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Old 12-24-2012, 11:05 PM   #16
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I'm guessing the basic template for Bloodrush is:

Bloodrush -- {mana}, Discard ~: Target attacking creature gets +X/+Y until end of turn (where X and Y are this card's power and toughness)

Maybe also granting abilities like trample or first strike.

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Originally Posted by Shadowclaimer View Post
This.

Its stupid to jump to a conclusion that its only pump or only lands from a SINGLE CARD.
Well, this card's effect has two elements: Pumping, and counting lands. Since the name "bloodrush" seems to be much more connected to pumping a creature than to counting lands, the basic template above seems like a reasonable deduction from this single example.

Last edited by luminum can; 12-24-2012 at 11:08 PM.
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Old 12-24-2012, 11:05 PM   #17
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Seems legit; you can use it as a combat trick! We don't know how the ability works, but we know enough to say Rubblehulk is cool! I wish he only cost five though.
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Old 12-24-2012, 11:05 PM   #18
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Okay, so they are putting some bad cards up front first. That's fine. Big question- what the hell does bloodrush do in general? Cost, discard, effect for attacker? Will it always be like this based on the templating?
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Old 12-24-2012, 11:06 PM   #19
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I hope Bloodrush will be able to be used at Instant speed. Not being able to Scavenge as an Instant is what killed Golgari for me.
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Old 12-24-2012, 11:07 PM   #20
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I'm going to assume the five cards previewed this week will be the prerelease and intro pack rares.
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Old 12-24-2012, 11:07 PM   #21
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I hope Bloodrush will be able to be used at Instant speed. Not being able to Scavenge as an Instant is what killed Golgari for me.
Scavenge at instant would've been borderline broken, especially for Limited. It would require way too much board information from the graveyard to be enjoyable.

No offense meant, just saying. Scavenge is fine the way it is. I think the only reason it isn't played more is the lack of effective Scavengers/targets really. (There's a few). Hopefully they'll play nicely with new cards (given Simic's new card draw + counters has some fun there).
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So many ooze cards in RTR block! Now all we need is an "ooze lord".
We have Mark Rosewater already.
Yeah,but his weakness to bus based removal is so crippling. Certainly not a 4 of.
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Old 12-24-2012, 11:08 PM   #22
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Disappointing spoiler in that we can't tell how bloodrush will work on other cards yet(as I doubt it's an exact copy)
Agreed. While I think the card is interesting enough, I don't like that the spoiler isn't very clear on exactly hoe bloodrush works. All we know right now is it involves discarding a card for an effect. Though, based on the spoiled Borborgymos, it is possible that this is the entire mechanic...
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Old 12-24-2012, 11:08 PM   #23
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This is an uncounterable pump, at that, given no Stifle like effect in the format, which is the good part of the card.

The creature itself is pretty constructed unplayable at 6 mana, wouldn't have hurt to make it a 5 or even 4 drop with the same ability. 6 mana arbitrary power/toughness dude without any kind of evasion on its own is pretty atrocious.
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Old 12-24-2012, 11:08 PM   #24
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I'm guessing Bloodrush is more focused on the "attacking creature" part and less on the lands or discarding aspect.
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Old 12-24-2012, 11:08 PM   #25
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I hope Bloodrush will be able to be used at Instant speed. Not being able to Scavenge as an Instant is what killed Golgari for me.
It doesn't say, "Activate this ability only any time you could cast a sorcery", so it'll be an instant-speed ability.
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Old 12-24-2012, 11:09 PM   #26
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I don't know if this has been said, but I bet they are showing us the guild promos. The power levels are right in that sweet spot of not really being all that great outside of limited, but still exciting.
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Old 12-24-2012, 11:09 PM   #27
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this has a lot of potential.

i wasnt expecting much from gruul but i think its promising. mostly because there could be NON CREATURE SPELLS with this keyword. i could see something like...

RG -destroy target artifact,enchantment, or flying creature. Bloodrush - 1RG - target attacking creature gets +3+3.

that might be too good, but something versatile could be possible. but im probably just kidding myself, why wizards would make good spells instead of creatures is beyond me. i just wish it was the good ol days
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Old 12-24-2012, 11:10 PM   #28
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This is not a creature. It's a three mana uncounterable pump spell.
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Old 12-24-2012, 11:11 PM   #29
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How is this ability mechanically different that channel?
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Old 12-24-2012, 11:12 PM   #30
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Quote:
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How is this ability mechanically different that channel?
If it is only pump spells, its a more narrow Channel.

But Channel was also really really broad, like Kicker was.
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So many ooze cards in RTR block! Now all we need is an "ooze lord".
We have Mark Rosewater already.
Yeah,but his weakness to bus based removal is so crippling. Certainly not a 4 of.
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