics: Akroma's Devoted, Ancestor's Prophet, Battlefield Medic, Battletide Alchemist, Cabal Archon, Celestial Gatekeeper, Dark Supplicant, Daru Spiritualist, Daunting Defender, Doubtless One, Edgewalker, Fallen Cleric, Gangrenous Goliath, Master Apothecary, Misery Charm, Profane Prayers, Rotlung Reanimator, Shieldmage Elder, Starlit Sanctum, Vile Deacon, Wandering Mage, Whipgrass Entangler
Rogues: Auntie's Snitch, Cloak and Dagger, Deathcult Rogue Frogtosser Banneret, Oona's Blackguard, Anything with Prowl
Samurai: Godo, Bandit Warlord, Iizuka the Ruthless, Indebted Samurai, Isao, Enlightened Bushi, Kentaro, the Smiling Cat, Konda's Hatamoto, Nagao, Bound by Honor, Oathkeeper, Takeno's Daisho, Sensei Golden-Tail, Takeno, Samurai General
Shamans: Bosk Banneret, Lightning Crafter, Sachi, Daughter of Seshiro, Rage Forger, Thornbite Staff
Soldiers: Aven Brigadier, Aven Warhawk, Aysen Crusader, Ballyrush Banneret, Captain of the Watch, Benalish Commander, Catapult Master, Catapult Squad, Cenn's Tactician, Daru Stinger, Daru Warchief, Enlistment Officer, Field Marshal, Frontline Strategist, Grassland Crusader, Icatian Lieutenant, Knight-Captain of Eos, Mobilization, Pearlspear Courier, Preeminent Captain, Rhox Pikemaster, Tribal Golem, Unified Strike, Veteran Armorsmith, Veteran Swordsmith, War Falcon, Veteran's Armaments
Warriors: Aysen Crusader, Boldwyr Intimidator, Bramblewood Paragon , Brighthearth Banneret, Lovisa Coldeyes, Obsidian Battle-axe, Sosuke, Son of Seshiro, Unstoppable Ash, Vengeful Firebrand,
Wizards: Aphetto Grifter, Azami, Lady of Scrolls, Crookclaw Elder, diviner's wand, Fever Charm, Gempalm Sorcerer, Ghosthelm Courier, Information Dealer, Inspired Sprite, Ixidor's Will, Lavamancer's Skill, Nameless One, Patron Wizard, Psychic Trance, Riptide Director, Riptide Laboratory, Sage of Fables, Sage's Dousing, Sigil Tracer, Stoneybrook Banneret, Stream of Unconsciousness, Supreme Inquisitor, Thoughtbound Primoc, Tribal Golem, Vedalken Aethermage, Voidmage Prodigy, Wandering Mage, Wizard Mentor,
Minor Classes + Extras:
Archers: Greatbow Doyen
Assassins: Scarblade Elite
Barbarians: Balthor the Stout, Lovisa Coldeyes
Berserkers: Lovisa Coldeyes
Druids: Gilt-Leaf Archdruid, Seton, Krosan Protector
Knights: Auriok Steelshaper, Aysen Crusader, Haakon, Stromgald Scourge, Kinsbaile Cavalier, Knight Exemplar, Zhalfirin Commander
Mercenaries: link
Ninjas: Higure, the Still Wind, Shuriken, Walker of Secret Ways
Rebels: link
Any/Every: Allies, Changelings, Kinship Bras, Mistform Jazz, Adaptive Automaton, Brass Herald, Caller of the Hunt, Door of Destinies, Cryptic Gateway, Riptide Replicator, Runed Stalactite, Volrath's Laboratory
Class Token Producers
Assassin: Vraska the Unseen
Cleric: Deathpact Angel
Druid: Llanowar Mentor
Knight: Errand of Duty, Hunted Dragon, Knight Watch, Knightly Valor, Riftmarked Knight, Security Blockade, Selesnya Charm, Waylay
Rogue: Bitterblossom, Boggart Mob, Marsh Flitter, Notorious Throng, Oona, Queen of the Fae, Warren Weirding, Weriding Shaman
Shaman: Hearthcage Giant, Hostility, Reach of Branches, Rebellion of the Flamekin
Soldier: Alliance of Arms, Assemble the Legion, Attended Knight, Bant Sojourners, Benalish Commander, Captain of the Watch, Captain's Call, Cenn's Enlistment, Cloudgoat Ranger, Conqueror's Pledge, Darien, King of Kjeldor, Decree of Justice, Elspeth Tirel, Elspeth, Knight-Errant, Even the Odds, Flurry of Wings, Goblin Trenches, Goldmeadow Lookout, Guardian of Cloverdell, Gwyllion Hedge-Mage, Hero of Bladehold, Join the Ranks (allies), Kinsbaile Borderguard, Kjeldoran Outpost, Knight Captain of Eos, Marshal Coup, Militia's Pride, Mirror-Sigil Sergeant, Mobilization, Murder Investigation, Nomads' Assembly, Patrol Signaler, Precinct Captain, Repel Intruders, Rise of the Hobgoblins, Security Detail, Sunhome Guildmage, Throne of Empires, Timely Reinforcements
Warrior: Abassador Oak, Elvish Promenad, Fuedkiller's Verdict, Flourishing Defenses, Giant Baiting, Gilt-Leaf Ambush, Hazezon Tamar, Hunting Triad, Imperious Perfect, Jedit Ojanen of Efrava, Lys Alana Huntmaster, Mercy Killing, Nacatl War-Pride, Nath of the Gilt-Leaf, Presence of Gond, Prowess of the Fair, Rally the Horde, Rhys the Redeemed, Stangg, Wort, the Raidmother
Wizard: Benthicore, Lich Lord of Unx, Stonybrook Schoolmaster, Summon the School,
Other: Goblin Scouts, Icatian Crier, Icatian Town, Infernal Genesis, Kjeldoran Home Guard, Phyrexian Processor, Sarpadian Empires, Vol. VII, Sengir Autocrat, Varchild's War-Riders,
Any/All/Discretionary: Back from the Brink, Cackling Counterpart, Crib Swap, Dance of Many, Dual Nature, Followed Footsteps, Heat Shimmer, Infinite Reflection, Kiki-Jiki, Mirror Breaker, Mimic Vat, Minion Reflector, Parallel Evolution, Riku of Two Reflections, Riptide Replicator, Rite of Replication, Soul Foundry, Spitting Image, Splinter Twin, Stolen Identity, Volrath's Laboratory; Populate
