I will be posting a (hopefully) regular stream of cards every couple days on the main Card Creation forum for critiquing, then having the somewhat final forms added here until we get a rough draft. Playtesting will need to happen, but that's a problem for a later day.
Design Standards/Goals:
1. This is a 360 card cube. 50 cards in each color, 60 Guild, and 50 Colorless.
2: The majority of card's need to be easily grokkable. Player's are playing with hundreds of cards they've never seen before. Making each design easy to understand will make the whole process alot smoother.
3. Creature card power levels should be around the current design standards, and noncreature card power levels should be around Urza's block design standards. Planeswalker's will be measured on a case by case basis.
4. There will be reprints in this cube (roughly 10%). I will be choosing the most simplistic cube effects (Think Lightning Bolt and Original Dual lands) and extremely interesting engine cards (Think Reveillark) and using them to take a bit of work load off of this project, and give the players of a bit of familiarity.
Terra Mox0
Artifact {MR}
As an additional cost to cast Terra Mox, discard a land card.
Terra Mox enters the battlefield as a copy of the discarded card, except its an artifact.
[Blue, C_CMC5]
Metamorphling3UU
Creature - Shapeshifter {MR}
0/0
You may have Metamorphling enter the battlefield as a copy of any creature on the battlefield, except it has "U: Untap this creature." and "1: This creature gets +1/-1 or -1/+1 until end of turn."
[Red, NC_CMC1]
Thunderous StompR
Instant {C}
Cast Thunderous Stomp only if a creature entered the battlefield under your control this turn.
Thunderous Stomp deals 3 damage to target creature or player.
[White, C_CMC2]
Ethereal Envoy1W
Creature - Spirit {U}
2/1
When Ethereal Envoy enters the battlefield, you may exile another target nonland permanent. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
[Guild, RW_AggroCreature]
Boros Tactician(R/W)
Creature - Human Soldier {U}
2/1
Battalion - Whenever Boros Tactician and at least two other creatures attack, creatures you control can't be blocked except by two or more creatures until end of turn.
[Green, NC_CMC2]
Four-leaf Clover1G
Sorcery {U}
Look at the top four cards of your library. Put one of those cards into your hand, one on top of your library, one on bottom of your library, and one into your graveyard. I make my own luck.
[Blue, C_CMC1]
Wisp of MemoriesU
Creature - Spirit {U}
1/1
When Wisp of Memories dies, you may return target creature to it's owner's hand.
[Guild, BR_Reanimation]
Spite DeathBR
Sorcery {R}
Return target creature card in a graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
[Red, NC_CMCX]
Lightning StormxRR
Enchantment {R}
Vanishing X
Whenever you remove a time counter from Lightning Storm, it deals 3 damage to target creature or player.
[Blue, C_CMC3]
Reality Sculptor2U
Creature {U}
2/1
Flash
When Reality Sculptor enters the battlefield, you may return target spell or creature to its owner's hand unless he or she pays 1.
Reality SculptorUU
Creature {U}
2/1
Flash
When Reality Sculptor enters the battlefield, you may return target spell or creature to its owner's hand unless he or she pays 1.
Four-leaf CloverGG
Sorcery {U}
Look at the top four cards of your library. Put one card into your hand, one into your graveyard, one on the bottom of your library, and one on top of your library. I make my own luck.
Four leaf clover is a great design but at that cost it's pretty low powered. It's also not really green, but since every color gets at least some library manipulation and cantrips I guess it's borderline printable. I don't think a 1G instant is too strong if we're looking at urza's for noncreature spells. That block was pretty absurd.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Metamorphling's replacement effect can't target, since it doesn't use the stack. I'm honestly not sure how to have it keep that ability the way it is while retaining the other ones... let me try.
You may have Metamorphling enter the battlefield as a copy of any creature on the battlefield, except it has "U: Untap this creature.", "1: This creature gets +1/-1 until end of turn.", and "1: This creature gets -1/+1 until end of turn."
The "this creature" phrasing is to avoid confusion over the new name of the creature.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Sorcery and GG is probably where I'd put it. 1G seems too good for a splashable green draw.
It's not really draw, it's card selection. It's not CA. So I think it's ok in the land of show and tell, plow under, replenish, time spiral, yawgmoth's will...
