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Old 12-26-2012, 11:04 PM   #31
rcwraspy
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without seeing the rest of the cardpool this is probably the easiest GTC guild keyword to get behind so far.
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Old 12-26-2012, 11:05 PM   #32
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Seems awesome. Love the Orzhov, as expected.
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Old 12-26-2012, 11:05 PM   #33
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Seems mean in multiplayer.
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Old 12-26-2012, 11:05 PM   #34
Druki
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I like the card, as its definitely a limited bomb. Not sure if it'll be constructed viable, but its still pretty cool.

Question: With the way Extort is worded, it seems like the cost can be paid for each permanent with Extort you control. True/false?

Because having your spells double as a opponent-wide Drain Life is pretty cool.
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Old 12-26-2012, 11:05 PM   #35
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Question for someone who understands rules and templating better than I: do multiple instances of Extort stack? Like for instance, if two permanents with Extort are on the battlefield, and you cast a spell, paying one mana for the Extort effect, is the life gain/loss increment one or two?
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Old 12-26-2012, 11:05 PM   #36
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Interesting... could be useful if there is an easy infinite mana and spell engine.
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Old 12-26-2012, 11:06 PM   #37
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My favorite of the preview cards so far. If these are indeed the guild promos, then so far, my choice to go with Orzhov still stands. I'm reminded of the days of the original Ravnica, playing BW spirits with Thief of Hope and Ghost Council.
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Old 12-26-2012, 11:06 PM   #38
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Quote:
Originally Posted by Valyon View Post
Big question is:

Does this stack? Do you pay for each instance, or if you have 5 extort creatures out, do you just pay one and they lose 5 life?

Either way, it's a supremely cunning mechanic.
I'm not 100% but I think if you have 5 creatures with Extort in play you would have to pay 5 for them to lose 5 life.
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Old 12-26-2012, 11:06 PM   #39
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Treasury thrull. 4wb

Extort(whenever you cast a spell, you my payw/b. If you do, each opponent loses one life and you gain that much life.
Whenever treasury thrull attacks, return target artifact,creature,or enchantment from your graveyard to your hand.
4/4.
Looks like a limited powerhouse, and I can't wait to see what the new mechanic offers in constructed.
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Old 12-26-2012, 11:06 PM   #40
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I'm impressed. This is definitely a control deck card so anyone complaining about the casting cost should try to keep that in mind. I like the blood-artist-ish ability and I see this being used in heavy black decks with gravecrawler. Token decks, lingering souls can be activated a second time on flashback.

This card will see play in control and token decks beyond any shadow of a doubt.
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Old 12-26-2012, 11:07 PM   #41
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I think it triggers for each creature. That makes sense, right? Totally makes sense.
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Old 12-26-2012, 11:08 PM   #42
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Quote:
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Extort is complete garbage.

Worst guild keyword by a ridiculous margin.
sarcasm?

it's likely better than bloodrush and battalion if we're talking standard.

mana sinks are awesome, almost every instance of mana sink has been very good, buyback, flashback, kicker, overload, manlands, level up.

being able to fill your curve with a drain for 1 is actually reasonably strong.
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Old 12-26-2012, 11:08 PM   #43
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To dispel all uncertainties here rules-wise, for each creature with extort you controlled, every time you cast a spell, the extort triggered ability would trigger for each one, and you'd have to pay one mana for each one.
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Old 12-26-2012, 11:08 PM   #44
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seems like a waste of a keyword.
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Old 12-26-2012, 11:08 PM   #45
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Quote:
Originally Posted by Wydogg5305 View Post
sarcasm?

it's likely better than bloodrush and battalion if we're talking standard.

mana sinks are awesome, almost every instance of mana sink has been very good, buyback, flashback, kicker, overload, manlands, level up.
Absolutely not.

It's trash. In all constructed formats.
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