Clones
Body Double, Cemetery Puca, Clone, Cryptoplasm, Dimir Dopplganer, Evil Twin, Jwari Shapeshifter, Lazav, Dimir Mastermind, Phantasmal Image, Phyrexian Metamorph, Quicksliver Gargantuan, Renegade Doppelganger, Sakashima the Impostor, Sakashima's Student, Shapesharer, Unstable Shapeshifter, Vesuvan Doppelganger, Visuan Shapesifter
Good Classed Creatures for Cube - under construction
Advisors:
Archers:
Artificer: Blade Splicer, Stoneforge Mystic
Assassins:
Barbarians:
Berserkers:
Clerics: Deceiver Exarch,Eight-and-a-Half-Tails, Fiend Hunter,
Geist-Honored Monk, Leonin Relic-Warder, Mikaeus, the Lunarch,
Mother of Runes, Nearhearth Pilgrim, Soltari Priest, [c]War
Priest of Thune[/c], Weathered Wayfarer,
Druids:
Knights: Accorder Paladin, Hero of Bladehold, Knight of Glory,
Knight of the White Orchid, Mirran Crusader, Paladin en-Vec,
Silver Knight, Silverblade Paladin, Student of Warfare, [c]White
Knight[/c]
Ninjas: Ninja of the Deep Hours
Rogues: Looter il-Kor, Merfolk Looter, Pestermite
Samurai:
Scouts:
Shamans:
Soldiers: Coralhelm Commander, Elite Vanguard, [c]Gideon's
Lawkeeper[/c], Goldmeadow Harrier, Icatian Javelineers, [c]Jotun
Grunt[/c], Loyal Cathar, Porcelain Legionnaire, Precinct Captain,
Ranger of Eos, Wake Thrasher, Whip Corder
Warriors:
Wizards: Aether Adept, Aven Mindcensor, Galepowder Mage, [c]Glen
Elendra Archmage[/c], Jushi Apprentice, Meloku the Clouded Mirror,
Sea Gate Oracle, Sower of Temptation, Snapcaster Mage, [c]Teferi,
Mage of Zhalfir[/c], Thought Courier, Trinket Mage, [c]Venser, Shaper
Savant[/c], Vendilion Clique, Willbender
Any/Every:
Note: Some creatures effect/are affected by multiple class types. There aren't many, but I've sort of arbitrarily placed some in one category or another. Please use discretion!
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Thanks!
-Dolono
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Don't forget Cryptic Gateway and Adaptive Automaton as well.
Ultimately I think this sort of thing is best left to a Tribal cube. Here is a link to my attempt to do something with a tribal cube that wouldn't just be all combat. It's still all theory but has some similar concepts to what you're looking at here.
My MTGSalvation Cube Page (not always up to date, but sweet pics of my alters)
Lovisa is in the "barbarians and berserkers" section, but probably should be put where she's most efficacious, warriors.
Winnowers are covered under "kinship"
Will fix the two card suggestions. Thanks for the link!
I get what you're trying to say about how algorithmic tribal cubes can be, and that's been a serious consideration and concern of mine when I've dabbled in the cube style. Where classes interest me is that they seem a bit more subtle in application than races (elf, goblin, etc), and creatures can frequently possess more than one of these types. The intent behind a class cube would be being more parsimonious about your creature selections, based on their (multiple) class types, and focusing on the modularity/applicability of classed creatures under different game circumstances. I realized how complex the class interactions could be when I was drafting up a spreadsheet for a junk-colored elf tribal cube. Every class vis a vis their elf race offered new and interesting opportunities, whether to focus on elf tribal, warrior-ness, shaman-ness, even whether the cards interacted favorably with friggin wolves! I know a lot of the class tribes are undeveloped compared to their race counter parts, but I don't necessarily consider this a bad thing, as perhaps there's some room for more interesting archetype development than "who can land master of the pearl trident first, and kill the opponent's goblin king."
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Pretty much. I'm not certain if I'll ever get around to building this kind of cube, but it was still an interesting exercise, dredging up all the robust class interactions that exist in the game. Optimally, I'd like the OP to serve as tool for a tribal designer to incorporate class lords into their cube, and hopefully add some additional depth and interactions to their creature suite.
I think the group of cards above are probably best used by selecting particular class lords and equips, and inserting them into a normal, best-of-the-best tribal cube as an additional cycle. Allies are probably too gimmicky and weak, but can add yet another layer of interaction between creatures.
Finally, as I alluded to in my previous post, the addition of the warrior type to the Wolfir can also work as a nice bridge between class and tribal cards, such as obsidian battleaxe + Wren's Run Packmaster + Master of the Wild Hunt.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."