Hello everyone! This project's main thread can be found here.
Design Standards/Goals:
1. This is a 360 card cube. 50 cards in each color, 60 Guild, and 50 Colorless.
2: The majority of card's need to be easily grokkable. Player's are playing with hundreds of cards they've never seen before. Making each design easy to understand will make the whole process alot smoother.
3. Creature card power levels should be around the current design standards, and noncreature card power levels should be around Urza's block design standards. Planeswalker's will be measured on a case by case basis.
4. There will be reprints in this cube (roughly 10%). I will be choosing the most simplistic cube effects used (Think Lightning Bolt and Original Dual lands) and using them to take a bit of work load off of this project, and give the players of a bit of familiarity.
Inevia, Dryad's ProgenitorG
Planeswalker - Inevia {MR}
[+1]: Each player reveals the top card of their library. If a player reveals a land card this way, that player may draw a card.
[+0]: Until end of turn, Inevia, Dryad's Progenitor becomes a 1/1 Forest Dryad land creature that's still a planeswalker.
[-3]: Forest's you control become 1/1 creatures until end of turn.
{1}
[Blue, NC_CMC2]
Oracle's Premonition1U
Instant {U}
Counter target spell unless its controller pays 1. Scry 1, then fateseal 1.
[Green, NC_Land]
Omnath's Sanctuary
Legendary Land {MR}
Omnath's Sanctuary enters the battlefield tapped.
Green mana doesn't empty from your mana pool as steps and phases end. t: Add G to your mana pool.
Feedback always welcome, thanks!
Omnath's Sanctuary
Legendary Land {MR}
Mana produced by Omnath's Sanctuary doesn't empty from your mana pool as steps and phases end. t: Add G to your mana pool.
Omnath's Sanctuary could be a bit more interesting; Either it could work for all green mana, or it could have some kind of effect based on green in your pool. Right now it's just a harder-to-keep-track-of storage land.
The planeswalker can't produce mana the turn she's played, which makes her a bit worse than you'd think.
Omnath's Sanctuary could be a bit more interesting; Either it could work for all green mana, or it could have some kind of effect based on green in your pool. Right now it's just a harder-to-keep-track-of storage land.
The planeswalker can't produce mana the turn she's played, which makes her a bit worse than you'd think.
Hmm, I'll have to think of something to spice the land up a bit. Maybe this rider:
Sacrifice Omnath's Sanctuary: Double the amount of green mana in your mana pool.
That probably requires a mana cost (similar to cabal coffer's). Or:
t, Sacrifice Omnath's Sanctuary: Add G to your mana pool equal to the number of forests you control.
@ Inevia: I'm well aware that it can't produce mana the first turn. It was designed with Llanowar Elves in mind, which is plenty playable, and can't ramp you until turn 2.
1/10/2013 - Immortal Elder (White, C_CMC4), Fearless Knight (White, C_CMC2), Unparalleled Foresight (Blue, NC_CMC3)
1/11/2013 - Demonic Mentor (Guild, UB_Control), Reckless Pride (Green, C_CMC1), Scrapyard Thug (Black, C_CMC1)
1/12/2013 - Seismic Seizure (Red, NC_CMC4), An'Zho Priest (White, C_CMC2), Soul Purge (White, NC_CMC1)
1/13/2013 - Rhox Purifier (White, C_CMC4), Kal, Fallen Prophet (Guild, BW_Control), Decaying Historian (Guild, BG_Midrange)
1/15/2013 - Blazing Figurant (Red, C_CMC2), Blinded Mentor (Red, C_CMC2), Vindictive Knight (Guild, BW_Removal)
1/16/2013 - Violent Decree (Black, C_CMC5), Beckoning Call (White, NC_CMC3), Eternal Shepherd (White, C_CMC3)
1/17/2013 - Trojan Shackler (Red, C_CMC4), Startling Ambush (Red, NC_CMC3), Goblin Quickblade (Red, C_CMC1)
1/22/2013 - Fusion Cellar (Colorless, Utility), Pandora's Box (Colorless, Utility), Magnetic Hilt (Colorless, Equipment)
Planeswalker - Inevia {MR}
[+1]: Each player reveals the top card of their library. If a player reveals a land card this way, that player may draw a card.
[+0]: Until end of turn, Inevia, Dryad's Progenitor becomes a 1/1 Forest Dryad land creature that's still a planeswalker.
[-3]: Forest's you control become 1/1 creatures until end of turn.
{1}
Instant {U}
Counter target spell unless its controller pays 1. Scry 1, then fateseal 1.
Legendary Land {MR}
Omnath's Sanctuary enters the battlefield tapped.
Green mana doesn't empty from your mana pool as steps and phases end.
t: Add G to your mana pool.
Legendary Land {MR}
Mana produced by Omnath's Sanctuary doesn't empty from your mana pool as steps and phases end.
t: Add G to your mana pool.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
The planeswalker can't produce mana the turn she's played, which makes her a bit worse than you'd think.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Hmm, I'll have to think of something to spice the land up a bit. Maybe this rider:
Sacrifice Omnath's Sanctuary: Double the amount of green mana in your mana pool.
That probably requires a mana cost (similar to cabal coffer's). Or:
t, Sacrifice Omnath's Sanctuary: Add G to your mana pool equal to the number of forests you control.
@ Inevia: I'm well aware that it can't produce mana the first turn. It was designed with Llanowar Elves in mind, which is plenty playable, and can't ramp you until turn 2.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU