For Call to Glory, an attempt to round out my Snake Samurai contingent:
Orochi Nemesis1GG
Creature - Snake Samurai [U]
All creatures able to block Orochi Nemesis do so.
Bushido 3
[0/1]
Hatchling PupilG
Creature - Snake Samurai [U]
Trample
Hatchling Pupil has bushido X, where X is the number of other Samurai you control.
[1/1]
Needle of the Lone PineGG
Creature - Snake Samurai [R]
Bushido 1
[4/1]
Awakener Sensei3G
Creature - Snake Samurai [R]
Bushido 1
:symtap:: Until end of turn, any number of target lands you control become 1/1 green Snake Samurai creatures that are still lands. They gain bushido 1 until end of turn.
4/1 seems weird to mean as a green creature but it could be justified I guess. Is there any reason it's rare?
Aggressiveness.
I'm assuming any 4/1 with a relevant combat ability and no drawbacks for 2 mana and no multicolor requirement is generally going to be over the curve, and too bomb-y in Limited to be common or even uncommon.
I know there's a trend to put power cards at lower rarities if they're not too complex, but this is an old school "rare = power" kind of card.
Creature - Snake Samurai [U]
All creatures able to block Orochi Nemesis do so.
Bushido 3
[0/1]
Creature - Snake Samurai [U]
Trample
Hatchling Pupil has bushido X, where X is the number of other Samurai you control.
[1/1]
Creature - Snake Samurai [R]
Bushido 1
[4/1]
Creature - Snake Samurai [R]
Bushido 1
:symtap:: Until end of turn, any number of target lands you control become 1/1 green Snake Samurai creatures that are still lands. They gain bushido 1 until end of turn.
[3/3]
Aggressiveness.
I'm assuming any 4/1 with a relevant combat ability and no drawbacks for 2 mana and no multicolor requirement is generally going to be over the curve, and too bomb-y in Limited to be common or even uncommon.
I know there's a trend to put power cards at lower rarities if they're not too complex, but this is an old school "rare = power" kind of card.
That said, is it powerful enough?