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Metamorphling's replacement effect can't target, since it doesn't use the stack. I'm honestly not sure how to have it keep that ability the way it is while retaining the other ones... let me try.
You may have Metamorphling enter the battlefield as a copy of any creature on the battlefield, except it has "U: Untap this creature.", "1: This creature gets +1/-1 until end of turn.", and "1: This creature gets -1/+1 until end of turn."
The "this creature" phrasing is to avoid confusion over the new name of the creature.
Thanks for the wording help. I changed it to reflect Quicksilver Gargantuan's wording. I think the way it is now should work fine.
It's not really draw, it's card selection. It's not CA. So I think it's ok in the land of show and tell, plow under, replenish, time spiral, yawgmoth's will...
0
Sorcery
You may play an additional land this turn.
[b]Metamorphling[/b] - Is the untap ability necessary? It seems like a danagerous combo enabler. At the very least it is something to watch out for. The other abilities could be simplified like Pemmin's Aura. Felllix is right; wording from Evil Twin:
You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield except it gains "{U}: Untap this creature." and "{1}: This creature gets +1/-1 or -1/+1 until end of turn."
[b]Thunderous Stomp[/b] - The effect is probably fine, although the name implies a connection with big creatures, but it still works even with really small creatures. Feast of Blood for wording: "Cast CARDNAME only if ..."
[b]Ethereal Envoy[/b] - Might not need the nonland restriction. Needs "another target" or some restriction to prevent it from exiling itself.
[b]Boros Tactician[/b] - A 2/1 Human Soldier for one mana is probably enough by itself. Battalion for Goblin War Drums seems excessive. Goblin War Drums might be okay if it was only 1/1. Or if it just affected itself, it might be okay as a 2/1 and still be a good battalion enabler since it can attack and be harder to block.
[b]Four-Leaf Clover[/c] - 1G sorcery is good enough. It can't be an instant because then it is a mostly better Telling Time. I think the effects might want to be ordered differently. For the most part the order that you place the cards doesn't matter, except in one critical case: if your library has only three or less cards. In that instance, you probably not want to be putting a card in your graveyard.
Look at the top four cards of your library. Put one of those cards into your hand, one on top of your library, one on the bottom of your library, and one into your graveyard.
[b]Wisp of Memories[/b] - It could possibly be "you may return ..." in case your opponents have no creatures and you don't want to return another of your creatures.
[b]Spite Death[/b] - Seems like it should just use the card like Shallow Grave. The two upsides of being really cheap and leaving the card in the graveyard to be zombified again are too much.
[b]Lightning Storm[/b] - Regarding the wording "whenever you remove a time counter from CARDNAME", would this comboed with something like Vampire Hexmage or Power Conduit be okay? or are those infrequent enough that we don't even need to worry about them?
[b]Reality Sculptor[/b] - This is a powerful tempo card in the early game. It will generally set your opponent back a turn (possibly even two if it is returning an attacking creature) and give you a creature. It would still be good as just a 1/1. The name should probably reference Venser, Shaper Savant in some way. "____ Shaper" for example.
0
Sorcery
You may play an additional land this turn.
[B]I mean ya, but that is still functionally different (doesn't have artifact synergies).[/B]
[b]Metamorphling[/b] - Is the untap ability necessary? It seems like a danagerous combo enabler. At the very least it is something to watch out for. The other abilities could be simplified like Pemmin's Aura. Felllix is right; wording from Evil Twin:
You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield except it gains "{U}: Untap this creature." and "{1}: This creature gets +1/-1 or -1/+1 until end of turn."
[B]I think this reads worse, but thats just me. Wording updated.[/B]
[b]Thunderous Stomp[/b] - The effect is probably fine, although the name implies a connection with big creatures, but it still works even with really small creatures. Feast of Blood for wording: "Cast CARDNAME only if ..."
[B]Wording updated.[/B]
[b]Ethereal Envoy[/b] - Might not need the nonland restriction. Needs "another target" or some restriction to prevent it from exiling itself.
