I've decided to draft up a GWU Blink deck because I already have about 90% of the cards needed for said deck. Came up with a snazzy title, looked up some good sideboard cards, and did a few test runs. Here's the first draft:
Rewind has done some good work in the late game--it's a free counterspell that lets me leave up mana for either Mistmeadow Witch, Deadeye Navigator, or any other spell I want.
I decided on the 2 Deadeye, 1 Mistmeadow because I can ramp pretty well with the Farhavens--I almost never miss a land drop between them and the draw creatures. Mistmeadow can also help on the defense in a pinch.
I didn't like seeing more than 1 Ghostly Flicker, so I just kept it at 1. Should I be adding more of those?
The win condition is the Deadeye in combination with Geist-Honored Monk for something like a 20/20 and 15 spirit tokens. Quite nice.
The counterspell suite is a little icky, and I'd like some suggestions on that--I've been considering just taking them out entirely, but I like the Negate protection against Wraths or Memoricide.
--
I've run into a couple of problems.
1. The deck has a mild crutch on the Stonehorn Dignitary + Venser combo to get to the late game. If I can't draw this combo or stall until it comes online, I find myself being run over, even if I have the Walls or the Fiend Hunters.
2. If the opponent disrupts the combat lock, I find myself just instantly losing if they've amassed a large amount of creatures. I've had the Dignitary Doom Bladed in response to the exile effect, and then I get attacked into with their board. The problem is, I can't run things like Day of Judgment, because it would probably hurt me more than the opponent.
3. The deck is a little slow. I'm basically banking on two creatures to win the game for me: Dignitary and Wall of Omens, and I sometimes just get swarmed over.
Any suggestions would be GREATLY appreciated. Thanks a lot!
Also with reveillark, you can dispense with regular counters and fit in wrath of god or supreme verdict. Any wrath will do. Sun titan is also an option in this kind of strategy. Titan works very well with fiend hunter as a deterrent.
I have decided to save up for 2 copies of Reveillark. They seem to be good in the new configuration, with additional blink spells, no maindeck counters, and Day of Judgment.
The newest changes are in the 0.2 spoiler. I've tweaked the mana base accordingly, so just assume that's always going to be OK.
I'm going to keep the Ghostly Flicker--in the new build, they seem to be useful a lot more often, since I usually will have two creatures out.
--
CHANGES:
-2 Cancel
-2 Nevermaker
-2 Geist-Honored Monk
-1 Negate
-1 Momentary Blink
-1 Rewind
-1 Acidic Slime
-1 Mistmeadow Witch
+3 Inquisitor Exarch (Can't believe I didn't see this before--solves a LOT of aggro problems while providing a win condition)
+2 Ghostly Flicker
+1 Reveillark
+2 Mystic Snake
+3 Day of Judgment
I like using creatures with morph in my blink deck, Akroma,Angel of Fury is my creature/wincon of choice, kinda lame i cant use her firebreathing though
you 've already using the other creatures i use in my deck(snake,slime,drifter..) except some mana fixers/rampers (birds of paradise,noble hierarch)
And you could also use some Mimic Vat as a side strategy, i love my
I've decided to draft up a GWU Blink deck because I already have about 90% of the cards needed for said deck. Came up with a snazzy title, looked up some good sideboard cards, and did a few test runs. Here's the first draft:
7 Plains
6 Island
2 Forest
2 Glacial Fortress
2 Seaside Citadel
2 Sunpetal Grove
Creatures
4 Stonehorn Dignitary
4 Wall of Omens
3 Geist-Honored Monk
3 Farhaven Elf
2 Mulldrifter
2 Fiend Hunter
2 Deadeye Navigator
1 Acidic Slime
1 Eternal Witness
1 Mistmeadow Witch
4 Cloudshift
3 Negate
2 Cancel
1 Ghostly Flicker
1 Rewind
Planeswalkers
3 Venser, the Sojourner
1 Conjurer's Closet
2 Acidic Slime
2 Blade Splicer
1 Clone
1 Geist-Honored Monk
2 Mystic Snake
1 Aether Tradewinds
3 Dawn Charm
1 Hindering Light
1 Primal Command
Rewind has done some good work in the late game--it's a free counterspell that lets me leave up mana for either Mistmeadow Witch, Deadeye Navigator, or any other spell I want.
