![]() |
| Home Articles Magic 2014 Spoiler (158/249) Radar Forums Blogs Wiki Chat About Register Now! |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#32 | |
|
Bullet Proof
|
People going to MaRo's Tumblr and asking him for the Bloodrush template in 3... 2... 1...
Quote:
Gruul are the least favorite guild of my favorite three-color combo, so I'm not sure whether I'm not excited about it because it's not for me or because it really is not that good. I'll have to ask my hardcore Gruul friend for his opinion. In a vacuum, this is a very Spike-y mechanic, since it makes you choose between two different effects, and choosing wrong might cost you the game. Too bad I'm not a Spike.
__________________
![]() Avvy and banner done by myself, Avatar Exchange V and Weekly Banner Contest 184 winner. Not like anyone cares about that, though.
|
|
|
|
|
|
|
#33 | |
|
Ascended Mage
Join Date: Mar 2012
Posts: 175
|
Quote:
Actually it fits pretty well with Domri Rade. I mean now you can play almost only creatures but still have sol tricks up your sleeve.
__________________
Current EDH decks:
Spoiler:
|
|
|
|
|
|
|
#34 |
|
High five!
![]() |
This mechanic meshes perfectly with the Gruul decklist in Duels of the Planeswalkers 2013, which is almost entirely made up of creatures to attack with and pump spells to force through damage. Bloodrush lets a single card act in both roles.
Creatures that double as combat tricks seems very strong in Limited, and it meshes well with Evolve since this lets you run a higher creature density while still having "spells." ![]() ![]() aggro looks like it could definitely be a thing in Gatecrash limited, just from knowing these two keywords.
|
|
|
|
|
|
#35 | |
|
Archmage
Join Date: Sep 2009
Location: Between Heaven and Hell
Posts: 802
![]() |
Yanno this is actually very possible. I wouldn't be suprised if this turned out to be legit, that said I think this card is really good as just a beater. The Bloodrush part could be a game winner but even if it's not he's still an efficient beater at any turn after 3.
__________________
My Helpdesk Quote:
Fabulous
|
|
|
|
|
|
|
#36 |
|
Drink Moxie!
Join Date: Sep 2007
Posts: 2,084
|
As an ability word rather than a keyword, there's a lot of flexibility to Bloodrush and I'd be surprised if it just amounted to "Discard [CARDNAME]: target attacking creature gets +X/+Y where X is [CARDNAME]'s power and Y is [CARDNAME]'s toughness".
More likely it's "Discard [Cardname]: target [condition] creature gets [some ability [CARDNAME] has]", and on this particular card it amounts to a pump spell for an attacking creature because this card's shtick is its conditional power and toughness. |
|
|
|
|
|
#37 | |
|
Archmage Overlord
Join Date: Apr 2012
Location: Whiteland, Indiana
Posts: 1,844
![]() |
Quote:
Especially if combo'd with ways to play the graveyard. This card particularly doesn't excite me, but like most potential prerelease/intro pack spoilers it doesn't surprise me. I'll be looking for more interesting ways to implement the mechanic.
__________________
Proud Member of the "Help Fblthp Get Home in DGM" Society |
|
|
|
|
|
|
#38 |
|
Archmage Overlord
Join Date: Jul 2010
Location: Massachusetts
Posts: 1,064
![]() |
I'd wager it's:
Bloodrush-{cost}, Discard ~: Target attacking creature gets * until EOT. For instance, a doublestrike critter with Bloodrush could give target attacking creature Doublestrike. There's no restriction on what it can do, but it will generally mirror the card you're discarding. This opens it up, design-wise, for interesting spells with it and effects like -2/-2 to target attacking creature.
__________________
The Devil of EDH. |
|
|
|
|
|
#41 | |
|
Archmage Overlord
Join Date: Apr 2012
Location: Whiteland, Indiana
Posts: 1,844
![]() |
Quote:
__________________
Proud Member of the "Help Fblthp Get Home in DGM" Society |
|
|
|
|
|
|
#43 |
|
Magical Hack
|
Not sure how great the card is for constructed, really no idea. But how can you not love the mechanic?!? Though I'm really not sure what Bloodrush does... Is it loosely based on the number of lands you have? Is it always a +X/+X pump or different? The fact that there isn't reminder text makes me unsure.
|
|
|
|
|
|
#44 | |
|
The Theros-bred of Sin
Global Moderator |
Because artifacts are metal, but lands are not blood...
__________________
![]() Quote:
Kill shot: ![]() Issue with my shooting? Please visit my helpdesk and help me learn to aim! THE MOOSE
|
|
|
2 users say thank you: dr_death28314, Mobo. |
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|