[B]Wording Updated.[/B]
[b]Boros Tactician[/b] - A 2/1 Human Soldier for one mana is probably enough by itself. Battalion for Goblin War Drums seems excessive. Goblin War Drums might be okay if it was only 1/1. Or if it just affected itself, it might be okay as a 2/1 and still be a good battalion enabler since it can attack and be harder to block.
[B]I'm fine with the power level its at right now. Testing may prove a different trigger would be better, but I'll leave it alone till then.[/B]
[b]Four-Leaf Clover[/c] - 1G sorcery is good enough. It can't be an instant because then it is a mostly better Telling Time. I think the effects might want to be ordered differently. For the most part the order that you place the cards doesn't matter, except in one critical case: if your library has only three or less cards. In that instance, you probably not want to be putting a card in your graveyard.
Look at the top four cards of your library. Put one of those cards into your hand, one on top of your library, one on the bottom of your library, and one into your graveyard.
[B]Wording updated.[/B]
[b]Wisp of Memories[/b] - It could possibly be "you may return ..." in case your opponents have no creatures and you don't want to return another of your creatures.
[B]Wording updated.[/B]
[b]Spite Death[/b] - Seems like it should just use the card like Shallow Grave. The two upsides of being really cheap and leaving the card in the graveyard to be zombified again are too much.
[B]Didn't even know that card existed haha. Wording updated.[/B]
[b]Lightning Storm[/b] - Regarding the wording "whenever you remove a time counter from CARDNAME", would this comboed with something like Vampire Hexmage or Power Conduit be okay? or are those infrequent enough that we don't even need to worry about them?
[B]Eh, I'm fine with that interaction. There will probably a few cards that interact with counters in some way.[/B]
[b]Reality Sculptor[/b] - This is a powerful tempo card in the early game. It will generally set your opponent back a turn (possibly even two if it is returning an attacking creature) and give you a creature. It would still be good as just a 1/1. The name should probably reference Venser, Shaper Savant in some way. "____ Shaper" for example.
[B]Hmm, I think you're right on this. I upped the cost to 2U and left the stats alone.[/B]
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
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2. Lightning Bolt
1/10/2013 - Immortal Elder (White, C_CMC4), Fearless Knight (White, C_CMC2), Unparalleled Foresight (Blue, NC_CMC3)
1/11/2013 - Demonic Mentor (Guild, UB_Control), Reckless Pride (Green, C_CMC1), Scrapyard Thug (Black, C_CMC1)
1/12/2013 - Seismic Seizure (Red, NC_CMC4), An'Zho Priest (White, C_CMC2), Soul Purge (White, NC_CMC1)
1/13/2013 - Rhox Purifier (White, C_CMC4), Kal, Fallen Prophet (Guild, BW_Control), Decaying Historian (Guild, BG_Midrange)
1/15/2013 - Blazing Figurant (Red, C_CMC2), Blinded Mentor (Red, C_CMC2), Vindictive Knight (Guild, BW_Removal)
1/16/2013 - Violent Decree (Black, C_CMC5), Beckoning Call (White, NC_CMC3), Eternal Shepherd (White, C_CMC3)
1/17/2013 - Trojan Shackler (Red, C_CMC4), Startling Ambush (Red, NC_CMC3), Goblin Quickblade (Red, C_CMC1)
1/22/2013 - Fusion Cellar (Colorless, Utility), Pandora's Reckoning (Colorless, Utility), Magnetic Hilt (Colorless, Equipment)
1/23/2013 - Inevia, Dryad's Progenitor (Green, NC_CMC1), Oracle's Premonition (Blue, NC_CMC2), Omnath's Sanctuary (Green, NC_Land)
1/25/2013 - Gareth, High Judge (White, NC_CMC5), Predator Chameleon (Green, C_CMC1), Wandering Wraith (Guild, BW_UtilityCreature)
Artifact {MR}
As an additional cost to cast Terra Mox, discard a land card.
Terra Mox enters the battlefield as a copy of the discarded card, except its an artifact.
Creature - Shapeshifter {MR}
0/0
You may have Metamorphling enter the battlefield as a copy of any creature on the battlefield, except it has "U: Untap this creature." and "1: This creature gets +1/-1 or -1/+1 until end of turn."
Instant {C}
Cast Thunderous Stomp only if a creature entered the battlefield under your control this turn.