I decided on the 2 Deadeye, 1 Mistmeadow because I can ramp pretty well with the Farhavens--I almost never miss a land drop between them and the draw creatures. Mistmeadow can also help on the defense in a pinch.
I didn't like seeing more than 1 Ghostly Flicker, so I just kept it at 1. Should I be adding more of those?
Don't have the money for Thragtusk or Restoration Angel.
The win condition is the Deadeye in combination with Geist-Honored Monk for something like a 20/20 and 15 spirit tokens. Quite nice.
The counterspell suite is a little icky, and I'd like some suggestions on that--I've been considering just taking them out entirely, but I like the Negate protection against Wraths or Memoricide.
--
I've run into a couple of problems.
1. The deck has a mild crutch on the Stonehorn Dignitary + Venser combo to get to the late game. If I can't draw this combo or stall until it comes online, I find myself being run over, even if I have the Walls or the Fiend Hunters.
2. If the opponent disrupts the combat lock, I find myself just instantly losing if they've amassed a large amount of creatures. I've had the Dignitary Doom Bladed in response to the exile effect, and then I get attacked into with their board. The problem is, I can't run things like Day of Judgment, because it would probably hurt me more than the opponent.
3. The deck is a little slow. I'm basically banking on two creatures to win the game for me: Dignitary and Wall of Omens, and I sometimes just get swarmed over.
Any suggestions would be GREATLY appreciated. Thanks a lot!
GW Tokens GW || UB UB Control UB || BRG Jund Aggro BRG || UR Wee Dragonauts Tempo UR || BG Fungus/Saproling BG || W Soldiers W ||
GWU Bant Flicker Gun GWU
Under Construction
U Wizards Tribal Control U || RG MLD Trolling RG
Also with reveillark, you can dispense with regular counters and fit in wrath of god or supreme verdict. Any wrath will do. Sun titan is also an option in this kind of strategy. Titan works very well with fiend hunter as a deterrent.
The newest changes are in the 0.2 spoiler. I've tweaked the mana base accordingly, so just assume that's always going to be OK.
I'm going to keep the Ghostly Flicker--in the new build, they seem to be useful a lot more often, since I usually will have two creatures out.
--
CHANGES:
-2 Cancel
-2 Nevermaker
-2 Geist-Honored Monk
-1 Negate
-1 Momentary Blink
-1 Rewind
-1 Acidic Slime
-1 Mistmeadow Witch
+3 Inquisitor Exarch (Can't believe I didn't see this before--solves a LOT of aggro problems while providing a win condition)
+2 Ghostly Flicker
+1 Reveillark
+2 Mystic Snake
+3 Day of Judgment
Sideboard:
-2 Fiend Hunter
-3 Dawn Charm
-2 Mystic Snake
+1 Acidic Slime
+2 Negate
+2 Nevermaker
+1 Archaeomancer
+1 Momentary Blink
-1 Ghostly Flicker
-2 Fiend Hunter
+1 Momentary Blink
+2 Nevermaker (This could be the solution to the whole "not answering the board" problem)
Sideboard:
-1 Geist-Honored Monk
-1 Aether Tradewinds
+2 Fiend Hunter
GW Tokens GW || UB UB Control UB || BRG Jund Aggro BRG || UR Wee Dragonauts Tempo UR || BG Fungus/Saproling BG || W Soldiers W ||
GWU Bant Flicker Gun GWU
Under Construction
U Wizards Tribal Control U || RG MLD Trolling RG
Akroma,Angel of Fury is my creature/wincon of choice, kinda lame i cant use her firebreathing though
you 've already using the other creatures i use in my deck(snake,slime,drifter..) except some mana fixers/rampers (birds of paradise,noble hierarch)
And you could also use some Mimic Vat as a side strategy, i love my
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