I don't think the ability is inherently OP'd, but I'd certainly entertain the notion that Satokibi Reaper (or any other individual card) might be pushed a little too much. I tend to start at the maximum and work down.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
As for combat tricks, there's hardly a point to pulling off some nice three card combo involving instants and creatures if your opponents creatures are just going to get re-casted next turn. Think pump spells and their ilk.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
As for combat tricks, there's hardly a point to pulling off some nice three card combo involving instants and creatures if your opponents creatures are just going to get re-casted next turn. Think pump spells and their ilk.
Creature - Spirit [C]
Flying
Deathknell (When this creature dies, if it was attacking, return it to its owner's hand.)
[2/2]
Creature - Spirit [U]
Deathknell (When this creature dies, if it was attacking, return it to its owner's hand.)
[3/1]
Creature - Spirit [R]
First strike; deathknell (When this creature dies, if it was attacking, return it to its owner's hand.)
All combat damage that would be dealt to another Spirit creature you control is dealt to O-Zuijin instead.
[5/3]
I don't think the ability is inherently OP'd, but I'd certainly entertain the notion that Satokibi Reaper (or any other individual card) might be pushed a little too much. I tend to start at the maximum and work down.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
Well, these guys aren't easy to block.
Care to explain the combat tricks thing?
So, that's a yes to discouraging blocking.
As for combat tricks, there's hardly a point to pulling off some nice three card combo involving instants and creatures if your opponents creatures are just going to get re-casted next turn. Think pump spells and their ilk.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
...
...
... sounds about right!