Thunderous Stomp deals 3 damage to target creature or player.
Creature - Spirit {U}
2/1
When Ethereal Envoy enters the battlefield, you may exile another target nonland permanent. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Human Soldier {U}
2/1
Battalion - Whenever Boros Tactician and at least two other creatures attack, creatures you control can't be blocked except by two or more creatures until end of turn.
Sorcery {U}
Look at the top four cards of your library. Put one of those cards into your hand, one on top of your library, one on bottom of your library, and one into your graveyard.
I make my own luck.
Creature - Spirit {U}
1/1
When Wisp of Memories dies, you may return target creature to it's owner's hand.
Sorcery {R}
Return target creature card in a graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Enchantment {R}
Vanishing X
Whenever you remove a time counter from Lightning Storm, it deals 3 damage to target creature or player.
Creature {U}
2/1
Flash
When Reality Sculptor enters the battlefield, you may return target spell or creature to its owner's hand unless he or she pays 1.
Creature {U}
2/1
Flash
When Reality Sculptor enters the battlefield, you may return target spell or creature to its owner's hand unless he or she pays 1.
Four-leaf Clover GG
Sorcery {U}
Look at the top four cards of your library. Put one card into your hand, one into your graveyard, one on the bottom of your library, and one on top of your library.
I make my own luck.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
You may have Metamorphling enter the battlefield as a copy of any creature on the battlefield, except it has "U: Untap this creature.", "1: This creature gets +1/-1 until end of turn.", and "1: This creature gets -1/+1 until end of turn."
The "this creature" phrasing is to avoid confusion over the new name of the creature.
When in doubt, call a judge.
Objectivist here. Hit me up to talk philosophy.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
I'd play it at 1G as a sorcery.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
It's not really draw, it's card selection. It's not CA. So I think it's ok in the land of show and tell, plow under, replenish, time spiral, yawgmoth's will...
Thanks! It does feel blue, but green gets tertiary card draw/selection, so I'm okay throwing it a few cards here or there.
Agreed, also Metamorphling and FLC updated.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Sorcery
You may play an additional land this turn.
[b]Metamorphling[/b] - Is the untap ability necessary? It seems like a danagerous combo enabler. At the very least it is something to watch out for. The other abilities could be simplified like Pemmin's Aura. Felllix is right; wording from Evil Twin:
[b]Thunderous Stomp[/b] - The effect is probably fine, although the name implies a connection with big creatures, but it still works even with really small creatures. Feast of Blood for wording: "Cast CARDNAME only if ..."
[b]Ethereal Envoy[/b] - Might not need the nonland restriction. Needs "another target" or some restriction to prevent it from exiling itself.
[b]Boros Tactician[/b] - A 2/1 Human Soldier for one mana is probably enough by itself. Battalion for Goblin War Drums seems excessive. Goblin War Drums might be okay if it was only 1/1. Or if it just affected itself, it might be okay as a 2/1 and still be a good battalion enabler since it can attack and be harder to block.
[b]Four-Leaf Clover[/c] - 1G sorcery is good enough. It can't be an instant because then it is a mostly better Telling Time. I think the effects might want to be ordered differently. For the most part the order that you place the cards doesn't matter, except in one critical case: if your library has only three or less cards. In that instance, you probably not want to be putting a card in your graveyard.
[b]Wisp of Memories[/b] - It could possibly be "you may return ..." in case your opponents have no creatures and you don't want to return another of your creatures.
[b]Spite Death[/b] - Seems like it should just use the card like Shallow Grave. The two upsides of being really cheap and leaving the card in the graveyard to be zombified again are too much.
[b]Lightning Storm[/b] - Regarding the wording "whenever you remove a time counter from CARDNAME", would this comboed with something like Vampire Hexmage or Power Conduit be okay? or are those infrequent enough that we don't even need to worry about them?
[b]Reality Sculptor[/b] - This is a powerful tempo card in the early game. It will generally set your opponent back a turn (possibly even two if it is returning an attacking creature) and give you a creature. It would still be good as just a 1/1. The name should probably reference Venser, Shaper Savant in some way. "____ Shaper" for example.
Responses in bold. Thanks for the comments
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU